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Topics - Proxima

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121
Lix Levels / Lix: Maximum Saved Records
« on: April 14, 2012, 07:30:50 PM »
Well, this had to be done. I've finished playing through the original Lemmings levels in Lix, aiming for the maximum possible to save; let's see whether anyone can improve on these. My aim is eventually to build up a list that will cover all the levels in Lix, including the community set and other custom sets such as Rubix's and Clam's.

It's been particularly stimulating to play the levels in Lix, because it's about as close as we can come to a glitch-free environment. True, for the original game we could keep separate glitch-OK and glitch-free records; but then we have to agree on what counts as a glitch, and somehow it doesn't really carry the same satisfaction as achieving the absolute best possible score in a given environment. And best scores in Lix are not necessarily equal to the best glitch-free scores in Lemmings, due to other gameplay differences. For example, 77/80 on "Save Me" depends on a behaviour quirk unique to Lix; conversely, 79/80 on "From the Boundary Line" fails in Lix despite being glitch-free.

We now have a result for all the original levels (including Genesis, ONML and Holiday)! Thanks to Clam Spammer and geoo for help with some of these. Please note that some levels don't work as they stand in Lix, either because of terrain covering the exit triggers or because the entry point is one pixel to the left; the records assume any uncompletable levels are fixed manually before playing. (However, levels such as "Get the Point?" in which these differences affect the number you can save but don't make them uncompletable are not fixed.) "Jump down!" has a unique reason why saving 100% (as originally required) is impossible, and is fixed simply by requiring less.

DoveLems records refer to the version in my "DoveLix" topic, not to the original .ini files. Notably, 100% is possible in the original version of "Survivors of Chernobyl" (but impossible in the updated version).

As usual, all levels not listed have been solved with 100% saved.

Lemmings - Fun

Tailor-made for blockers 47/50
A task for blockers and bombers 48/50
Let's block and blow 65/70

Lemmings - Tricky

Ozone friendly Lemmings 7/10
Luvly Jubly 45/50
Diet Lemmingaid 48/50
It's Lemmingentry Watson 9/10
From The Boundary Line 77/80

Lemmings - Taxing

Compression Method 1 46/50
Bomboozal 65/70
Call in the bomb squad 77/80
POOR WEE CREATURES! 67/80

Lemmings - Mayhem

The Boiler Room 79/80
Down, along, up. In that order 76/80
Pillars of Hercules 72/75
Time to get up! 47/50
The Steel Mines of Kessel 75/80
Save Me 77/80

Genesis - Fun

All solved with 100%!

Genesis - Tricky

Don't leave any Lemmings 49/50

Genesis - Taxing

Jump down! 99/100
Value each moment 48/50
Lunch time 48/50
Watch right and left! 79/80

Genesis - Mayhem

Climb and fall. Fall and climb. 48/50
No hurry, Relax. 83/100

Genesis - Present

Don't leave my lemmings. 45/50
Everyone turn Left! 99/100
A Trap is a trap. 98/100

Genesis - Sunsoft

Rules to fall 19/20
Libra 54/60
Watch right or left (Part two) 49/50
Out, away from the tune 49/50
Two heads are better... 1/4

ONML - Tame

All solved with 100%!

ONML - Crazy

Many Lemmings make level work 48/50
ROCKY VI 79/80
No Problemming! 40/80
Time waits for no Lemming 48/50
NO PROBLEM 49/50

ONML - Wild

Lemming Head 75/80
SNOW JOKE 49/50
ONWARD AND UPWARD 77/80
THE SILENCE OF THE LEMMINGS 48/50
Dr Lemminggood 78/80

ONML - Wicked

Oh No! It's the 4TH DIMENSION! 49/50
Last Lemming To Lemmingcentral 75/80
A TOWERING PROBLEM 46/50
How on Earth? 49/50
Temple of Love 49/50
Suicidial Tendencies 79/80
SPAM,SPAM,SPAM,EGG AND LEMMING 49/50
Five Alive 5/6
Up, Down or Round and Round 44/50

ONML - Havoc

Flow Control 19/21
Have an ice day 9/10
LOoK BeFoRe YoU LeAp! 53/60

Holiday - Flurry

The Long Way Around 49/50

Holiday - Blitz

The Voyage Home... 79/80
The Needs of the Many... 10/15
The Next Lemeration 48/50

Holiday - Frost

The Land of the Bizarre 69/70
Happy New Year II! 43/50

Holiday - Hail

Break On Through 76/80
Get the Point? 79/80
Surprise Package? 61/80

Clam - Flower

All solved with 100%!

Clam - Humane

The Turnaround Compendium 12/16
MORE WEE CREATURES! 48/50
The endless steps 81/90
Altitude Training 29/30
Underbelly 24/25
Wall Crawler Mk II 8/10
Called in the wrong squad? 74/80
Interval Training 365/400

Clam - Arcane

Flotilla 12/15
Lord of the Rungs 30/40
Skipping Stones 75/80
Mental Block 13/16
Target Practice 19/20
Circuit Breaker 10/20
CubeOut 25/40
Lazy Gypsy Bums 195/200
Compression Method Infinity 47/50
LixBot Lab 13/20
Turning the Screws 23/40
Death Slide 3/4
Urban Ledge-end 9/10
Tribute to Direct Drop 8/10

Clam - CSTame

Oh No! What's This? 48/50
Mined the Gap 48/50
Undercover Bomber 46/50
Blue & Gold 48/50
Shady Diggings 49/50
Off the long run 48/50
whITe ouT 49/50
Hold up 48/50
Picked the wrong tool for the job 43/50
The squares fight back! 47/50
Showtime! 49/50

DoveLems - Plain

For the Honour 26/30
Swallow Me! 13/20
Concentration Camp 6/10
Lemming's Brains 48/50
Here's the Final Flourish 52/100
Papuan Mask 28/30

DoveLems - Coward

Toes of the Earth 28/30
Use Something to Turn! 48/50
Avoid the FlameThrower 19/20
Under the Floor 38/40
City Machines Lemmings 39/40
Every Lem for Himself! 49/50
To Infinity and BEYOND!!! 45/50
SeeSaw 49/50
Strato and Cumulus 39/40
It's Not an Illusion! 43/50
Death Camp 29/30
Ask the Oracle 47/50
Academy of Eight 6/8
Valley of Chameleons 78/80

DoveLems - Devilish

Integrated Circuit 9/10
Lake Shore Paradise 59/60
Brick-A-Brack 78/80
Stocked Lemmings 29/30
The Eighth Wonder of the World 99/100
Across the Blizzard 36/40
Survivors of Chernobyl 13/15
Devil by the Horns 49/50
Lems Play Hide and Seek 2/3
Poor Scapegoat 48/50
One-Way Traffic 80/100
La France 37/50

DoveLems - Maso

In the Lemming's Cold 2/4
Half Stone, Half Metal 28/30
I am A.T. II 40/50
Mined the Step! 8/10
A Z That Stands for Zemmings 38/40
Live from the Pentagon 98/100
Connect 4 39/40
Be the One! 7/10
The Horizontal Barbarous Bars 46/50
Imposing Block 23/30
All Turns Around the Time 14/15

DoveLems - Bonus

All solved with 100%!

Rubix - Pleasant

Broken bridges 39/40
This looks familiar... 95/99
knocked out 29/30
A Soft Landing 32/40
You keep me hangin' on 33/35
Late flotation 39/40
Are you gonna go my way? 39/40

Rubix - Sinister

The Leaning tower of Lixa 49/50
Lost underground 78/80
Cold front 43/45
Burning for you 29/30
Don't need no thought control... 68/70
Treehouse Trickery 58/60
rorriMMirror 49/50
Tricks of the trade 28/30
Bridge over troubled water 39/40
Scaling the heights 95/99

Rubix - Perplexing

Postcards arrived, colorized. 74/75
Step above the rest 31/40
Goodbye yellow brick road 98/99
A Class Act 59/60
drop out 13/30
Tunnel terror 86/99
The more you know... 61/99
Up, Down, Rinse, Repeat! 98/99
Somewhere only we know 42/50
A taste of things to come. 46/50

Reloaded - Degu

Get Ready To Reload! 9/10
If Only we had floaters... 7/10
Reverse Engineering 47/50
Classic Redirection 48/50
More complicated than calculus. 76/80
Pink it's the color of passion 77/80
It's All In The Ordering 18/20
Close Call 69/80
Safe Fall 19/20
Come Together 45/50
Traverse the Panda's Den 68/70
The Power Plant 77/80
Look Around And You'll Find... 59/60
Guarding a potential hazard 47/50
Caution: Rodent Crossing 79/80
A Blue Moon Rises 29/30
Tactical Torment 28/30
Lix Luthor's House 49/50
Unlock your lemmings! 59/60

Reloaded - Capybara

More steel in the works 19/20
Not too hot a boiler 77/80
Taking directions 76/80
Keep Coming And Pay The Price 45/50
Slow Release Energy 49/50
Split decision 45/60
Hot Platforms 76/80
Hopping on the stepping stones 58/60
Carnival Playhouse 57/60
Security level upgraded 48/50
Artifically Flavored Lix 18/20
With a coating of lemon paint please 45/50
Can't go up! 77/80
Tower of Despair 29/30
Suffering! 48/50
Take as long as you need 75/80
A bouncy end to the game 23/35

Tutorial - 00 - Beginner

The Batter 63/70
Blocking and Bombing 65/75
The Cuber 92/99

Tutorial - 01 - Advanced

Flinging! 96/99

Tutorial - Simon

Exploders 77/80
Jumpers 2/3
Cubers 75/80

122
Challenges / Don't turn around!
« on: February 24, 2012, 02:10:43 PM »
In the big challenges thread, someone posted this challenge for Fun 1: 100% with one digger and no lemmings bouncing off a left wall. To generalise this as much as possible (levels with exit further left than entrance, multiple exits or entrances, Cheapo / Lix levels with left-facing entrances...) I decided to rewrite the condition as follows: Find all levels that can be solved with no individual lemming turning round more than once.

Here's the current list for Original Lemmings and ONML:

FUN 1, 2, 5–28, 30 (100%: 1, 2, 5, 7–11, 13, 14, 16, 17, 19–21, 24–27, 30)
TRICKY 1–7, 9–13, 15, 17–22, 25, 26, 28, 29 (100%: 1–6, 9, 12, 13, 19, 21, 26, 28, 29)
TAXING 2, 5, 9, 10, 12, 16–20, 22, 24, 25, 27, 28, 30 (100%: 2, 9, 10, 20, 22, 24, 30)
MAYHEM 4, 10–13, 15, 25, 26, 28, 30 (100%: 4, 11–13, 25, 28)

TAME all 100%
CRAZY 1, 3, 5, 9, 11–13, 15, 16, 18–20 (100%: 1, 5, 9, 15, 16, 20)
WILD 1–3, 6, 8, 10, 15, 17, 18, 20 (100%: 6, 8, 17, 20)
WICKED 1, 3–8, 14, 16, 17 (100%: 3, 5, 14)
HAVOC 3, 4, 9, 10, 12 (100%: all except 10)

Fun 11 is particularly fun ;) and Taxing 28 is rather a neat puzzle, as it doesn't look possible for the challenge at first sight.

It has to be said, this is one of the more sadistic Lemmings challenges -- for instance, on Fun 14, you'll never make it if you try multi-bashing, so the way to fulfil the condition is to have the lemmings who turn round kill themselves by bashing through a left wall of the structure into the water!

123
Lix Main / Lix glitches and tricks
« on: February 05, 2012, 05:35:16 PM »
In the same spirit as the existing Lemmings glitches and non-glitch tricks threads, I felt it's time we started a thread for known glitches and tricks in Lix. I haven't had much time to look for these yet, with so many levels coming out, so feel free to add to the list!

Glitches
  • When a climber finishes an explosion countdown just as it transitions to walker, it will fall.
  • When a jumping climber grabs onto a wall, it can be made to bash the wall.
  • If a digger is changed to miner after the second "stage" of its stroke, the miner will trip up in the gap and stop.
Non-glitch tricks

Climbers
  • A 16-pixel block can be made possible to ascend with an accurately placed climb-bomber.
  • Climbers can jump and grab onto a wall.
Exploders
  • Fling and non-fling exploders have slightly differently shaped bomb holes.
Blockers
  • Blockers will turn miners. They will also turn diggers, if placed slightly ahead of the digger.
  • Pass-through blockers can still be placed, but only if the blocker is assigned immediately when the lix land.
  • Bashers and miners detect blockers more easily than in Lemmings, so more accurate basher/miner placement is needed to undermine them.
Platformers
  • Platformers begin work one pixel above current terrain. With enough platformers, this can be used to make a staircase; it also provides a way to release the crowd from a shallow dig pit. On the negative side, it means that if you try to use multiple platformers to cross a gap without losing lix, each platformer will stop the one behind, and since bumped platformers continue walking in the same direction....
Cubers
  • Lix can ascend through a cube in progress. (See "Compression Method 2".)
  • To place a cube that lix can climb onto, dig for one stroke then make the digger a cuber.
Bashers
  • Lix can climb out of an 8-pixel-deep bash tunnel in progress.
  • Basher/miner mutual stop still works.
Miners
  • Miners can be assigned to lix walking on steel, making them turn round. (Currently this works with diggers too; there has been some discussion in IRC about whether this should be retained.)
Diggers
  • Terrain removal is no longer all at once. Left-facing diggers remove terrain from left to right; right-facing diggers, from right to left.
Runners
  • A runner/jumper will jump further than normal.
Batters
  • In a situation where the crowd are merged into a single position, if you assign batter to a lix in the crowd, then the rest of the crowd will step forward while he swings, allowing him to hit them.
Lemmings glitches NOT present in Lix
  • Direct drop
  • Nuke percentage glitch
  • All steel removal glitches
  • (Cheapo) Assigning basher on the last pixel before a trap trigger bypasses the trap

124
Lemmings Main / Share your roadblocks!
« on: September 24, 2009, 03:28:53 PM »
Following on from the recent discussion in the Level Review Topic, I thought I'd ask -- what levels did you take a long time to pass the first time you encountered them? This will include both easy-in-hindsight levels that were tough for you at the time, and difficult puzzle levels that took you a long time to find the solutions.

Since I expect most of you will have more stories to tell about the version you played first, it would be helpful if you stated which that was. For me, the black-and-white Mac version, although we finally bought a colour machine a few years later.

Anyway, here's my list of levels that had me stumped for a while -- with the asterisk marking ones that were real roadblocks, i.e. at least a year:

Fun 24 -- I found this RR 99 level difficult to handle at the time
Tricky 14 -- took me a while to get used to playing with music off, as I could not stand the music for this level!
Tricky 19 -- a challenging puzzle for its position in the game, especially for me as I never thought of the solution with the miner
*Taxing 11 -- I honestly never thought of using a dig pit, and was trying to do this with miners and builders!
Taxing 28 -- I never thought of the solution with the climber....
Mayhem 2 -- very daunting and looked impossible to begin with (and then I beat 3-9 in the same night!)
Mayhem 14 -- impossible on the b&w version, had to wait until we upgraded
Mayhem 21 -- the one level I couldn't solve and had to get a friend to help me with
*Mayhem 26 -- Mac version. 'Nuff said.

Crazy 8 -- I found it difficult to manage the precision and crowd control on this level
*Crazy 10 -- a gorgeous puzzle but way too hard for its position
*Wicked 3 -- another beautiful but very difficult puzzle, still perhaps my favourite ONML level
Wicked 6 -- yay, bomber timing!
Wicked 18 -- horrendous level by anyone's standards; didn't help that I was terrified of the icicle traps so I wouldn't even contemplate attempting a "low road" solution
Havoc 7 -- multi-tasking heaven
*Havoc 16 -- an absolutely fiendish puzzle to introduce the "Big Five"; I think all of them except 18 probably took me a while, but this one certainly the longest

So, what were yours?

125
Level Design / My Cheapo styles and levels
« on: September 16, 2009, 07:32:40 PM »
It's been a while :) So, here's the new topic for my Cheapo styles and levels.

Firstly, I've made a new version of all the styles with a different selection of music. You may remember that the old styles had Lemmings 3 and Lemmings 3D music, and as a result there had to be two copies of each style to fit all the music in, since Cheapo limits you to 40 tracks per style. I've decided that I don't like the Lemmings 3 and Lemmings 3D music enough to use it in my own levels, so I've gone back to one of each style, containing all the music that I actually want.

Tracks 1-17 are the normal Lemmings music, in order. Tracks 18, 19 and 21 are the music from the special graphics levels (ccexplore never got round to doing "What an awesome level"). Tracks 22-27 are the ONML music. Tracks 28-30 are alternative arrangements of three of the Lemmings tracks. (I have quite a few of these alternative arrangements, mostly made by Adam; for these styles I selected the ones I found most interesting.) Then the last ten tracks are bonus tracks that are not from Lemmings.

I still have all the Lemmings 3 and Lemmings 3D music tracks, so if anyone particularly wants to make levels with these tracks, I can make duplicates of the styles that include them. Let me know if you would like these.

Getting the styles working has taken up most of today, so for now I've only included one new level for you to backroute away :)

126
Yes, it's the flip side to namida's challenge. This time you may only give skills to one lemming.

(No nuke glitches were abused, spindled or mutilated in the creation of these results.)

Fun: All except 3, 4, 6, 13, 18. -- Non-100%: 2.
Tricky: All except 2, 10, 15-18, 22, 24, 25. -- Non-100%: 8, 12, 13, 23.
Taxing: All except 2, 7, 9, 16, 19, 23, 24, 27, 30. -- Non-100%: 5, 6, 28.
Mayhem: All except 5, 9, 11, 15, 19, 20, 21, 26, 29. -- Non-100%: 1, 2, 7, 10, 18, 25, 30.

Original Lemmings: 25 + 21 + 21 + 21 = 88/120

Tame: All possible with 100%
Crazy: All except 1, 3, 10, 14, 17. -- Non-100%: 11, 15, 18, 19.
Wild: All except 5, 7, 8, 13, 15, 18, 20.  -- Non-100%: 3, 10, 12, 19.
Wicked: 2, 4, 6, 11, 13, 15, 18, 19. -- 100%: 2, 18.
Havoc: 1, 3, 4, 6, 8, 10, 11, 15, 18, 19. -- Non-100%: 10, 18.

ONML: 20 + 15 + 13 + 8 + 10 = 63/100

Xmas 1991: All possible with 100%
Xmas 1992: 1-3.
Flurry: All except 8, 12, 16. -- 100%: all.
Blizzard: 1-7, 9, 12, 14. -- Non-100%: 12.
Frost: All except 6, 10, 13, 15, 16. -- Non-100%: 7, 14.
Hail: 1, 3, 4, 6, 8, 9, 11, 13. -- Non-100%: 6.

Holiday Lemmings: 2 + 3 + 13 + 10 + 11 + 8 = 47/70

Total: 88 + 63 + 47 = 198/290

Lemmings 2

Beach: All possible!
Cavelems: 1-3, 8.
Classic: 1-6, 10.
Space: All except 6.

Lemmings Revolution

Column 1: 1, 2.
Column 2: 2, 3, 4. -- 100%: all.
Column 3: 1, 4. -- 100%: both.
Column 4: 1, 3, 4, 5. -- 100%: 4, 5.
Column 5: 3, 4, 5, 7. -- 100%: 4.
Column 6: 1, 2. -- 100%: 1.
Column 7: 1, 7, 8, 9. -- 100%: all.
Column 8: 3, 5, 8. -- 100%: 3.
Column 9: 4, 5, 6, 7, 10, 11. -- 100%: all.
Column 10: 2, 7, 9, 10, 11. -- 100%: all.
Column 11: 2, 11. -- 100%: 11.
Column 12: 1, 3, 5, 6. -- 100%: 1, 3, 6.

127
Non-Lemmings Gaming / Repton
« on: July 15, 2009, 03:40:46 PM »
If anyone here is interested in the Repton games, I've just finished uploading a playlist of the Prelude scenario to YouTube. The Repton games are awesome puzzle games that have been around since 1985 but have recently been remade for the PC by Superior Interactive. They were part of my childhood, along with Lemmings and Spacestation Pheta, and I think other Lemmings fans (such as you people) would also enjoy them! :)

128
Help & Guides / Help me diagnose Cheapo
« on: July 15, 2009, 12:51:45 AM »
So, the game's working fine, but when I try to open the editor I just get a black screen and I have to use ctrl-alt-delete to get the computer working again. Any ideas what may be wrong and how to solve it?

129
General Discussion / Hello
« on: July 10, 2009, 07:09:28 PM »
Hi everyone,

Nice to see that the community is still active. I used to be a member of one of the old boards under the username of Ahribar / Nuntar, and I see that a few people are still around from that long ago and might remember me.

I've had a busy couple of years, and still won't have much time to give to Lemmings, but I have now finished my contribution to the next Repton release, so I would like to have a bit more Lemmings in my life again to fill that gap.

Anyone want to fill me in on what's been happening in my absence? There doesn't seem to be a Cheapo topic any more, so what are people using these days? What should I download if I want to get involved with Lemmings again?

And how are you all? I know the community has lost a few members over the years, but does anyone still hear from them or have news on how they are?

130
Level Design / New Cheapo style: "Prince.sty"
« on: September 29, 2005, 10:42:13 AM »
http://www.geocities.com/zarathustra47/Prince.zip

Enjoy!

NOTE: the level isn't too hard, as it's meant to go in the second difficulty category of my sets. However, if you find it too easy, you can always try saving 100%.......

131
Level Design / Repton style and levels
« on: September 05, 2005, 12:42:56 PM »
As I mentioned in another thread, I've been saving this one up, planning to release it when I'd finished six levels. They're taking a lot longer than I'd hoped, so you can have the style and the first four levels now :D especially as ccexplore is really behind with the music for my other styles, so there might not be anything else from me for some time.

I've included a Readme that explains what the style is and how to use it, so I won't repeat all that info here.

Hope you enjoy it! [EDIT: forgot the link, of all things! http://www.geocities.com/zarathustra47/Repton.zip <-- there you go]

(Incidentally, it is possible to save 100% on all four levels. Anyone up for a challenge?)

132
Tech & Research / Cheapo overheating problem
« on: August 23, 2005, 08:41:53 AM »
My girlfriend's computer has just got back from repair. We think the problem was due to it overheating so we've installed a program to monitor the temperature. At the moment it looks like it's usually running at around 56 degrees, which is good -- but for some reason it doesn't like Cheapo, it always gets dangerously hot and the alarm goes. Not the level editor, just the game. I have no idea why or what I can do about it.

Help, suggestions, consolation, anyone?  :???:

133
Tech & Research / Help wanted: Cheapo style crash
« on: July 24, 2005, 10:00:01 AM »
As I've mentioned a few times recently ;P I'm making a set of new Cheapo styles. Just today I was re-compiling them after making a large update -- new terrain, objects, standards, intro screen images, even sketches..... the lot.

The first three went fine, but when I tried to generate the ONML Snow style (I know, no great loss......), it loaded fine on the editor, all the terrain and objects worked fine, but as soon as I tried to load a Snow level on the game, crash.

[EDIT: Problem solved; see below.]

134
Lemmings Main / ONML Wicked 11 (Rocky Road)
« on: June 20, 2005, 10:56:04 AM »
An odd-sounding request, I know, but does anyone have a screenshot of this level other than the one on The Lemmings Solution? In particular, one of the level as it stands without lemmings bashing and building all over it?

135
Levels for other engines / Backroute remakes
« on: May 06, 2005, 01:24:02 PM »
The backroute remakes set is finished at last! Download it here:

http://www.geocities.com/guestlevels/lemmings/backroutes.zip

If you haven't got the Lemmus style files, which are needed for all the levels in this set, you can download them here:

http://www.geocities.com/zarathustra47/Lemmus.zip

- - -

I'd better introduce the set, since even those of you who do know what I'm talking about probably aren't aware of all the details. The set consists of remakes of levels from standard Lemmings, ONML, and Genesis version Lemmings; the levels have all been selected (with one exception, which I explain on that level's intro screen) because they have backroutes.

I'm defining a backroute as a route that's easier in some way than the standard solution -- most often easier to execute, occasionally about as hard but using much fewer skills on a level that's clearly meant to need the exact number given. It doesn't have to be easier to find; some of these are very little known, which is one of my purposes in creating this set, to bring to people's attention the surprising number of solutions there are on some levels.

So, the remakes in the first half of the set have been altered in some way (extra objects, reduced skills, reduced time, just occasionally a more drastic alteration) to eliminate the backroute. Then in the second half you have the same levels again, but altered in a different way to force the backroute. So to complete the set you have to find both a main solution and a backroute; and I warn you, some of them are not easy to find.

I wouldn't be surprised, though, if some of you managed to find further backroutes (or additional ones created by the changes made to eliminate the old ones) lurking in there somewhere. I'm pretty sure about having eliminated the main solutions in the second half, but maybe you'll be able to find a couple of places where I haven't. Please let me know -- and don't hesitate to ask for hints if you need them!

Above all, enjoy!!!  B)

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