Dodochacalo's famous Lemmini set, DoveLems, is now available to play in Lix!
This set requires the original terrain -- you can find information on installing the original terrain in the file "oldterr" in Lix's docs folder. (Rubix asked me in chat whether I was going to remake these levels in Lix terrain, and the answer is, I would love to, but it would be far too much work -- there are 124 levels and they are all intricately designed.)
22 levels turned out to be impossible as they stood, due to differences in gameplay mechanics. All these have been fixed, in whatever way I thought best for each individual level. I've also made two other global changes to the levels: (1) Lemmini has larger exit triggers, so some levels had an exit partially covered by terrain, such that it was meant to be enterable, but in Lix the terrain covers the entire trigger. All these have been fixed by moving the exits upwards, even if the level was still possible. It doesn't always look neat, but from a gameplay point of view I think it was the right decision. (2) Lix has fewer frames per second, so an equal time limit is effectively harsher in Lix. Only one level (Maso 29) was impossible just because of time limit, but some others became unnecessarily frustrating. On all levels with a time crunch (that is, less than 1/6 of time remaining) I increased the time limit by 1/6.
I made a few other changes to individual levels:
* On Plain 12, the staircase wasn't working because some terrain pieces had an odd x-coordinate, which meant that because of the way Lix reads hi-res graphics, some terrain pixels were effectively counting for two. I had to fix the staircase on the level's repeat as it was impossible to complete otherwise; so I fixed it on both levels. Other levels with similar problems were Plain 5, Maso 4 and Maso 27.
* Coward 24 is dependent on fake steel, which doesn't work in Lix. I decided to make the level completable but trivial, rather than leave it out altogether. After all, who knows whether someone playing this set might feel inspired by this level?
* Some levels have been updated and I was working from the earlier version of the levels. However, in the case of Devilish 14, I copied over the stats from the updated version, because in the earlier version, this level could be solved with the identical solution to the level it is a repeat of (Devilish 3).
* Devilish 18 is a three-entrance level, so lemmings should come out in the order A, B, C, B. I achieved this by duplicating the second entrance. I didn't do this on the other three-entrance levels (Plain 17 and Coward 27) as it doesn't make much difference there, so I preferred to keep the entrances in the more natural order A, B, C.
* Devilish 30 had a known backroute, which I fixed using a suggestion from Akseli. I don't see it as my business to fix backroutes on these levels (and playing them in Lix introduces unintended solutions on many levels, particularly because of the lack of one-way wall). But I felt I had to fix this one because the level is one of the hardest and most beautiful in the entire set.
* Maso 27 depends on bashing under fire traps. Unfortunately, L1's fire traps have trigger areas extending twelve pixels under the bottom of the visible object, because L1 hazards only trigger when the lemming's foot touches them, and the designers wanted this trap to look like it killed the lemmings when their heads touched the fire. In Lix, fire hazards kill lix if their foot or heat touches the trigger area, so even if I moved the traps up, the lix would be killed seemingly without touching the traps at all, and the player would have to guess what was a safe distance. To avoid this, I replaced all the fire traps with squishers -- the level requires 100%, so the squishers only killing one lix at a time doesn't create any new solutions.
I have not changed any levels in order to compensate for the absence of one-way walls or other features of Lix gameplay. That would have been too much work. This means that some levels intended to be difficult have ended up trivial... but some of the new solutions that are possible in Lix are interesting and were great fun to discover