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Messages - Proxima

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4381
General Discussion / Re: The Birthday Thread
« on: May 30, 2005, 10:01:46 AM »
Woohoo! Happy birthday to the lovely Louise!

4382
Lemmings Main / Re: Mother of all backroutes??? (Sunsoft 30, GEN)
« on: May 26, 2005, 04:16:26 PM »
The reason it's not the quickest is the long bash needed to get under the one-way wall.

4383
Lemmings Main / Re: Lemmings comming to Sony PSP
« on: May 25, 2005, 09:28:42 AM »
A glitch-free 100% certainity method on "All or Nothing":

Hold your cursor in the centre of each holding area as the lemmings fall into it, and click just after the first one has had time to turn round.

See, I told you most levels had unintended solutions!  :P

4384
Level Design / Re: Suggestions for a new Cheapo Copycat game
« on: May 25, 2005, 09:26:32 AM »
Quote
Since I have a feeling you are actually trying to create such a thing in the existing Cheapo, may I suggest that you can put the animating flames in a separate object?

Heh, I worked that one out. But it would be more convenient from my point of view as the style designer to know that if my style were to be used by others, they would _have_ to use the two objects together as intended.

4385
Level Design / Re: Suggestions for a new Cheapo Copycat game
« on: May 24, 2005, 09:21:47 PM »
You know, heavy objects don't actually fall faster than light ones.....

- - -

I have a suggestion. Why can't teleports be "constant" objects? You wouldn't be able to make an animation for the lemming disappearing, but the teleport itself could be animated -- for instance, a flaming doorway. Or maybe you could program a sort of object with both constant and "activate" animations but the style designer could use just one if he preferred.

4386
Lemmings Main / Re: Lemmings comming to Sony PSP
« on: May 24, 2005, 09:01:39 PM »
Can you give an example of a Lemmings 1 level that required a glitch for the solution? I can't think of a single one; but then, as we know, many levels have solutions other than those intended.

4387
General Discussion / Re: Uhhh....where IS everyeone?
« on: May 23, 2005, 09:10:55 PM »
What function it would serve is clear enough; in fact I already answered that.

Suppose you have a picture that takes up 1KB of storage space (8192 binary digits). Since 2^8192 ~ 3^5168, to store the same information in a ternary system requires just 5168 digits.

Mathematically, the fraction of digits needed by a ternary system compared to a binary is given by log 2 / log 3 = 0.631. A saving of 37%; equivalently, you could fit 58% more information (games, pictures, music, whatever) into the same amount of space.

Less efficent? I think not.

4388
Level Design / Re: Cheapo music questions
« on: May 20, 2005, 01:23:11 PM »
Hmm, yes, you're right of course.

Somehow it just seems more jarring on DragonsLover's MIDIs than it does on (for instance) the Lemmus ones.

4389
Lemmings Main / Re: Lemmings comming to Sony PSP
« on: May 20, 2005, 08:54:56 AM »
Quote from: DragonsLover  link=1116495432/0#9 date=1116536796
Hey! Do you recognize some levels in the screenshots? There's "Just dig!", "You need bashers this time" and "Going up....."

And "This one should be a doddle". Not to mention a very interesting looking level in the "pipe" style that seems to be a new creation.

4390
Level Design / Re: Cheapo music questions
« on: May 20, 2005, 08:52:10 AM »
Quote from: DragonsLover  link=1115137024/30#43 date=1116570030
Then, if you've found few mistakes in my songs, then talk me much about that to see how could I correct them.

I only have one problem with your MIDIs, but it is quite a serious one. They don't sound too great when looped; the music "sticks" and comes to a stop before going back to the beginning. Obviously, since my main interest in these MIDIs is that I want to use them in Cheapo styles, that is going to matter.

However, other than that your versions are really great! Could you e-mail me the "Beast" one? You already have my address.

4391
Lemmings Main / Re: Lemmings MIDI critique
« on: May 19, 2005, 05:30:54 PM »
Very cool! I love the mixture of recognisability and novelty.... and it's good that you've fixed the speed problem as well. Can't wait for the rest!

4392
Reviews / Re: Cheapo Level List Game
« on: May 19, 2005, 05:27:02 PM »
Level 17: Very... symmetrical

Save 100% of 40
Release rate 40
1 minute 30 seconds

Skills: 1 of each

Good: short and clever level that requires you to notice something about the layout. Nice hint in the title.
Bad: I'm not sure why Adam changed it to one exit instead of two.

4393
Non-Lemmings Gaming / Re: What's your favorite computer game?
« on: May 17, 2005, 08:39:07 PM »
Repton (well, the Repton series -- Repton 3 is the best of them).

Don't know if any of you have even heard of this game? It's very old; I was playing it on my BBC Micro when I was around five or six, seventeen years ago that is. Absolutely brilliant though.

If anyone's curious at to what it looked like, my Repton Cheapo style is nearly ready.......

Incidentally, that computer died around twelve years ago, but last year I finally managed to complete Repton 3 when I came across a remake on the Internet. One of the happiest moments of my life.  :D

4394
Levels for other engines / Re: Cheapo Level Pak topic
« on: May 16, 2005, 01:01:54 PM »
Eh?

4395
Help & Guides / Re: Fall and no life part two
« on: May 16, 2005, 10:44:24 AM »
No -- I found that one very easy. It threw me at first since it looked impossible -- I was trying for the wrong route. But I quickly found the right one.

However, my personal worst is ten years on The Steel Mines of Kessel.......... :P

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