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Messages - bombsite

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1
Lemmings Main / Re: New unofficial online Lemmings game...
« on: July 13, 2011, 10:47:22 PM »
The generally accepted hierarchy is to
rank by lems saved first;
if equal, rank by skills used;
if equal, rank by time used;
if equal, rank by whoever achieved the record first.

New scores added to the leaderboard will now appear in the above order.  Existing scores haven't been reordered - this will happen naturally as more scores get added using the new ordering method.

2
Lemmings Main / Re: New unofficial online Lemmings game...
« on: July 11, 2011, 04:30:33 PM »
I have been tweaking my bashers and they're now working a lot better!  I think they still need a couple of adjustments which I'm currently working on.

I've also fixed a bug which made it impossible to complete 'We All Fall Down' by only making alternate Lemmings into diggers.

3
Lemmings Main / Re: New unofficial online Lemmings game...
« on: July 02, 2011, 12:15:16 AM »
i'm unable to enter a username.

That's fixed now.  Spaces in user names are now allowed as well.

4
Lemmings Main / Re: New unofficial online Lemmings game...
« on: July 01, 2011, 08:51:44 AM »
I may have figured out what's wrong with the bashers. It looks as if they can only be used in places where they will destroy terrain.

OK, now I understand.  You can now 'bash' when there's nothing bashable in front of the Lemming  :)

5
Lemmings Main / Re: New unofficial online Lemmings game...
« on: July 01, 2011, 12:49:17 AM »
what the hell - pink entrance on a blue level??

The correct doors should appear on each level now.

also i'm unable to enter a username.

I'll fix that shortly.  You should be able to enter a username when you first load the page in the meantime.

6
Lemmings Main / Re: New unofficial online Lemmings game...
« on: July 01, 2011, 12:37:20 AM »
The game's only playing the can-can music, which gets pretty boring quickly. Shouldn't it also have the other tracks?

I've checked in Chrome and IE and it's playing the correct song for each level.  What browser are you using?

While I'm at it, some graphical thingies: a one-pixel thing at the bottom of the tunnel which doesn't affect anything – they still fall through – and the climbers acting weird at the top of the wall...

I'll get those fixed.

7
Lemmings Main / Re: New unofficial online Lemmings game...
« on: July 01, 2011, 12:32:36 AM »
Using a miner too near the top of the screen causes a freeze
That shouldn't be too hard to fix.  I'll do it ASAP.

- Builders can't be turned into bashers
I'm able to get builders to turn into bashers - I've just tested on 'A Ladder Would Be Handy'
 
I just had an incidence of looping splatters
I think you may need to see a doctor about that :D

- When you make a blocker as soon as it lands from the entrance, the lemmings go most of the way through it and then turn around. Placing it slightly further right allows lemmings to pass through as normal.
- Placing a blocker slightly to the right again causes lemmings falling from the entrance to walk in mid air for a bit, and then fall and pass through the blocker. (The location seems to be very specific; the blocker's left arm is a little to the right of where the lemmings land.)
I may need to change the blockers 'blocking area' slightly.

8
Lemmings Main / Re: New unofficial online Lemmings game...
« on: July 01, 2011, 12:05:33 AM »
EDIT: I might have pinned down the freezing issue. It seems to happen when you quit while there are explosion particles on the screen.

That's exactly what was causing the problem, and it's now fixed!  Thanks for your help  :)

9
Lemmings Main / Re: New unofficial online Lemmings game...
« on: June 30, 2011, 11:52:03 PM »
I think when I experienced the permanent 'ohno'ing, some of the Lemmings were dying by other means (drowning/splatting) whilst being nuked at the same time.  Is this possibly what happened in your situation?

I'm thinking of adding a replay feature so I can see exactly what happened when these bugs occur!

10
Lemmings Main / Re: New unofficial online Lemmings game...
« on: June 30, 2011, 11:23:45 PM »
Did you restart the level using SHIFT-Q?  I've seen that bug before and wondered if that could have been the cause.

11
Lemmings Main / Re: New unofficial online Lemmings game...
« on: June 30, 2011, 10:09:51 PM »
It seems to insist on using a cursor for selecting lemmings, as if I was on a regular computer with a mouse. It looks like I have to tap once to place the cursor, and tap again when a lemming is inside the cursor to use a skill. On a touchscreen device, it would make more sense to just tap the lemming to assign a skill.

I've made a slight change which should make it easier to select Lemmings on touch devices.  If anyone can test this it would be greatly appreciated!

12
Lemmings Main / Re: New unofficial online Lemmings game...
« on: June 30, 2011, 04:11:53 PM »
Will be great if we can load and play custom levels  :D . But of course, that is secondary now, with all the current bugs unsolved.

The bugs are getting solved gradually - I've created a simple shared spreadsheet on Google Docs where you can all add bugs and see what my progress is with them at https://spreadsheets.google.com/spreadsheet/ccc?key=0Ap23uZVbRvYqdHMwQkFLYXA1NXNGSG5XNEQ3XzJZREE&hl=en_US&authkey=CLLqteQJ.

13
Lemmings Main / Re: New unofficial online Lemmings game...
« on: June 30, 2011, 01:38:51 PM »
There's one thing, however: people may exploit bugs to their advantage, causing them to complete the levels in shorter time than intended. Perhaps it should be disable until the bugs are fixed?

When the bugs are all fixed, I may just reset the leaderboards for any levels where cheating via bugs may have been possible.

The generally accepted hierarchy is to
rank by lems saved first;
if equal, rank by skills used;
if equal, rank by time used;
if equal, rank by whoever achieved the record first.

Thanks Simon, that's useful.  I'll try and incorporate that ranking method.

14
Lemmings Main / Re: New unofficial online Lemmings game...
« on: June 30, 2011, 12:47:50 PM »
Yes, they're currently sorted by best time.  I was thinking of incorporating the other values (tools left and lemmings saved) but wasn't sure of the best way to implement it.  For example, if someone completes a level in 1:00 saving 10 lemmings and someone completes the same level in 0:30 saving 1 lemming, then how would I calculate which one should be at the top?  I would need to come up with some sort of algorithm for this, unless there's already an existing one in any of the Lemmings versions?  Or maybe I could just make the leaderboard headings clickable so you could display the leaderboard in the order of your choice?

15
Lemmings Main / Re: New unofficial online Lemmings game...
« on: June 30, 2011, 10:18:52 AM »
Have you ever seen the login system on TVTropes? It's quite a simple one: pick a name and password (which doesn't have any restrictions like length or having to have numbers and letters, since it's not like it's worth anyone's time to steal it) and the site remembers it and puts a little cookie on your computer with just the name and password. No email confirmation or anything like that, because that's just annoying.

I've implemented a system similar to that on TVTropes, but it is based on IP address so no cookies will need to be stored on your computer.  There is an optional password so that if your IP address changes in the future, you can still get your old username back.  And you can also still log in via Facebook if you want, although out of the 115 people who have tested the game so far, only 4 have chosen to do this!

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