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Messages - Proxima

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4366
Challenges / Re: Lemmings Challenges
« on: June 02, 2005, 04:36:34 PM »
How is that possible? Is the drop down the other side small enough that just laying one brick at the bottom makes it survivable?

(I note that Ephraim Vishniac's walkthrough says it's possible to get 100% on the Mac version...... but except for what I just said I really don't see how.)

4367
Help & Guides / Re: Tribes/Sports/Ceci n'est pas une pipe
« on: June 02, 2005, 03:06:45 PM »
Heh.

It was a lesson for me too though.... I'd seen the picture of that level several times and it never occurred to me that "pipe" isn't the correct word for a water pipe.

4368
Help & Guides / Re: Tribes/Sports/Ceci n'est pas une pipe
« on: June 02, 2005, 02:30:44 PM »
Well, Magritte has these pictures of a pipe (the smoking sort) with the caption "Ceci n'est pas une pipe". So you would  be equally confused by that, but the point (in so far as there is one) is that it really isn't a pipe -- it's a picture of a pipe. A similar thing applies to the level......

4369
Help & Guides / Re: Tribes/Sports/Ceci n'est pas une pipe
« on: June 02, 2005, 09:33:54 AM »
I checked a French dictionary, and "tuyau" is the word for a water pipe, but "pipe" is the word for a smoking pipe.

The title refers to Magritte's pipe pictures, which are of a smoking pipe -- so I guess the level designers were making a joke that works in English because we have the same word for both, but they didn't realise it doesn't work in French.

(Or maybe it's a deliberate double joke -- because a water pipe really is not "une pipe"!)

4370
Level Design / Re: Sega Genesis and Sega Megadrive Levels
« on: June 02, 2005, 09:27:56 AM »
Do you have Cheapo? Adam and I have each recreated a couple of those levels in Cheapo (I remember that Adam did "Keep Step" ) -- and it would be fairly easy to do more when I find time.

4371
Challenges / Re: Lemmings Challenges
« on: June 01, 2005, 11:12:09 AM »
Ignoring the alternative solutions covered by my "Backroute remakes" set, I've discovered a few neat challenges:

Lemmings

Tricky 26 - I have a cunning plan: Save 100% with one builder (Genesis); might be possible with none on some versions
Taxing 4 - Lend a helping hand: Save 100% without taking the "outside route"
Taxing 13 - Upsidedown World: save 100%
Taxing 26 - Triple Trouble: save all but one with eight builders
Mayhem 24 - All or nothing: find a way guaranteed to complete the level every time
Mayhem 25 - Have a nice day: complete the level with 6 builders

ONML

Tame: pass all 20 levels with 100% using a total of 5 builders
Crazy 16 - Across the gap: Save 100% with one builder
Wicked 1 - Lemming Tomato Ketchup Facility: complete with two bombers
Wicked 3 - This Corrosion: find a second solution that doesn't involve building past the exit
Havoc 7 - Creature Discomforts: Save 100%

4372
Help & Guides / Re: Tribes/Sports/Ceci n'est pas une pipe
« on: May 31, 2005, 07:24:54 PM »
How very odd. I looked up the level for you on GameFAQs, and it gives a solution that doesn't lose any lemmings, but comparing it with The Lemmings Solution, it seems that the skills are different. Maybe it's a different version of the game?

The Lemmings Solution only says: "When the first lemming stands up in the pit on the right, give him a bomb." Don't know if that will help.....

4373
General Discussion / Re: The Birthday Thread
« on: May 30, 2005, 10:01:46 AM »
Woohoo! Happy birthday to the lovely Louise!

4374
Lemmings Main / Re: Mother of all backroutes??? (Sunsoft 30, GEN)
« on: May 26, 2005, 04:16:26 PM »
The reason it's not the quickest is the long bash needed to get under the one-way wall.

4375
Lemmings Main / Re: Lemmings comming to Sony PSP
« on: May 25, 2005, 09:28:42 AM »
A glitch-free 100% certainity method on "All or Nothing":

Hold your cursor in the centre of each holding area as the lemmings fall into it, and click just after the first one has had time to turn round.

See, I told you most levels had unintended solutions!  :P

4376
Level Design / Re: Suggestions for a new Cheapo Copycat game
« on: May 25, 2005, 09:26:32 AM »
Quote
Since I have a feeling you are actually trying to create such a thing in the existing Cheapo, may I suggest that you can put the animating flames in a separate object?

Heh, I worked that one out. But it would be more convenient from my point of view as the style designer to know that if my style were to be used by others, they would _have_ to use the two objects together as intended.

4377
Level Design / Re: Suggestions for a new Cheapo Copycat game
« on: May 24, 2005, 09:21:47 PM »
You know, heavy objects don't actually fall faster than light ones.....

- - -

I have a suggestion. Why can't teleports be "constant" objects? You wouldn't be able to make an animation for the lemming disappearing, but the teleport itself could be animated -- for instance, a flaming doorway. Or maybe you could program a sort of object with both constant and "activate" animations but the style designer could use just one if he preferred.

4378
Lemmings Main / Re: Lemmings comming to Sony PSP
« on: May 24, 2005, 09:01:39 PM »
Can you give an example of a Lemmings 1 level that required a glitch for the solution? I can't think of a single one; but then, as we know, many levels have solutions other than those intended.

4379
General Discussion / Re: Uhhh....where IS everyeone?
« on: May 23, 2005, 09:10:55 PM »
What function it would serve is clear enough; in fact I already answered that.

Suppose you have a picture that takes up 1KB of storage space (8192 binary digits). Since 2^8192 ~ 3^5168, to store the same information in a ternary system requires just 5168 digits.

Mathematically, the fraction of digits needed by a ternary system compared to a binary is given by log 2 / log 3 = 0.631. A saving of 37%; equivalently, you could fit 58% more information (games, pictures, music, whatever) into the same amount of space.

Less efficent? I think not.

4380
Level Design / Re: Cheapo music questions
« on: May 20, 2005, 01:23:11 PM »
Hmm, yes, you're right of course.

Somehow it just seems more jarring on DragonsLover's MIDIs than it does on (for instance) the Lemmus ones.

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