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Messages - Fleech

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1
Levels for other engines / Re: Revenge of the Lemmings!
« on: February 14, 2014, 01:53:29 PM »
Hey guys long time no see. I think it's been a few years since I last visited.

I remember this kind of project being discussed when I was here originally. It's great to see that one finally got made. Have I missed out on any others?

It's a nice suprise to see that one of my levels (Four Lemmings and a Funeral) made it in. Thanks to whoever made that happen.  :)

I doubt I'll be hanging around much but I thought I'd stop by and say hi. Now to start playing. :D

2
Lemmings Main / Re: Lemmings Update (PlayStation 3)
« on: July 10, 2010, 03:27:13 PM »
Yeah the Lose X numbers are based on the total lems including cloned ones. :)

I've just checked the Mayhem 10 EU leaderboards and fifth place has a time of 1:16.14 so they are seperate for each region.

I do wonder if there's a steel glitch, especially with Mayhem 5. I'm 11th but 5th is five minutes faster and even if I maxed my solution it would be nowhere near that time.

Frevett, if you just want 100% on Mayhem 10 then ignore the leaderboards for now. There's a slower but much easier method. Mayhem 4 is interesting and uses some ideas that are quite obscure. No glitches, but you need to be creative with the skills.

3
Lemmings Main / Re: Lemmings Update (PlayStation 3)
« on: July 08, 2010, 11:15:22 PM »
Cheers. No direct hints, but spoilered just in case.

Quote from: Mayhem 5
That top method looks familiar. ;)

It's quite fun trying to find different solutions for the leaderboards but some of them are indeed insane.

4
Lemmings Main / Re: Lemmings Update (PlayStation 3)
« on: July 08, 2010, 09:07:38 PM »
Thanks for that. I remember having an idea for Taxing 9 but I couldn't get it to work and assumed it wasn't possible since as you say no-one had done it at the time. I'll have to have another go.

When the trophy patch was announced it was implied that there would be DLC, but I've not seen anything since. The patch was done by Cohort Studios rather than Team17 but there's nothing new on their site either. Hopefully there is something coming still.

I'd be interested to know what you're doing on Mayhem 5. I've saved 100% but my solution was nowhere near the times at the top of the leaderboard so there must be another method.

5
Lemmings Main / Re: Lemmings Update (PlayStation 3)
« on: July 08, 2010, 12:39:43 AM »
Hey, just seen your email. I've not been on here much recently so didn't see your post. :)

Quote from: Spoiler 1
You do indeed need 3 blockers.

Quote from: Spoiler 2
See if you can find a way to release one of them.

Quote from: Spoiler 3
Bombers are useful.

Quote from: Spoiler 4
You're probably putting one of the top ones in the wrong place.

Quote from: BIG SPOILER
Put the first two blockers next to each other below the trapdoor. They need to be far enough apart to trap the crowd, but close enough that bombing one will release the other. You need to dig in a very precise place to stop the lems from splatting when they drop down. I think it's towards the right hand side of the round object sticking out of the ground. You should end up with an overhang when the digger falls through. You'll need to experiment a bit to get the digger and blockers in the right places.

Good luck. :thumbsup:

6
Lemmings Main / Re: Lemmings Update (PlayStation 3)
« on: October 04, 2009, 10:24:21 AM »
Congrats. I was top of Mayhem 4 until yourself and that other guy decided to knock me off. :(

Taxing 6 is one of a couple of levels where the maximum is limited only by the number of floaters you have. Very irritating. I thought I'd found a Lose 1 solution but sadly the exit is placed a few pixels further right than I needed it to be.

7
Lemmings Main / Re: Lemmings Update (PlayStation 3)
« on: October 03, 2009, 09:19:56 PM »
I've done it!  :D

I found a Lose 1 solution and worked from there. Very clever solution, especially the crowd control. A pain to pull off but certainly satisfying to complete.

That's me done with the game now. Just for the record, here are all the levels where lemmings are lost:

Trial 3: Lose 5
Trial 5: Lose 2

Fun 3: Lose 2
Fun 9: Lose 1

Tricky 4: Lose 1

Taxing 3: Lose 2
Taxing 6: Lose 2
Taxing 9: Lose 1

Mayhem 4: Lose 2

TOTAL: Lose 18

EDIT: Taxing 9 improved.

8
Lemmings Main / Re: Lemmings Update (PlayStation 3)
« on: October 03, 2009, 04:16:14 PM »
Thanks. I'll still not read the hints just yet, but at least that's one red herring I can ignore.

Anyway, I just managed lose 0 on Mayhem 5! My original method worked but it took quite a bit of fiddling to save the extra frames I needed. My time was much slower than the ones at the top of the leaderboard so I guess there must be a different way to do it, but I can't say I care much. ;)

I'll edit in my solution in a bit.

Quote from: Spoiler
1. Pause and set release rate to 30.
2. 2nd lem climbs.
3. When 3rd lem exits, pause and set release rate to 1.
4. Climber builds as close to the left edge as possible. Block as soon as 4th brick is laid (needs to be standing on 4th brick).
5. 4th lem climbs, turns and builds on lowest brick. Hopefully the 6th lem won't fall in the pit.
6. 6th and 8th lems build over the trap.
7. Set release rate to 99.
8. 4th lem climbs out of the left pit and floats. Build up to the terrain block on the right.
9. Build again about 1/3rd of the way from the left of the block. Continue building into the wall and build again as soon as you're facing left.
10. Build all the way up. He'll turn, so build into the wall again to turn back to the left.
11. Climb and bash to free the blocker. Dig from the left pit, and use the freed blocker to build to the exit.

9
Lemmings Main / Re: Lemmings Update (PlayStation 3)
« on: October 03, 2009, 03:21:51 PM »
You're not sorry. :P

I've never saved anything less than 99 on Mayhem 5 so I guess I've been backrouting it all this time. What's most annoying about my failed lose 0 solution is that it would work easily on DOS. The only reason I'm having trouble with the timing is because the game won't let me select a certain skill in a certain place so I have to work around it. Frustrating.

With Fun 6, did your solution involve any steel digging?

10
Lemmings Main / Re: Lemmings Update (PlayStation 3)
« on: October 03, 2009, 11:16:55 AM »
Nice work! :thumbsup:

I think I'm getting closer to finding the save 10 solution, but I must be missing something important somewhere. I'll avoid reading the spoiler for now though.

That and Mayhem 5 are the only ones I haven't saved the known maximum on. The latter is annoying me. I've got a solution that in theory allows for 100%, but timing-wise I'm literally just a few frames away from making it work. It's making me wonder if my method is wrong, but I don't see any other way that it could be done.

I was quite pleased to find the save 8 solution to Mayhem 4, becoming only the second person on the leaderboards to have done so. I'm surprised it's not been found by more people since it's much easier than the above levels.

11
Lemmings Main / Re: Lemmings Update (PlayStation 3)
« on: September 19, 2009, 08:19:22 PM »
I just got the gold trophy. One of my scores was different to the list above (which I'll remove shortly). Here's a shorter, updated list that only includes the levels where the trophy requirement seems to be different to the actual level requirement. Some may still be unnecessary.

TRIAL
2 - 5 Saved
3 - 5 Saved
4 - 5 Saved

FUN
3 - 8 Saved
6 - 8 Saved

TRICKY
(none)

TAXING
6 - 8 Saved
9 - 8 Saved

MAYHEM
(none)

12
Lemmings Main / Re: Lemmings Update (PlayStation 3)
« on: September 17, 2009, 04:43:48 PM »
I've found the following list (from ps3trophies.co.uk) which two people have confirmed to work for them. It's an odd mix of requirements that does not require the known maximum for all levels, but it does require backroute solutions to several. Of course it may not be completely accurate, but it's a start.

EDIT: removed list.

13
Lemmings Main / Re: Lemmings Update (PlayStation 3)
« on: September 17, 2009, 03:07:03 PM »
I've had a look around a few forums and can't find anything definitive. I'm going through and only saving the required amount each time for now to see what happens. EDIT: I meant the maximum using the intended solution. EDIT: Argh, I've made a mistake here. Never mind then.

Have you tried for any fast times on the leaderboards Pooty? I don't know anyone that has the game so wouldn't mind having someone on here to compare to. My PSN is sb59, add me if you want but no worries if not. :)

(Just noticed that you'd already mentioned the Lemmings 3 comparison before I made my first post. Not sure how I missed that. :P)

14
Lemmings Main / Re: Lemmings Update (PlayStation 3)
« on: September 16, 2009, 03:43:29 PM »
I'm downloading this as I type. When I first heard the news a while ago it was reported that some DLC is on the way as well, presumably new levels. Hopefully that's the case.

It's a fun version. It uses the eight classic skills but also uses the Lemmings 3 mechanic of being able to collect more of these in the level, as well as adding teleports and clone machines. If you have a PS3 then it's definitely worth picking up. There are only 45 levels, but it only costs £3.49!

I wonder if the the gold trophy description is accurate. It's going to be quite hard if it uses the actual maximum based on the current records, rather than the expected maximum excluding backroutes.

15
The second challenge was quite a bit harder but I've matched your 17.

I had 4 seconds left on the clock and could have had more left if I'd placed a builder better at the start, so I'd be interested to know what your solution was.

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