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Messages - Proxima

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46
General Discussion / Re: LF meetup, Leeds, Sat 5 August
« on: August 04, 2023, 06:37:18 PM »
The WHSmith is a good meeting-place; you can't miss it, regardless of whether you're coming from the trains or from the main entrance.

Meeting in a cafe first of all could be awkward for the first ones to arrive, so I suggest that just in case trains are late and arrivals end up spread out, we agree on two meeting places: at 11:30 outside the WHSmith and if we are still waiting for people at 11:45, we move to the Wetherspoon's (near the back exit from the station, just go past the ticket offices and continue to the exit) and then people can have coffee and sit down while waiting. If the Wetherspoon's is full, there are other cafes including a Starbucks nearby (I don't know what preferences people have :P ), and a couple of us could stay near the WHSmith to greet late arrivals.

Should have thought of this before, but my phone number is [removed], please make a note of it and text me if you know you will be arriving later or if you get there and can't find us.

Crane has confirmed on discord that he is joining us, so I am now expecting eight in total (nine if Lucia joins).

47
SuperLemmix Bugs & Suggestions / Re: [SUG] New skill - Batter/Flinger
« on: August 04, 2023, 06:20:06 PM »
I think you're overthinking things a bit. Not all ideas are good, and even good ones may just end up not fitting in.

The Batter as-is and the Grenader as-is are good skills. The question should be "are they improved or worsened by these changes?", not "is this a good place to include the idea of a ranged flinger?" If that leaves us without a ranged flinger then that's okay; if you have a hard limit of 30 skills and already have 25 then you can't fit in everything that gets proposed.

48
Next unsolved level in the current rank? The current pack? Or first unsolved level in the entire tree?

This strikes me as one of those options that sounds good on paper but unlikely to have real demand (I could be wrong). It might be worth revisiting it after a few months to see how widely used it is.

49
General Discussion / Re: LF meetup, Leeds, Sat 5 August
« on: August 01, 2023, 11:11:41 PM »
Excellent idea -- and the Lego store is in the Trinity Centre, a huge shopping centre that we could hang out in for a long time, there are lots of options for food.

50
General Discussion / LF meetup, Leeds, Sat 5 August
« on: July 29, 2023, 09:20:40 PM »
As a reminder, we decided on a meet-up in Leeds on 5 August, which is next Saturday. I'm starting a new topic so that we can keep track of who is definitely coming, so that on the day we know when we've got everyone.

Unfortunately it looks like it might be raining on the day, but I'm sure it will still be great to see everyone and we can have a good time.

The plan is to meet at 11:30 on the main concourse of the railway station, then when everyone has arrived, go for lunch together. There is a Wetherspoon's at the station, so we could eat there unless it's too crowded -- quite possible on a Saturday -- in which case there are plenty of places nearby.

After lunch we could walk around town and chat if the weather is okay; if not, maybe we could establish a base at the Waterstones bookshop? I would be happy to take any other suggestions if anyone has ideas.

Confirmed:
Proxima
WillLem
Ste Woz Ere
∫tan x dx
Flopsy
Kingshadow3
Pooty
Crane (confirmed on discord)

51
:lemming: If they encounter a pickup, the pickup is destroyed and can no longer be collected by another lem.

I hadn't thought of this idea at all, but it's very good! :thumbsup:

52
As to whether zombies should be able to grab pickups and add them to the panel for use elsewhere, I can't see any reason not to allow this, but I can see why there might be a case against it. Thoughts?

Probably the same reason this was removed from NL -- zombies are enemies, it doesn't make sense that they should give skills to your team.

(Zombies interacting with buttons was probably removed for the same reason, but it makes sense to me that zombies have weight and should activate buttons regardless of being enemies.)

53
Lemmings Main / Re: Which Lemmings was your first?
« on: July 27, 2023, 10:09:03 PM »
Started with the black & white Mac version back in 1991. As I was a child at the time, it was a couple of years before I reached Pea Soup (Mayhem 14) and found that the level is nearly impossible on that version since the "peas" are invisible. I didn't think of trial-and-erroring through it because the idea of invisible terrain never really occurred to me... fortunately, with technology moving on, my dad passed down to me his Mac LCIII soon after. I was able to progress, but The Steel Mines of Kessel (Mayhem 26) is much harder than intended on the Mac version, and I didn't solve it for another ten years.

My friends and school computers mostly had the Acorn Archimedes version, so that was the other version I became familiar with. I didn't understand that different versions had different levels until years later when I joined the forum that was a precursor to this one.

54
Level Design / Re: New Tribes and their Theme Music
« on: July 26, 2023, 08:04:24 PM »
namida Lab: Symphony No. 5 (Ludwig van Beethoven)

I assume you mean just the exposition of the first movement, and not the entire symphony (which is at least half an hour long!)

Similarly, you probably intend just one movement of The Four Seasons.

Incidentally, for GemLems I am doing precisely this -- each graphics set is associated with one or two music tracks. However, I'm sticking to tracks from L1 and ONML for L1/ONML graphics sets. Some of namida's packs also do this.

55
General Discussion / Re: Gauging interest in a UK meetup, summer 2023
« on: July 11, 2023, 09:26:10 AM »
Voting has closed. With a turnout of 8, we have more than enough interest to say this is definitely going ahead.

Everyone who voted can make it on Saturday 5 August, with a substantial lead over the next possible day -- so that date is now fixed.

We'll meet on the main concourse of Leeds station, shall we say at 11:30 so we can go for lunch? One week before the date, I'll open a topic for people to confirm if they are coming so that we have a definite number and can move out once everyone has arrived.

Looking forward to meeting you all! :thumbsup:

56
SuperLemmix Bugs & Suggestions / Re: [SUG] Swimmer skill upgrades
« on: July 10, 2023, 11:03:52 PM »
The Walker is a turner, is it not?

Not in general -- it turns the lemming if the lemming is currently walking, otherwise it cancels their current action.

This is not splitting hairs; it is a fundamental part of the skill's design that, unlike every other skill in the game, it does two completely different things in these different scenarios. And this is important to notice, because it's weird, and we only accept it because the skill works well enough within the context of the overall game that the weirdness is at a level we can tolerate.

Lix discussion -- Simon brought up this weirdness and considered making the walker an always-turner; this was rejected.

57
Site Discussion / Re: Karma
« on: July 10, 2023, 10:36:39 PM »
Karma seems to have come back, even though there was no discussion on this, as far as I've seen. Or is this an April fool in the middle of July?

58
Closed SuperLemmix Bugs / Suggestions / Re: [SUG] New skill - Runner
« on: July 10, 2023, 10:33:56 PM »
I don't think Runner should be permanent. Perhaps semi-permanent, cancellable with a Walker, makes most sense?

It would still be a "permanent skill" in the Lemmings sense: gives the lemming the ability to perform an action rather than the skill and action being the same thing; the lemming retains that ability even when not currently performing the action; a lemming can have multiple permanent skills but only one non-permanent skill at a time.

Or when you say "I don't think Runner should be permanent", do you mean something other than making it cancellable? This is not clear.

59
SuperLemmix Bugs & Suggestions / Re: [SUG] New skill - Batter/Flinger
« on: July 10, 2023, 12:18:31 PM »
The Batter is one possibility for skill inclusion that I really like, because it can be used for a variety of situations while the skill itself always does the same thing:

* Release a blocker
* Bat one lemming across a gap or up a stair (makes the one-use swimmer idea even more redundant)
* Bat multiple lemmings across a gap, providing another reason to need to compress the lemmings, rather than the traditional trap
* Bat the entire crowd across a gap -- this can often be a hidden linchpin that's hard to spot
* Eliminate a zombie
* Bat a disarmer ahead of the crowd so he reaches a trap first
* Bat a normal lemming ahead of a crowd of neutrals

60
Closed SuperLemmix Bugs / Suggestions / Re: [SUG] New skill - Surfer
« on: July 10, 2023, 12:09:16 PM »
In the interests of preventing SLX being swamped with an L2-like mess of very similar skills, I can't help pointing out that if SLX will have NL's new objects, then any time you want a one-use swimmer, you can put a permanent skill remover object on the other side of a water pond. There would be some potential for backrouting levels by bypassing the remover, but this can be prevented with careful design of the terrain and skillset.

With a suitable terrain setup, a glider can also cross a water pond in one direction while being unable to cross in the other.

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