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Messages - JeffCharizardFlame

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Level Design / Re: Master System Pack
« on: July 18, 2016, 01:39:57 PM »
well, I found a post on SMS Power that linked to a tutorial from here on how to make Master System levels, and it turns out the converter that was linked has all the tiles I need, but the big thing is going to be reconstructing them into their required sizes since they were broken apart. I think object graphics may be left out too but I can just get those from the Sega tileset.

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Level Design / Re: Master System Pack
« on: July 17, 2016, 04:51:17 PM »
Alright. I'll get the Sega One level variations done first and then I'll move on to getting the other graphic sets ported over. Is there a graphic template I have to follow or is there a tool that allows me to create superlemmini/neolemmix tilesets when I get to that point?

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Level Design / Re: Master System Pack
« on: July 16, 2016, 01:55:08 PM »
I never found the SEGA tileset for neolemmix. And NeoLemmix has a level editor as well, if I'm not mistaken, so if it can export to SuperLemmini I could probably just make the SEGA levels first, then pull a sprite sheet of the other master system tilesets and then convert them to a tileset of their own. Do you have an idea where the SEGA tileset is at all, by chance, Namida? ???

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Level Design / Master System Pack
« on: July 11, 2016, 03:32:40 PM »
Hey fellow Lemmings enthusiasts! While it feels weird for my first post to be in a level design thread, I saw the Genesis levels download on the SuperLemmini page and started thinking of making a level pack in the same vein featuring recreations of all the Master System versions of the levels (including the SMS exclusive levels) with a Master System tileset. Would this be worth pursuing and is there such a styleset lying around for SuperLemmini?

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