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Lix Levels / Re: Wafflem streamed Rubix's singleplayer
« on: October 05, 2017, 03:08:42 PM »
No problem! I am more than happy that I streamed this pack, and I will be more than happy to continue streaming it in the future!
I thought Slime Time (Pleasant 11), Finding the Safety Net (Pleasant 24) and especially The Ice Box (Pleasant 32) were too hard for Pleasant, while Out of the Blue (Pleasant 18) really belongs in very-early-Pleasant (maybe Pleasant 3).
I'll go ahead, wait here (Pleasant 19) should probably be moved to later-Pleasant due to the miner trick that I would not see in the typical first rank.
Depths of the Ice Cave (Sinister 5) and Fast Money (Sinister 18) should probably be moved to Pleasant, but I didn't use any of the bombers in the latter, so that solution is probably backroute-y. Run Forrest! (Sinister 1), Set Us Free (Sinister 7) and rorriMMirror (Sinister 16) should probably be moved to later-Sinister.
The levels I've enjoyed the most were Tricks of the Trade (Pleasant 5), knocked out (Pleasant 8), I'll go on ahead (Pleasant 19), Getting ahead of the game (Pleasant 20), Lost Underground (Pleasant 20), Start Thinking Strategically (Pleasant 23), Slow Approach (Sinister 3), The Leaning Tower of Lixa (Sinister 4), Depths of the Ice Cave (Sinister 5), Are You Gonna Go My Way? (Sinister 9), All Together Now (Sinister 10, one of my top favorites!), Burning For You (Sinister 13, another top favorite!), I'm Holding Out For a Hero (Sinister 14) and The Center of Attention (Sinister 15).
Yeah, I myself am not too sure about the platformer not turning around when they hit a wall. I do agree with nin10adict that this has the potential to create puzzles that are different from NeoLemmix. The platformer already also makes a 1-pixel height in terrain anyway. I also agree with what he said about marking Lemmings, this is something I use very often when playing NL levels and testing others' levels.
Thanks for summarizing all the issues I've mentioned in the stream as well, Simon! I hope to see you in the next stream for this pack as well, RubiX!
I thought Slime Time (Pleasant 11), Finding the Safety Net (Pleasant 24) and especially The Ice Box (Pleasant 32) were too hard for Pleasant, while Out of the Blue (Pleasant 18) really belongs in very-early-Pleasant (maybe Pleasant 3).
I'll go ahead, wait here (Pleasant 19) should probably be moved to later-Pleasant due to the miner trick that I would not see in the typical first rank.
Depths of the Ice Cave (Sinister 5) and Fast Money (Sinister 18) should probably be moved to Pleasant, but I didn't use any of the bombers in the latter, so that solution is probably backroute-y. Run Forrest! (Sinister 1), Set Us Free (Sinister 7) and rorriMMirror (Sinister 16) should probably be moved to later-Sinister.
The levels I've enjoyed the most were Tricks of the Trade (Pleasant 5), knocked out (Pleasant 8), I'll go on ahead (Pleasant 19), Getting ahead of the game (Pleasant 20), Lost Underground (Pleasant 20), Start Thinking Strategically (Pleasant 23), Slow Approach (Sinister 3), The Leaning Tower of Lixa (Sinister 4), Depths of the Ice Cave (Sinister 5), Are You Gonna Go My Way? (Sinister 9), All Together Now (Sinister 10, one of my top favorites!), Burning For You (Sinister 13, another top favorite!), I'm Holding Out For a Hero (Sinister 14) and The Center of Attention (Sinister 15).
Yeah, I myself am not too sure about the platformer not turning around when they hit a wall. I do agree with nin10adict that this has the potential to create puzzles that are different from NeoLemmix. The platformer already also makes a 1-pixel height in terrain anyway. I also agree with what he said about marking Lemmings, this is something I use very often when playing NL levels and testing others' levels.
Thanks for summarizing all the issues I've mentioned in the stream as well, Simon! I hope to see you in the next stream for this pack as well, RubiX!