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Messages - MASTER-88

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226
Good news here is. Last difficult Step 4 Suffering hellroad was pretty working. Only few things. Last level glider thing have to fix, but that was only one. Level 29 have to be build whole level again, because that was the Beast level and new editor not show that level. Its just bugged whole level. I also lost my Kayleigh theme in last level. This thing have to fix too.

Step 1 & 2 are both making working rightnow. Step 4 working expect i have to make another 29 level and fix those music things.

Next i´ll check out Step 3 Tricky boardwalk. IIRC this difficulty contains a lot glider levels, so i guess i have to fix a lot like Step 2 levels.

Be right back.:)




227
NeoLemmix Main / Re: NeoLemmix V12.12.4, Editor V1.40 Released
« on: April 18, 2022, 03:44:14 PM »
What is that reason fix gliders flying track?. Its 2-3 frames different than older neolemmix version. I did my custom pack with old neolemmix editor and most peoples here use new (12.12.4) version. Now this forced me fix nearly every levels which use gliders. Thats really piss me off rightnow. I started make my pack end of the year 2021 there no was new version then.

Thats also seems new editor make some old custom levels impossible to beat. So i have to fix a lot things which make match with new version.

228
Step 2 Level 6: Pillar Scenario is impossible level too with new neolemmix version. That glider bug is changed and thats mean i have to fix that level and also other Pillar Scenario series levels. My Pack includes 4 different pillar scenario levels. But Turrical solved last one with different way than i orginal make. So that not was impossible level with his route.

EDIT:
Several levels Step 2 levels have to be editetd. This new glider Mechanism is just very different than old one.
LEvel 6, 12 & 14 are at leasst impossible levels with this reason only.

That piss me off guys. Why hell you are changed that game Mechansim a lot like this.:devil:

EDIT 2:
At this point i´ll recommend you stop play my levels. Nearly all Glider levels have to be fixed. This is 2-3 pixel different glider mechanism than older version and many levels use gliders. So i pick up many impossible levels Step 2 mode. I´ll fix them

A lot impossible levels with this reason.

229
Okay i finally load new neolemmix with my computer. I´ll play every levels replays through and i´ll look those bugs and i´ll fix levels. Level 11 Step 1 Simple ckaewalk En garde lemmings is fixed.

I´ll look otherones next. Its might take little bit time when i go look all my 120 replays.

I´ll be back.;)

EDIT:
Step 1 i watched through. Every levels play. Level 11 is fixed and new strategy will work here too. Lets go check out Step 2 next.

230
Quote
That's a bug and was fixed ;): https://www.lemmingsforums.net/index.php?topic=5492
And I'd recommend keeping solutions replays of your pack in the latest NL so you have proof they're solvable and nobody waste time on a impossible level.

Okay thanks. I´ll fix that level later and put some more other skills, then its not are impossible with 12.12.4 version players anymore.

My all levels are maded old version, so if there is some other fixed bugs just please report it here.

My all levels are maded possible to beat with older neolemmix version.

EDIT:
Mainpage is updated too. Thanks Eric & Armani with report with this.

231
Ok, Here are my replays for the first rank (Simple Cakewalk), Except Level 11 which is impossible since shimmiers can't jump into the exit.

What????? 100% they can jump into exit. At least my Neolemmix version. I can show it.

You might try again or is it thing fixed later neolemmix update versions. I have old version.

232
Thanks Turrican. And Hell awesome replays again. Its also cool to see how you solved every levels way different way than i personally used myself

Level 1: Great strategy. Very different than my own one. Nice job
Level 2: Great strategy here and a lot faster than my own one. That time limit give me some serious trouble myself. See you solved it much easier and much faster. Really nice cloner job.
Level 3: Main strategy was pretty same as my one. I did very few things bit different way than you did.
Level 4: Awesome new strategy. My own one was very different, but its nearly as fast as your one. Great see new way beat this
Level 5: Great way. I think my own strategy is way more simple to executed. Main idea is pretty much same
Level 6: Also bit different than my own way. Great job.
Level 7: This level is nearly same way as my as my. IIRC i did very few things little bit different about buildings.
Level 8: Nice strategy used here. Also little bit different than my own. I think this your way was easier than my own.
Level 9. That was my personal favorite looking level. You did beat this level never use more than 4 per each skills. That your part at end was absolutely great looking. I think i never was figured that myself. Nice job with those stackers.
Level 10. Yeah this level use always that same main idea. Congrats your speed here. That was very quick one.

Cannot wait see more your replays.:)

233
NeoLemmix Main / Re: What are those new skills?
« on: April 17, 2022, 03:41:12 PM »
Hey Thanks with this information. New skills and those tricks look cool. Its might give me motivation make some new custom levels in future. Have to load that new updated version in future

My 1st 120 level Pack includes only orginal skills and several different tricks.
My 2nd 120 level Pack Includes orginal skills +Those 10 extra skills and several different tricks and a lot other stuffs.


234
NeoLemmix Main / What are those new skills?
« on: April 17, 2022, 05:36:33 AM »
I am just see some youtube videos with very new skills. See some horizontal jumps and etc..... stuffs.

My Neolemmix version give me all orginal lemmings skills and next new skills:
1: Swimmer
2: Stoner
3: Stacker
4: Walker
5: Disarmer
6: Platformer
7: Shimmier
8: Glider
9: Fencer
10: Cloner

Is that some new update?


235
Okay let see how i can post that. So I´ll post In Development site first and look did this post it correctly.

If everythings went right. This contains 120 levels 30 levels per each step. Its like similar as my previous pack.
Step 1: Simple Cakewalk
Step 2: Easy Roadtrip
Step 3: Tricky Boardwalk
Step 4: Suffering Hellroad

Otherwise this pack played well my neolemmix and i beat all levels and take all replays up. Its also seems those levels played order to 1-30 and etc...

I´ll test that first.

Okay its seems this zip post it fine enought and levels are rightorders.

UPDATE IMPORTANT START 19.4.22.****************************
Pack is fixed and everythings match new Neolemmix version. No impossible levels anymore. Also broken level is changed. So here is new Step 4 level 29 and new Step 3 Level 7. Mostly i just fix gliders levels. Most those was impossible with new neolemmix version.

UPDATE IMPORTANT END*******************************



UPDATE IMPORTANT START 18.4.22.************************************
My Pack is maded older neolemmix version. Its look Shimmiers bug jump into exit is fixed later versions so at least Step 1 Simple Cakewalk level 11 En Garde Lemmings is impossible level to beat with new neolemmix versions of the game. I´ll later Update this level where it is possible with new versions players too. Thanks with report this bug.

Quote
Sorry Master-88 The Shimmiers don't in 12.12.4. I even watched your replay and the shimmiers don't jump into the exit. They end up dying in the trap to the right.
 
That level needs a fix.


Quote
That's a bug and was fixed ;): https://www.lemmingsforums.net/index.php?topic=5492
And I'd recommend keeping solutions replays of your pack in the latest NL so you have proof they're solvable and nobody waste time on a impossible level.

IIRC That was only level which use that trick. Luckily peoples raport with this.

Im not know is there other fixed bugs in later version. Then just Raport it with me. I´ll fix those levels and repost my pack again. So we will keep this pack in Development site until my final update versions are maded.


UPDATE IMPORTANT 18.4.22 END**********************


UPDATE IMPORTANT 2 START******************
Okay i recommend you stop play that my pack if you have new neolemmix version. This is maded old version and so many version differnces make this pack impossible. Biggest one are Gliders and this make a lot impossible levels at this point.

I´ll fix those all match new neolemmix version. Its will take few days i guess. I´ll repost my levels again when those are fixed match new Neolemmix version.:P

236
Okay new lemmings pack is done. I decide make only 120 levels as well like my first pack. I still keep my door open and might make few special levels if i got fresh ideas.

So its 4 difficult settings. 30 level per each difficult.
This pack will be a lot harder overall than my first one. Also less remake levels and more unique levels.

Next i´ll play it through and check out things (traps, metals, stuffs, etc.....) and later post it. I´ll create new topic when i´ll post my pack.

For sure its will be some serious fun try playthrough my harder levels. Last 30 levels are really hard ones. You really have to handled all your new skills. I liked my last level. Its might be some serious fun if you loved hard lemmings levels.:devil:

I´ll Be back later and with new topic.:P

237
NeoLemmix Main / How long time its build your custom level or pack?
« on: April 06, 2022, 09:47:26 PM »
Thats interesting question.? When i pick up my inspiration, i´ll make levels whole 8-12 or even more hours in row. Its not usually that long.

I make first levels in hour per level. But my personal longest progress when i did my last level my 1st Neolemmix pack. WTF level 30 take me 12-14 hours to make and plan. I still yet one shit metal bug here. Its fixed later. Its still haved back routes. Those endurance levels are very hard to make.

New Pack includes level Name: Step 3 difficulty level 30: Hellgard take me 6-7 hours to make and plan. Im not wanted make it too hard at this point, so i´ll give golden talisman if you cannot use harder method. Avarage levles to make take me 2-3 hours when we talkin harder ones. Practice levels take some 20 minutes per each

When i am insipirated. I make Around 3-4 lemmings levels per day and spend 12 hours. Its around avarage.

238
Quote
Took me 4 years to figure it out, coming back to it on and off only intermittently. I solved this/played it not in Nepsterlems but in the small 10-level pack Nepster released prior to this.

WOW. 4 Years is quite long. Its really long time. This pack might are some insane one.

Its take me 3-4 years play orginal SNES lemmings through. But i was 6 year long when i pick up it game (year 1994). 10 year old when complted it. SUNSOFT SPECIAL 2 I am AT take only two years. That was time, we not have, internet, gamefaqs and i was child.

We are make  Lemmings very different world at this point and new Neo lemmix mechanism allow you make just insane levels.

239
BTW. New pack is good progress rightnow.  I am did over 100 levels rightnow. I think this pack will contains at least over 120 unique levels.

At this point this pack is much harder than my first one. Its mostly, because i am better with neolemmix mechanism and learn use tools better and also this pack will includes all new skills and many other new stuffs, buttons, splitters, zombies and etc...... My first pack contains only orginal lemmings levels and skills.

Spending good 6-12 hours per days building that pack. (started make few demo levels in year 2021)

New Pack will run through next difficulty 30 levels per each one:
1: Simple Cakewalk (Done 30 levels)
2: Easy Road Trip (Done 30 levels
3: Tricky Boardwalk (Done 30 Levels
4: Suffering Hellroad (Done 15 levels)
5: Millenium Mayhem (Im not are make any levels in this difficulty, so its probably not contains all 30 levels) But this will be definitely one super hard mode and contains at least some levels. Hope i can learn game even better and make even more harder levels.

Two first difficulty is mostly practice. First one learn you use new skills. 2nd one learns you make tricks with new skills and when you reach 3rd difficulty, your game will goes really hard one and there is not easy way out.

However im not never are find any drive with neutral lemmings? Those are like zombies but no kill you. So that only one i never used my pack. Zombies is available by many later levels.


240
Okay i watch your solution and see this metal bug is away. I m not really intendet make it. Its looks just way too cheap back route. I´ll also erased that bug my own pack later. My pack is public and cannot.

This is Intention solution how make Final level Revoltion. Definitely your way was much better and easier, but ideat was pretty same. (this metal never located here anymore) You make it very well also without it. I also closed it my new creation.
https://www.youtube.com/watch?v=txZ0a0VKBfg&ab_channel=metroidmaster88

EDIT:

Great Job without that fucking back route. That was nice one.::thumbsup:

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