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4576
General Discussion / Re: Chess match
« on: April 21, 2005, 01:36:11 PM »
Qh3 x g3

4577
Lemmings Main / Re: Lemming Level List Game
« on: April 21, 2005, 01:35:34 PM »
No.

4578
Lemmings Main / Re: Lemming Level List Game
« on: April 21, 2005, 01:29:26 PM »
Really? What's the other one then?

4579
Lemmings Main / Re: Lemming Level List Game
« on: April 21, 2005, 01:27:00 PM »
OK, I've caught you up....... for now............


Sunsoft 4: Train your body

12 builders, 5 bashers, 3 diggers

Save 100% of 10
Release rate 1
5 minutes

Good: a nice tricky level that requires you to make optimum use of your builders
Bad: no real puzzle to it. And why are there five bashers?

4580
Lemmings Main / Re: Lemming Level List Game
« on: April 21, 2005, 01:19:58 PM »
Bother...... I was just going to say I've decided to shelve my pride, leave Present 30 for the moment, and get on with the Sunsoft levels, when someone beat me to Sunsoft 3! Wait for me to catch up please..........

4581
General Discussion / Re: Chess match
« on: April 21, 2005, 01:15:55 PM »
Bh2 x g3

4582
Lemmings Main / Re: Lemming Level List Game
« on: April 21, 2005, 12:40:05 PM »
Oh, I guess I might as well do this one, then, to get it over with.......


Sunsoft 1: Rules to fall

20 floaters, 1 digger

To save 50% of 20
Release rate 30
1 minute

Good: not much, really. I suppose it's good to kick off Sunsoft with an easy level -- this one would be really easy even without the backroute.
Bad: spoiled by exactly the same backroute as "Acrophobia", and what a stupid title.......

4583
General Discussion / Re: Chess match
« on: April 21, 2005, 12:37:12 PM »
Yeah, sorry about that.

Bf3 x d1

4584
General Discussion / Re: Chess match
« on: April 21, 2005, 11:55:45 AM »
Bg4 x f3 check

4585
Lemmings Main / Re: Lemming Level List Game
« on: April 21, 2005, 11:53:58 AM »
Heh, I didn't notice that either.........

OK, here's my last contribution. I'm going to have to drop out now because Present 30 has so far proved to be way beyond my meagre solving skills. (Though if you could save "Exodus" for me......)


Present 28: Which one are you trying to get?

1 climber, 10 floaters, 2 bombers, 1 blocker, 4 builders, 3 bashers, 1 miner, 3 diggers

To save 100% of 30
Release rate 99
4 minutes

Good: an utterly manic level -- it's taken a long time but the Present levels have got difficult at last!
Bad: surely there must be scores of backroutes exploiting the falling directly in to the exit trick?

Typically, the solution I found was monstrously complex, and it did require the falling directly into the exit trick, but it hardly counts as a backroute, since I needed nearly all the skills.....

First lemming on left climbs, and digs the ledge on the other side of the ball. Build over the first gap (starting a bit back so that the last brick doesn't quite close the gap), bash through the middle ball, build under the platform on the right. Dig just left of the exit so that lemmings falling down the right edge of the dig pit will go straight in. Build against the spike to turn round into the exit.

Release the right lemmings by digging a couple of pixels with a left-facing lemming then bashing; the middle lemmings by mining to the right; the left lemmings by bashing right and making them all floaters. This solution requires all the skills except three floaters, the bombers and blocker.

4586
Level Design / Re: Level records
« on: April 21, 2005, 11:38:14 AM »
Very nice level, Adam.

I can complete it with sixteen minutes (and three diggers) left, but this time I can't see any way to use fewer than the given number of builders!

I found the level very relaxing...... just what I needed, actually, when I've got a bad cold and don't want to stress myself out too much. Many thanks!

4587
Lemmings Main / Re: Lemming Level List Game
« on: April 21, 2005, 09:13:34 AM »
OK, I've tried the OWW solution for Present 24 and it actually does work, slightly differently from how I suggested.

Top-left lemming builds across the gap. Bottom lemming bashes the ball then digs the platform. Top-right lemming builds across the water. Now, top-left lemming would reach him before he finishes, so he must build too; you can kill two birds with one stone by putting this bridge at the edge of the block, where it will stop the climber later on. Bottom lemming climbs, builds to turn round against the metal, climbs up to OWW. Other two lemmings come through first and use digging skills to reach exit.

I don't really have anything interesting to say about Present 27, so can someone else do that and I'll take 28?

4588
Levels for other engines / Re: Cheapo Level Pak topic
« on: April 21, 2005, 08:19:42 AM »
Quote from: guest  link=1089162351/345#357 date=1114040412
Well okay I see where you're going, but I can also see endless debate on what "easier" really means.

Yeah; that's why I said the list of inclusions would be open for debate. You're right about We All Fall Down, so probably best to take that one out.

Quote
I guess it's still fair game though to remake levels with more difficult backroutes (whatever that may mean).  Instead of releasing multiple versions involving the more difficult backroutes, just release one remade version of the level that enforces the easy intended solution, if possible.

Eh? I don't see the point...... whereas I would see the point in a version forcing the more difficult solution, since most people might not otherwise get to know about it.

4589
Levels for other engines / Re: Cheapo Level Pak topic
« on: April 20, 2005, 09:31:53 PM »
Let's be clear, by backroutes I mean solutions that are _easier_ than the intended solution. That rules out Postcard and It's hero time -- though what the hell is the third solution to Postcard?

I'm trying to base this on solutions that will work in any version of the game (except the Genesis levels, which are of course unique to that version), but if when you've solved my altered levels you happen to know that my solution won't work in a particular version, please tell me!

(I've already taken Compression Method One off the list for this reason.)

4590
General Discussion / Re: Chess match
« on: April 20, 2005, 05:11:20 PM »
Bc8 - g4 check

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