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Messages - oskar12345

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16
Other Projects / Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« on: August 21, 2015, 10:04:01 AM »
v1.2 is out fixed some bugs and add 11 levels more

17
Other Projects / Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« on: August 09, 2015, 08:09:50 PM »
it's complicated to marriage speed with pixels only by watching
normally i count seconds in psp to dig and try to implement on mine

my lemmings walks little bit faster than psp,it's the way xna update all 60 times second
basher is quite similar than psp
climber i think is slow too
floater falls 3 pixels too,etc.
i do all first watching and counting time and all need more precision i know but i have troubles
because i don't know exactly when and how much to erase,build,move etc.

18
Other Projects / Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« on: August 09, 2015, 07:15:06 PM »
the digger is like psp in time (erase 3 lines it can be increased)
esc for exit i have to change when release the button,sometimes is like press twice or more
automatic exit level is not programed yet

in some levels i have to change skills numbers,frecuency but are few ones
mayhem 3 my frecuency in 99 they are more closer for this i change i think

19
Other Projects / Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« on: August 09, 2015, 05:28:48 PM »
i test right now on my other pc it works ok i only have to install AOL for the sound/music
it has windows 7 ultimate x64,net framework 4.0 the monogame is needed only for compile but inside is the AOL
without this it runs but no sound are allowed

20
Other Projects / Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« on: August 09, 2015, 05:16:29 PM »
Anyone here can use it? anyone tried to compile it? it's so bad that i can`t test this in other ways, for me work on both pcs one with all the
visual studio 2013 staff where i programed it and other only installing AOL for the sounds and music works ok.

in both i have Windows 7 Ultimate x64

21
Other Projects / Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« on: August 09, 2015, 04:57:25 PM »
need latest net framework
monogame 3.2 and oalinst.exe that is inside the monogame dir \program files x(x86)\MonoGame\v3.0\oalinst.exe

i can use it on two pcs with windows 7 x64 without problems (G2020 & Quad6600)

22
Other Projects / Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« on: August 09, 2015, 08:13:38 AM »
i upload the release version with some bugs fixed,and some levels updated (steels,climb areas...) plus one more user level
i hope this works without problems (CLR20r3)
it's x86 target cpu without debug server issues

PD: Anyone has the 100% savegame of Lemmings 2 The tribes is for take all the levels images.
I finished years ago but i lost it.Thx

23
Other Projects / Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« on: July 07, 2015, 04:05:00 PM »
i have no idea of the problem

i use monogame 3.2(Install OpenAL for sound "oalinst.exe") with visual studio 2013 (target .NET 4)
i have net framework 4.5 on windows 7 64 bits

try to compile it, maybe you need a missing dll

24
Other Projects / LEMMINGS HD REMAKE C# MONOGAME FINISHED v1.2
« on: July 04, 2015, 03:38:07 PM »
Release v2.0 https://mega.nz/#!WgcVQJ7L!AXv5xgX9dho_R-GVj4LNxHB5SxCkRWZ8-oa-MvtgANk
Source code https://mega.nz/#!vkVThT6Q!bgQltg8C7LUEruJJE5Gf-gGmqGb9jSrX5PZZEZkO_cM
This version 2.0 has new graphics and code optimization, path sprites, new lemmings animations, etc...

171 levels just for fun

To view a short video https://youtu.be/Ae7TrrLM0N8
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
new video of new version 1.3: https://youtu.be/d6yipHhk3TQ

Source Code v1.3: https://mega.nz/#!n0MTmCqZ!5_Phzd1PDrMHtq83Trz4UM_wgsGxSc3FhFkBY8RGJmk
Release v1.3: https://mega.nz/#!z1tC2a4Q!GviKsWcMB4sTmE4qCCJkNFYJxe-I4tES1or9BhxS2Tk
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Source Code v1.2   (September) https://mega.nz/#!HlkwXKBC!dbAwD8uxPoq0_qBhatoY5Ayti8rW08Irp8pWZb3N1SM
Game Release v1.2 (September) https://mega.nz/#!j5kgVbjI!dTwV5Mq6FaUh7AYfB136_ggVdqKHreK7B0PZdsTGrVw

Game  release (August)  https://mega.co.nz/#!74lyVQTC!RqwD1ZcEVJDzq7yOmeH9SNXbsVb-gSeMa73Gf7KHLPM

need net framework 4.0 or more (i have 4.5)
oalinst.exe for sound & music https://mega.nz/#!uo9RFDQD!VBLAZY0rLg-I-6J6JPd7DZgebJv79QLE_kG4rRU-sBk
i use monogame 3.2 for visual studio 2013 for compile -- http://www.monogame.net/2014/04/07/monogame-3-2/

the v1.2 version has 11 more user levels && fixed some bugs,
thinking to make an editor if people likes user last level.it's an example...

25
Tech & Research / Re: Lemmings in C#
« on: May 31, 2015, 06:13:13 PM »
here it's the beta 2. All the levels on one exe
almost finish defining all traps drawing,background parallax,rectangles for logic,logic steels,arrows...etc.
All are in structs for future addings (level images,traps,new sprites,doors,exits,whatever), only have to code some lines on the source.

https://mega.co.nz/#!zgMSXB4Y!UdULyejRbZayXq3kXMTKqj3HoszOrKZs6er02MASoTM

26
Tech & Research / Re: Lemmings in C#
« on: May 22, 2015, 09:06:07 AM »
i'm really noob with classes, i never used it. i need to study more... i understand the concepts but i need more practice..
i'll try to implement like dos only with ifs, conditions and structs that i initialize when  i change levels if it's possible

for this reason i'll upload the source code if someone can help.it'll be great.

27
Tech & Research / Re: Lemmings in C#
« on: May 20, 2015, 04:35:30 PM »
i'll see to implement restarting, the problem is the xna-monogame method for initialize variables in the begin of the exe. i'm sure it'll be possible but i don´t know.
the levels loading are from the files no problem.

i'm finishing 60 more levels images and then upload all the graphics and the source code too.
i think i have to recode all the source,for me it's more easy to write one exe for any level i want.

then i'll try to translate it to android...

28
Tech & Research / Re: Lemmings in C#
« on: May 13, 2015, 05:56:47 PM »
the skills works ok now,  i forget a few if variables...

from now the EXE size is 85 kb-> fun001.exe 85kb...fun002.exe 85kb...etc until 156 levels or whatever. All the exes shares the same content dir
i'm planning to do one exe for one level , it's so easy to code a diferent level with others graphics,traps,etc... only change a few lines

i don't know really good how to implement all in one only exe in c#

30
Tech & Research / Re: Lemmings in C#
« on: April 13, 2015, 02:07:41 PM »
beta 1 finished. i can´t upload it ,i don´t know why.it's 12mb size the exe and 100mb the graphics and styles.

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