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Messages - Proxima

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3616
Levels for other engines / Re: Cheapo Level Pak topic
« on: May 21, 2006, 09:47:07 AM »
Quote from: Ice_Eagle link=1089162351/720#733 date=1148174452
Thanks for your comment on Level 18. I thought that level wasn't fun because it was just building.
No need to apologize for saying that Level 19 was easy. I never really liked that level anyway.
Level 20 is one of my favorite levels. I'm glad you find it fun, and you must've been working really hard on saving 100%, according to that screenshot.  ;)
Nah, it's lots of building that I object to -- something like 30 builders and no real puzzle. Level 18 had only fifteen builders, needed only seven, and had a good puzzle element (in working out how to use as few as possible).

I didn't find it hard to get 100% on Level 20 -- a complicated solution but all the steps were pretty much straightforward. I'd like to see if you have a simpler way!

3617
Levels for other engines / Re: Cheapo Level Pak topic
« on: May 20, 2006, 09:21:30 PM »
Level 20 was great fun -- one of those levels where you just can't resist going for 100%. Here's how I did it:


3618
Levels for other engines / Re: Cheapo Level Pak topic
« on: May 20, 2006, 09:10:40 PM »
OK then  :)  here's the next few.

Level 10 was frustrating..... I guess mostly because of having to restart if I missed one floater. Other than that, the stars were well positioned to make you have to think about reaching the exit, and a bit of multi-tasking is always good.

Level 13 was OK..... long and very easy levels aren't really my thing, as you may have guessed. A nice level idea, but I wish there'd been a bit more thinking involved.

I liked Level 14. Only thing is that this one's really crying out loud for a sequel with minimum skills (3 builders, 2 bashers, 3 miners..... or do you know a way to do it in fewer?) to really bring out the puzzle aspect of the level.

Level 15: well, I did it the dull way by building up. I'm sure it can be done in more interesting (and quicker!) ways. This one has potential.

I liked the use of another of my traps on Level 16! Given the very low save rate, I was never sure if I was going to start hitting them all over the place..... which was exactly my intention in creating that trap.

Haven't looked at Level 17 yet.

In spite of what you said, Level 18 was cool. It could have been just building, but I enjoyed the challenge of beating it with as few builders as possible (seven, I make it).

Level 19 was just way too easy. Sorry!

3619
Reviews / Re: Cheapo Level List Game
« on: May 19, 2006, 11:42:15 PM »
We'll hopefully get to Level 15 soon..... if someone will start us off by reviewing Level 11! (Reminder, you need to download the new version, http://repton.freespaces.com )

Btw, for the preview I've just used random musics making sure I didn't use the same one twice, so that I could try some of the new ones out. Levels won't necessarily have the same musics in the finished sets (and so you probably shouldn't use it as a point in future reviews).

3620
Reviews / Re: Cheapo Level List Game
« on: May 19, 2006, 11:13:49 PM »
You could add a review, even if it's out of order, since we won't be going back from the beginning  ;)  And I think you're right..... I'll reconsider the order when I do the actual set.

Sorry about the insane multiple post, btw (which I think I've dealt with now) -- the forum was being particularly stubborn just then.

3621
Reviews / Re: Cheapo Level List Game
« on: May 19, 2006, 10:51:35 PM »
I've said this already, but I'll go over it again.

My levels, when they're finished, will be in six sets. Each set is harder than the one before, but that doesn't mean level 1 of a set is harder than level 30 of the previous set; I prefer to overlap them a little. For the preview, I haven't re-ordered the levels in difficulty order; I've left them in set order. Level 15, a very early level of set 5, is of course easier than some of the levels that come before it from set 4; it's meant to be.

As for Level 4, do you mean the old one (Lemming Dilemma) or the new (Close to the Edge)? As I said earlier, I'm abandonding Lemming Dilemma due to unfixable backroutes. If you meant Close to the Edge, well, that one's new so it hasn't had time to find its proper place yet. I might move it around a bit.

3622
Levels for other engines / Re: Cheapo Level Pak topic
« on: May 19, 2006, 11:44:35 AM »
Sorry about the unfavourable comments.  I think I might have looked at Level 12 more favourably if it hadn't come in a pack that is so heavily focused towards builder-intensive levels.

I'll try Level 10 out as soon as I get a chance  ;)

3623
Reviews / Re: Cheapo Level List Game
« on: May 19, 2006, 09:25:30 AM »
Heh.  ;)  As a reminder, the download link if you want a working version of Level 11 is http://repton.freespaces.com . Since it's been such a while, anyone can go next, and we can do 11 and 12 in either order if it helps us get moving again!

ccexplore, I remember you also wanted to add a review of Level 10?

3624
Levels for other engines / Re: Cheapo Level Pak topic
« on: May 18, 2006, 01:17:01 PM »
Level 9: quite fun once I'd got past the hidden trap. One that proves that a level with lots of building is OK once in a while  ;)

Level 10: missing the style.....

Level 11: I'm afraid I gave up on this one. Too many hidden traps; it's just not fair. Hidden traps should only be used when (1) you can afford to lose a few lemmings as you work out where they are; or (2) you know where they are because the level is a copy of an earlier one; or (3) it's obvious where they are because they block off a route that would otherwise be way too easy. I'll allow you just one hidden trap that doesn't meet those conditions, as on Level 9, if it's at the very beginning.

Level 12: The time limit stopped this one from being a total waste of space, but still too easy and not very interesting.

3625
Lemmings Main / Re: Cheapo Super-Pack Level List
« on: May 17, 2006, 12:08:50 PM »
Yes, it's me. And if you need it to help get this moving again, I'll do Mental Process as well. Just give me a bit more time.

EDIT: ok, here ya go.

IS02 Level 15: Mental Process
Save 95% of 200
Release rate 60
6 minutes 44 seconds

30 builders, 0 blockers, 5 of each other skill

Good: looks impossible when you first see it, and requires a nice trick to avoid the trap. The title is appropriate, because the solution can be worked out logically once you see that trick.
Bad: solution involves a long stretch of building..... other than that, nothing really

3626
Levels for other engines / Re: Cheapo Level Pak topic
« on: May 16, 2006, 01:44:32 PM »
Level 3 was fun -- I like the dark atmosphere! Makes it a bit trickier to find your way around, but that's not a bad thing.

Level 4 reminded me why I *hate* styles that change the lemming character graphics.... so much harder to control! And the level itself wasn't all that interesting, lots of building. At least having to save 100% made you have to think a bit.

Level 5 made good use of my snowball trap  ;)  but I found it much easier to dig the lemmings out on the left than go through the traps, so that space was rather wasted.

You shouldn't have called Level 6 ugly -- it looks fine, and you did a remarkably good job of recreating the level with the Repton graphics, considering, as you say, that they're not really designed for the purpose  :P  Clever use of the objects, too.

Level 7 was pretty and well-designed.... not all that much fun to play though, just straight building.

Level 8 was different! Not much to look at, but I liked the challenge of keeping the lemmings under control.

3627
Lemmings Main / Re: Cheapo Super-Pack Level List
« on: May 15, 2006, 09:41:36 PM »
Sure; if you help us review IS2 then we can put the first part of your pack next after LP3-1.

3628
Levels for other engines / Re: Cheapo Level Pak topic
« on: May 14, 2006, 07:42:34 AM »
When I find time  ;)  And I seem to be missing the style for Levels 3 and 4.

Level 1 was good fun..... nice to see another of my traps being used!

Level 2 was...... um........ definitely different! But with that irritating music, I couldn't be bothered to do lots of replays to make sure of where the traps were, so I took a "through the ceiling" route. The save percentage makes this one much easier, but of course I had to show off by getting 100%  :P

3629
Reviews / Re: Cheapo Level List Game
« on: May 13, 2006, 03:18:38 PM »
Crap. Ah well, should be fixed now.

(As for the "I", that's just a feature of Peter's lettering. It's the same on all the styles.)

Meanwhile, I don't mind if we take the levels out of order, so Steve, will you do Level 12?

3630
Reviews / Re: CustLemm Level List Game
« on: May 13, 2006, 09:45:39 AM »
Who's going to do Level 2?

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