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Level Design / Architectural levels (hubbart)
« on: July 22, 2010, 12:54:28 AM »
Dear levelmakers/players
We always try to build nice looking levels, because we believe that's part of the concept.
.
Just piling up elements doesn't look (and feel) right, and it seriously breaks down enthousiasm solving the levels offered... at least that's our experience....
We think it's nicer to upload 8 good looking and playable levels (we agree... it takes time) instead of 80 heaps of elements with a solution hidden in it somewhere, where the lucky click is needed", .
That's how we see it, you don't have to agree, just think about it. It would be nice if this game could go on and even grow a bit, but in this way I don't think it will.
A word from the designers:
We always try to build nice looking levels, because we believe that's part of the concept.
.
Just piling up elements doesn't look (and feel) right, and it seriously breaks down enthousiasm solving the levels offered... at least that's our experience....
We think it's nicer to upload 8 good looking and playable levels (we agree... it takes time) instead of 80 heaps of elements with a solution hidden in it somewhere, where the lucky click is needed", .
That's how we see it, you don't have to agree, just think about it. It would be nice if this game could go on and even grow a bit, but in this way I don't think it will.
A word from the designers: