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211
Levels for other engines / Re: cLemmings - a new Lemmings game
« on: June 14, 2014, 02:26:39 PM »
Thanks for asking!

It would be fine if you could just make it into one executable file, but if you could give me the tool for packing the executable file, it would help because I'm planning on updating it. And I'm also making an Oh No! More Lemmings version, like I said in the previous post. It will really help.

If you don't want to give me the tool, that's fine, too.

212
Levels for other engines / cLemmings
« on: June 14, 2014, 01:25:15 AM »
This topic will be the official topic for cLemmings, a new Lemmings game (or rather set of Lemmings games). Basically, I made 113 levels to replace all of the old levels, with the exception of the first seven "tutorial" levels, because those don't need to be replaced. I'm going to put the website up sometime soon (soon meaning in a week or two, but no promises). The attachment is a zip file that you just need to extract and then you can run it. I'm currently working on an ONML version, but it may take quite a while (at least a month or so, and that's if I basically make and test levels for eight hours every day) for it to be done. cLemmings (the "c" stands for "custom", I couldn't think of any other names) was made with the Lemmix level editor by Eric Langedijk and runs on the LemmixPlayer Lemmings clone, also by Eric Langedijk.

Like I said, this topic will be the official topic for cLemmings, so if you have any comments, questions, or ideas, post them here.

Thanks to Eric Langedijk for creating the LemmixPlayer clones and the Lemmix level editor, without those two programs this wouldn't have been possible.

To go to the cLemmings website, click the following link: <a href="http://www.clemmings.altervista.org/" class="bbc_link" target="_blank">www.clemmings.altervista.org</a>

For newer versions of cLemmings, look through the thread.

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