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Messages - Martin Z

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Levels for other engines / Re: Revenge of the Lemmings!
« on: January 30, 2014, 10:24:22 PM »
That being said, I'm working on a much-improved version of Lemmix (for general existance - my aims with this are a bit different to EricLang's; his seems to be extending the formats and games supported by Lemmix, whereas mine is on keeping as close as possible to the traditional Lemmings experience but without the DOS limitations and glitches), which I'll then build a more finalised version of this pack based on.

Looking forward to that!

Maybe you could change another thing: It always annoys me to calculate the exact number of lemmings to be saved (or rather the number of lemmings that may die). My boys (aged 3 and 5) don't get the percentage thing anyway. I suggest something like "Number of Lemmings 80, 78 to be saved" in the level title screen and a to-be-saved-countdown ("78" to "0") in the level itself. The countdown might even turn form green to red when there's not enough lemmings alive anymore to go to zero. I'd really love to see that!

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Levels for other engines / Re: Revenge of the Lemmings!
« on: January 15, 2014, 10:03:20 PM »
I found that Pain 30 ("Mastermined") seems impossible in the Lemmix version due to the misplaced steel areas. I tried the original level file and it worked perfectly. So I guess it would be a good idea for future Lemmix versions to simply use my original level files (in general). Thanks btw for including so many of my levels!

Another thing I noticed is that some Lemmings will likely fall to death in Pain 16 ("The Pool") when you build to the uppermost platform on the left side of the pool. This also occurs with the original level file and it's not intended but rather annoying. Could it be that in Lemmix, the maximum survivable falling height is a few pixels smaller than in the original games?

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Levels for other engines / Re: Revenge of the Lemmings!
« on: December 03, 2013, 05:16:19 PM »
I've played most of the levels now and it seems that all the steel areas are misplaced to the right.

So many great levels, btw!

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Levels for other engines / Re: Revenge of the Lemmings!
« on: November 25, 2013, 12:34:33 PM »
Thanks a lot for the Lemmix version! Looks and feels exactly like the original Lemmings games. There's still some problems, of course (exits that don't work, misplaced steel areas), but it's already great fun! Thx again!

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Levels for other engines / Re: Revenge of the Lemmings!
« on: November 13, 2013, 07:34:16 PM »
Strictly OT: Is there a full screen mode in Lemmini? It's too damn small for precise gameplay, and it doesn't feel like the real thing either (imho).

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