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Closed / [SUG][PLAYER] Don't delete pixels from high-res tiles
« on: February 24, 2021, 02:38:37 PM »
I would like to add high-res graphics to proxima_tile, which is after all my "flagship" tileset in the same way that willlem_lemminas is WillLem's.
The biggest problem with doing so is the spheres:
(Left: the high-res tile as seen in NL. Right: the actual tile, pasted in with GIMP.)
As I understand it, NL deletes pixels where the low-res graphic has an empty pixel. I understand the argument for doing this -- that it makes the physics clearer -- but choosing high-res is in any case a decision to prioritise appearance over physics (look at the lower-right of the sphere; you cannot tell exactly which pixels are solid at all), and the player always has the option of turning on clear physics mode if they need to check the precise physics for any reason.
I want my high-res tiles to look hi-res rather than having the janky, pixellated edge seen in the above screenshot.
The biggest problem with doing so is the spheres:
(Left: the high-res tile as seen in NL. Right: the actual tile, pasted in with GIMP.)
As I understand it, NL deletes pixels where the low-res graphic has an empty pixel. I understand the argument for doing this -- that it makes the physics clearer -- but choosing high-res is in any case a decision to prioritise appearance over physics (look at the lower-right of the sphere; you cannot tell exactly which pixels are solid at all), and the player always has the option of turning on clear physics mode if they need to check the precise physics for any reason.
I want my high-res tiles to look hi-res rather than having the janky, pixellated edge seen in the above screenshot.