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Messages - NieSch

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Lemmings Main / Re: Lemmings Collectibles Topic
« on: July 15, 2024, 08:48:25 PM »
That's so sweet! I love the bomber with the 5 above its head. And the Christmas lemming of course.

NeoLemmix Levels / Re: All You Need Is Lemmings [Difficulty: Medium-Hard]
« on: February 11, 2024, 02:32:37 PM »
I stumbled upon a Twitch account (here) playing these levels. It was fun to watch and I also learned from it that the pack isn't "easy" at all so I changed the difficulty to "medium-hard". ;)

Contests / Re: Level of the Year: 2023!
« on: January 30, 2024, 12:17:07 PM »
I released them a few years ago in the random level sharing topic. They were earlier versions that I later removed from the topic.

Contests / Re: Level of the Year: 2023!
« on: January 30, 2024, 07:51:16 AM »
There's more levels from "All You Need Is Lemmings" that are also not eligible:

Giant Leaps for Lemkind
Let's Go for Gold
Please Keep Your Distance
Have a Blast
Aerial Antics

SuperLemmix / Re: Tomb Rodents - Featuring Lemmina Croft
« on: January 20, 2024, 07:16:44 PM »
V4.2 Level 7: Again an update to the final level thanks to ericderkovits's latest replay. There's one more zombie now.

I realize the level is quite hard now. But hey, Tomb Raider can be really hard too and it is the final level of the pack after all.

Good luck! 8-)

There's 2 (intended) solutions to this level now. Curious? I attached them below. (See first post for latest update of the pack.)

SuperLemmix / Re: Tomb Rodents - Featuring Lemmina Croft
« on: January 10, 2024, 08:24:44 AM »
V4.1 Level 7: I watched ericderkovits's latest replays and changed the skillset of the final level.

Spoiler (click to show/hide)

SuperLemmix / Re: [SLX] Tomb Rodents - Featuring Lemmina Croft (7 levels)
« on: December 01, 2023, 07:55:02 AM »
Update (see first post for attachment)
V4.0 for SuperLemmix 2.6 is out.

- 2 levels added (level 2 and 3 in the pack, for a better difficulty curve)
- Change to the last level ("Final Encounter") due to the changed shimmier/climber behavior. Adding a pick-up ballooner (:thumbsup:) turned out to be enough to keep the rest of the intended solution working.

SuperLemmix / Re: [DISC] SuperLemmix Discussion Topic
« on: November 29, 2023, 05:28:26 PM »
Congratz WillLem on the release of SuperLemmix 2.6! Impressive job you've done. The ballooner is gonna be lots of fun. :)

Level 5 is intended, well done! Level 9 is not intended but I would never think of a solution like that so I think my intended solution is easier to find. In other words: perfectly fine solution, no backroute, you can keep your clever trick. ;)

Out of the new levels, I officially declare "Who Wants to Be A Pioneer?" my favorite and the best one of the pack which most certainly earns my nomination for LOTY2023! :thumbsup::thumbsup::thumbsup: The close second for my favorite would be "A Silly Place Called Lemlot." Both are quite difficult levels IMO, but they're excellent. Well done on these! :)

Thanks for this! I'm afraid you can't nominate "Who Wants to Be A Pioneer?" for LOTY2023 because I released it some years earlier in the random level sharing topic. No problem of course, I'm glad you like the level.

Fixed! Level 5: spike trap added. Level 9: 1 pixel more between the white bars so that you can't do that clever trick of yours. ;)

Just Keep on Digging

Thanks a lot for your replays and feedback kaywhyn! :thumbsup:

You found two solutions that I consider backroutes. I updated these levels in V2.0:

Spoiler (click to show/hide)

I also added a "thanks to Armani and kaywhyn for finding backroutes" credit and updated the solutions file. :)

Added to the first post is an attachment with intended solutions for the pack.

Edit: I updated the solutions zip file. Snakes & Lemmings didn't work in the previous file.

NeoLemmix Levels / Re: [NeoLemmix] Lemmings Halloween 2023
« on: October 10, 2023, 07:57:24 PM »
Congratulations on the release. Great looking and ingenious levels. :thumbsup:

Thanks a lot! :)

Backroute fixing was easy. Most of your solutions are intended or otherwise perfectly fine. I only fixed two levels for V1.3 V1.4

- Level 10, your solutions 1 and 2 (2 is still fine, the intended solution is easier I think) Edit: I changed my mind and increased the RR to 80.
- Level 19, I removed the red pillar piece here (and I also removed the gold talisman since this also affects kaywhyn's "no shimmiers" solution):

The L-Team (Part II)

Thanks for the kind compliment and the replays, Armani! :)

Your solutions to level 5 (your first solution) and level 6 are the backroutes that I tried to fix for now in a V1.1 V1.2. See the first post. I´ll soon make some more small updates.

Edit: I also fixed your backroute solutions to levels 3 and 10 in the latest update V1.2

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