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Topics - Crane

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31
Levels for v10 or older / [NeoLemmix] Holiday Lemmings '16
« on: December 20, 2016, 10:38:09 AM »
Merry Christmas from me!  30 levels of Christmas-themed Lemmings from around the community, including some new levels never seen before.  I hope you thoroughly enjoy yourselves and have a Happy New Year!

Special thanks to BulletRide for helping me to test said new levels.

This pack has only been tested on NeoLemmix V10.011.011-D.  It is not expected to work on earlier versions.  You can download a copy of NeoLemmix from here:

Installation and execution:

- Download and install the latest version of NeoLemmix (V10.011.011-D as of writing) from here: http://www.neolemmix.com/old/neolemmix.html
- Download the Holiday Lemmings '16 pack from the link on this post
- Run NeoLemmix, and when prompted, select Holiday16.nxp from the dialog box
- Enjoy!

Latest version of the pack can be found here.

P.S. You might get a musical surprise here and there!

32
On a level with Christmas-themed Lemmings, if you apply the Bomber skill to any Lemming with a permanent ability (tested with a Climber and a Floater), the explosion is green rather than red.

If the Lemming is falling when you apply the skill (so it explodes instantly) or is otherwise highlighed at the point of detonation, the explosion is blue - this happens whether the Lemming has a permanent skill or not.

POST SCRIPTUM: Tested with version V10.011.011-D.

33
In Development / Christmas 2016 Pack
« on: December 10, 2016, 10:20:30 PM »
Hi guys.  This is very short-notice, but I'm considering putting together a community pack of maybe just 30 levels that consists of levels made out of the Holiday tileset, and maybe some levels converted from the Snow set if the traps can be removed or converted.  It's mostly so I can get to grips with the Flexi tools again so I can aid möbius with Revenge of the Lemmings when the time comes.

Anyone have any suggestions as to what levels to include?  I was thinking of:

- "Spiralling Snowstorm" by Clam Spammer
- "Someone must help us!" (aka. "A wave goodbye") Matthias Witt (converted from Snow tileset)
- "Ethereality" by Akseli
- That collaboration level in Picnic in Revenge of the Lemmings (with the 3 of 2013 changed to a 6).

Other possibilities (which might be questionable but could work as filler, plus I was one of the few people who didn't play Oh No! More Lemmings until late on into my level design history, which is why so few of my levels use those tilesets - plus I didn't have the graphics files to use with CUSTLEMM):

- Chill out! (Wicked 5)
- Race against the cliches (Havoc 4)

I haven't been able to test it, but when mixing tilesets together (e.g. to use the Snow traps or one-way arrows in the Holiday tileset), do the Santa lemmings have working Drowner and Frier animations?

34
NOTE: Player bug is fixed. An editor bug uncovered in this topic still remains.

I decided to see how my level "Deep Freeze" performs in the experimental 1.47n version of NeoLemmix, and the program crashes when it tries to load the level file - blank screen and then it ghosts as Windows realises the program isn't responding.  The level loads fine in v1.43n-F, and it's just a Crystal-style level with no special features as far as I know.  Find attached said level.

35
(NOTE: When I say "reflect", I mean turned by a Blocker while performing an action)

If a miner is mining down a bridge previously built by a builder and encounters a blocker during a downward swing, the lemming will turn around without breaking through the bridge and then fall below it.  This might be a gimmick or an exploit, but is very odd and counter-intuitive.

To reproduce:

- Have a builder build a bridge up to an obstruction (so that Lemming turns around)
- Have a second lemming become a blocker while walking up the bridge.
- Have a lemming mine down the bridge (usually the original builder after turning around)
- Upon striking the blocker, the miner will turn around and then fall below the bridge.

Note: This was observed with the miner turning around upon its downward stroke.  It is not known if the same behaviour occurs if the miner is turned at another point in its cycle.

Level and replay will be attached shortly.

36
Closed / [SUGGESTION] [PLAYER] Talisman award screen
« on: July 26, 2016, 01:26:38 AM »
As far as I know, the player only knows that they have won a talisman by the appearance of "CONGRATULATIONS! You unlocked a talisman!" in place of "All lemmings accounted for", which is easily missed because it doesn't stand out, plus it gives no indication of what you actually did to get it unless you studied the achievement list extensively beforehand.

I would like to suggest a dedicated splash screen that is displayed that clearly indicates that you unlocked a talisman, as well as listing the talisman in question.  This screen should appear between completion of the level and the standard statistics screen that shows how many you saved and the password to the next level.  It also acts as a good debugging tool, as it can indicate bugs with how the talismans have been set up in the level pack (i.e. the actual mechanics not matching the text description).

As for how the splash screen should look, I made a mock-up.  Find attached.  (Also find attached a copy of the image)

37
Closed / 2.00 Platinum/Diamond-level talismans
« on: September 24, 2015, 03:47:54 PM »
So we have Bronze, Silver and Gold for talismans so far.  This is one suggestion I have for another level of difficulty: platinum or diamond, which is a light-blue disc (around the region of RGB 0, 255, 255).

The reason for this one is because some of the talisman suggestions that are coming in for Revenge of the Lemmings are beyond difficult, like "The Floodgates Open - complete in under 3 minutes." would be so much harder than the other Gold-level talismans.  Either that or the pack creators should just re-scale their difficulty ratings a bit more.

Not sure if it's worth it or not, but it would be nice to have the option.

38
Lemmings Main / Community Request: Find Backroutes!
« on: November 10, 2014, 10:33:23 PM »
Hey everyone.  I've got a few Lemmini levels that I hope you guys can find time to backroute (or solve conventionally!).  One of them you may have seen on my YouTube channel, "JAILBREAK!", and möbius expressed interest in including it in the community pack, therefore I feel it should be thoroughly tested, especially as its difficulty is around 5 or 6 out of 6.  Find attached the levels below:

- JAILBREAK!
- Pipe Dream
- Lemming Pattern Baldness
- Mastermind

"Lemming Pattern Baldness" is a repeat of FUN 11 (and a play on the name "Keep your hair on, Mr. Lemming"), but has a very different toolset and I hope makes for a challenging and glitch-free puzzle.

NOTE: "JAILBREAK!" is confirmed not to be conventially solvable in Lemmix or CustLemm because of bombers behaving slightly differently in some circumstances.

39
Lemmings Main / Playing level packs
« on: September 06, 2012, 02:19:48 AM »
Since I've been away from the custom Lemmings scene for a few years, I'm behind the times (or rather, I started working with Lemmini).

My question probably has a painfully obvious answer, but how exactly do you play custom Lemmings level packs in Lemmix? Surely I don't have to manually extract every single level and save it in .lvl format for Lemmix to read.

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