4340
« on: June 23, 2005, 02:39:54 PM »
Unfortunately, it's the other way round! Levels with odd numbers are originals; levels with even numbers are duplicates. (Look at Mike's list of numbers. Fun 3, for example, has no duplicate, and is odd.)
On the Mac, if you open the levels with ResEdit, the even ones correspond to resources with no level data, just skills and level statistics -- these are obviously the duplicates, since they don't need level data of their own. However, the resource type for these is called an ODDL (as opposed to LEVL) so it still contains the word "odd".......
Another interesting fact is that, in most pairs, the harder level is the original and the easier level is the duplicate -- as expected, since the harder ones were made first. However, this isn't true for Fun 1-7 (the training levels). Were these made before the harder versions? (That would make sense, both because it's easier to imagine someone thinking "Let's start with training levels for the different skills" than "Let's make easier versions of these as training levels" -- and because, with the one exception of Fun 4, the harder versions slot neatly into place before the harder versions of the later levels.)