Played through the levels and I say they are all 100% community pack worthy.
I attached my solutions.
Some feedback:
Bubble Bath + Is There a Pilot in the Rocket _: I would remove the timers here as they provide nothing to the solution. Otherwise those classics are still fine.
FC Lems screwed by the refs + Shadows in the Sky: Excellent levels! I only thing I would change here is giving them both 1 or 2 extra blocker+digger+basher. I don't think this will result in backroutes and it does not punish minimal different solutions that use a digger instead of a blocker somewhere. Especially as the levels can be a bit longer and users may have to redo the whole thing because of that (happened to me as well ).
Reachable Heights: Very nice level again, but I have skills left over it could be a slight backroute.
The Crystal Coves + The Space Outpost: Nothing to complain here, these are nice levels.
Thank you for playing the levels!
Your solutions are intended , or acceptable alternatives!
"Reachable Heights" is a relatively "open ended" level in terms of it's solution. Your solution has only some small differences compared to the intended one, so it counts as intended too.
Also your solution for "FC Lems screwed by the refs" is an acceptable alternative.
In that level , only the trick at the beginning of the solution is enforced. You used a different method in the middle of your solution, but at that part of the level , the solution becomes more "open ended" , so your solution counts as an acceptable alternative.
Also , about the changes you have suggested , I can implement them. I will upload (probably tomorrow) , updated versions of the levels , which will implement the changes , you have suggested. For "FC Lems screwed by the refs" and "Shadows in the Sky" , how many extra blockers/diggers/bashers , would you suggest me to add?