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Topics - weirdybeardy

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Lemmings Main / Lemmings Puzzle Adventure update: It's... not terrible??
« on: January 30, 2024, 12:36:51 PM »
Disclaimer: Puzzle Adventure is NOT a fantastic game. I know this, and I want to acknowledge that right at the start. ;P However, recently when I was bored and distracted I decided to re-download it to my phone and give it another go, and after 18 months since my last attempt, I can report that I'm enjoying myself more than I expected.

LPA is currently on season 66(!), and we all know exactly what kind of mobile game it is, but I feel like Exient did a good job of creating a lemmings game based on their brief. The tile-based gameplay for a touchscreen makes complete sense, and I actually find it less fiddly and frustrating than, say, Lemmings Touch on my PSVita. Is that heresy? :laugh: All I know is, Touch may be a superior Lemmings game, but I did find the controls a bit of an obstacle at times.

Meanwhile, Puzzle Adventure DOES seem to have been tweaked and improved a bit. The free-to-play mobile game structure is still awkward and cringey, but the updates seem to have made it so that the prompts and ads are less intrusive and annoying. Because I'm a principled son-of-a-badger, I refuse outright to pay for in-game stuff OR to watch ads in exchange for gameplay features. And, 99% of the time, this seems to work for me. A lot of the prompts seem to be optional now, which I'm not sure was the case when I last tried the game over a year ago. I can get away with not paying anything or watching ads for as long as I like, it seems.

I admit that maybe I'm misremembering. And the only reason I decided to give the mobile game another go is because I was bored, curious, and knee-deep in my current Lemmings hyperfixation (hooray for neurodivergence!). But the core gameplay of LPA is short, moderately satisfying, and obviously designed to encourage you to keep playing no matter what. Sure, it deviates from the core Lemmings formula that we all know and love, but then again, so do Lemmings games like Paintball, Revolution, Lomax, etc. If it wasn't part of the Lemmings franchise, I probably wouldn't touch it with a barge pole. But because it's Lemmings, it has just enough charm and familiarity for me to engage with it... for the time being.

Has anyone else tried LPA again recently? Its negative reputation is possibly not completely fairly earned, and playing it certainly involves a mental adjustment. It'll never replace any of the other Lemmings games in my affections, but thanks to my stupid restless brain and my curiosity I can report that it's not all bad.

Other lemmings games are designed to be played to completion. With LPA, there IS no completion. The aim is to keep playing, and keep playing, and keep playing, forever. Once you realise that, you can make the game work for you - and simply drop out whenever you want. It's very disposable. As mobile games go, it's towards the higher end of the continuum, considering some of the awful crap that's out there. And that seems to be because Exient's software updates have been aimed at making it more user friendly lately.

Thoughts, anyone? 8-)

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Lemmings Main / What I Love About The Lemmings Community
« on: January 11, 2024, 07:57:11 PM »
Hi all,

Happy New Year! (Yes, I can get away with saying that until at least February, so deal with it 8-) )

I haven't dropped by the forums for a little while as I've had far too much going on in my life, but with the start of a New Year I wanted to try to get things off to a positive start and spread some love around the interwebs while I'm at it. Let's face it, 2024 has the potential to be a scary or unhappy year in many ways, so I wanted to try to tackle that with some wholesome goodness. I've been getting back into Lemmings in a big way since the middle of December - I'm fascinated by the developments in SuperLemmix, and in the meantime I'm considering making some brand new levels in the NeoLemmix editor... something I haven't actually done in this community since 2010! (Yes, I'm an old fart)

So, here are some random bullet points based on the title of this thread. It's silly, it's fluff, it's nonsense, but it's my way of saying hello, happy new year, and that I hope everyone is doing okay these days. Hooray for Lemmings!

What I Love About The Lemmings Community:

1) It has huge longevity and it feels like it'll be around forever. People love the original games with a passion, and new generations of fans have joined in, and even though the Lemmings licence has had its own ups and downs over the years, I feel like there's enough love and creativity in the fan community that some form of playable lemmings game will be around for years to come

2) Literally thousands and thousands of levels to play. And some fiendish puzzles that I know, deep down, I'll never properly solve. :evil: You're all too intelligent and cunning for the likes of me. And that's fine

3) The variety of creators and designers and fans here on the forums, and the way in which people come and go and are always made to feel welcome on their return (speaking from my own experience). Even though I haven't been playing Lemmings solidly through 2023, I've been lucky enough to connect to some really lovely and fascinating folks via this online space, and it has helped me in a number of ways with some things involving my overall wellbeing and personal growth, mental health, etc. I won't bore you with the details, but I love that this place contains a variety of lovely nerds :) :thumbsup: It has more of a positive impact than you might realise

4) NeoLemmix. It just rules, man

5) The feedback and commentary and content of Lemmings community members who regularly post stuff on YouTube for me to sit down and enjoy. Random highlights from the likes of kaywhyn, Ichotolot, Flopsy, WillLem, Tomato Watcher, and so many more.

6) And, errrm, I love that whenever I watch a YouTube video by Flopsy, the algorithm decides to recommend me Sophie Ellis-Bexter music videos alongside them. :D Yay!

Okay, I'll shut up for now. This thread was fairly spontaneous, after all. I'd love to hear other people's thoughts, but it's also okay if you feel like you don't have much to say or you don't know how to article it properly. I empathise with that a LOT.

I just wanted to express my overall gratitude and start 2024 with a smile. I'm looking forward to messing around with NL Editor and maybe throwing together some ridiculously easy levels that can be solved in 5 seconds by every single one of you. ;P

Cheers from Ye Olde Weirdy Beardy

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Lemmings Main / Charting the Lemmingverse?
« on: January 27, 2023, 10:34:12 AM »
Inspired by The Tomato Watcher's excellent video on Lemmings's weird lore, which can be found here...

https://www.youtube.com/watch?v=-oOD9PLcPGQ

... it occurred to me to throw out a quick list of everything either "official" or officially-licensed as being associated with our favourite green-haired numpties in some fashion - mostly because I was simply curious:

Lemmings 1 (inc. ONML and Xmas/Holiday Lemmings)
Lemmings 2: The Tribes
Lemmings 3: The Lemmings Chronicles (or All New World of Lemmings)
Lemmings 3D (inc. the Winterland expansion)
Lemmings Paintball
The Adventures of Lomax
Lemmings Revolution
Lemmings Forever (cancelled game from the early 2000s)
Love a Lemming
Lemmings PSP
EyeToy Lemmings
Lemmings PS3
Lemmings Tribes (the Glu Mobile game not to be confused with L2)
Lemmings Touch
Lemmings Puzzle Adventure

That's the games. In terms of other media, I found:

Lemmings (comic featured in Max Overload)
The Story of the 12 Tribes of Lemming Island (book)
The Genesis Quest (adventure game book 1)
The Hypnosis Enigma (adventure game book 2)

And that seems to be everything. Have I missed anything? Have there been forum threads like this one before? In which case, I apologise profusely. For me this was just an amusing list-making exercise. :P

Of course, NeoLemmix and Lix are part of my "headcanon" too, with NL being like an anthology series of lemming adventures from all across the timelines, and the Lix "creatures" simply being a peculiar mutant sub-species of lemming with yellow hair. ??? :thumbsup:

EDIT: I added EyeToy Lemmings, which until recently I didn't really appreciate as its own separate thing - but it is!

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NeoLemmix Levels / Lemmings in Weirdyland (2023 edition)
« on: January 22, 2023, 01:42:39 PM »
Well, after much messing around and tweaking and fiddling and faffing, I'm basically re-releasing my old levels in a fun format that will basically work on current NeoLemmix versions. It's barely even a "new" release, because all of these levels were just scraped from the archives. But I've given them the proverbial spit & polish and they're ready for a revisit, I suppose. :thumbsup:

The general idea was just my own vanity project, combined with nostalgia - a chance for me to present my levels in the way I always wanted them to be presented, when I was younger and more active on the forums.

Features:
- 50 levels, in 5 groups of 10, with silly "difficulty ratings" attached (that aren't particularly consistent)
- A hand-picked music playlist taken shamelessly from the Acorn version of Lemmings (aka the version I fell in love with as a kid, and the version with the best music, in my humble opinion)... in other words, all the levels now have the music I originally intended them to have

And that's it, basically. If you're REALLY bored and have nothing better to do, check out my nonsense levels from 2008-2009, now in the neatly presented package. Feel frustrated or bored, just like I did. But also hopefully enjoy it a bit. Some of them ended up in Revenge of the Lemmings, after all.

Special thanks to kaywhyn and namida for giving me helpful and nudges on the road to getting this done.

Time for a nap, methinks. ;P

EDIT: The download should now be a Dropbox link. THIS is the version with the proper logo, and the proper music playlist, in the proper order.

https://www.dropbox.com/s/tolbxzzxrb9fett/Lemmings%20in%20Weirdyland.zip?dl=1

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General Discussion / Return of the Weirdy
« on: January 04, 2023, 10:40:49 PM »
Hello again.

It's been 13(!) years since I posted here, and I wasn't sure where to post this message, but I just wanted to drop by and say hi. I've been casually getting back into Lemmings again, and it's great to see a community still thriving here. I created a total of 50 extremely modest and slightly rubbish levels in the old Lemmix LVL format back in 2009-2010, as well as a handful of custom levels for Lemmings 2. In more recent times I've totally fallen in love with the latest versions of NeoLemmix, and I was thrilled to see my levels from back in the day being included in the hand-picked community levels of Revenge of the Lemmings. I even watched namida and kaywhyn play some of them on YouTube, which was a lot of fun. I don't know if I have the energy or creativity to get back into making levels (and I was never that great at it anyway), but there's still plenty of fun to be had playing the thousands of levels that already exist.

So, hi. Hope everyone has been looking after themselves. It's been a long time.

And also, Happy New Year. 8-)

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Lemmings Main / Acorn Lemmings music
« on: November 20, 2009, 02:31:19 PM »
How many people on this forum had their first experience of Lemmings on the Acorn Archimedes...? I've seen threads regarding level music in mp3 format from other versions, but are the Acorn Lemmings tunes available anywhere? Some of the music in ONML is brilliant.  :) Sorry if this has been covered already...

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Level Design / New versions of my levels...?
« on: October 20, 2009, 02:17:51 PM »
Hi everyone,

The levelpacks on the archive that were built by me are now over a year old, and I decided to play through them to see if they were any good - and found them lacking... Either too easy, or too hard, or not as well-designed as I thought they were.  :-\

Anyway, I'm thinking about withdrawing them, tweaking them, re-packaging them and re-submitting them to the archive - but I just wanted to check if people thought it was worthwhile. Is it better to revise and edit and tweak levels to perfection, or just to move on and make some brand new levels...? What do most people around here do?

I don't think I'll have the time or energy to build new levels from scratch, but I'm willing to take time to improve the puzzles I already created. I miss Lemmings, and I guess it'll help me get back into the game, and back into the forum. Then maybe I can submit the new versions of levels and get them reviewed...?

Any input would be appreciated.  :thumbsup: I'm not a total newbie, nor am I one of the higher-ups and Lemming "elite" (such as Lacktardo, pieuw, ClamSpammer, etc etc. whose challenging levels I really enjoy)... I'm kind of somewhere in between.  :-[

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General Discussion / Hello again!
« on: June 13, 2009, 06:32:03 PM »
I know this is probably the wrong place for this. I was a part of this forum a few months ago, and I submitted some level packs to the archive. I haven't been around for a while, but it's really good to see the Lemmings community is still going strong.  8) I'm particularly intrigued that there are some new home-made levels for Lemmings 3 now...!  :thumbsup:

So, anyway... Hello again!

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Level Design / Customised Xmas Lemmings
« on: September 25, 2008, 11:51:12 AM »
I'm thinking about building a pack of levels in the Xmas style, but I was wondering if there are any compatibility problems I should know about in advance.

I noticed that when I run a Xmas level through Lemmix, the lemmings wear red but don't have the full Santa outfits, which I assume requires a whole set of separate sprites to animate, which is understandable...

I also noticed that the colours do weird things when I run a Xmas level in Customised Lemmings. For instance, the flame animation on the Xmas pudding exit appears to be blue/yellow instead of orange/yellow.

Finally: is there a way to get Xmas levels to run properly in Lemmini?

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Level Design / Promoting levels on YouTube...?
« on: September 15, 2008, 12:08:27 PM »
Is creating videos of your own levels on YouTube a good way of promoting them? I've noticed that guys like timfoxxy, Lacktardo and others have accounts, and I think it helps to raise the profile of level designers. But is it really worth it...?

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Level Design / Gutted... :'(
« on: September 07, 2008, 07:08:33 PM »
Due to some unexpected data corruption I recently lost a whole level pack that I was working on.  :(  Weeks of work... gone.

So, instead of wallowing in misery I've decided to scrape together all the levels I've completed thus far into one pack and submit it quickly before anything else horrible happens. So look out for that.

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Lemmings Main / Zen and the Art of Lemmings Level Design
« on: September 02, 2008, 04:50:02 PM »
I already posted this topic at Lemmings Heaven, so I'm going to quote it here...  ;)

Quote
Yeah yeah, it's another boring "What makes a good Lemmings level?" thread, and I'm sure that you've all answered that particular question on this forum before.    What I was wondering this time is...

If you're anything like me, there are times when you're into Lemmings and there are times when you're not, sometimes for months or even years. But sooner or later I re-catch the Lemmings bug and something draws me back to the games, the community, etc. I was wondering what it is for you guys that keeps you coming back. For me it tends to be several things. Sometimes it's just remembering how I felt the first time I ever played Lemmings, and trying to re-capture that childhood feeling.   

Other times it's the level design community and the endless combinations of puzzles and aesthetics that the Internet produces. And that links to the other reason - probably the most important - and that's the fact that Lemmings, at its core, is unique. Nothing like it, before or since. Even the sequels (which I also love) are just modifications of the classic concept. No wonder it's the Classic incarnation of Lemmings which has lasted the longest. Sooner or later, I keep coming back to Lemmings.

Anyway, enough blah!    That's it for me. What's it for you? 

So...?

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Lemmings Main / I'm still here, and I still love Lemmings :)
« on: August 19, 2008, 08:42:13 PM »
Hello all. I think I'm one of the "newer" members of the forum, and it's over a year since I joined.  :winktounge: Anyway, it's been a while since I posted, and now I'm back. Since Sony shut down the servers for the Lemmings PSP/PS2 database, I've been focussing more on PC Lemmings. At some point in the not-too-distant future I'd like to learn how to use Lemmix to re-create my PS2 levels in PC-playable format and upload them onto the archive so more people can play them. They're not really that difficult, but I think it's worth doing... isn't it? Isn't that what this community is all about?

So, um, yeah. That's all, really. I'm still here, and I still love Lemmings.  :)

PS. I only just discovered Lacktardo's Lemmings videos. That's part of the reason why I was inspired to return to the forum...

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Level Design / Turning PS2 levels into DOS levels
« on: November 10, 2007, 04:50:53 PM »
PS2 Lemmings was the first Lemmings I came across with a built-in level editor, with pre-rendered objects and terrain, etc. I've created 40 levels on my PS2 and I'm looking forward to getting them online in the near future.

It was only after that that I stumbled across the fantastic Lemmings online community and discovered LemEdit, Lemmix, Customised Lemmings, etc. The original Lemmings series were the ones I fell in love with back in the day, so obviously I'm very happy that the games still lives on in this way.

My 40 PS2 levels are pretty much how I want them to be; I was thinking about converting them into DOS levels with Lemmix. The only way to do it would be "by hand", using an editor to painstakingly recreate them bit by bit. I was just wondering how practical people thought this would be, or if it's really worth it. Has anyone else tried it?

In my opinion the Amiga/DOS series of Psygnosis Lemmings games will always be the greatest, but my copy of PS2/PSP Lemmings is something that I've really got into, mainly thanks to the level editor and online support. PS3 Lemmings is also pretty fun, but I haven't played much of that...

So, what does everybody think of my plan? The PS2 editor is pretty intuitive, and I haven't used Lemmix as an editor yet. Is it easy to use?

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Help & Guides / Lemmix with no sound
« on: November 10, 2007, 04:42:52 PM »
I know this is probably a stupid question, but at the moment when I run level packs through my copy of Lemmix, there's no sound. It's kinda the only thing that's dampening my experience of it. I have DOSBox and when I run Customised Lemmings normally through that, the sound and music are completely fine. Same with L2, L3 and others. I was just wondering if there's something I haven't done right. How can I play Lemmix with sound?

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