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Messages - Turrican

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151
Hi! In the last few days , I have tried the pack , and I have solved some levels from it ( 17 levels from the first rank ) .

So, here are replays for the levels 1-9 , 11 , 12 , 14-18 , and 20 from the first rank.

Very nice and fun levels , and also very good puzzles! Most of the solutions look intended , but there are several that look to be backroutes.

I would like to try more of the pack , but unfortunetly , time is a little tight this period fom me. But when I have more replays to share , I will send them to you.

My favourites of these levels , are 6 and 7.

152
Ok! Thank you Icho! :thumbsup:

153
Yesterday , I've uploaded my first levelpack for Neolemmix. It contains 16 levels.

I submit also all the levels of the pack , for the Community levelpack.

Now , I have already submited many of the levels of the pack , but most of them have been updated from then. In the pack , you will find the latest version of all my levels , and also the replays of the solutions of the levels.

Here is the link for the pack : https://www.lemmingsforums.net/index.php?topic=5658.0

154
Hi! Here is my first pack for Neolemmix. It's called "Mikes Lemmings" .

The pack contains 17 levels. It contains two main ranks with 7 levels each , and a Bonus rank which contains 3 levels. The 14 levels in the two main ranks , and one level in the bonus rank are made by me , and the other two levels from the Bonus rank are "Lemmix to Neolemmix" level conversions , that I have done in the past.

The two converted levels are: "Is There a Pilot in the Rocket ?" by Dodochacalo , and "Bubble Bath" by Gronkling.

The levels have already made their appearance in the "Levels by Turrican" thread , but now they make their appearance in a levelpack too.

You will find the pack , as an attachment in the bottom of this post. I have attached also , the replays of the solutions of the levels.


About the tilesets : Some of the levels use tilesets that are new , so here are the links to download them , if you haven;t already :

Loderunner 2 styles by 92Dexter11 : https://www.lemmingsforums.net/index.php?topic=5535.0

Rayman tilesets by David : https://www.lemmingsforums.net/index.php?topic=5483.0


About the music :

Here is the link for my Dropbox , where you can download the music tracks for the levels of the pack:

https://www.dropbox.com/s/0ygrdpehl0zrdlu/Mikes%20Lemmings%20music.rar?dl=1

It contains a folder , called "Turrican projects". You need put that folder , inside the music folder.

All music tracks , have appeared also in the "Levels by Turrican" thread . There was a level , that had it's music track changed, so , you will find the new music track , in the Dropbox link.

Special thanks to :

Nessy and Namida , for putting some of their levels in the "Bits of levels you can finish" thread , so I could use them as basis for four of the levels , contained in the pack.

IchoTolot ,  for giving me permission to put his solution for "FC Lems screwed by the refs" , in the replay collection.

Armani , IchoTolot and Kaywhyn , for sending me solutions for several levels , that are contained in the pack ( in the "Levels by Turrican" and LOTY 2020 threads.

EDIT : I have uploaded the version 1.09 of the pack.

                                            Here are some pictures from some of the levels in the pack:



                    "Miniature Lemmings"


                                                          "Dockside Warehouse"


                                                                                                      "Airborne Rodents"



155
In Development / Re: Levels by Turrican
« on: June 23, 2021, 06:24:10 PM »
Here is my new level . It's called "Butterfly Islands"

I have also attached the replays of two solutions for the level.

The level uses the "Rayman Jungle" tileset , by David. Because the  tileset is new , you can download it from here:
https://www.lemmingsforums.net/index.php?topic=5483.msg90893#msg90893

Link for the music track for the level : https://modarchive.org/index.php?request=view_by_moduleid&query=78775

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

EDIT : Uploaded a varsion of the level that contains some fixes/modification/changes to the number and patterns of the moving backround objects ( butterflies )

Here is how the level looks:

156
In Development / Re: Levels by Turrican
« on: June 21, 2021, 05:17:15 PM »
I have uploaded updated versions , of some of the levels:

"Shadows in the sky" : Uploaded the version 1.04 of the level. I've decided to make the solution of the level a little more strict , so I removed 1 basher , 1 digger and 1 blocker.

Link for the level : https://www.lemmingsforums.net/index.php?topic=4734.msg80891#msg80891

"FC Lems screwed by the refs - VAR edition" : Uploaded the version 1.02 of the level. The level has now new level ID , that's different to the  level ID of the normal version. Uploaded also  the replay of  the solution of the updated version.

Link for the level : https://www.lemmingsforums.net/index.php?topic=4734.msg84732#msg84732

"Outside the Control Room" and "Lemmings Checkers Club" : Uploaded the versions 1.01 and 1.02 of these levels. The updated versions contain some very small changes on the layouts of the levels. The intended solutions , remain the same for both levels , but for "Lemmings Checkers Club" I had to upload replay of  the solution of the updated version , because the original replay don't work in the updated version , due to changes in the positions of the opening hatches.

EDIT : Uploaded "FC Lems screwed by the refs" v.1.07 , "FC Lems screwed by the refs - VAR edition" v1.03 and "Dockside Warehouse" v.1.06 : The updates contain some small visual touches for these levels.

Link for "FC Lems screwed by the refs" :
https://www.lemmingsforums.net/index.php?topic=4734.msg81813#msg81813

Link for "Dockside Warehouse" :
https://www.lemmingsforums.net/index.php?topic=4734.msg85571#msg85571

157
In Development / Re: Levels by Turrican
« on: June 21, 2021, 11:55:30 AM »
Here is my new level . It's called "Pencils Hiding my Painting"

I have also attached the replay of the solution.

The level uses the "Rayman Image" tileset , by David. Because the  tileset is new , you can download it from here:
https://www.lemmingsforums.net/index.php?topic=5483.msg90893#msg90893

Link for the music track for the level : https://modarchive.org/index.php?request=view_by_moduleid&query=168654

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.
Here is how the level looks:



158
In Development / Re: Levels by Turrican
« on: June 19, 2021, 12:18:36 PM »
my solution seems mostly intended..? not sure.

100% intended. Good job again! :thumbsup:

159
In Development / Re: Levels by Turrican
« on: June 19, 2021, 08:35:31 AM »
I uploaded the version 1.01 of "Lemmings Checkers Club" , because I've decided to change the music track that I used with the level , with another one that I think is a little more fitting for the level. Updated also the modarchive link.

160
In Development / Re: Levels by Turrican
« on: June 18, 2021, 10:49:31 PM »
Here is my new level . It's called "Lemmings Checkers Club"

I have also attached the replay of the solution.

Link for the music track for the level : https://modarchive.org/index.php?request=view_by_moduleid&query=111419

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

EDIT : I uploaded the version 1.02 of the level , and the replay of the solution of the updated version.


Here is how the level looks:


161
In Development / Re: Levels by Turrican
« on: June 18, 2021, 04:29:35 PM »
my solutions to recent 3 levels ;)

I hopefully found the intended solution to Outside the control room, and even my solution to Miniature Lemmings seems okay to me.
But I'm afraid I backrouted stargate level.

The stargate level looks really awesome, I was lagging so much playing the level with my old laptop though :crylaugh:

Your solutions for "Outside the control room" and "Miniature Lemmings" are completely intended! Great job! :thumbsup:

Your solution for the "To the Stargate!" is a backroute. Also , sorry to hear , that it lagged in your laptop!

As a result I have uploaded the version 1.01 of that level.
changes in the 1.01 version : I added some owws.

162
Lemmini / Re: Physics differences between SuperLemmini and NeoLemmix
« on: June 16, 2021, 09:27:18 PM »
Regarding the above multi-basher staircase thing: It's possible on NeoLemmix too; I used it in several of my SYCLW challenge results. You may need more bashers than on SL to create a similar staircase, though, due to NL's basher being far more sensitive.

I know it. The central point of my post , was not these staircases , that are possible in both engines , but the easy and fast 3-basher canceling , that can be achieved , due to the bashers , not be so sensitive.

163
I have made three more levels , and I would like to submit them too for the Community pack.

Here is the link for the levels and the replays of their's solution :

 "Outside the Control Room" :
https://www.lemmingsforums.net/index.php?topic=4734.msg92336#msg92336

"Miniature Lemmings" :
https://www.lemmingsforums.net/index.php?topic=4734.msg92410#msg92410

"To the Stargate!"
https://www.lemmingsforums.net/index.php?topic=4734.msg92451#msg92451



164
Lemmini / Re: Physics differences between SuperLemmini and NeoLemmix
« on: June 16, 2021, 02:24:58 PM »
Here is another trick (triple-basher canceling) : In superlemmini , you can have three bashers cancel each other , in a way , that will leave the terrain in a "small staircase shape" , and will help you complete a level like onml Tame 9 , by using only four bashers!

How to setup it : Load tame 9 , use release rate 88 for the space between the first and the second lemming , and release rate 99 for the space between the second and the third lemming.

When the first lemming reach the left wall , assign it as a basher . When the second lemming arrive in the basher's tunnel , you will see it's positioning  having it a little higher that the first lemming for a few frames . Assign it as a basher , but only at the fame when it's position is at the highest pixel. It will start bashing , but in higher height , compared to the first lemming. Then the third lemming will find itself in the same height as the second lemming. Assign it quickly as a basher.

If you do it correctly , the third and the second bashers , both will cancel each other , and then the first basher , will immidiately stop bashing too. As a result , you wil lhave a "small staircase shape" at that part of the terrain , and you can use a fourth basher to lead the other lemmings to the exit.

Because this is a more complex trick that the previous ones , I have mentioned here , instead of pictures , I will post here a link for a video , where I use this trick to complete tame 9 with four bashers.

Here is the link for the video :
https://www.youtube.com/watch?v=3U7onAoo-9I

Also I have attached in this post , the replay of that solution. It is from Tame 9 , from the Dos conversion of onml.


165
In Development / Re: Levels by Turrican
« on: June 15, 2021, 07:55:24 PM »
Here is my new level . It's called "To the Stargate!"

I have also attached the replay of the solution.

Link for the music track for the level : https://modarchive.org/index.php?request=view_by_moduleid&query=42160

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

EDIT : Uploaded the version 1.03 of the level . It contains a change , that makes the intended solution of the level , more enforced . Uploaded also , the replay of the solution , of the updated version of the level .

Here is how the level looks:



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