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Messages - mobius

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2416
Level Design / Re: PSP Special Levels
« on: February 18, 2013, 11:10:01 PM »
I’ve began playing the PSP levels today. So far they look great! good job Luis.  :thumbsup:
I plan on doing some challenges on these. should be fun  :)
-------
I made a folder of ini files for playing these in Lemmini. It doesn’t include some of the early/tut. levels and I didn’t number them. I figured if anybody really wants this done just ask and I can do it them. (I personally enjoy playing in Lemmini more)

EDIT: totally forgot to attach the folder  :XD:

good job on behind the net! it looks really nice  :)


I can give you some tips about Lemmix if you want Luis; (1 tip)..
-one way to deal with the exit triggers being out of place is to put “no overwrite” terrain underneath the exit. A small piece so that the lemmings step up and into the exit properly. This way you don’t have to have the exit sunken into the ground. This doesn’t matter however, if you make a level specifically for Lemmini.


2417
Reviews / Re: Level Review – DoveLems
« on: February 16, 2013, 05:53:52 PM »
Plain 17 – The Heat of Action



Lemmings – 30
Save: 80%
RR: 20
Time: 2 minutes


skills: 30 climbers, 10 builders, 10 miners, 10 diggers

Good: layout and decoration is very neat and interesting. I personally really like levels which involve climbing and multitasking like these. (Basically; a level that deviates from the standard send 1 worker out ploy). There are numerous ways to solve it with leeway, but some work much better than others. I think the time limit does good to steer you toward some solutions more than others. I also like hell levels with words in them. :D

Bad: I think it’s a little too hard for its position. Possibly better suited for the next rating. I spent a while on it before realizing a much simpler solution which saves time and 100%!

-------------
...ntioned about the black background, so some might have already guessed that the screenshots have been taken from Lemmix. I just checked this out why the liquid seems a bit different, because I didn't know it at first, but yes, in Lemmix it looks a bit different (the level image) than in authentic gameplay in Lemmini (like the background colour issue, too). But I have no idea why.

this could be because in Lemmix all objects are automatically aligned to an invisible grid. I don’t think this happens in Lemmini at all. So Dodo could have saved the level in a pre-moved state, but if you’d open that level up again in Lemmix it will be moved on its own. Sometimes things even disappear completely.

I recognize Pikachu on Glad0s' shoulder there Pieuw  8)

2418
Challenges / Re: Maximum Lemmings Saved Records
« on: February 14, 2013, 10:30:05 PM »
Oh no! More Lemmings
Wicked 7: 76/80

How on earth can you turn the right hatch lemmings to left without blocker?
So isn't it possible to save only 75/80? Or is there some megatrick involved?
Could someone explain the solution to me, I tried hard for half an hour and didn't manage to come up with a way...

I have a possible theory... block the lemming in on the top and somehow use the blocker to create a hole. I really have no idea this would be nice to have an explanation. I assure you it is most-likely possible. Some of the players here have god-like powers...  ;P

2419
Fan Corner / Re: Little Lemmings Sweets
« on: February 14, 2013, 10:16:52 PM »
thanks for the link  :) I got mixed up about that... somebody  I knew from the South got those.

but I heard of this candy from England that they don't have in America and I can't remember the name... Of course; I guess they're lots of candies they don't have here  :XD:

2420
Reviews / Re: Level Review – DoveLems
« on: February 14, 2013, 10:10:26 PM »
I so agree with you, and we are going to see this especially in the later ratings. And For the Honour is also these tutorial levels I admire, I find that bombers are used here much more elegantly than just for getting through walls.

I think the first bomber level is probably the best intro for bombers ever. As it involves timing but not precise, better than the original games' level. well done. I’m curious if Dodochocalo is actually an artist or in that field. It certainly shows if he is.

Plain 12 - Don't Let Them Leave the Way



Lemmings: 20
Save: 50%
RR: 1
Time: 5 minutes

[oops, forgot the skills]: 10 of everything

Good: Layout is interesting and complicated, leaving a variety of solutions but none of them are too easy. The Design is good. It's fairly easy for beginners to get 100% (I think... difficult to judge since I'm not a beginner...) Also, the three entrances are a nice touch.

Bad: the only thing that looks a little bit bad is the double acid pool, but this is unavoidable if you want to make "thicker" acid. Some people don't mind it.


note: this level looks different in the picture than my own...[the acid pool looks a little different in the picture] (maybe this was already talked about)

2421
Fan Corner / Re: Little Lemmings Sweets
« on: February 12, 2013, 03:23:37 AM »
very nice once again. you've got some talent  :thumbsup:


What is a "Now-or-Later"?
My friend that went to England once said he had candy called now-or-laters. I don't remember what they were though...

2422
Lemmings Main / Re: The Apple Computer Level
« on: February 09, 2013, 12:48:51 AM »
don't forget the broken version of We all fall down (on Windows Lemmings 95)  ;)

in it, the splat height is incorrect so they literally just all fall down and go merrily on to the exit. This is a "true" do nothing because you don't even need to press any buttons at all.  :D

(...for fun and tricky at least, I'd image in Taxing you'd run out of time if you don't change the RR)

EDIT: oops, I didn't realize this was just about the 'Apple levels' so you already knew that..  :-[

2423
Reviews / Re: Level Review – DoveLems
« on: February 09, 2013, 12:18:40 AM »
:o I didn't expect this much activity. I couldn't figure out how to get the picture on the post so It's attached. Photobucket's such a pain in the neck because I rarely use it. What do you guys use to get the picture in the post?

Plain 6 - The Plant Lemmings



Lemmings: 20
Save: 20%
RR: 10
Time: 5 minutes

skills: 10 builders.

Good: a good builder exercise. A Little more interesting than the original game's builder level. Plus it's easier to get out if you make a mistake. The decoration is awesome, with an appropriate title. It makes good use of the brick tileset.

Bad: nothing.
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can someone give me the password to Coward 18, The Broken Tower? I'd like to play using the ini file way but up to now I haven't so I can't get there quickly.

2424
Reviews / Level Review – DoveLems
« on: February 07, 2013, 10:00:27 PM »
----this is a review for the user created DoveLems-----

DoveLems is a comprehensive, 125-level Lemmini pack made by Dodochacalo.

You can get the current version of DoveLems (December 31st 2012) here, with an ini-file for playing levels smoothly.

I recommend that our reviews are based on that version so there wouldn't be any contradictions.

Here is Dodochacalo's YouTube channel, where you can get all of Dodochacalo's levels. (note, however the levelpacks obtained here lack the ini-files)

Rules and review format are same than in other review games, but I guess we aren't too strict with them. :) Now let's have fun and review this large, excellent custom levelpack!
(edited by Akseli)
-----------

pictures (from Gronkling):
.ZIP with all the images in

[Gronkling's pictures are now in the resources folder. Thank you to geoo for hosting them previously. [Adam]]

-----------

Plain 1 – Again our Famous Lemmings!



Lemmings: 20
Save: 20%
RR: 70
Time: 5 minutes

skills: 10 miners

good: it’s nice easy level to begin with. The art and design is really well done and original which continues throughout this whole set.

bad: I tad precision based seems bad to start off the game.

2425
Levels for other engines / Re: Lemmix Level Pack Topic
« on: February 05, 2013, 03:07:39 AM »
He said that backroute in Roundabout is fine, since the level was suppose to be easy. I'm still playing mobius1. I was busy with other games. According to my solution in "Jacob's Ladder", the level has five Bashers, but you only need two of them and it was a test of trying to pay attention to the Lemmings on both sides. It was fun, even though it hurt my arms, because I wasn't using the rewind feature and no pausing to see which Lemming is the climber.

Jacob's Ladder is pretty much busted. I attempted numerous fixes to it months ago when I first made it but nothing worked and I eventually gave up. I needs some major changes to ensure the intended solution but I don't really feel like doing that at the moment. I might someday.

I guess I'll play the PSP levels now. They can't be too hard since they weren't user made.  ;P

2426
Reviews / Re: Level Review--Lemmings Revolution
« on: February 04, 2013, 05:07:29 PM »
6-1 The Iron Curtain

Lemmings: 30
Save: 20
RR: 10
Time: 10 minutes

skills: 1 climber, 1 floater, 5 bombers, 5 blockers, 5 builders, 5 bashers, 2 miners, 2 diggers

good: introduces the retractable wall. A number of different possible routes and not real demanding. It’s also fun to dig down and let the water lemmings fall from very high.

bad: You don’t actually need to use the retractable wall at all if you use the right path, making it not really the best introduction level. (That’s the path I used when I first played) An odd skill set for an early level, kind of sparse.

2427
Reviews / Re: Custom Level Review Game
« on: February 04, 2013, 03:50:11 AM »
I can review some of Dovelems, I've played a little of it. [Actually I found (I think) a backroute in one already  :XD: ]

sorry for neglecting to review a level I planed on. I got into other things and didn't have time to play. (Of course at any time anybody else inclined could have reviewed as well...)

2428
Levels for other engines / Re: Lemmini Level Pack Topic
« on: January 27, 2013, 03:35:46 AM »
First episode of the DoveLems Let's Play: http://www.youtube.com/watch?v=Ol4HuCnu4aI

I highly doubt I'm going to be finding any backroutes. I grew up with Lemmings and ONML and got good enough to beat those, but if future episodes are any indication, I don't think I'm quite on the level that you guys are  :D

oh wow, you're roundthewheel - haha, a famous person is here  :D

over on the chips challenge community they let's play each others sets all the time. It's about time somebody do so here.


2429
Forum Games / Re: Family Feud (Round 15)
« on: January 11, 2013, 04:16:43 AM »
Rrrrrr! You pizza-centerd guys didn't want to name the tasty steak from the bum shop?

2nd place still very good, congrats to möbius for doing really great on this one, and thanks to the host!

-- Simon

since the bum shop question comes after the food question; I wouldn’t have thought of that unless I went back to think about it after the bum question. After mentioning pizza earlier I thought for sure everybody would think of pizza.

I’m really surprised everybody said yes on the breakfast thing. And ccexplore even chooses “yes” just for the feud. I thought the general consensus is most people don’t eat breakfast (even though it is very good for you and is the most important of the day). Maybe that’s only a thing in my area. I know America, especially the south is more unhealthy on average than many other countries around the world.

2430
Levels for other engines / Re: Lemmix Level Pack Topic
« on: January 10, 2013, 01:31:04 AM »
actually, yeah a lot of them require glitches. In many packs I’ve played, not all but one or a few of the levels inside use glitches, but few of them are all glitch related. >>>edit: I really shouldn't say most do; I've played much less than half in total.
I’ve recently started playing bulletride and so far his haven’t used glitches however I only got past 2 levels so far (his is pretty difficult).

my levels don’t use glitches (but you already knew that). thanks for playing my sets! I can easily fix that backroute to the first one by removing the blocker. (come to think of it I don't know why I included a blocker in the first place... :-\

I recommend ISteve10, Clam Spammer’s sets… Insane Steve made notes with most of his sets which lets you know if a glitch is required or not. Those can be found on that grey site. (Serj-Gerjen something.net) Something tells me Nortaneous and finlay don’t use a lot of glitches but I’m not sure.

here are some recommendations: http://www.lemmingsforums.com/index.php?topic=521.0

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