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Level Design / Re: PSP Special Levels
« on: February 18, 2013, 11:10:01 PM »
I’ve began playing the PSP levels today. So far they look great! good job Luis.
I plan on doing some challenges on these. should be fun
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I made a folder of ini files for playing these in Lemmini. It doesn’t include some of the early/tut. levels and I didn’t number them. I figured if anybody really wants this done just ask and I can do it them. (I personally enjoy playing in Lemmini more)
EDIT: totally forgot to attach the folder
good job on behind the net! it looks really nice
I can give you some tips about Lemmix if you want Luis; (1 tip)..
-one way to deal with the exit triggers being out of place is to put “no overwrite” terrain underneath the exit. A small piece so that the lemmings step up and into the exit properly. This way you don’t have to have the exit sunken into the ground. This doesn’t matter however, if you make a level specifically for Lemmini.
I plan on doing some challenges on these. should be fun
-------
I made a folder of ini files for playing these in Lemmini. It doesn’t include some of the early/tut. levels and I didn’t number them. I figured if anybody really wants this done just ask and I can do it them. (I personally enjoy playing in Lemmini more)
EDIT: totally forgot to attach the folder
good job on behind the net! it looks really nice
I can give you some tips about Lemmix if you want Luis; (1 tip)..
-one way to deal with the exit triggers being out of place is to put “no overwrite” terrain underneath the exit. A small piece so that the lemmings step up and into the exit properly. This way you don’t have to have the exit sunken into the ground. This doesn’t matter however, if you make a level specifically for Lemmini.