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Messages - UltimateLemmings

#1
Ultimate Lemmings 1.8 is out!

A small Mac polish release, which should fix Intel macs not being able to start it and also:
  • Sharper pixels across gameplay, controls, previews and movies.
  • NeoLemmix now has core gameplay sound effects.
  • The funeral dirge reliably spins back up after the last nuke explosion—even when nobody survives.
  • Lemmings 3 Brick pickups now provide eight uses.

L2/L3 completion moves to 1.9; both remain Preview. NeoLemmix remains Beta.

Use Check for Updates, or download 1.8 here.
#2
Ultimate Lemmings 1.7.9 is out!

1.7.9 adds Macintosh artwork and Classic-style controls to matching NeoLemmix levels, more verified Classic fan-level wins, and further Lemmings 3 fixes.

Download and release notes
Choose the slim download for a new installation, or use Check for Updates in the app.
#3
Quote from: spaceagemeats on September 30, 2026, 04:11:30 PMwill there be an option in the future to have the old school square pointer available when selecting lemmings? i kinda miss it compared to the new modern selecter.
You know what? YES

Optional old school selector is back in 1.7.8! Along with some other fixes and updates

Ultimate Lemmings 1.7.8 — new since 1.7.6

A quick roundup of 1.7.7 and 1.7.8:

  • Original Amiga cursors: authentic pixels and colours, switching from a dotted cross to a square over lemmings. Default in Original mode.
  • Optional Classic backpacks: brown for Climbers, orange for Floaters, purple for both. Default on in Modern, off in Original.
  • Balanced cursor badges: skill icons, the red X and the optional counter now match at both 1× and 2×.
  • Better nuke audio: HD Effects gradually filters the treble and boosts the bass during the countdown, then rapidly restores the mix after the final pop.
  • More evidence and fixes: 2,305 recorded Classic fan wins and 322 NeoLemmix wins, Golems compatibility improvements, an L3 step-up fix and a refreshed 292-lesson learning path.
The 159 MB slim download offers missing optional soundtracks and recognises existing downloads. Current players can use Check for Updates.

Both downloads are notarised. L2/L3 remain Preview; NeoLemmix remains Beta.

Download Ultimate Lemmings 1.7.8
#4
1.7.6 is out! This release also includes the improvements from the unpublished 1.7.4 and 1.7.5 builds.


More fan-level evidence and a refreshed learning journey
  • Recorded winning replays now support 2,153 Classic fan levels and 322 NeoLemmix levels.
  • The learning journey now contains 292 lessons, including 136 fan levels from 80 packs.
  • Difficulty scores use winning replay evidence. Levels without that evidence remain unscored.
  • Expanded compatibility checks help distinguish source-engine differences from levels that simply lack a recorded win.
Lemmings 2 and Lemmings 3
  • Verified replay coverage now includes 75 Lemmings 2 levels, plus 27 carry-over variants, and 41 Lemmings 3 levels.
  • The Lemmings 3 intro movie now plays its verified DOS OPL2 music recording. Pause, resume, volume, mute and Silent settings apply.
  • Both games remain Preview. More recorded wins are useful evidence, but they do not establish complete campaigns or full original-engine accuracy.
Music and spatial sound
  • Modern music processing now reaches Adaptive DJ's MOD playback: centred percussion, a gentler stereo spread, subtle EQ and reverb.
  • Switching between Modern and Faithful preserves the track position.
  • Gameplay sounds follow their position relative to the camera and zoom across Classic, Lemmings 2 and Lemmings 3. Offscreen sounds become quieter.
  • Lemmings 2 uses independent spatial voices, and Lemmings 3 adds builder warning sounds.

The aim is a modest uplift for headphones and larger speakers while keeping the original Amiga character. Music remains stereo; gameplay positioning is camera-relative, without head tracking. Replay audio remains mono, and Lemmings 2 does not yet have a mapped exit cheer.


A little more drama for the nuke
With HD Effects enabled, Classic and Lemmings 2 nuke countdowns briefly hollow out the music, with restrained bass supporting those wonderfully comic explosions. A little "the oxygen just left the room" before the pop. Undo restores the mix.

Home, Goal and help
  • With Modern controls, H centres the entrance and G centres the goal.
  • In Lemmings 2, G first selects Hang Glider when available. Press G again with Glider selected to centre the goal.
  • Home/End remain available. Controller stick clicks provide the same camera actions: L3 for the entrance and R3 for the exit.
  • Use / for hints and ? for controls.
Fresh sessions and clearer selection
  • New solo and Hot Seat sessions start at the beginning of the selected campaign or playlist. Previous sessions, achievements and scores stay saved; Continue keeps its saved position.
  • Hot Seat handovers stay paused until Ready, with separate retry and next-player actions after a failed run.
  • Fan-level artwork follows its terrain: Floating Down! now gets its snow landscape. The HUD follows the active journey position.
  • Gameplay settings offer None, Obvious and Modern selection effects across all three games. Modern adds a white outline and green halo, with support for reduced motion and reduced flashing.

Download
Use Check for Updates, or download the full-soundtrack build here:
Ultimate Lemmings 1.7.6
#5
New in 1.7.3

  • Double-tap − or + to set the release rate to the minimum or the maximum. A single press still changes the rate by one step.
  • Press N to nuke. Press N again to undo the nuke while undo is still possible. Outside play, N in Classic still opens the next level.
  • Oh My! All Lemmings! now selects 292 lessons: eight skill introductions, 160 intermediate applications, 90 difficult lessons and 34 expert challenges. Official levels take priority within comparable difficulty bands. The corpus includes all 120 Classic, 100 Oh No! and 72 seasonal levels. Repeated tutorials, duplicate observed applications and port copies are excluded. One transition remains flagged for playtesting. L2/L3 mechanics stay outside this journey.
  • 30 more Classic fan levels can be completed. The DOS rules ignored the exits on these levels. The exits now work, as they do in the fan editors.
  • 2,136 Classic fan levels now have a verified win.
  • A lemming that falls too far and lands in an exit is now saved, as in DOS.
  • NeoLemmix: A Disarmer disables a trap when it starts work, so the lemmings that follow can walk past. Builders, Platformers and Stackers continue their work correctly after a teleporter. Stackers start at the correct height.
  • Lemmings 2 and Lemmings 3 stay in Preview. This update adds more checks of both games against the original releases.
#6
Level Design / Re: Easing the Difficulty Curve
September 30, 2026, 06:28:10 AM
I have now updated the golden path, reducing it to 292 levels with a much nicer curve, focusing on the intermediate section as well as clear teaching progression through skills and techniques. Thank you again for your feedback!
#7
Level Design / Re: Easing the Difficulty Curve
September 30, 2026, 05:15:20 AM
This is excellent feedback. The curve needs to move off the "fun" plane and get into the intermediate strata earlier (which is what I feel is missing in the first place). This is a starting point, and it will definitely be refined as I playtest it manually along with player feedback. Obvious candidates for removal will be redundant skill introduction levels.

For the record, this is just one way to play the game. All the original levels are in the original order if you want them.
#8
Level Design / Easing the Difficulty Curve
September 29, 2026, 02:13:35 AM
So infamously after 35 years now we all know how ridiculous the original jumps in difficulty are. Perhaps no more infamous than going from the final Tame levels in Oh No! to the first couple of Crazy ones. We know that the DMA level devs would one up each other in challenging each other, and the novice player kind of got lost in the wash, with no real intermediate gradient to speak of.

I'm sure there have been plenty of community efforts and fan-levels to try and fill that gap, but with my new Ultimate Lemmingsl project, I thought I'd take a crack at it myself. My girlfriend who have never played a Lemmings game in her life, would double up in laughter and joy at playing the fun and reasonably challenging levels, but would hit a hard frustration wall and give up on wanting to play. So this is for her.

Because Ultimate Lemmings aims to include every official and unofficial 2D lemmings level, I have a wealth to choose from. In validating the levels so they are all solvable under my new modern Swift engine, I also ran an ML pass on them to assign a difficulty score. From this I compiled a pack of 292 levels (roughly the amount across Lemmings, Oh No & Xmas lemmings) across all classic levels, including fan levels to create a smooth difficulty and teaching gradient across the levels, regardless of their origin.

This will be the default mode to play Ultimate Lemmings, so I want to get this right. Have a look at the list and let me know if you think I got it right:

Spoiler
Oh My! All Lemmings!

A selective learning journey of 292 levels. The complete library and original campaigns remain available separately.

The first eight lessons introduce each basic skill once. Most of the following teaching work is in combinations, sequences and intermediate strategy. Every selected level has a distinct objective. Two-player levels and repeated port puzzles are excluded.

Official levels take priority where they fit the lesson and difficulty. The corpus includes all Classic, Oh No! and seasonal levels. This journey uses Classic mechanics only.

This is a replay-informed candidate curriculum. The objectives and difficulty curve still need novice playtesting. It is not a certified wall-free path.

Full order

Fun (8 lessons)
  • 1. Just dig! — Lemmings. First assignment of the digger skill.
  • 2. Floating Down! — Holiday cLemmings Frost. First assignment of the floater skill.
  • 3. Climin' Death Mountain — TWPAK00. First assignment of the climber skill.
  • 4. Mienrs <--- lol, typo — Ji Hoons Lemmings Remake Heaven. First assignment of the miner skill.
  • 5. Blow Down! — Lemmings Plus DOS Project Mild. First assignment of the bomber skill.
  • 6. You need bashers this time — Lemmings. First assignment of the basher skill.
  • 7. The Broken Stair — KillerMasters Lemmings 1 Tame. First assignment of the builder skill.
  • 8. Nuclear War on the dance floor — joem7. First assignment of the blocker skill.
Intermediate (160 lessons)
  • 9. Block and Dig — brickpk2. Assign blocker and digger to separate workers without changing their skills.
  • 10. Lemmings For Presidents! — Oh No! More Lemmings. Assign basher and miner to separate workers without changing their skills.
  • 11. A task for blockers and bombers — Lemmings. Change the same worker from blocker to bomber in a winning route.
  • 12. Build a Bridge — JM04. Assign blocker and builder to separate workers without changing their skills.
  • 13. Thunder-Lemmings are go! — Oh No! More Lemmings. Assign basher and builder to separate workers without changing their skills.
  • 14. Floating Lemming Flurry — Holiday Lemmings 1993. Change the same worker from floater to basher in a winning route.
  • 15. Blockers can block others — Deceits Lemmings Extras. Change the release rate while preparing a route.
  • 16. Lemming Snowfall — Holiday Lemmings 1993. Change the same worker from basher to builder in a winning route.
  • 17. At Home in a Cave — Holiday Lemmings 1993. Change the same worker from digger to basher in a winning route.
  • 18. It'll be Comin' Round the Mtn. — Oh No More cLemmings Tame. Change the same worker from miner to builder in a winning route.
  • 19. Lost something? — Lemmings. Worker roles: basher; builder; miner.
  • 20. Not as complicated as it looks — Lemmings. Change the same worker from builder to basher in a winning route.
  • 21. The Undiscovered Country — Holiday Lemmings 1993. Assign digger and miner to separate workers without changing their skills.
  • 22. Custom built for Lemmings — Oh No! More Lemmings. Worker roles: basher + builder. Job changes: basher → builder.
  • 23. Jungle!! — CRISFN01. Worker roles: blocker + bomber; builder. Job changes: blocker → bomber.
  • 24. Heading on in... — Lemmings Plus DOS Project Mild. Worker roles: builder; digger. Also practise release-rate-manipulation.
  • 25. Test map — Orig Extra Levels. Worker roles: digger + miner. Job changes: digger → miner. Also practise release-rate-manipulation.
  • 26. Create & Remove Collection — KillerMasters Lemmings 1 Tame. Worker roles: basher; builder. Also practise release-rate-manipulation.
  • 27. Lemming sanctuary in sight — Lemmings. Manage two working regions in one route.
  • 28. Be RiGhT bAcK! — Oh No More cLemmings Tame. Worker roles: builder; miner. Also practise release-rate-manipulation.
  • 29. With Lemmings on Top — cLemmings Fun. Worker roles: basher + digger. Job changes: basher → digger. Also practise release-rate-manipulation.
  • 30. BashintheDirectionoftheArrows — PSP Special 1 10 of 36. Worker roles: basher; basher + builder. Job changes: builder → basher. Also practise release-rate-manipulation.
  • 31. Bridge Across, Mine Through — PSP Special 1 10 of 36. Reuse a worker by returning to an earlier job after a different assignment.
  • 32. Avoid the Fall ! — Pieuws Lemmings 2007 Peace. Worker roles: basher + digger. Job changes: digger → basher. Also practise release-rate-manipulation.
  • 33. 100% Pure Woven Lemming — EMPACK. Worker roles: basher; basher + miner. Job changes: basher → miner. Also practise release-rate-manipulation.
  • 34. Dying Not Reccomended — Lemmings Plus DOS Project Mild. Worker roles: basher + digger; digger. Job changes: basher → digger. Also practise release-rate-manipulation.
  • 35. Rising to Paradise — Pieuws Lemmings 2007 Peace. Worker roles: basher; basher + builder; builder. Job changes: basher → builder. Also practise release-rate-manipulation.
  • 36. Float and Bomb — brickpk1. Worker roles: bomber; floater. Also practise release-rate-manipulation.
  • 37. Merry Lemmings — Van Clan Tame. Change the same worker from blocker to miner in a winning route.
  • 38. Value each moment — Genesis Taxing. Worker roles: bomber; builder. Also practise release-rate-manipulation.
  • 39. Lake in the Cavern — CPs Level Pack. Worker roles: basher + bomber; bomber. Job changes: basher → bomber. Also practise release-rate-manipulation.
  • 40. Down The Wall — Lemmings Plus DOS Project Wimpy. Worker roles: basher; basher + digger. Job changes: digger → basher. Also practise release-rate-manipulation.
  • 41. Let's go to the moon! — Genesis Tricky. Worker roles: builder + miner. Job changes: miner → builder. Also practise release-rate-manipulation.
  • 42. The metal walkway — ANTHPCK1. Change a worker's job and control the flow of followers.
  • 43. A toe — Level Design Game 03. Worker roles: blocker; miner. Also practise release-rate-manipulation.
  • 44. It is impossible to do? — CRISFN04. Worker roles: basher + builder; builder. Job changes: basher → builder. Also practise release-rate-manipulation.
  • 45. Float and Block — brickpk1. Worker roles: blocker + floater; floater. Job changes: floater → blocker. Also practise release-rate-manipulation.
  • 46. Welcome Back! — KillerMasters Lemmings 2 Tame. Worker roles: basher; miner. Also practise release-rate-manipulation.
  • 47. Symmetry — EMPACK. Worker roles: blocker; digger. Also practise release-rate-manipulation.
  • 48. Block and Bash — brickpk2. Worker roles: basher; blocker. Also practise release-rate-manipulation.
  • 49. You Want Me To Go Where??? — Van Clan Tame. Worker roles: basher + builder. Job changes: basher → builder. Also practise release-rate-manipulation.
  • 50. A Trap is a trap. — Genesis Present. Worker roles: blocker; bomber. Also practise release-rate-manipulation.
  • 51. Don't leave any Lemmings — Genesis Tricky. Worker roles: bomber; bomber + builder; builder. Job changes: builder → bomber. Also practise release-rate-manipulation.
  • 52. Mind the step..... — Lemmings. Plan a three-skill sequence on one worker: basher, builder, digger.
  • 53. You Live and Lem — Lemmings. Worker roles: basher + builder; miner. Job changes: basher → builder.
  • 54. That, Though, Is a Lemming — Holiday cLemmings Frost. Worker roles: digger + miner; miner. Job changes: digger → miner. Also practise release-rate-manipulation.
  • 55. Just When You Think You Know! — Lemmings Plus DOS Project Wimpy. Worker roles: blocker + bomber; builder + digger. Job changes: blocker → bomber; digger → builder.
  • 56. An "l" to serch — The lemming google pack. Change the same worker from builder to climber in a winning route.
  • 57. 4 Pixels (or so) from Victory — ISteve03. Give a permanent skill to one worker while other workers modify the route.
  • 58. 32 Lemmings Below Zero — Holiday Lemmings 1993. Worker roles: builder; builder + digger; builder + miner. Job changes: digger → builder; miner → builder.
  • 59. The Great Lemming Road — Oh No More cLemmings Tame. Plan a three-skill sequence on one worker: basher, builder, miner.
  • 60. Climb and Block — brickpk1. Worker roles: blocker + climber; climber. Job changes: climber → blocker. Also practise release-rate-manipulation.
  • 61. Terrorist Attack — Pieuws Lemmings 2007 Artful. Worker roles: basher; bomber. Also practise release-rate-manipulation.
  • 62. Take good care of my Lemmings — Lemmings. Worker roles: basher; builder. Also practise multiple-worker-coordination.
  • 63. Careless clicking costs lives — Lemmings. Worker roles: basher; basher + builder. Job changes: basher → builder. Also practise multiple-worker-coordination.
  • 64. Tricky Hit — Lemmings Plus DOS Project Mild. Worker roles: basher + digger + miner. Job changes: basher → miner; digger → basher. Three-step plans: digger → basher → miner. Also practise release-rate-manipulation.
  • 65. We want to escape! — KillerMasters Lemmings 2 Tame. Worker roles: basher; basher + builder; blocker. Job changes: builder → basher. Also practise release-rate-manipulation.
  • 66. Subterranean Exit — Pieuws Lemmings 2007 Peace. Worker roles: bomber; bomber + miner. Job changes: miner → bomber. Also practise release-rate-manipulation.
  • 67. If only they could fly — Lemmings. Worker roles: builder + climber + floater; digger. Job changes: climber → floater; floater → builder. Three-step plans: climber → floater → builder.
  • 68. LemEdit generated Level — ssam1221s Lemmings Tame. Worker roles: basher + blocker; builder. Job changes: basher → blocker. Also practise release-rate-manipulation.
  • 69. Climb and Build — brickpk1. Worker roles: builder + climber; climber. Job changes: climber → builder. Also practise release-rate-manipulation.
  • 70. Steel Block Party — Holiday Lemmings 1994. Worker roles: basher; builder + digger. Job changes: digger → builder.
  • 71. The gauntlet — Giga pack 08. Worker roles: builder; builder + digger; digger. Job changes: digger → builder. Also practise release-rate-manipulation.
  • 72. The waterfall — CRISFN01. Worker roles: digger + floater; floater. Job changes: floater → digger. Also practise release-rate-manipulation.
  • 73. Gather round and break away — PSP Special 27 36. Worker roles: basher; blocker; builder. Also practise release-rate-manipulation.
  • 74. The abyss — CRISFN03. Worker roles: blocker; builder. Also practise multiple-worker-coordination.
  • 75. Crematory Chamber — cLemmings Fun. Worker roles: builder + digger; builder + miner. Job changes: builder → miner; digger → builder. Also practise release-rate-manipulation.
  • 76. Lemm Of All Trades — TWPAK12. Plan a three-skill sequence on one worker: builder, climber, floater.
  • 77. The Steel Mines of Kessel — Lemmings. Worker roles: blocker + builder; bomber; builder. Job changes: blocker → builder; builder → blocker.
  • 78. Let's go camping. — Oh Yes! More Lemmings!. Change the same worker from digger to builder in a winning route.
  • 79. Level 01.lvl — Amiga Demo. Worker roles: basher + builder; builder; builder + digger. Job changes: builder → basher; digger → builder. Also practise release-rate-manipulation.
  • 80. King of Lemmings — Genesis Present. Worker roles: basher + builder; builder. Job changes: basher → builder; builder → basher. Also practise release-rate-manipulation.
  • 81. Impassable — JM12. Worker roles: basher + builder; builder; digger. Job changes: basher → builder. Also practise release-rate-manipulation.
  • 82. Salvage boat — Genesis Tricky. Worker roles: basher; builder; builder + miner. Job changes: builder → miner. Also practise release-rate-manipulation.
  • 83. Tea time in the ball country — Genesis Fun. Worker roles: basher; basher + digger; builder. Job changes: digger → basher. Also practise release-rate-manipulation.
  • 84. Guess The Game — TWPAK10. Worker roles: basher; basher + builder + miner; builder. Job changes: basher → builder; builder → miner. Three-step plans: basher → builder → miner. Also practise release-rate-manipulation.
  • 85. Satan Loves You — TWPAK01. Worker roles: bomber + climber; builder. Job changes: climber → bomber. Also practise release-rate-manipulation.
  • 86. A to B — PSP Special 11 26 of 36. Worker roles: basher + climber + floater; climber + floater. Job changes: climber → floater; floater → basher. Three-step plans: climber → floater → basher. Also practise release-rate-manipulation.
  • 87. Just four in each room — CRISFN09. Worker roles: basher; basher + bomber; bomber. Job changes: basher → bomber. Also practise multiple-worker-coordination.
  • 88. No Problemming! — Oh No! More Lemmings. Change a worker's job while managing another working region.
  • 89. Tightrope City — Lemmings. Worker roles: basher; basher + digger; blocker; builder. Job changes: digger → basher.
  • 90. Many Lemmings make level work — Oh No! More Lemmings. Assign bomber and builder to separate workers without changing their skills.
  • 91. Float and Dig — brickpk1. Change the same worker from miner to floater in a winning route.
  • 92. Get up, up, up! — Lemmings Plus DOS Project Wimpy. Worker roles: basher; basher + builder; builder. Job changes: basher → builder; builder → basher.
  • 93. Lemming Snowjourn — Holiday Lemmings 1993. Worker roles: basher + digger. Job changes: digger → basher.
  • 94. The lemming paradox — LEVIPAK3. Worker roles: basher + builder + digger. Job changes: basher → builder; builder → digger; digger → basher. Three-step plans: basher → builder → digger; builder → digger → basher. Also practise release-rate-manipulation.
  • 95. Clouds of Lemmings — Holiday Lemmings 1993. Use a blocker while two terrain-changing skills prepare the route.
  • 96. Underground Exit — Pieuws Lemmings 2007 Artful. Worker roles: basher + builder + digger; builder. Job changes: basher → digger; digger → builder. Three-step plans: basher → digger → builder.
  • 97. Climb and Bash — brickpk1. Worker roles: basher + climber; climber. Job changes: climber → basher. Also practise release-rate-manipulation.
  • 98. Death Row — Lemmings Plus DOS Project PSYCHO. Worker roles: basher + digger; builder; digger. Job changes: digger → basher.
  • 99. Turn around and look. — Oh Yes! More Lemmings!. Worker roles: builder + miner. Job changes: miner → builder.
  • 100. Six Feet Under — Lemmings Plus DOS Project Medi. Worker roles: blocker + bomber; bomber. Job changes: blocker → bomber. Also practise release-rate-manipulation.
  • 101. Iron Industry — Pieuw01. Plan a three-skill sequence on one worker: basher, digger, miner.
  • 102. Float and Build — brickpk1. Worker roles: builder + floater; floater. Job changes: floater → builder. Also practise release-rate-manipulation.
  • 103. Freedom of the Lemmings — Deceits Lemmings Fun. Worker roles: basher; basher + floater; blocker. Job changes: basher → floater. Also practise release-rate-manipulation.
  • 104. Pink pyramid — CRISFN14. Worker roles: basher + builder + digger. Job changes: basher → builder; digger → basher. Three-step plans: digger → basher → builder. Also practise release-rate-manipulation.
  • 105. The crystal caverns — CRISFN11. Change the same worker from basher to digger in a winning route.
  • 106. It's...... FACE?? — KillerMasters Lemmings 1 Tame. Worker roles: basher + builder; builder; miner. Job changes: basher → builder.
  • 107. Make a choice — Pieuws Lemmings 2007 Awkward. Change the same worker from climber to bomber in a winning route.
  • 108. Have a Pleasant Journey ! — Pieuws Lemmings 2007 Artful. Worker roles: bomber; miner. Also practise release-rate-manipulation.
  • 109. Fun For The Whole Family! — TWPAK08. Worker roles: builder; builder + miner. Job changes: builder → miner. Also practise release-rate-manipulation.
  • 110. The Emerald Grotto — Pieuws Lemmings 2007 Peace. Worker roles: blocker; blocker + bomber; blocker + builder; builder. Job changes: blocker → bomber; builder → blocker. Also practise release-rate-manipulation.
  • 111. Lemming Friendly — Oh No! More Lemmings. Worker roles: basher + builder. Job changes: basher → builder; builder → basher. Also practise release-rate-manipulation.
  • 112. Yo-yo Lem-lem — Holiday Lemmings 1993. Complete a short route with higher measured resource pressure.
  • 113. Snow Way! — TWPAK04. Worker roles: builder + digger. Job changes: digger → builder. Also practise release-rate-manipulation.
  • 114. Go out for a walk? — Genesis Tricky. Worker roles: bomber + climber; digger. Job changes: climber → bomber. Also practise release-rate-manipulation.
  • 115. The great escape — Conway07. Worker roles: blocker + builder; bomber; bomber + builder. Job changes: blocker → builder; bomber → builder; builder → blocker. Also practise release-rate-manipulation.
  • 116. Toy Train — KillerMasters Lemmings 1 Tame. Worker roles: basher + digger; builder; builder + digger. Job changes: basher → digger; digger → basher; digger → builder. Also practise release-rate-manipulation.
  • 117. Starry Level — EMPACK. Worker roles: basher + builder; builder; builder + miner. Job changes: basher → builder; builder → miner. Also practise release-rate-manipulation.
  • 118. ============Pipeline============ — TWPAK01. Worker roles: basher; basher + builder. Job changes: basher → builder; builder → basher. Also practise multiple-worker-coordination.
  • 119. The Strange Relict of Rhodes — Pieuws Lemmings 2007 Peace. Worker roles: basher + builder; basher + miner. Job changes: basher → builder; basher → miner. Also practise release-rate-manipulation.
  • 120. What comes down must go up. — QBeez06. Worker roles: basher + digger; blocker; builder + digger. Job changes: digger → basher; digger → builder.
  • 121. The Iron Puzzle — TimballistoPack1. Worker roles: basher; basher + builder; builder. Job changes: builder → basher. Also practise multiple-worker-coordination.
  • 122. The Lemmyrinth — MazuLems 02. Change the same worker from climber to builder in a winning route.
  • 123. Bash and Dig — brickpk2. Worker roles: basher; digger. Also practise release-rate-manipulation.
  • 124. Down And Out Lemmings — Oh No! More Lemmings. Plan a three-skill sequence on one worker: blocker, digger, miner.
  • 125. Float and Bash — brickpk1. Worker roles: basher + floater; floater. Job changes: floater → basher. Also practise release-rate-manipulation.
  • 126. Gone With The Lemming — Oh No! More Lemmings. Worker roles: basher + digger + miner. Job changes: digger → miner; miner → basher; miner → digger. Three-step plans: digger → miner → basher.
  • 127. Bitter Lemming — Lemmings. Worker roles: basher + builder + digger + floater; floater. Job changes: basher → builder; digger → basher; floater → digger. Three-step plans: digger → basher → builder; floater → digger → basher.
  • 128. I am A.T. — Oh Yes! More Lemmings!. Worker roles: builder + digger; digger. Job changes: digger → builder. Also practise release-rate-manipulation.
  • 129. Lemming Tracks in the Snow! — Holiday Lemmings 1993. Worker roles: basher; blocker; miner. Also practise multiple-worker-coordination.
  • 130. The pit of doom — CRISFN13. Worker roles: blocker + bomber; builder. Job changes: blocker → bomber. Also practise release-rate-manipulation.
  • 131. Maniacal Lemmings — cLemmings Tricky. Worker roles: basher + builder; blocker; builder. Job changes: builder → basher. Also practise release-rate-manipulation.
  • 132. Lovely jubilee — Genesis Tricky. Worker roles: basher + miner; bomber. Job changes: miner → basher. Also practise release-rate-manipulation.
  • 133. Above The Pepsi Max.ini — grams88. Change the same worker from builder to floater in a winning route.
  • 134. Save the Lemmings with Floaters — PSP Special 1 10 of 36. Change the same worker from climber to floater in a winning route.
  • 135. Easy when you know how — Lemmings. Worker roles: basher; basher + builder + digger; basher + digger. Job changes: basher → builder; digger → basher. Three-step plans: digger → basher → builder. Also practise multiple-worker-coordination.
  • 136. Twice the same? — geooPk1. Worker roles: bomber + builder; builder. Job changes: builder → bomber. Also practise multiple-worker-coordination.
  • 137. A Giant Leap for Lemmingkind — MARTPCK1. Worker roles: blocker + bomber; bomber; builder. Job changes: blocker → bomber. Also practise release-rate-manipulation.
  • 138. Farewell, My Lemming — Lemmings Plus DOS Project Mild. Worker roles: basher + builder; builder; builder + digger. Job changes: basher → builder; builder → basher; digger → builder. Also practise multiple-worker-coordination.
  • 139. It`s a trade off — Oh No! More Lemmings. Worker roles: builder; digger; miner. Also practise release-rate-manipulation.
  • 140. Meeting Adjourned — Oh No! More Lemmings. Worker roles: basher; basher + builder; digger. Job changes: basher → builder. Also practise multiple-worker-coordination.
  • 141. Dead Lemmings Tell no Tales — cLemmings Tricky. Worker roles: builder; builder + digger. Job changes: digger → builder. Also practise release-rate-manipulation.
  • 142. We are now at LEMCON ONE — Lemmings. Worker roles: basher; builder; builder + digger; digger. Job changes: digger → builder. Also practise multiple-worker-coordination.
  • 143. Cloud-Covered Stalactite — Pieuws Lemmings 2007 Awkward. Worker roles: basher; basher + builder; bomber. Job changes: basher → builder. Also practise release-rate-manipulation.
  • 144. Bridge over the iced water — JANNPCK1. Worker roles: basher + digger; bomber. Job changes: digger → basher. Also practise release-rate-manipulation.
  • 145. Out of BASHERS??? — CRISFN03. Change the same worker from builder to miner in a winning route.
  • 146. Lock up your Lemmings — Lemmings. Worker roles: builder + digger; digger. Job changes: builder → digger; digger → builder. Also practise multiple-worker-coordination.
  • 147. Call in the bomb squad — Lemmings. Worker roles: blocker + builder; bomber; bomber + builder; builder. Job changes: builder → blocker; builder → bomber. Also practise multiple-worker-coordination.
  • 148. Compression Method X — Yawg05. Worker roles: basher + builder + digger; builder. Job changes: basher → digger; digger → builder. Three-step plans: basher → digger → builder. Also practise release-rate-manipulation.
  • 149. Loop the loop! — unfinisd. Worker roles: basher; basher + builder + digger; basher + digger; builder. Job changes: basher → builder; digger → basher. Three-step plans: digger → basher → builder. Also practise release-rate-manipulation.
  • 150. A TOWERING PROBLEM — Oh No! More Lemmings. Worker roles: bomber; bomber + builder; bomber + climber; builder. Job changes: builder → bomber; climber → bomber. Also practise release-rate-manipulation.
  • 151. The Long Way Around — Holiday Lemmings 1993. Worker roles: basher + builder; blocker. Job changes: basher → builder; builder → basher. Also practise release-rate-manipulation.
  • 152. Rainbow Island — Lemmings. Worker roles: basher; blocker + builder; builder. Job changes: builder → blocker. Also practise multiple-worker-coordination.
  • 153. Snow Lev 5 — ANTHPCK4. Worker roles: builder; builder + climber; builder + digger. Job changes: climber → builder; digger → builder. Also practise multiple-worker-coordination.
  • 154. Time to get up! — Lemmings. Worker roles: bomber + builder; bomber + builder + climber; builder. Job changes: builder → bomber; climber → builder. Three-step plans: climber → builder → bomber. Also practise multiple-worker-coordination.
  • 155. A Block from Home — Holiday Lemmings 1993. Worker roles: basher + builder + digger; builder. Job changes: basher → builder; digger → basher. Three-step plans: digger → basher → builder. Also practise multiple-worker-coordination.
  • 156. Luvly Jubly — Lemmings. Worker roles: basher + miner; bomber. Job changes: miner → basher.
  • 157. Sacrifice — ssam1221s Lemmings Tame. Worker roles: blocker + bomber. Job changes: blocker → bomber. Also practise release-rate-manipulation.
  • 158. Use The Pen!!! — Lemmings Plus DOS Project Danger. Worker roles: basher + builder + climber. Job changes: basher → builder; climber → basher. Three-step plans: climber → basher → builder. Also practise release-rate-manipulation.
  • 159. PiPeLiNe PaRaLLeL — Deceits Lemmings Tricky. Worker roles: builder; builder + digger. Job changes: digger → builder. Also practise multiple-worker-coordination.
  • 160. Some Kind Of Lemming — Lemmings Plus DOS Project Danger. Worker roles: basher + builder; blocker; builder + miner; miner. Job changes: basher → builder; miner → builder.
  • 161. Lemming Head — Oh No! More Lemmings. Worker roles: blocker; blocker + bomber; builder. Job changes: blocker → bomber. Also practise release-rate-manipulation.
  • 162. Going up....... — Lemmings. Worker roles: basher + builder; builder. Job changes: basher → builder; builder → basher. Also practise multiple-worker-coordination.
  • 163. Take new Lemmings! — Lemmy556 More levels. Worker roles: builder + floater; climber; floater. Job changes: floater → builder. Also practise release-rate-manipulation.
  • 164. Tunneling under — ANTHPCK5. Worker roles: basher; basher + digger + miner; digger. Job changes: basher → digger; miner → basher. Three-step plans: miner → basher → digger. Also practise release-rate-manipulation.
  • 165. Livin` On The Edge — Lemmings. Worker roles: basher; basher + builder; builder. Job changes: basher → builder; builder → basher. Also practise multiple-worker-coordination.
  • 166. The end — Pieuws Lemmings 2007 Awkward. Worker roles: basher + builder; bomber; builder. Job changes: basher → builder; builder → basher. Also practise multiple-worker-coordination.
  • 167. A long way to go — Giga pack 09. Worker roles: basher + builder + climber; builder. Job changes: basher → climber; climber → builder. Three-step plans: basher → climber → builder. Also practise multiple-worker-coordination.
  • 168. Romeo n Juliet — Deceits Lemmings Fun. Worker roles: basher + builder; builder + floater. Job changes: basher → builder; builder → basher; floater → builder. Also practise multiple-worker-coordination.
Difficult (90 lessons)
  • 169. The Boiler Room — Lemmings. Worker roles: builder + climber; builder + climber + floater; climber. Job changes: builder → climber; builder → floater; floater → builder. Three-step plans: floater → builder → climber.
  • 170. Dangerzone — Oh No! More Lemmings. Manage several changes of job on one worker.
  • 171. If at first you don`t succeed.. — Lemmings. Worker roles: basher + builder + digger; digger. Job changes: basher → builder; digger → basher. Three-step plans: digger → basher → builder.
  • 172. Flow Control — Oh No! More Lemmings. Combine timing-sensitive assignments with release-rate control.
  • 173. The Wrath of Lem — Holiday Lemmings 1993. Worker roles: basher + builder; builder. Job changes: basher → builder.
  • 174. Konbanwa Lemming san — Lemmings. Worker roles: blocker; builder + floater + miner; digger. Job changes: floater → builder; miner → floater. Three-step plans: miner → floater → builder.
  • 175. Peak of Performance — Holiday Lemmings 1994. Organise a route using four familiar skills.
  • 176. Train your body — Oh Yes! More Lemmings!. Worker roles: basher; basher + builder + digger; digger. Job changes: basher → builder; builder → basher; digger → basher. Three-step plans: digger → basher → builder.
  • 177. Anxiety — Oh Yes! More Lemmings!. Worker roles: builder; builder + miner; miner. Job changes: builder → miner; miner → builder. Also practise release-rate-manipulation.
  • 178. Two heads are better... — Oh Yes! More Lemmings!. Worker roles: bomber + climber; climber + floater. Job changes: climber → bomber; climber → floater.
  • 179. The Final Frontier — Holiday Lemmings 1993. Worker roles: blocker; blocker + bomber + builder; builder. Job changes: blocker → bomber; builder → blocker. Three-step plans: builder → blocker → bomber. Also practise release-rate-manipulation.
  • 180. Tribute to M.C.Escher — Lemmings. Worker roles: basher + builder + floater; builder. Job changes: builder → basher; builder → floater; floater → builder. Three-step plans: floater → builder → basher. Also practise multiple-worker-coordination.
  • 181. Maybe not such a doddle — Holiday Lemmings 1994. Worker roles: blocker; builder; digger + miner. Job changes: digger → miner. Also practise multiple-worker-coordination.
  • 182. Let's be careful out there — Lemmings. Worker roles: builder; builder + digger + floater; floater; floater + miner. Job changes: digger → floater; floater → builder; miner → floater. Three-step plans: digger → floater → builder. Also practise multiple-worker-coordination.
  • 183. Have an ice day — Oh No! More Lemmings. Worker roles: basher + builder + digger. Job changes: basher → builder; builder → basher; digger → builder. Three-step plans: digger → builder → basher. Also practise release-rate-manipulation.
  • 184. This should be a doddle! — Lemmings. Manage a route with higher measured coordination demands.
  • 185. Lemmings in the attic — Lemmings. Worker roles: basher; basher + builder + climber + miner; builder. Job changes: basher → builder; builder → basher; builder → miner; climber → builder. Three-step plans: basher → builder → miner; climber → builder → basher. Also practise multiple-worker-coordination.
  • 186. Perseverance — Lemmings. Combine four skills under high measured resource pressure.
  • 187. The Lemming Learning Curve — Oh No! More Lemmings. Worker roles: basher; builder; builder + miner; climber. Job changes: miner → builder. Also practise multiple-worker-coordination.
  • 188. The Great Lemming Caper — Lemmings. Worker roles: basher + builder; basher + climber + floater. Job changes: basher → climber; builder → basher; floater → basher. Three-step plans: floater → basher → climber. Also practise multiple-worker-coordination.
  • 189. Triple Trouble — Lemmings. Worker roles: basher + builder + climber; builder; builder + climber; digger. Job changes: builder → basher; climber → builder. Three-step plans: climber → builder → basher. Also practise multiple-worker-coordination.
  • 190. Watch right or left (Part two) — Oh Yes! More Lemmings!. Worker roles: basher + bomber + builder + digger; bomber. Job changes: basher → bomber; basher → builder; builder → basher; digger → basher. Three-step plans: builder → basher → bomber; digger → basher → builder. Also practise release-rate-manipulation.
  • 191. No world without you — Oh Yes! More Lemmings!. Worker roles: basher + builder + digger; builder + climber. Job changes: basher → builder; basher → digger; climber → builder; digger → basher. Three-step plans: digger → basher → builder. Also practise multiple-worker-coordination.
  • 192. Rules to fall — Oh Yes! More Lemmings!. Worker roles: digger + floater; floater. Job changes: digger → floater.
  • 193. Plethora of Presents — Holiday Lemmings 1994. Worker roles: basher; basher + builder; miner. Job changes: basher → builder.
  • 194. Lemmings Up High — Holiday Lemmings 1993. Worker roles: basher + builder; builder. Job changes: builder → basher. Also practise release-rate-manipulation.
  • 195. Undercover Lemming — Oh No! More Lemmings. Worker roles: basher + digger + miner. Job changes: basher → miner; digger → miner; miner → basher; miner → digger. Three-step plans: basher → miner → digger; digger → miner → basher.
  • 196. DON`T PANIC — Oh No! More Lemmings. Worker roles: basher + builder + digger. Job changes: basher → builder; builder → basher; builder → digger. Three-step plans: basher → builder → digger. Also practise release-rate-manipulation.
  • 197. Suicidal Tendencies — Oh No! More Lemmings. Worker roles: blocker; blocker + bomber; builder + miner. Job changes: blocker → bomber; builder → miner. Also practise release-rate-manipulation.
  • 198. Lemming about town — Oh No! More Lemmings. Combine a long single-worker sequence with a restricted skill budget.
  • 199. Five Alive — Oh No! More Lemmings. Worker roles: bomber; builder; climber + miner; floater. Job changes: climber → miner.
  • 200. Haunted botanical garden — Oh Yes! More Lemmings!. Worker roles: builder; digger; miner. Also practise multiple-worker-coordination.
  • 201. Every Lemming for himself!!! — Lemmings. Worker roles: basher; bomber + builder; builder + climber. Job changes: bomber → builder; climber → builder. Also practise multiple-worker-coordination.
  • 202. It's Boxing Day! — Holiday Lemmings 1994. Worker roles: basher + builder; basher + digger. Job changes: builder → basher; digger → basher. Also practise release-rate-manipulation.
  • 203. Hunt the Nessy.... — Lemmings. Worker roles: basher + builder + miner; builder + digger. Job changes: basher → miner; builder → basher; digger → builder; miner → builder. Three-step plans: basher → miner → builder; builder → basher → miner. Also practise multiple-worker-coordination.
  • 204. Dr Lemminggood — Oh No! More Lemmings. Worker roles: bomber; builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 205. The Voyage Home... — Holiday Lemmings 1993. Worker roles: bomber; bomber + digger. Job changes: digger → bomber.
  • 206. Quest for Kieran — Holiday Lemmings 1994. Worker roles: builder; miner. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 207. CindyLand — Holiday Lemmings 1994. Worker roles: basher; blocker. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 208. Steel Ice Span — Holiday Lemmings 1994. Worker roles: builder; builder + climber. Job changes: climber → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 209. Up, up, and away! — Holiday Lemmings 1994. Worker roles: basher + builder; builder. Job changes: builder → basher. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 210. How on Earth? — Oh No! More Lemmings. Worker roles: blocker; blocker + builder; builder. Job changes: builder → blocker. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 211. Got anything....Lemmingy??? — Oh No! More Lemmings. Worker roles: builder; digger. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 212. Presents of Mind — Holiday Lemmings 1993. Worker roles: basher + builder; builder. Job changes: basher → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 213. Evacuating a coal mine — Oh Yes! More Lemmings!. Worker roles: basher + builder + climber + miner; builder. Job changes: basher → miner; builder → basher; builder → miner; climber → basher; miner → builder. Three-step plans: basher → miner → builder; climber → basher → miner; miner → builder → basher.
  • 214. This Corrosion — Oh No! More Lemmings. Worker roles: builder; builder + digger; digger. Job changes: digger → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 215. Marshmallow Land — Holiday Lemmings 1993. Combine measured timing pressure with concurrent work.
  • 216. ROCKY VI — Oh No! More Lemmings. Worker roles: basher + builder; bomber + builder; builder. Job changes: basher → builder; builder → bomber. Also practise release-rate-manipulation.
  • 217. Santus Lemmingus — Holiday Lemmings 1993. Worker roles: basher + digger; builder + climber + digger + floater. Job changes: climber → floater; digger → basher; digger → builder; floater → digger. Three-step plans: climber → floater → digger; floater → digger → builder.
  • 218. On the Antarctic Coast — Oh No! More Lemmings. Worker roles: basher; builder; miner. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 219. Inroducing SUPERLEMMING — Oh No! More Lemmings. Worker roles: basher + builder + climber + digger + miner. Job changes: basher → climber; builder → basher; builder → digger; climber → digger; digger → builder; miner → basher. Three-step plans: basher → climber → digger; climber → digger → builder; digger → builder → basher; miner → basher → climber.
  • 220. NO PROBLEM — Oh No! More Lemmings. Worker roles: basher + builder + miner. Job changes: basher → builder; basher → miner; builder → basher; builder → miner; miner → builder. Three-step plans: basher → builder → miner; builder → basher → miner; miner → builder → basher. Also practise release-rate-manipulation.
  • 221. DIGGING FOR VICTORY — Oh No! More Lemmings. Control crowd spacing through a route that uses five skills.
  • 222. Up on the Rooftops — Holiday Lemmings 1994. Worker roles: builder; builder + climber + floater. Job changes: climber → floater; floater → builder. Three-step plans: climber → floater → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 223. The Stack — Oh No! More Lemmings. Worker roles: builder; builder + climber + digger. Job changes: builder → digger; climber → builder; climber → digger; digger → builder. Three-step plans: climber → builder → digger; climber → digger → builder. Also practise multiple-worker-coordination.
  • 224. The gate trap Lemmings. — Oh Yes! More Lemmings!. Worker roles: basher; basher + builder + digger; blocker; builder. Job changes: basher → builder; builder → basher; digger → basher. Three-step plans: digger → basher → builder. Also practise multiple-worker-coordination.
  • 225. Sir Edmund Hilemming — Holiday Lemmings 1994. Worker roles: builder; builder + digger; builder + miner. Job changes: builder → miner; digger → builder; miner → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 226. Three-way Call — GARJEN01. Combine a high resource pressure with work across several regions.
  • 227. Ten Green Lemmings — cLemmings Taxing. Bridge moderate coordination and expert concurrency with a busier familiar-skill route.
  • 228. Doomsday — Oh Yes! More Lemmings!. Worker roles: blocker + bomber; blocker + bomber + builder; blocker + builder; builder; climber. Job changes: blocker → bomber; builder → blocker. Three-step plans: builder → blocker → bomber.
  • 229. Born a blocker, die a blocker — PSP Special 27 36. Worker roles: blocker + climber; climber. Job changes: climber → blocker.
  • 230. Tribute to M.C.Escher (remake) — LEMREMAKE. Worker roles: basher + builder + climber + floater + miner; builder + miner. Job changes: basher → builder; builder → miner; climber → floater; floater → builder; miner → basher. Three-step plans: builder → miner → basher; climber → floater → builder; floater → builder → miner; miner → basher → builder. Also practise release-rate-manipulation.
  • 231. One way digging to freedom — Lemmings. Worker roles: basher + builder + climber + digger + floater. Job changes: basher → builder; basher → digger; basher → floater; builder → basher; climber → basher; digger → basher; digger → builder; floater → digger. Three-step plans: basher → floater → digger; climber → basher → digger; digger → basher → floater; digger → builder → basher; floater → digger → builder.
  • 232. A ladder would be handy — Lemmings. Worker roles: basher + digger; builder + climber + floater + miner. Job changes: builder → climber; builder → miner; climber → builder; digger → basher; floater → builder. Three-step plans: climber → builder → miner; floater → builder → climber. Also practise multiple-worker-coordination.
  • 233. Happy New Year! — Holiday Lemmings 1994. Worker roles: basher; basher + bomber + builder; basher + builder; blocker; blocker + builder. Job changes: basher → bomber; basher → builder; builder → basher; builder → blocker. Three-step plans: builder → basher → bomber. Also practise multiple-worker-coordination.
  • 234. SPAM,SPAM,SPAM,EGG AND LEMMING — Oh No! More Lemmings. Worker roles: basher + builder + floater + miner; blocker; blocker + bomber. Job changes: basher → miner; blocker → bomber; builder → basher; floater → builder; miner → builder. Three-step plans: basher → miner → builder; builder → basher → miner; floater → builder → basher. Also practise release-rate-manipulation.
  • 235. Lemming Productions Present... — Oh No! More Lemmings. Worker roles: basher + bomber + builder + climber; blocker; blocker + bomber + climber; miner. Job changes: blocker → bomber; bomber → builder; bomber → climber; builder → basher; climber → bomber. Three-step plans: blocker → bomber → climber; bomber → builder → basher; climber → bomber → builder. Also practise multiple-worker-coordination.
  • 236. Wild Lemmings — Oh No More cLemmings Wild. Worker roles: blocker + bomber; builder + digger + floater + miner. Job changes: blocker → bomber; builder → miner; digger → floater; floater → builder; miner → builder. Three-step plans: digger → floater → builder; floater → builder → miner.
  • 237. Have a nice day! — Lemmings. Worker roles: basher; blocker; builder; builder + digger + floater; builder + miner. Job changes: builder → digger; builder → miner; digger → builder; floater → builder. Three-step plans: floater → builder → digger. Also practise multiple-worker-coordination.
  • 238. Faithful Friends — GARJEN09. Worker roles: basher + climber; basher + climber + digger + floater; climber; climber + miner. Job changes: basher → climber; climber → floater; climber → miner; digger → basher; digger → climber; floater → digger. Three-step plans: climber → floater → digger; digger → climber → floater; floater → digger → basher. Also practise multiple-worker-coordination.
  • 239. Lemmings' Ark — Genesis Mayhem. Use five distinct skills in one worker's sequence.
  • 240. A Beast of a level — Lemmings. Worker roles: basher; basher + blocker; basher + builder; builder + digger; builder + miner. Job changes: basher → builder; blocker → basher; builder → basher; digger → builder; miner → builder.
  • 241. Time waits for no Lemming — Oh No! More Lemmings. Worker roles: basher + blocker; blocker; builder; digger. Job changes: basher → blocker. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 242. Lemming Rhythms — Oh No! More Lemmings. Worker roles: basher + builder + miner. Job changes: basher → builder; builder → basher; builder → miner; miner → builder. Three-step plans: basher → builder → miner; miner → builder → basher. Also practise release-rate-manipulation.
  • 243. Seeing double! — PSP Special 11 26 of 36. Worker roles: basher + builder; basher + builder + climber; basher + climber; blocker + bomber; climber. Job changes: basher → builder; blocker → bomber; builder → basher; builder → climber; climber → basher. Three-step plans: basher → builder → climber. Also practise release-rate-manipulation.
  • 244. Ecsape From Nightmare — ssam1221s Lemmings Havoc. Worker roles: basher; basher + builder; builder. Job changes: basher → builder; builder → basher. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 245. Water processing plant — Oh Yes! More Lemmings!. Worker roles: basher + builder + miner; builder; builder + floater. Job changes: builder → miner; floater → builder; miner → basher. Three-step plans: builder → miner → basher. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 246. Just a minute (Part Three) — Oh Yes! More Lemmings!. Worker roles: basher + climber + miner; basher + digger. Job changes: basher → miner; climber → miner; digger → basher; miner → basher. Three-step plans: climber → miner → basher. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 247. It`s the price you have to pay — Oh No! More Lemmings. Worker roles: basher; basher + builder + digger + miner; basher + builder + miner. Job changes: basher → builder; builder → digger; digger → miner; miner → basher. Three-step plans: builder → digger → miner; digger → miner → basher; miner → basher → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 248. X marks the spot — Lemmings. Worker roles: builder; builder + climber + miner; miner. Job changes: builder → climber; builder → miner; climber → miner; miner → builder. Three-step plans: builder → climber → miner; climber → miner → builder. Also practise multiple-worker-coordination.
  • 249. Emmings!  (No L) — Holiday Lemmings 1994. Worker roles: builder; builder + climber + digger; builder + climber + digger + miner; miner. Job changes: climber → digger; digger → builder; miner → climber. Three-step plans: climber → digger → builder; miner → climber → digger. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 250. Were ready for landing — Giga pack 04. Worker roles: basher + builder; builder; builder + climber + miner; digger; miner. Job changes: basher → builder; builder → basher; builder → miner; climber → builder; miner → builder. Three-step plans: climber → builder → miner. Also practise multiple-worker-coordination.
  • 251. Why do you all look the same? — AkseliPack01. Worker roles: basher + builder + digger; blocker + builder. Job changes: basher → builder; blocker → builder; builder → basher; digger → builder. Three-step plans: digger → builder → basher. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 252. Take care, Sweetie — Oh No! More Lemmings. Worker roles: builder + climber. Job changes: builder → climber.
  • 253. Lemming City — Pieuws Lemmings 2007 Awkward. Worker roles: basher; basher + builder + climber + floater. Job changes: basher → builder; basher → floater; builder → basher; climber → basher; floater → basher. Three-step plans: climber → basher → floater; floater → basher → builder. Also practise multiple-worker-coordination.
  • 254. Patience — Lemmings. Worker roles: blocker + climber; builder; builder + climber + digger + floater + miner. Job changes: blocker → climber; builder → climber; builder → digger; climber → floater; digger → miner; floater → builder; miner → builder. Three-step plans: builder → climber → floater; builder → digger → miner; climber → floater → builder; digger → miner → builder; floater → builder → digger. Also practise multiple-worker-coordination.
  • 255. Go Thataway! — Holiday Lemmings 1994. Worker roles: basher + builder + climber + floater. Job changes: builder → basher; climber → floater; floater → builder. Three-step plans: climber → floater → builder; floater → builder → basher. Also practise release-rate-manipulation.
  • 256. Science from the 4th dimension — Mikes Lemmix Pack. Worker roles: basher + blocker; basher + builder + climber; basher + digger; blocker; blocker + climber; digger; miner. Job changes: blocker → basher; builder → basher; climber → blocker; climber → builder; digger → basher. Three-step plans: climber → builder → basher. Also practise release-rate-manipulation.
  • 257. Fall and no life (Part Two) — Oh Yes! More Lemmings!. Worker roles: basher; basher + builder + floater + miner; builder; miner. Job changes: basher → builder; basher → miner; builder → basher; floater → builder; miner → basher. Three-step plans: builder → basher → miner; floater → builder → basher; miner → basher → builder. Also practise multiple-worker-coordination.
  • 258. Four Play — Holiday Lemmings 1994. Worker roles: basher + builder + digger; digger. Job changes: basher → builder; digger → basher. Three-step plans: digger → basher → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
Expert (34 lessons)
  • 259. Lemming Net — Lemmings Plus DOS Project Wimpy. Apply familiar skills with demanding assignment timing.
  • 260. It`s all a matter of timing — Oh No! More Lemmings. Apply the learned techniques across highly concurrent work.
  • 261. Who`s That Lemming — Oh No! More Lemmings. Worker roles: basher; blocker + bomber + floater; bomber + climber; builder; builder + floater; climber; floater; miner. Job changes: blocker → bomber; bomber → floater; builder → floater; climber → bomber. Three-step plans: blocker → bomber → floater.
  • 262. SUNSOFT Special — Oh Yes! More Lemmings!. Worker roles: basher + builder + digger; blocker; blocker + bomber. Job changes: basher → builder; blocker → bomber; builder → basher; digger → basher. Three-step plans: digger → basher → builder. Also practise release-rate-manipulation.
  • 263. KEEP ON TRUCKING — Oh No! More Lemmings. Combine a complex multi-skill route with high resource pressure.
  • 264. Just A Quicky — Oh No! More Lemmings. Worker roles: basher + builder + digger + miner. Job changes: basher → builder; basher → digger; builder → basher; builder → miner; digger → builder; miner → builder; miner → digger. Three-step plans: basher → builder → miner; basher → digger → builder; builder → basher → digger; digger → builder → basher; miner → builder → basher; miner → digger → builder. Also practise release-rate-manipulation.
  • 265. Tubular Lemmings — Oh No! More Lemmings. Worker roles: builder + digger. Job changes: builder → digger; digger → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 266. Save Me — Lemmings. Worker roles: basher + blocker + builder + digger; basher + builder + digger; blocker; blocker + builder. Job changes: basher → digger; blocker → basher; blocker → builder; builder → basher; builder → blocker; builder → digger; digger → builder. Three-step plans: basher → digger → builder; blocker → basher → digger; digger → builder → basher; digger → builder → blocker.
  • 267. It`s a tight fit! — Oh No! More Lemmings. Worker roles: builder + climber + floater; climber + floater. Job changes: climber → floater; floater → builder. Three-step plans: climber → floater → builder. Also practise release-rate-manipulation.
  • 268. There's a lot of them about — Lemmings. Worker roles: blocker + builder; builder; builder + climber; miner. Job changes: builder → blocker; builder → climber; climber → builder. Also practise multiple-worker-coordination.
  • 269. Not just a pretty Lemming — Oh No! More Lemmings. Worker roles: basher; basher + miner; blocker + bomber + climber; bomber + floater; builder; climber; floater; miner. Job changes: blocker → bomber; bomber → climber; bomber → floater; miner → basher. Three-step plans: blocker → bomber → climber. Also practise multiple-worker-coordination.
  • 270. Creature Discomforts — Oh No! More Lemmings. Worker roles: basher + builder + climber + miner; blocker; blocker + bomber; builder; builder + climber + digger; climber. Job changes: basher → miner; blocker → bomber; builder → climber; climber → builder; digger → builder; miner → climber. Three-step plans: basher → miner → climber; digger → builder → climber; miner → climber → builder. Also practise multiple-worker-coordination.
  • 271. ONWARD AND UPWARD — Oh No! More Lemmings. Worker roles: basher + bomber + builder + climber + miner; blocker + bomber; blocker + bomber + climber; bomber. Job changes: basher → bomber; basher → builder; blocker → bomber; builder → basher; climber → blocker; climber → miner; miner → basher. Three-step plans: builder → basher → bomber; climber → blocker → bomber; climber → miner → basher; miner → basher → builder. Also practise release-rate-manipulation.
  • 272. And now this... — Oh No! More Lemmings. Worker roles: basher; basher + climber; blocker + bomber + builder + digger + floater; builder; climber; floater. Job changes: basher → climber; blocker → bomber; bomber → floater; builder → blocker; climber → basher; digger → builder. Three-step plans: blocker → bomber → floater; builder → blocker → bomber; digger → builder → blocker.
  • 273. I have a cunning plan — Lemmings. Worker roles: basher + blocker; basher + builder + digger; blocker + builder; builder + digger + miner. Job changes: basher → blocker; blocker → builder; builder → basher; builder → digger; builder → miner; digger → builder; digger → miner; miner → builder. Three-step plans: builder → digger → miner; digger → builder → basher; digger → miner → builder; miner → builder → digger.
  • 274. Lemmings in a situation — Oh No! More Lemmings. Worker roles: basher + bomber + builder + climber + digger + floater. Job changes: basher → builder; builder → basher; builder → digger; climber → floater; digger → bomber; digger → builder; floater → builder. Three-step plans: basher → builder → digger; builder → digger → bomber; climber → floater → builder; digger → builder → basher; floater → builder → digger.
  • 275. Snuggle up to a Lemming — Oh No! More Lemmings. Worker roles: basher + digger; blocker + bomber; blocker + bomber + climber + miner; bomber; climber; digger; floater. Job changes: blocker → bomber; bomber → climber; digger → basher; miner → blocker. Three-step plans: blocker → bomber → climber; miner → blocker → bomber. Also practise multiple-worker-coordination.
  • 276. Origins and Lemmings — Lemmings. Carry permanent skills through a complex construction sequence.
  • 277. Oogilemming! — Holiday Lemmings 1993. Worker roles: basher + builder + digger; blocker; builder + climber + floater. Job changes: basher → builder; builder → basher; climber → floater; digger → builder; floater → builder. Three-step plans: climber → floater → builder; digger → builder → basher. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 278. Get the Point? — Holiday Lemmings 1994. Worker roles: blocker + floater; builder; builder + digger + floater; builder + floater; floater. Job changes: digger → builder; floater → blocker; floater → builder; floater → digger. Three-step plans: floater → digger → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 279. Merry Christmas Mr Lemming — Xmas Lemmings 1991. Worker roles: basher + builder + climber + digger + miner. Job changes: basher → builder; basher → climber; basher → miner; builder → basher; builder → miner; climber → digger; digger → builder; miner → basher; miner → builder. Three-step plans: basher → builder → miner; basher → climber → digger; basher → miner → builder; builder → basher → miner; builder → miner → basher; climber → digger → builder; digger → builder → miner; miner → basher → builder.
  • 280. The Far Side — Lemmings. Worker roles: basher + builder + climber + digger + miner. Job changes: basher → builder; basher → digger; builder → basher; builder → climber; builder → digger; climber → digger; digger → basher; digger → builder; digger → miner; miner → builder; miner → digger. Three-step plans: basher → digger → builder; builder → basher → digger; builder → climber → digger; builder → digger → basher; builder → digger → miner; climber → digger → miner; digger → basher → builder; digger → miner → builder; miner → builder → digger.
  • 281. Stepping Stones — Lemmings. Worker roles: basher + blocker + digger; basher + builder + climber + digger + miner; basher + miner; blocker; builder. Job changes: basher → digger; basher → miner; blocker → digger; builder → miner; climber → miner; digger → basher; digger → builder; miner → climber; miner → digger. Three-step plans: basher → digger → builder; blocker → digger → basher; climber → miner → digger; digger → builder → miner; miner → digger → basher.
  • 282. Don't let your eyes deceive you — Lemmings. Worker roles: blocker + climber + floater; builder; builder + climber + digger + floater + miner; builder + climber + floater; climber + digger + floater + miner. Job changes: blocker → floater; builder → digger; climber → floater; digger → miner; floater → blocker; floater → builder; floater → climber; floater → digger; miner → climber. Three-step plans: blocker → floater → climber; builder → digger → miner; climber → floater → blocker; climber → floater → builder; digger → miner → climber; floater → builder → digger; floater → digger → miner. Also practise multiple-worker-coordination.
  • 283. Rendezvous at the Mountain — Lemmings. Worker roles: builder; builder + climber + digger + miner; builder + climber + miner; builder + digger; climber + digger + miner. Job changes: builder → digger; builder → miner; climber → builder; climber → digger; climber → miner; digger → builder; digger → miner; miner → builder. Three-step plans: climber → builder → digger; climber → digger → miner; climber → miner → builder; digger → builder → miner. Also practise multiple-worker-coordination.
  • 284. The Fast Food Kitchen... — Lemmings. Worker roles: basher; basher + blocker + builder + digger; basher + builder; basher + builder + digger; basher + miner; blocker; builder; builder + climber + digger; builder + climber + floater. Job changes: basher → builder; basher → digger; blocker → digger; builder → basher; climber → builder; climber → digger; digger → basher; digger → builder; floater → climber; miner → basher. Three-step plans: basher → digger → builder; blocker → digger → builder; climber → digger → builder; digger → builder → basher; floater → climber → builder. Also practise multiple-worker-coordination.
  • 285. Chill out! — Oh No! More Lemmings. Combine long worker sequences, crowd spacing and concurrent work.
  • 286. AAAAAARRRRRRGGGGGGHHHHHH!!!!!! — Oh No! More Lemmings. Worker roles: builder; climber; climber + miner. Job changes: climber → miner. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 287. Up and Over — cLemmings Tricky. Worker roles: basher + builder + climber + floater + miner; blocker + builder; builder; digger; miner. Job changes: basher → builder; builder → blocker; builder → floater; builder → miner; climber → builder; floater → builder; miner → basher. Three-step plans: basher → builder → floater; builder → miner → basher; climber → builder → miner; miner → basher → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 288. It Came Upon a Lemnight Clear — Holiday Lemmings 1993. Worker roles: basher + bomber + builder + climber; blocker; builder; digger + miner. Job changes: basher → builder; builder → basher; builder → bomber; climber → builder; digger → miner. Three-step plans: basher → builder → bomber; climber → builder → basher. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 289. Zygoptera — AkseliPack01. Worker roles: basher + digger; blocker; bomber; builder; climber; miner. Job changes: basher → digger. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 290. Waste High! — ANTHPCK5. Worker roles: blocker + bomber; builder + climber + floater + miner; builder + digger. Job changes: blocker → bomber; builder → climber; builder → miner; climber → builder; digger → builder; floater → builder; miner → builder. Three-step plans: climber → builder → miner; floater → builder → climber. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 291. A group of entrances — Genesis Mayhem. Worker roles: basher + builder; basher + climber; basher + digger; blocker + bomber; builder; miner. Job changes: basher → builder; basher → digger; blocker → bomber; builder → basher; climber → basher; digger → basher. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 292. Three Birds With One Stone — Lemmings Plus DOS Project PSYCHO. Worker roles: blocker + bomber + climber + floater; bomber + builder + climber + digger; bomber + climber + floater; builder; climber + floater + miner; floater. Job changes: blocker → bomber; builder → digger; climber → builder; climber → floater; digger → bomber; floater → blocker; floater → bomber; floater → miner. Three-step plans: builder → digger → bomber; climber → builder → digger; climber → floater → blocker; climber → floater → bomber; climber → floater → miner; floater → blocker → bomber. Also practise multiple-worker-coordination, release-rate-manipulation.
#9
Ultimate Lemmings 1.7.1 is out: the NeoLemmix update

Two big additions since 1.6.0: NeoLemmix levels now come in the box, and there I've taken upon me to "fix" the 35 year old difficulty curve: a new guided path through the whole Classic library. 1.7.1 is a quick hotfix on top of 1.7.0, so update even if you already have 1.7.0.

NeoLemmix, included

  • 788 levels from NeoLemmix Community Edition 1.2.0 ship with the game: Lemmings Redux, the NeoLemmix Introduction Pack and Original Lemmings. Open them from NeoLemmix on the home screen. No download, no folder to find.
  • 713 of them play straight away. The other 75 use community-made graphic styles. Those styles belong to their artists, and the NeoLemmix licence lets them be copied only to run NeoLemmix, so I have not bundled them. If you have NeoLemmix installed, choose Add NeoLemmix Packs... and point it at your NeoLemmix folder. Those 75 levels then unlock, and your own packs appear beside the included ones.
  • The native engine runs all 21 current NeoLemmix skills and follows the Community Edition rules for gadgets, teleporters, traps, pickups and moving backgrounds. Lemmings use the sprite style of each level theme.
  • Records, previews, playlists, completion marks and saved runs all work for NeoLemmix levels, the same as for the other games.
  • NeoLemmix support is still Beta. The whole Lemmings Redux replay corpus wins natively, but some levels can still behave differently from NeoLemmix itself. Reports with the pack and level name are very welcome.

Oh My! All Lemmings! — a learning path through Classic

The all-games campaign is now a journey of 507 levels: 317 official levels and 190 selected fan levels, ordered from Fun to Expert by what each level asks of you, not by which game it came from. This is a ML assisted effort to create a smoother gradient so you don't smash headfirst into a difficulty wall as a beginning player from either classic or oh no levels. Through making sure that each and every level is solvable I have also assigned them a difficulty rating and training score - so skills are naturally introduced and taught by play as you start off, as well as more advanced techniques later on. More urgently it creates a real intermediary stretch, something that was sorely missing in the original runs.

  • Learn a skill, practise it, then combine it with something you know. Combination levels wait until each skill in them has had an earlier practice level.
  • It is a one-player or hot-seat path. Two-player versus levels are left out, and a puzzle that several ports repeat appears only once.
  • Pause a lesson for hints, choose Try later to park a level without losing anything, and use Revisit to go back to the levels you parked.
  • The order is my editorial estimate, backed by measured solution data. It is not tested on real new players yet. If a level feels like a wall, tell me which one.

Other changes since 1.6.0

  • The Amiga sound sets use the Macintosh samples for effects that the Amiga bank does not have.
  • Pause stops every sound effect, not only the music.
  • The game no longer traps the pointer in a window that is not on screen. A Monterey tester saw the pointer locked inside an empty rectangle after launch.
  • What's New now shows the notes for the version you actually have.

Fixed in 1.7.1

  • Journey sessions start again, solo and Hot Seat. In 1.7.0, if you opened the app straight from your Downloads folder, macOS ran it from a temporary location and every campaign level looked "changed", so no session could start. Sorry about that one.
  • Saved runs and playlists that use a bundled campaign keep working after an update.
  • If a session ever cannot start, the message now names the level that stopped it.
  • NeoLemmix lemmings are no longer upside down, and the skill panel shows up in NeoLemmix levels. NeoLemmix is still in beta, so if you see anything topsy-turvy, let me know!

Downloads

Download Ultimate Lemmings

Thanks

The NeoLemmix levels and styles come from NeoLemmix Community Edition (https://github.com/Willicious/NeoLemmixCommunityEdition) and the NeoLemmix community. Huge respect to everyone who has kept those levels and that engine alive. The included styles are the original DMA sets, and the NeoLemmix licence ships inside the app.
#10
1.6.0 is so full of joy and whimsy. My partner is laughing her ass off just from the music pitch rising and the vinyl stops. Working on fixing the difficulty gradient next (also NeoLemmix (!) )
#11
Ultimate Lemmings 1.6.0 is out.

If you already have 1.5

The update is already waiting for you. 1.5 shows the release notes and asks before it installs. You keep every soundtrack you already had. All 495 versions come with the update, so you do not download any of them again. Your saves, profiles, playlists and Hot Seat games carry across.

The DJ learned to count

  • Mixes on the beat. Every one of the 495 music versions now has measured timing. Where the beat and bars are stable, the DJ mixes on them with gentle tempo matching instead of just fading. Where they are not, it uses a short fade rather than a trainwreck.
  • The music knows how you are doing. It changes when you meet the rescue target. Lose the level for good and the tune plays on in funeral mood, right through the result screen.
  • Pause like a turntable. Pause brakes the music like a hand on a record, with a little reverb tail, and play spins it back up. Turn on Keep the rhythm and pause drops to just the drums instead.
  • Smack my pitch up! At higher game speeds the music rises in pitch without speeding up, up to 1.35× at 10×.

A much smaller download, if you are new

The fresh download is now 150 MB instead of almost 2 GB. It includes the 54 essential versions: the original modules and the Professor Mariarti theme. The other 441 versions are in 18 optional libraries, 1.81 GB altogether. Pick the ones you want on first launch, or later in Settings > Audio > Download soundtracks. You can keep playing while they download.

For modern QoL (optionally), we now have a reward system:

Level skips

Everyone has a level. You know the one.

Every third level you finish with three stars, without rewind or undo, earns you a skip. Fail a campaign level and Skip level appears next to Try again. The skipped level stays unbeaten: no stars, no medal. Go back and beat it later and you get the skip back.

It works in all three games. Finales cannot be skipped. In Hot Seat, the player who failed pays for the skip and the turn passes on, so nobody can skip their way into keeping the seat. Old school mode hides skips along with the other modern help.

Precision Zoom

  • Press Z, or scroll up over the playfield, for 2× zoom right at the cursor. On a trackpad or Magic Mouse it follows your scrolling direction setting.
  • Shift-Z is Superzoom: 2× zoom with the game at bullet time, for extra precision. These are rarer.
  • Zooms are earned, not free. Career stars earn Zoom and three-star levels earn Superzoom. A little badge on the playfield shows how many you have left.
  • Heads up: Z no longer rewinds. Comma and full stop step backward and forward.

Sessions, and a few quality-of-life bits

  • Playlists on the home screen now opens all your saved playlists and the creation tools in one place.
  • New solo and New Hot Seat save the session you are in before starting another, so you can keep several campaigns and shared games going at once.
  • A kill count now shows you exactly how many lemmings you have left until fail.
  • The home screen counts how many lemmings you have saved on this Mac. Settings > Play Insights shows your local play counts. This might be an optional shared telemetry in the future so we can get a global lemmings saved count.

Fixed

  • Build targeting no longer sticks to a builder that cannot take another brick, so the lemmings behind it stay selectable.
  • Nuking before the first lemming drops now ends the level straight away.
  • After a clear, Return goes on to the next level instead of retrying.
  • The selected-lemming glow is actually visible now, and the skill icon beside the cursor keeps its size at every zoom.
  • The Mac and Amiga sound sets finally have a Yippee.


Where it stands

The Classic campaign and all 60 Oh Yes! conversions still have verified winning routes for every level: 352 in total, all re-checked against this release's engine. Lemmings 2 and Lemmings 3 are still playable previews that need wider comparison with the original games.

This is a universal app for Intel and Apple silicon, running macOS 12.3 or later.

Things I'd love you to try

Update from 1.5 and check that your soundtrack is all still there. Earn a skip and use it on your nemesis level. Zoom in on a horrible crowd. Try the new pause in a quiet moment. Download a soundtrack library you have never heard.

If something breaks, please tell me your Mac model, macOS version, game and level, and whether you were using a mouse, trackpad, keyboard or controller. Trackpad and Magic Mouse zoom reports are especially welcome, and so are reports from Intel Macs and older macOS versions.

Download Ultimate Lemmings

New players: UltimateLemmings-1.6-build51-slim.zip (150 MB)
Upgrading by hand: UltimateLemmings-1.6-build51.zip (1.9 GB, every soundtrack included)
Intel and Apple silicon • macOS 12.3 or later
#12
Quote from: Strato Incendus on September 26, 2026, 12:34:51 PMAs someone who grew up mainly playing the MacOS version of Lemmings, thank you for all of your effort!  :thumbsup:  Yes, the graphics did indeed seem better on Mac. But I could never quite put my finger on what made the difference.

MacOS 13 (Ventura) is already the latest OS my current 2018 iMac supports, though, so I don't know how long I will be able to run this (assuming the hardware demands for even a remade Lemmings game aren't so high that an iMac from 2018 with fully upgraded 64 GB of RAM wouldn't be able to run it).
Thank you fellow MacOS player. I thought I was the only one!

But yes, when I present this to other players the first thing they say is that this is how they remembered playing it in their mind (unless they have continued playing it into the present like most people here on these boards have of course). I will of course continue to support this for older machines and operating systems for as long as possible. So anybody with older setups please let me know how performance goes. I don't want to drag you down just because we can do fancy HDR flashes and explosions these days!
#13
Okay, some big news!

First of all apologies for the broken builds and bad cursors. The cursor is now back and better than ever! Colour changing four corner presicion reticule, with attached skill icon and lemmings counter. It prioritises the correct lemming going in the right direction, so far fewer punching the air or lost builders! This is an optional QoL, so you can turn it back to classic hard mode if you want.



Automated updates, so you won't have to come back here for new downloads! Though please come back and give feedback!



Level select with Cover Flow! Select any unlocked level, or unlock them all in settings!



Create and save playlists! From any level across any pack, even Lemmings 2 and Lemmings 3 - or the 6000+ fan made levels. Want a random pack? Create a shuffled ten level pack, or just go endless shuffle across any or ALL packs!

Every. Single. Soundtrack. Across. Every. Single. Port! (Plus fan-remixes). This has blown out the package to 1.7Gb, so the next version will have these as optional downloads on launch or in settings (ala Logic soundpacks).

What else is new in Ultimate Lemmings 1.5.0 since 1.1 RC2?

Level browser and playlists
  • A new CoverFlow browser shows campaigns, fan packs and individual levels with screenshot previews. Browse with the mouse, trackpad, keyboard or controller.
  • Create and edit personal playlists, play them in order or shuffle them, and resume a saved playlist run.
  • Generate a Random 10 playlist from a chosen pack, or shuffle the installed fan-level library without repeats within a run.
  • Reduced Motion replaces the animated carousel with a stable thumbnail list.

Controls and targeting
  • Original, Modern and Custom gameplay presets make it easier to choose your preferred controls.
  • New targeting options favour blockers when assigning a bomb, and builders when extending a bridge. These apply across Classic, Lemmings 2 and Lemmings 3, using Use tool in Lemmings 3.
  • The four-corner cursor shows green for an eligible target, yellow for an ineligible target and grey over empty terrain. Choose no skill icon, 1× or 2×, and optionally show the nearby lemming count.
  • Target highlighting uses a subtle halo and shimmer, with a static halo under Reduced Motion.
  • New toolbar buttons rewind two seconds or step one tick backward or forward. Play stays paused afterwards. Controls are disabled where the ruleset does not support them.
  • Open hints with H, I, F1 or the toolbar. Left and Right move between hint stages. Revealing a full solution still asks for confirmation.
  • New levels and retries start after a cancellable 3–2–1 countdown. Saved runs and Hot Seat handovers stay paused until the player is ready.
  • Fast-forward now raises the music pitch without changing its tempo. Lemming trails grow longer and softer at higher speeds across all three games.

Soundtrack
  • The expanded DJ catalogue contains 495 versions of 210 tunes, including Amiga modules, other ports, composer recordings and fan remixes.
  • A tune starts with its original Amiga version. Later levels using that tune can play alternate versions. Retries, saved runs and Hot Seat handovers keep the same version.
  • Music stays consistent during a level, with transitions at changes such as the result screen.
  • Retry has a vinyl-style stop and spin-up effect.
  • The Mac sound set now uses the Amiga pop sample. The SNES recording of "As Long As You Try Your Best" plays to the end.
  • Bundled recordings use 192 kbps AAC to keep the download below 2 GB. Amiga modules retain their native playback.

Menus, performance and fixes
  • Dialogs support Tab, Shift-Tab, arrow keys and Return. Replay and original-movie controls have keyboard and accessibility actions. Hot Seat handovers also accept keyboard input.
  • The normal mouse pointer stays visible over menus and controls. Disappearing cursors in Lemmings 2 and Lemmings 3 are fixed.
  • Startup and title-menu navigation are faster. In a test with 516 saved runs, finding the newest run fell from 6.1 seconds to 0.26 seconds.
  • Returning to a campaign avoids repeated setup, transition saves no longer block play, and HDR work starts only when needed.
  • Fixes cover pause-key repeats, speed-button toggles, clicks behind bridge builders, liquid beneath bridges, missing rescue targets and Classic hints, and the black window on a fresh installation.
  • Signed update checks now start with the app. From 1.5, available updates show release notes and let you choose when to install.

NeoLemmix preview

NeoLemmix work improves level rendering and adds a reader for current .nxrp replay files. Full replay and gameplay compatibility remains unfinished. Fencer, Laserer, skill pickups and several other mechanics are still unsupported. Lemmings 2 and Lemmings 3 also remain previews.

Turn off prioritise builder in settings as it doesn't work as expected in this build (blocks other lemmings from being selectable whilst being unselectable themselves). This is fixed in the upcoming 1.6.0 build (below)

Download Ultimate Lemmings
#14
Sorry for dredging this up. But I am sourcing soundtracks from every lemmings port for my Ultimate Lemmings project. Has anyone archived these by any chance?
#15
Ultimate Lemmings — 1.1 RC3 is up, Monterey is back

1.6.0 released, see below

Good news if you're on macOS 12: RC1 briefly required macOS 13 and dropped Monterey. That's reverted. This build is back to macOS 12.3 or later, with its own dedicated notarized Monterey archive alongside the standard one on the release page. Grab the "-monterey" zip if you're on 12.x, otherwise the standard one is for you.

What's new since the RC1 you already have:
  • Fixed a real bug in the CRT view where edge-scrolling stopped working right at the curved screen corners
  • The stricter "steel" rule from RC1 turned out to break 57 previously-solved Classic and Oh No! routes — reverted it, all 352 official routes plus Oh Yes! conversions verify clean again on this build. The stricter rule comes back properly later, once there's a real way to re-check at that scale
  • A couple of build-script bugs that could leave testers with a broken app, fixed

Still open from RC1, unrelated to any of the above:
  • Toggling Mac-style Lemmings 2 artwork on then off doesn't always restore the exact original frame
  • One controller button-combo (retry, rewind and step together) doesn't route right

Sorry, this should fix the awful cursor from RC1 and 2!