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Messages - mobius

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2536
Lemmings Main / Re: guess the Lemmings level game
« on: September 14, 2012, 05:04:13 PM »
And then there were four. ?

2537
Lix Levels / Re: Lix Community Level Set
« on: September 14, 2012, 05:02:30 PM »
Final Version of Tick Toxic  I'll guarantee this is unbackroutable!
Difficulty is still about a late taxing map (going from a lemmings1 level point of view)
Thanks for pre-testing the early version again Proxima.
Rubix

I played this level, here is a replay. I'm afraid it may be a backroute since I saved 29/30. However, the extra I saved was simply by exact-to-wall building. (I like that phrase, can I coin that?  :D) But I didn't look at anyone else solutions so Idk.

Still, I really liked this level, It was challenging.  :)

2538
Level Design / Re: need help
« on: September 14, 2012, 12:00:14 AM »
at first I thought you meant you were recreating all the unique levels from the PSP to Lemini.

This is nice, but what I only care about really is seeing the unique levels, in any graphic set really, as long as it works or resembles the PSP level in some way.
I'd help you do that if I could see a picture/stats of the unique levels. (I don't have the PSP) However I don't have the extra graphics for lemini. I can only make levels using Lemmix and the Custlem styles or whatever. which I don't mind

2539
Tech & Research / Re: Lemmings Revolution in a window or larger resolution
« on: September 13, 2012, 09:02:38 PM »
I'm having a little trouble because I can't figure out how to access ATI Tray Tools, or if I even have it. I have ATI and I have the catalyst Center (never used it until now). All I can do so far is "enable system tray menu" which is not the same as what you're using. At least--It doesn't have any options like your's has.

You appear to  be using Windows XP or earlier. I have 7. Can you enable the ATI tray tools from inside the Catalyst center? Should I look in the program folders of ATI suffs?

2540
Reviews / Re: Level Review Topic
« on: September 12, 2012, 03:13:39 AM »
So you're saying you tested this on a Genesis emulator and the music selects at random? Strange.

What was your solution?
Quote

mine was:
almost same as part 1 except let two lemmings go on beyond the first crevice. One mines to turn around then mines into the longer crevice and bashes to free the others before falling.
This is one of the backroutes I'm guessing. I didn't even get to look into the left part of the level and see what else was going on. On youtube somebody has what he claims are the two main solutions that are probably intended. His name is LemminsMaster

I was frankly a little disappointed. I have to sort of agree with Insane Steve I think it was, who said he thought part 1 was harder. If only because part 2 is so similar and now I've already learned the tricks involved so it's not a big deal.

and also, probably been discussed before but what's with the title? Clam's Fall and DIE! sounds a lot better.
More Japanese/translation issues or just culture differences?

---
After playing the Genesis levels I have to give a big hand of applause to the creators of this version. Very well done despite numerous sad backroutes. Some of the decoration is ingenuous and required a lot of work. Also great job in using the underused graphic styles. Except one minor complaint: the third 'slicer' trap of the Crystal set was never used was it?
All in all it greatly expanded on the original game.

Some of the choices made however are just plain strange. Like some of the titles. and the music.
Some of the levels are really out of place in the difficulty ratings. Some seem just pointless. There are a few that look sort of interesting but have such simple solutions you have to wonder if it's really a backroute or just some kind of weird level idea gone wrong or something  ???

And why remake some of the ONML levels when they were making their own? Why not remake all of ONML? Since they made so many originals why not makes two separate games or another game? They must've bet on seeing how the game would do and apparently it didn't do well enough to make more sequels etc..  :( Of course Sega is known for doing things that don't make any sense at all so...
I know "Sega" didn't create this game but Sega is ultimately in charge of saying "make another lemmings game" or not.

2541
Lemmings Main / Re: guess the Lemmings level game
« on: September 11, 2012, 08:23:25 PM »
Nope, it's neither of these either (and I don't even see the possible connections to my clue anymore ???).

I think my clue is far less obscure than some of the previous ones, but perhaps a little different in style.

King of the castle is kind of like an inverted pachinko machine: Lemmings come out on bottom and "fall" back and forth up to the top. But rainbow island is much better, ignoring where the entrance and exit are that is.
Your clue was not as obscure and yet it seems people had a harder time with it ???

2542
Lix Levels / Re: Lix Community Level Set
« on: September 11, 2012, 03:59:17 AM »
time-tightened version of migration and updates/fixes to Lixes in Motion

[/quote][/s]
Okay. But earlier you all said I should not number my levels and just keep the same title.
I'll do the rest later

2543
Lemmings Main / Re: guess the Lemmings level game
« on: September 11, 2012, 03:52:19 AM »
even though it was the very last riddle I'll guess it again anyway:

King of the castle

2544
Non-Lemmings Gaming / Re: Clones Release
« on: September 10, 2012, 09:12:12 PM »
how do you know if you won?

2545
Reviews / Re: Level Review Topic
« on: September 10, 2012, 08:41:47 PM »
it's mayhem 18, two different worlds. They bash through the steel straight on to the exit, it's not near the top of the level.

2546
Reviews / Re: Level Review Topic
« on: September 10, 2012, 06:43:41 PM »
just so you know; I didn’t really test this level on a Genesis emulator. I said that only because:
There was a video I wanted to show you that demonstrates that there definitely is a difference in steel mechanics. Now I can’t find it. But in the video the player is able to bash through steel by simply doing some weird combination of building/bashing. No blockers or trigger areas were used as far as I can tell. If anything however, it indicates the steel is possibly even more glitchy. In any case, it doesn’t matter; as you said it’s clearly possible even with the steel glitches just a little harder.

moving right along…

Genesis, Sunsoft level 28: The gate trap Lemmings



Lemmings: 100
100% to be saved
Time: 5 minutes
Release rate: 70

Skills: 1 floater, 1 bombers, 1 blockers, 6 builders, 5 bashers, 2 diggers

Good: I like the design a lot. As usual the decoration is really nice/well thought up putting blocks together to make them look bigger.
The solution(s) are neat, and effective use of one-way-walls.

Bad: There are too many solutions making it too easy for its position in the game. Though the arrows say ‘only on terrain’ in Lemmix for some reason in Lemini they don’t display right. They remain on screen when you bash through the terrain.

only 2 levels remain! (and I wooped both of them already  :))

2547
Lemmings Main / Re: guess the Lemmings level game
« on: September 10, 2012, 06:10:27 PM »
Tailor-Made for Blockers

2548
Lemmings Main / Re: guess the Lemmings level game
« on: September 09, 2012, 12:59:48 AM »
I have a lot of guesses so not real confident this is right:

the Crossroads?

2549
Reviews / Re: Level Review Topic
« on: September 08, 2012, 03:05:03 AM »

Oh, to bring up an older level:
...
Genesis - Present 16 - A trap is a trap


Lemmings: 100
10% to be saved
Time: 3 minutes
Release rate: 80

Skills: 7 bombers, 7 blockers, 5 builders

Good: Impossible to build straight away, lots of exits and of course, lots of traps. Not a bad intended solution with the requirement of more than one worker...
Bad: ...but it's time consuming with blockers AND bombers, steel frame looks boring.

My solution to this was very unorthodox, and I sense it is what the designers were trying to aim for, given the low pass percentage.  I bombed straight down the middle, directly above the exit.  Of course, you don't have enough bombers to break through, so I used the only other source of bombers available... the nuke.  About 30% get saved this way.  It also explains the presence of the steel floor, to prevent exploding lemmings from undermining the exit.

excellent idea! That makes a lot of sense. It definitely fits near the end of the game, and the title is apt as well. I believe it. *forgot it's Present 16. But still, I think you're right.
In Lemmix it wouldn't work too well but on the actual Genesis steel works a lit differently, I believe it may be doable.*
It's also sad though because if this is the intended solution this would be just another of the Genesis levels with absolute ridiculous back routes. This would've been a very good level in that case. Who would think to try that route at first... And since the other ways are really not hard at all the a doubt many people got this one.

*Which reminds me there is someone with a complete Genesis walkthrough out there. I'll post it when (if) I find it.

2550
Lemmings Main / Re: guess the Lemmings level game
« on: September 07, 2012, 09:46:23 PM »

möbius: Mind the step?


yeah

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