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Messages - lyygak

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Contests / Re: Level design contest!
« on: March 13, 2013, 03:31:16 AM »
For what it's worth, my 71 saved on geoo's level.

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Contests / Re: Level design contest!
« on: March 07, 2013, 12:39:37 PM »
Quote
Wow, that's pretty impressive. I assume you're still refining the route you described to me? I didn't think it'd be possible to push that route even remotely as far. Perhaps I should come up with a preventive backroute fix right now, just in case it is actually possible to pull this off. :P

Yes, I tried to hone it to the extreme. Don't think more than 71 or 72 is possible with my approach.
Sometimes you just do a level the wrong way and waste your time!

Time 9 minutes must be a hint of something! :)

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Contests / Re: Level design contest!
« on: March 03, 2013, 12:08:23 AM »
Getting there in geoo's A REAL BUMMER FOR A level... currently have managed to save 71 out of 76 needed... aargh.
Though apparently my solution is not the intended one...

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Contests / Re: Level design contest!
« on: February 26, 2013, 12:35:04 PM »
I've now decided on how I'm going to fix my backroute problem. Here you go.

Edit: Akseli and geoo have now solved this level in a way that I'm happy with.

Edit 2: That said, in the spirit of the backroute fixing jam, and because I seem to be a horrible person, I'm going to attempt to force the correct solution. lyygak scores a v1 backroute, geoo and Akseli score a v2 backroute.

I don't understand this, I have 2 solutions that both work on v2 (one of them is the intended one you told me).
So shouldn't that be v2 for me and v1 for geoo&Akseli? (Just tried some levels for fun, I'm not really in this contest).

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Contests / Re: Level design contest!
« on: February 24, 2013, 10:15:01 PM »
geoo, I didn't get your level to work in Lemmix. It complains something about FindGraphicSet 6 not found.
Tried style Original & ONML. (sorry if I asked a stupid question.)

By the way people, what of the levels of this contest you consider hardest?

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Challenges / Re: Maximum Lemmings Saved Records
« on: February 17, 2013, 11:32:45 PM »
Video of the solution attached. DOSBox recording (you need its video codec to view).

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Challenges / Re: Maximum Lemmings Saved Records
« on: February 17, 2013, 10:48:48 PM »
Okay now I finally made it happen! It's extremely tricky!

Here's the solution (is this the same as yours ccexplore?):

Set Release Rate to 21 at start.
Set bomber to the first right-hatch lemming right as it comes out.
Set blocker to that lemming right on the edge of the floor.
Set bomber to the first left-hatch lemming about 1 tile before the right hatch.
About one second after that, set bomber to the second right-hatch lemming right as it comes out.
(The right-hatch lemming should be walking a bit ahead of the left-hatch lemming).
Set blocker to the right-hatch lemming after it falls so that its left hand is directly under the hole.
Now the left-hatch lemming should be blowing as close to the other one as possible so it falls before it explodes.
There is now an invisible "blocking-area" in the air that turns the rest of the lemmings to left as they fall.

Again, it's very difficult, took me over 20 minutes figuring out and 20 minutes trying to get it right.

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Challenges / Re: Maximum Lemmings Saved Records
« on: February 15, 2013, 08:13:44 PM »
In the PSP Lemmings, a bomber can turn a Lemmning around, when he's about to explode, but this is a normal thing and not a glitch.

Sure but that is not the case here. I know you can blow the floor from under a lemming after you turn him around.

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Challenges / Re: Maximum Lemmings Saved Records
« on: February 15, 2013, 11:57:26 AM »
Anyone have a more detailed explanation of exactly how to do it?
I tried to blow a walker as close to a blocker as possible so the blocker shudders in the air and blows the next floor down.
Still there seems to be no "area" in the air that would turn the lemmings around :(
(A video of the solution is maybe too much to ask :P)

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Challenges / Re: Maximum Lemmings Saved Records
« on: February 14, 2013, 09:51:37 AM »
Oh no! More Lemmings
Wicked 7: 76/80

How on earth can you turn the right hatch lemmings to left without blocker?
So isn't it possible to save only 75/80? Or is there some megatrick involved?
Could someone explain the solution to me, I tried hard for half an hour and didn't manage to come up with a way...

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