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Levels for v10 or older / Re: JWPack V2 (my first 5 lemmings levels)
« on: August 09, 2016, 10:37:02 PM »
Thanks, I fixed the arrows. Also, through that same dialog I figured out how to use the flip / rotate flags.
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I've played all four of your levels and I'd say two of them are Tricky difficulty, while the other two could be in early-Taxing.
Measure Once, Cut Twice - interesting level in that you have a 2-minute time limit. I'm not sure if my solution is intended
One Way, Another Way - that level reminds me of Mayhem 6 "One Way Or Another" mainly because they're both dirt levels and the titles of both are very similar. It is mostly a builder level, but I like the way you have to save the left side - build a safe bridge using a lemming from the right side so the left-side lemmings won't fall into the abyss.
Watch that first step! - this level is interesting because it has no diggers, and uses zig-zag miners to go down the dirt instead.
The Dynamic Duo - now this one is the hardest of the four, as it has a 1-minute time limit and a small skillset. I thought the solution was very clever in the end, though I'm only left with one miner and one digger. Best one of the four!
The NeoLemmix Community Pack is in need of some easy levels, and your levels could work for that.
I cheated a bit on 'The Dynamic Duo' first time round by slowing the second lemming down, but I did do it properly eventually. I wonder if that level is actually eligible under the current Level Design Contest rules?
The only criticism I'd make is that, on "Measure Once, Cut Twice", the hatches are right up against a similarly coloured patch of terrain, and it was annoying having to work out or guess exactly where the terrain ended.
I redid the levels and saved replays All basically the same solutions as I used the first time, except this time with a bit more care I saved 78/80 on "Watch that first step", which is probably the maximum.
My solution replays are attached to this post
The levels aren't too hard, but much fun!
Measure Once, Cut Twice: The easiest of the four levels. I would prefer to have the screen start at the right end of the level, so that the exit is visible right from the start. Otherwise a very good level.
One Way, Another Way: I am not too happy with all the building required to solve the level, but given the various places to use terrain removal skills the level was still fun.
Watch that first step!: Interesting level. I am only missing a bit more decoration like grass on the earth, ... Currently the level looks a bit bare.
The Dynamic Duo: Nice level, even though my solution is probably not exactly intended...