The names are fully intentional.
My replies to your criticism/comments:
Fun 1-7 - I wanted it to be simple, and I didn't want to remake tutorial levels.
Fun 8 - You don't have to bash to the exit, they walk into it on the top of the block.
Fun 15 - This was meant as an introduction to bomber timing, but it became a two in one because the player had to think to make the timing easier on them.
Fun 16 - I haven't played your LPDOS.
Fun 25 - Like I've said, the game becomes harder quicker, so some of the Fun levels should go into early Tricky.
Tricky 2 - If I would've made the gap larger, I feel like one level would be too easy or too hard for it's place
Tricky 5 - The first few Tricky levels are meant to be easier! I'm not going to make levels that would fit in early Taxing and put them in Tricky. The level is Cascade-LIKE, not a Cascade level in fire. The first few Tricky levels are meant to have multiple solutions. If I'd wanted it to be a Cascade level, I wouldn't have included the bombers.
Tricky 6 - Are you playing the old version of cLemmings? If so, the newer version has the level called "The Good, The Bad, and The Ugly" as Tricky 6, which in my opinion is perfectly fine in its place.
Tricky 10 - One moment you're saying the levels are too easy and the next you say that they're are too hard. Not to sound rude, but, seriously? How many times do I have to state this to you;
the levels will become harder more quickly, but not too hard.Tricky 12 - Mayhem? I think that's a bit too harsh. "I Have a Cunning Plan" from the original Lemmings is also a "Mayhem" level by those criteria.
Tricky 15 - I don't think the placement is wrong; the solutions are very different. And Tricky 15 focuses on the part where you build into the fire blower, NOT the building.
Tricky 24 - This is the "harder-than-the-rest" level for Tricky.
Tricky 30 - You're probably playing the older version, because I removed the backroute by placing steel in the space.
Taxing 2 - The gap is to get players to think into going down there (not all players will do this, obviously), and the steel is just so that people can't directly bash through the pillar.
Taxing 9 - Yes, I completely remade the level in the new version because of your saying *cough*complaining*cough* of it being too easy.
Taxing 10 - Intentional.
Taxing 15 - Same as Tricky 24
Taxing 24 - Just a question, did you go into the cave ever? There is another solution that includes going over the cave.
Taxing 30 - Changed in the update.
Mayhem 1 - I don't care about the excess amount of builders, because it gives this level more solutions (e.g. going under the rock formation).
Mayhem 2 - (I haven't watched the replays, so sorry) Over the barbecue, right? The inside is meant for people who don't know about that trick. I was aware of the backroute.
Mayhem 4 - I forgot to add Lemmings, in front of the by, but that's what I mean by it. I'm not going to fix it, because "If it ain't broke, then don't fix it", and "It ain't broke".
Mayhem 5 - It's meant to be hated, and the trap is really evil. Did you notice the excessive amount of decoration? It started when I added so much of the hanging grass that the index was up to 150, and I decided I wanted to fill it up to the maximum 256 terrain and 16 objects.
Mayhem 10 - (This may sound a bit snippy, but still) Then don't go there! Like you said, THIS. IS. MAYHEM!
Mayhem 11 - It was meant to be a spinoff of "Last One Out is a Rotten Egg!", but I decided to make it more interesting.
Mayhem 13 - This is strategic building, the stuff everyone hates.
Mayhem 14 - Why feel sorry? I'm sorry, but I really don't get what you mean.
Mayhem 17 - The gap is so that people have to build to get into the exit, instead of just walking in. It's meant to puzzle people that just play lemmings, and don't study it.
Mayhem 20 - You aren't meant to be able to do that! I guess I'll have to fix it by, oh, I don't know, adding a piece of steel, . . .
Mayhem 21 - You are supposed to bomb up the wall, which is why you get the excessive amounts, I'll have to fix that too.
Mayhem 25 - I never even thought of that, so I'll make the requirement 100%.
Mayhem 27 - Thank you, I think so too.
Mayhem 28 - This is supposed to be the hardest level in the game, do you think so?
Mayhem 30 - Have to fix the backroute.
Finally! I actually needed somebody to fully test the game. Thanks.