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Topics - UltimateLemmings

#1
Level Design / Easing the Difficulty Curve
September 29, 2026, 02:13:35 AM
So infamously after 35 years now we all know how ridiculous the original jumps in difficulty are. Perhaps no more infamous than going from the final Tame levels in Oh No! to the first couple of Crazy ones. We know that the DMA level devs would one up each other in challenging each other, and the novice player kind of got lost in the wash, with no real intermediate gradient to speak of.

I'm sure there have been plenty of community efforts and fan-levels to try and fill that gap, but with my new Ultimate Lemmingsl project, I thought I'd take a crack at it myself. My girlfriend who have never played a Lemmings game in her life, would double up in laughter and joy at playing the fun and reasonably challenging levels, but would hit a hard frustration wall and give up on wanting to play. So this is for her.

Because Ultimate Lemmings aims to include every official and unofficial 2D lemmings level, I have a wealth to choose from. In validating the levels so they are all solvable under my new modern Swift engine, I also ran an ML pass on them to assign a difficulty score. From this I compiled a pack of 292 levels (roughly the amount across Lemmings, Oh No & Xmas lemmings) across all classic levels, including fan levels to create a smooth difficulty and teaching gradient across the levels, regardless of their origin.

This will be the default mode to play Ultimate Lemmings, so I want to get this right. Have a look at the list and let me know if you think I got it right:

Spoiler
Oh My! All Lemmings!

A selective learning journey of 292 levels. The complete library and original campaigns remain available separately.

The first eight lessons introduce each basic skill once. Most of the following teaching work is in combinations, sequences and intermediate strategy. Every selected level has a distinct objective. Two-player levels and repeated port puzzles are excluded.

Official levels take priority where they fit the lesson and difficulty. The corpus includes all Classic, Oh No! and seasonal levels. This journey uses Classic mechanics only.

This is a replay-informed candidate curriculum. The objectives and difficulty curve still need novice playtesting. It is not a certified wall-free path.

Full order

Fun (8 lessons)
  • 1. Just dig! — Lemmings. First assignment of the digger skill.
  • 2. Floating Down! — Holiday cLemmings Frost. First assignment of the floater skill.
  • 3. Climin' Death Mountain — TWPAK00. First assignment of the climber skill.
  • 4. Mienrs <--- lol, typo — Ji Hoons Lemmings Remake Heaven. First assignment of the miner skill.
  • 5. Blow Down! — Lemmings Plus DOS Project Mild. First assignment of the bomber skill.
  • 6. You need bashers this time — Lemmings. First assignment of the basher skill.
  • 7. The Broken Stair — KillerMasters Lemmings 1 Tame. First assignment of the builder skill.
  • 8. Nuclear War on the dance floor — joem7. First assignment of the blocker skill.
Intermediate (160 lessons)
  • 9. Block and Dig — brickpk2. Assign blocker and digger to separate workers without changing their skills.
  • 10. Lemmings For Presidents! — Oh No! More Lemmings. Assign basher and miner to separate workers without changing their skills.
  • 11. A task for blockers and bombers — Lemmings. Change the same worker from blocker to bomber in a winning route.
  • 12. Build a Bridge — JM04. Assign blocker and builder to separate workers without changing their skills.
  • 13. Thunder-Lemmings are go! — Oh No! More Lemmings. Assign basher and builder to separate workers without changing their skills.
  • 14. Floating Lemming Flurry — Holiday Lemmings 1993. Change the same worker from floater to basher in a winning route.
  • 15. Blockers can block others — Deceits Lemmings Extras. Change the release rate while preparing a route.
  • 16. Lemming Snowfall — Holiday Lemmings 1993. Change the same worker from basher to builder in a winning route.
  • 17. At Home in a Cave — Holiday Lemmings 1993. Change the same worker from digger to basher in a winning route.
  • 18. It'll be Comin' Round the Mtn. — Oh No More cLemmings Tame. Change the same worker from miner to builder in a winning route.
  • 19. Lost something? — Lemmings. Worker roles: basher; builder; miner.
  • 20. Not as complicated as it looks — Lemmings. Change the same worker from builder to basher in a winning route.
  • 21. The Undiscovered Country — Holiday Lemmings 1993. Assign digger and miner to separate workers without changing their skills.
  • 22. Custom built for Lemmings — Oh No! More Lemmings. Worker roles: basher + builder. Job changes: basher → builder.
  • 23. Jungle!! — CRISFN01. Worker roles: blocker + bomber; builder. Job changes: blocker → bomber.
  • 24. Heading on in... — Lemmings Plus DOS Project Mild. Worker roles: builder; digger. Also practise release-rate-manipulation.
  • 25. Test map — Orig Extra Levels. Worker roles: digger + miner. Job changes: digger → miner. Also practise release-rate-manipulation.
  • 26. Create & Remove Collection — KillerMasters Lemmings 1 Tame. Worker roles: basher; builder. Also practise release-rate-manipulation.
  • 27. Lemming sanctuary in sight — Lemmings. Manage two working regions in one route.
  • 28. Be RiGhT bAcK! — Oh No More cLemmings Tame. Worker roles: builder; miner. Also practise release-rate-manipulation.
  • 29. With Lemmings on Top — cLemmings Fun. Worker roles: basher + digger. Job changes: basher → digger. Also practise release-rate-manipulation.
  • 30. BashintheDirectionoftheArrows — PSP Special 1 10 of 36. Worker roles: basher; basher + builder. Job changes: builder → basher. Also practise release-rate-manipulation.
  • 31. Bridge Across, Mine Through — PSP Special 1 10 of 36. Reuse a worker by returning to an earlier job after a different assignment.
  • 32. Avoid the Fall ! — Pieuws Lemmings 2007 Peace. Worker roles: basher + digger. Job changes: digger → basher. Also practise release-rate-manipulation.
  • 33. 100% Pure Woven Lemming — EMPACK. Worker roles: basher; basher + miner. Job changes: basher → miner. Also practise release-rate-manipulation.
  • 34. Dying Not Reccomended — Lemmings Plus DOS Project Mild. Worker roles: basher + digger; digger. Job changes: basher → digger. Also practise release-rate-manipulation.
  • 35. Rising to Paradise — Pieuws Lemmings 2007 Peace. Worker roles: basher; basher + builder; builder. Job changes: basher → builder. Also practise release-rate-manipulation.
  • 36. Float and Bomb — brickpk1. Worker roles: bomber; floater. Also practise release-rate-manipulation.
  • 37. Merry Lemmings — Van Clan Tame. Change the same worker from blocker to miner in a winning route.
  • 38. Value each moment — Genesis Taxing. Worker roles: bomber; builder. Also practise release-rate-manipulation.
  • 39. Lake in the Cavern — CPs Level Pack. Worker roles: basher + bomber; bomber. Job changes: basher → bomber. Also practise release-rate-manipulation.
  • 40. Down The Wall — Lemmings Plus DOS Project Wimpy. Worker roles: basher; basher + digger. Job changes: digger → basher. Also practise release-rate-manipulation.
  • 41. Let's go to the moon! — Genesis Tricky. Worker roles: builder + miner. Job changes: miner → builder. Also practise release-rate-manipulation.
  • 42. The metal walkway — ANTHPCK1. Change a worker's job and control the flow of followers.
  • 43. A toe — Level Design Game 03. Worker roles: blocker; miner. Also practise release-rate-manipulation.
  • 44. It is impossible to do? — CRISFN04. Worker roles: basher + builder; builder. Job changes: basher → builder. Also practise release-rate-manipulation.
  • 45. Float and Block — brickpk1. Worker roles: blocker + floater; floater. Job changes: floater → blocker. Also practise release-rate-manipulation.
  • 46. Welcome Back! — KillerMasters Lemmings 2 Tame. Worker roles: basher; miner. Also practise release-rate-manipulation.
  • 47. Symmetry — EMPACK. Worker roles: blocker; digger. Also practise release-rate-manipulation.
  • 48. Block and Bash — brickpk2. Worker roles: basher; blocker. Also practise release-rate-manipulation.
  • 49. You Want Me To Go Where??? — Van Clan Tame. Worker roles: basher + builder. Job changes: basher → builder. Also practise release-rate-manipulation.
  • 50. A Trap is a trap. — Genesis Present. Worker roles: blocker; bomber. Also practise release-rate-manipulation.
  • 51. Don't leave any Lemmings — Genesis Tricky. Worker roles: bomber; bomber + builder; builder. Job changes: builder → bomber. Also practise release-rate-manipulation.
  • 52. Mind the step..... — Lemmings. Plan a three-skill sequence on one worker: basher, builder, digger.
  • 53. You Live and Lem — Lemmings. Worker roles: basher + builder; miner. Job changes: basher → builder.
  • 54. That, Though, Is a Lemming — Holiday cLemmings Frost. Worker roles: digger + miner; miner. Job changes: digger → miner. Also practise release-rate-manipulation.
  • 55. Just When You Think You Know! — Lemmings Plus DOS Project Wimpy. Worker roles: blocker + bomber; builder + digger. Job changes: blocker → bomber; digger → builder.
  • 56. An "l" to serch — The lemming google pack. Change the same worker from builder to climber in a winning route.
  • 57. 4 Pixels (or so) from Victory — ISteve03. Give a permanent skill to one worker while other workers modify the route.
  • 58. 32 Lemmings Below Zero — Holiday Lemmings 1993. Worker roles: builder; builder + digger; builder + miner. Job changes: digger → builder; miner → builder.
  • 59. The Great Lemming Road — Oh No More cLemmings Tame. Plan a three-skill sequence on one worker: basher, builder, miner.
  • 60. Climb and Block — brickpk1. Worker roles: blocker + climber; climber. Job changes: climber → blocker. Also practise release-rate-manipulation.
  • 61. Terrorist Attack — Pieuws Lemmings 2007 Artful. Worker roles: basher; bomber. Also practise release-rate-manipulation.
  • 62. Take good care of my Lemmings — Lemmings. Worker roles: basher; builder. Also practise multiple-worker-coordination.
  • 63. Careless clicking costs lives — Lemmings. Worker roles: basher; basher + builder. Job changes: basher → builder. Also practise multiple-worker-coordination.
  • 64. Tricky Hit — Lemmings Plus DOS Project Mild. Worker roles: basher + digger + miner. Job changes: basher → miner; digger → basher. Three-step plans: digger → basher → miner. Also practise release-rate-manipulation.
  • 65. We want to escape! — KillerMasters Lemmings 2 Tame. Worker roles: basher; basher + builder; blocker. Job changes: builder → basher. Also practise release-rate-manipulation.
  • 66. Subterranean Exit — Pieuws Lemmings 2007 Peace. Worker roles: bomber; bomber + miner. Job changes: miner → bomber. Also practise release-rate-manipulation.
  • 67. If only they could fly — Lemmings. Worker roles: builder + climber + floater; digger. Job changes: climber → floater; floater → builder. Three-step plans: climber → floater → builder.
  • 68. LemEdit generated Level — ssam1221s Lemmings Tame. Worker roles: basher + blocker; builder. Job changes: basher → blocker. Also practise release-rate-manipulation.
  • 69. Climb and Build — brickpk1. Worker roles: builder + climber; climber. Job changes: climber → builder. Also practise release-rate-manipulation.
  • 70. Steel Block Party — Holiday Lemmings 1994. Worker roles: basher; builder + digger. Job changes: digger → builder.
  • 71. The gauntlet — Giga pack 08. Worker roles: builder; builder + digger; digger. Job changes: digger → builder. Also practise release-rate-manipulation.
  • 72. The waterfall — CRISFN01. Worker roles: digger + floater; floater. Job changes: floater → digger. Also practise release-rate-manipulation.
  • 73. Gather round and break away — PSP Special 27 36. Worker roles: basher; blocker; builder. Also practise release-rate-manipulation.
  • 74. The abyss — CRISFN03. Worker roles: blocker; builder. Also practise multiple-worker-coordination.
  • 75. Crematory Chamber — cLemmings Fun. Worker roles: builder + digger; builder + miner. Job changes: builder → miner; digger → builder. Also practise release-rate-manipulation.
  • 76. Lemm Of All Trades — TWPAK12. Plan a three-skill sequence on one worker: builder, climber, floater.
  • 77. The Steel Mines of Kessel — Lemmings. Worker roles: blocker + builder; bomber; builder. Job changes: blocker → builder; builder → blocker.
  • 78. Let's go camping. — Oh Yes! More Lemmings!. Change the same worker from digger to builder in a winning route.
  • 79. Level 01.lvl — Amiga Demo. Worker roles: basher + builder; builder; builder + digger. Job changes: builder → basher; digger → builder. Also practise release-rate-manipulation.
  • 80. King of Lemmings — Genesis Present. Worker roles: basher + builder; builder. Job changes: basher → builder; builder → basher. Also practise release-rate-manipulation.
  • 81. Impassable — JM12. Worker roles: basher + builder; builder; digger. Job changes: basher → builder. Also practise release-rate-manipulation.
  • 82. Salvage boat — Genesis Tricky. Worker roles: basher; builder; builder + miner. Job changes: builder → miner. Also practise release-rate-manipulation.
  • 83. Tea time in the ball country — Genesis Fun. Worker roles: basher; basher + digger; builder. Job changes: digger → basher. Also practise release-rate-manipulation.
  • 84. Guess The Game — TWPAK10. Worker roles: basher; basher + builder + miner; builder. Job changes: basher → builder; builder → miner. Three-step plans: basher → builder → miner. Also practise release-rate-manipulation.
  • 85. Satan Loves You — TWPAK01. Worker roles: bomber + climber; builder. Job changes: climber → bomber. Also practise release-rate-manipulation.
  • 86. A to B — PSP Special 11 26 of 36. Worker roles: basher + climber + floater; climber + floater. Job changes: climber → floater; floater → basher. Three-step plans: climber → floater → basher. Also practise release-rate-manipulation.
  • 87. Just four in each room — CRISFN09. Worker roles: basher; basher + bomber; bomber. Job changes: basher → bomber. Also practise multiple-worker-coordination.
  • 88. No Problemming! — Oh No! More Lemmings. Change a worker's job while managing another working region.
  • 89. Tightrope City — Lemmings. Worker roles: basher; basher + digger; blocker; builder. Job changes: digger → basher.
  • 90. Many Lemmings make level work — Oh No! More Lemmings. Assign bomber and builder to separate workers without changing their skills.
  • 91. Float and Dig — brickpk1. Change the same worker from miner to floater in a winning route.
  • 92. Get up, up, up! — Lemmings Plus DOS Project Wimpy. Worker roles: basher; basher + builder; builder. Job changes: basher → builder; builder → basher.
  • 93. Lemming Snowjourn — Holiday Lemmings 1993. Worker roles: basher + digger. Job changes: digger → basher.
  • 94. The lemming paradox — LEVIPAK3. Worker roles: basher + builder + digger. Job changes: basher → builder; builder → digger; digger → basher. Three-step plans: basher → builder → digger; builder → digger → basher. Also practise release-rate-manipulation.
  • 95. Clouds of Lemmings — Holiday Lemmings 1993. Use a blocker while two terrain-changing skills prepare the route.
  • 96. Underground Exit — Pieuws Lemmings 2007 Artful. Worker roles: basher + builder + digger; builder. Job changes: basher → digger; digger → builder. Three-step plans: basher → digger → builder.
  • 97. Climb and Bash — brickpk1. Worker roles: basher + climber; climber. Job changes: climber → basher. Also practise release-rate-manipulation.
  • 98. Death Row — Lemmings Plus DOS Project PSYCHO. Worker roles: basher + digger; builder; digger. Job changes: digger → basher.
  • 99. Turn around and look. — Oh Yes! More Lemmings!. Worker roles: builder + miner. Job changes: miner → builder.
  • 100. Six Feet Under — Lemmings Plus DOS Project Medi. Worker roles: blocker + bomber; bomber. Job changes: blocker → bomber. Also practise release-rate-manipulation.
  • 101. Iron Industry — Pieuw01. Plan a three-skill sequence on one worker: basher, digger, miner.
  • 102. Float and Build — brickpk1. Worker roles: builder + floater; floater. Job changes: floater → builder. Also practise release-rate-manipulation.
  • 103. Freedom of the Lemmings — Deceits Lemmings Fun. Worker roles: basher; basher + floater; blocker. Job changes: basher → floater. Also practise release-rate-manipulation.
  • 104. Pink pyramid — CRISFN14. Worker roles: basher + builder + digger. Job changes: basher → builder; digger → basher. Three-step plans: digger → basher → builder. Also practise release-rate-manipulation.
  • 105. The crystal caverns — CRISFN11. Change the same worker from basher to digger in a winning route.
  • 106. It's...... FACE?? — KillerMasters Lemmings 1 Tame. Worker roles: basher + builder; builder; miner. Job changes: basher → builder.
  • 107. Make a choice — Pieuws Lemmings 2007 Awkward. Change the same worker from climber to bomber in a winning route.
  • 108. Have a Pleasant Journey ! — Pieuws Lemmings 2007 Artful. Worker roles: bomber; miner. Also practise release-rate-manipulation.
  • 109. Fun For The Whole Family! — TWPAK08. Worker roles: builder; builder + miner. Job changes: builder → miner. Also practise release-rate-manipulation.
  • 110. The Emerald Grotto — Pieuws Lemmings 2007 Peace. Worker roles: blocker; blocker + bomber; blocker + builder; builder. Job changes: blocker → bomber; builder → blocker. Also practise release-rate-manipulation.
  • 111. Lemming Friendly — Oh No! More Lemmings. Worker roles: basher + builder. Job changes: basher → builder; builder → basher. Also practise release-rate-manipulation.
  • 112. Yo-yo Lem-lem — Holiday Lemmings 1993. Complete a short route with higher measured resource pressure.
  • 113. Snow Way! — TWPAK04. Worker roles: builder + digger. Job changes: digger → builder. Also practise release-rate-manipulation.
  • 114. Go out for a walk? — Genesis Tricky. Worker roles: bomber + climber; digger. Job changes: climber → bomber. Also practise release-rate-manipulation.
  • 115. The great escape — Conway07. Worker roles: blocker + builder; bomber; bomber + builder. Job changes: blocker → builder; bomber → builder; builder → blocker. Also practise release-rate-manipulation.
  • 116. Toy Train — KillerMasters Lemmings 1 Tame. Worker roles: basher + digger; builder; builder + digger. Job changes: basher → digger; digger → basher; digger → builder. Also practise release-rate-manipulation.
  • 117. Starry Level — EMPACK. Worker roles: basher + builder; builder; builder + miner. Job changes: basher → builder; builder → miner. Also practise release-rate-manipulation.
  • 118. ============Pipeline============ — TWPAK01. Worker roles: basher; basher + builder. Job changes: basher → builder; builder → basher. Also practise multiple-worker-coordination.
  • 119. The Strange Relict of Rhodes — Pieuws Lemmings 2007 Peace. Worker roles: basher + builder; basher + miner. Job changes: basher → builder; basher → miner. Also practise release-rate-manipulation.
  • 120. What comes down must go up. — QBeez06. Worker roles: basher + digger; blocker; builder + digger. Job changes: digger → basher; digger → builder.
  • 121. The Iron Puzzle — TimballistoPack1. Worker roles: basher; basher + builder; builder. Job changes: builder → basher. Also practise multiple-worker-coordination.
  • 122. The Lemmyrinth — MazuLems 02. Change the same worker from climber to builder in a winning route.
  • 123. Bash and Dig — brickpk2. Worker roles: basher; digger. Also practise release-rate-manipulation.
  • 124. Down And Out Lemmings — Oh No! More Lemmings. Plan a three-skill sequence on one worker: blocker, digger, miner.
  • 125. Float and Bash — brickpk1. Worker roles: basher + floater; floater. Job changes: floater → basher. Also practise release-rate-manipulation.
  • 126. Gone With The Lemming — Oh No! More Lemmings. Worker roles: basher + digger + miner. Job changes: digger → miner; miner → basher; miner → digger. Three-step plans: digger → miner → basher.
  • 127. Bitter Lemming — Lemmings. Worker roles: basher + builder + digger + floater; floater. Job changes: basher → builder; digger → basher; floater → digger. Three-step plans: digger → basher → builder; floater → digger → basher.
  • 128. I am A.T. — Oh Yes! More Lemmings!. Worker roles: builder + digger; digger. Job changes: digger → builder. Also practise release-rate-manipulation.
  • 129. Lemming Tracks in the Snow! — Holiday Lemmings 1993. Worker roles: basher; blocker; miner. Also practise multiple-worker-coordination.
  • 130. The pit of doom — CRISFN13. Worker roles: blocker + bomber; builder. Job changes: blocker → bomber. Also practise release-rate-manipulation.
  • 131. Maniacal Lemmings — cLemmings Tricky. Worker roles: basher + builder; blocker; builder. Job changes: builder → basher. Also practise release-rate-manipulation.
  • 132. Lovely jubilee — Genesis Tricky. Worker roles: basher + miner; bomber. Job changes: miner → basher. Also practise release-rate-manipulation.
  • 133. Above The Pepsi Max.ini — grams88. Change the same worker from builder to floater in a winning route.
  • 134. Save the Lemmings with Floaters — PSP Special 1 10 of 36. Change the same worker from climber to floater in a winning route.
  • 135. Easy when you know how — Lemmings. Worker roles: basher; basher + builder + digger; basher + digger. Job changes: basher → builder; digger → basher. Three-step plans: digger → basher → builder. Also practise multiple-worker-coordination.
  • 136. Twice the same? — geooPk1. Worker roles: bomber + builder; builder. Job changes: builder → bomber. Also practise multiple-worker-coordination.
  • 137. A Giant Leap for Lemmingkind — MARTPCK1. Worker roles: blocker + bomber; bomber; builder. Job changes: blocker → bomber. Also practise release-rate-manipulation.
  • 138. Farewell, My Lemming — Lemmings Plus DOS Project Mild. Worker roles: basher + builder; builder; builder + digger. Job changes: basher → builder; builder → basher; digger → builder. Also practise multiple-worker-coordination.
  • 139. It`s a trade off — Oh No! More Lemmings. Worker roles: builder; digger; miner. Also practise release-rate-manipulation.
  • 140. Meeting Adjourned — Oh No! More Lemmings. Worker roles: basher; basher + builder; digger. Job changes: basher → builder. Also practise multiple-worker-coordination.
  • 141. Dead Lemmings Tell no Tales — cLemmings Tricky. Worker roles: builder; builder + digger. Job changes: digger → builder. Also practise release-rate-manipulation.
  • 142. We are now at LEMCON ONE — Lemmings. Worker roles: basher; builder; builder + digger; digger. Job changes: digger → builder. Also practise multiple-worker-coordination.
  • 143. Cloud-Covered Stalactite — Pieuws Lemmings 2007 Awkward. Worker roles: basher; basher + builder; bomber. Job changes: basher → builder. Also practise release-rate-manipulation.
  • 144. Bridge over the iced water — JANNPCK1. Worker roles: basher + digger; bomber. Job changes: digger → basher. Also practise release-rate-manipulation.
  • 145. Out of BASHERS??? — CRISFN03. Change the same worker from builder to miner in a winning route.
  • 146. Lock up your Lemmings — Lemmings. Worker roles: builder + digger; digger. Job changes: builder → digger; digger → builder. Also practise multiple-worker-coordination.
  • 147. Call in the bomb squad — Lemmings. Worker roles: blocker + builder; bomber; bomber + builder; builder. Job changes: builder → blocker; builder → bomber. Also practise multiple-worker-coordination.
  • 148. Compression Method X — Yawg05. Worker roles: basher + builder + digger; builder. Job changes: basher → digger; digger → builder. Three-step plans: basher → digger → builder. Also practise release-rate-manipulation.
  • 149. Loop the loop! — unfinisd. Worker roles: basher; basher + builder + digger; basher + digger; builder. Job changes: basher → builder; digger → basher. Three-step plans: digger → basher → builder. Also practise release-rate-manipulation.
  • 150. A TOWERING PROBLEM — Oh No! More Lemmings. Worker roles: bomber; bomber + builder; bomber + climber; builder. Job changes: builder → bomber; climber → bomber. Also practise release-rate-manipulation.
  • 151. The Long Way Around — Holiday Lemmings 1993. Worker roles: basher + builder; blocker. Job changes: basher → builder; builder → basher. Also practise release-rate-manipulation.
  • 152. Rainbow Island — Lemmings. Worker roles: basher; blocker + builder; builder. Job changes: builder → blocker. Also practise multiple-worker-coordination.
  • 153. Snow Lev 5 — ANTHPCK4. Worker roles: builder; builder + climber; builder + digger. Job changes: climber → builder; digger → builder. Also practise multiple-worker-coordination.
  • 154. Time to get up! — Lemmings. Worker roles: bomber + builder; bomber + builder + climber; builder. Job changes: builder → bomber; climber → builder. Three-step plans: climber → builder → bomber. Also practise multiple-worker-coordination.
  • 155. A Block from Home — Holiday Lemmings 1993. Worker roles: basher + builder + digger; builder. Job changes: basher → builder; digger → basher. Three-step plans: digger → basher → builder. Also practise multiple-worker-coordination.
  • 156. Luvly Jubly — Lemmings. Worker roles: basher + miner; bomber. Job changes: miner → basher.
  • 157. Sacrifice — ssam1221s Lemmings Tame. Worker roles: blocker + bomber. Job changes: blocker → bomber. Also practise release-rate-manipulation.
  • 158. Use The Pen!!! — Lemmings Plus DOS Project Danger. Worker roles: basher + builder + climber. Job changes: basher → builder; climber → basher. Three-step plans: climber → basher → builder. Also practise release-rate-manipulation.
  • 159. PiPeLiNe PaRaLLeL — Deceits Lemmings Tricky. Worker roles: builder; builder + digger. Job changes: digger → builder. Also practise multiple-worker-coordination.
  • 160. Some Kind Of Lemming — Lemmings Plus DOS Project Danger. Worker roles: basher + builder; blocker; builder + miner; miner. Job changes: basher → builder; miner → builder.
  • 161. Lemming Head — Oh No! More Lemmings. Worker roles: blocker; blocker + bomber; builder. Job changes: blocker → bomber. Also practise release-rate-manipulation.
  • 162. Going up....... — Lemmings. Worker roles: basher + builder; builder. Job changes: basher → builder; builder → basher. Also practise multiple-worker-coordination.
  • 163. Take new Lemmings! — Lemmy556 More levels. Worker roles: builder + floater; climber; floater. Job changes: floater → builder. Also practise release-rate-manipulation.
  • 164. Tunneling under — ANTHPCK5. Worker roles: basher; basher + digger + miner; digger. Job changes: basher → digger; miner → basher. Three-step plans: miner → basher → digger. Also practise release-rate-manipulation.
  • 165. Livin` On The Edge — Lemmings. Worker roles: basher; basher + builder; builder. Job changes: basher → builder; builder → basher. Also practise multiple-worker-coordination.
  • 166. The end — Pieuws Lemmings 2007 Awkward. Worker roles: basher + builder; bomber; builder. Job changes: basher → builder; builder → basher. Also practise multiple-worker-coordination.
  • 167. A long way to go — Giga pack 09. Worker roles: basher + builder + climber; builder. Job changes: basher → climber; climber → builder. Three-step plans: basher → climber → builder. Also practise multiple-worker-coordination.
  • 168. Romeo n Juliet — Deceits Lemmings Fun. Worker roles: basher + builder; builder + floater. Job changes: basher → builder; builder → basher; floater → builder. Also practise multiple-worker-coordination.
Difficult (90 lessons)
  • 169. The Boiler Room — Lemmings. Worker roles: builder + climber; builder + climber + floater; climber. Job changes: builder → climber; builder → floater; floater → builder. Three-step plans: floater → builder → climber.
  • 170. Dangerzone — Oh No! More Lemmings. Manage several changes of job on one worker.
  • 171. If at first you don`t succeed.. — Lemmings. Worker roles: basher + builder + digger; digger. Job changes: basher → builder; digger → basher. Three-step plans: digger → basher → builder.
  • 172. Flow Control — Oh No! More Lemmings. Combine timing-sensitive assignments with release-rate control.
  • 173. The Wrath of Lem — Holiday Lemmings 1993. Worker roles: basher + builder; builder. Job changes: basher → builder.
  • 174. Konbanwa Lemming san — Lemmings. Worker roles: blocker; builder + floater + miner; digger. Job changes: floater → builder; miner → floater. Three-step plans: miner → floater → builder.
  • 175. Peak of Performance — Holiday Lemmings 1994. Organise a route using four familiar skills.
  • 176. Train your body — Oh Yes! More Lemmings!. Worker roles: basher; basher + builder + digger; digger. Job changes: basher → builder; builder → basher; digger → basher. Three-step plans: digger → basher → builder.
  • 177. Anxiety — Oh Yes! More Lemmings!. Worker roles: builder; builder + miner; miner. Job changes: builder → miner; miner → builder. Also practise release-rate-manipulation.
  • 178. Two heads are better... — Oh Yes! More Lemmings!. Worker roles: bomber + climber; climber + floater. Job changes: climber → bomber; climber → floater.
  • 179. The Final Frontier — Holiday Lemmings 1993. Worker roles: blocker; blocker + bomber + builder; builder. Job changes: blocker → bomber; builder → blocker. Three-step plans: builder → blocker → bomber. Also practise release-rate-manipulation.
  • 180. Tribute to M.C.Escher — Lemmings. Worker roles: basher + builder + floater; builder. Job changes: builder → basher; builder → floater; floater → builder. Three-step plans: floater → builder → basher. Also practise multiple-worker-coordination.
  • 181. Maybe not such a doddle — Holiday Lemmings 1994. Worker roles: blocker; builder; digger + miner. Job changes: digger → miner. Also practise multiple-worker-coordination.
  • 182. Let's be careful out there — Lemmings. Worker roles: builder; builder + digger + floater; floater; floater + miner. Job changes: digger → floater; floater → builder; miner → floater. Three-step plans: digger → floater → builder. Also practise multiple-worker-coordination.
  • 183. Have an ice day — Oh No! More Lemmings. Worker roles: basher + builder + digger. Job changes: basher → builder; builder → basher; digger → builder. Three-step plans: digger → builder → basher. Also practise release-rate-manipulation.
  • 184. This should be a doddle! — Lemmings. Manage a route with higher measured coordination demands.
  • 185. Lemmings in the attic — Lemmings. Worker roles: basher; basher + builder + climber + miner; builder. Job changes: basher → builder; builder → basher; builder → miner; climber → builder. Three-step plans: basher → builder → miner; climber → builder → basher. Also practise multiple-worker-coordination.
  • 186. Perseverance — Lemmings. Combine four skills under high measured resource pressure.
  • 187. The Lemming Learning Curve — Oh No! More Lemmings. Worker roles: basher; builder; builder + miner; climber. Job changes: miner → builder. Also practise multiple-worker-coordination.
  • 188. The Great Lemming Caper — Lemmings. Worker roles: basher + builder; basher + climber + floater. Job changes: basher → climber; builder → basher; floater → basher. Three-step plans: floater → basher → climber. Also practise multiple-worker-coordination.
  • 189. Triple Trouble — Lemmings. Worker roles: basher + builder + climber; builder; builder + climber; digger. Job changes: builder → basher; climber → builder. Three-step plans: climber → builder → basher. Also practise multiple-worker-coordination.
  • 190. Watch right or left (Part two) — Oh Yes! More Lemmings!. Worker roles: basher + bomber + builder + digger; bomber. Job changes: basher → bomber; basher → builder; builder → basher; digger → basher. Three-step plans: builder → basher → bomber; digger → basher → builder. Also practise release-rate-manipulation.
  • 191. No world without you — Oh Yes! More Lemmings!. Worker roles: basher + builder + digger; builder + climber. Job changes: basher → builder; basher → digger; climber → builder; digger → basher. Three-step plans: digger → basher → builder. Also practise multiple-worker-coordination.
  • 192. Rules to fall — Oh Yes! More Lemmings!. Worker roles: digger + floater; floater. Job changes: digger → floater.
  • 193. Plethora of Presents — Holiday Lemmings 1994. Worker roles: basher; basher + builder; miner. Job changes: basher → builder.
  • 194. Lemmings Up High — Holiday Lemmings 1993. Worker roles: basher + builder; builder. Job changes: builder → basher. Also practise release-rate-manipulation.
  • 195. Undercover Lemming — Oh No! More Lemmings. Worker roles: basher + digger + miner. Job changes: basher → miner; digger → miner; miner → basher; miner → digger. Three-step plans: basher → miner → digger; digger → miner → basher.
  • 196. DON`T PANIC — Oh No! More Lemmings. Worker roles: basher + builder + digger. Job changes: basher → builder; builder → basher; builder → digger. Three-step plans: basher → builder → digger. Also practise release-rate-manipulation.
  • 197. Suicidal Tendencies — Oh No! More Lemmings. Worker roles: blocker; blocker + bomber; builder + miner. Job changes: blocker → bomber; builder → miner. Also practise release-rate-manipulation.
  • 198. Lemming about town — Oh No! More Lemmings. Combine a long single-worker sequence with a restricted skill budget.
  • 199. Five Alive — Oh No! More Lemmings. Worker roles: bomber; builder; climber + miner; floater. Job changes: climber → miner.
  • 200. Haunted botanical garden — Oh Yes! More Lemmings!. Worker roles: builder; digger; miner. Also practise multiple-worker-coordination.
  • 201. Every Lemming for himself!!! — Lemmings. Worker roles: basher; bomber + builder; builder + climber. Job changes: bomber → builder; climber → builder. Also practise multiple-worker-coordination.
  • 202. It's Boxing Day! — Holiday Lemmings 1994. Worker roles: basher + builder; basher + digger. Job changes: builder → basher; digger → basher. Also practise release-rate-manipulation.
  • 203. Hunt the Nessy.... — Lemmings. Worker roles: basher + builder + miner; builder + digger. Job changes: basher → miner; builder → basher; digger → builder; miner → builder. Three-step plans: basher → miner → builder; builder → basher → miner. Also practise multiple-worker-coordination.
  • 204. Dr Lemminggood — Oh No! More Lemmings. Worker roles: bomber; builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 205. The Voyage Home... — Holiday Lemmings 1993. Worker roles: bomber; bomber + digger. Job changes: digger → bomber.
  • 206. Quest for Kieran — Holiday Lemmings 1994. Worker roles: builder; miner. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 207. CindyLand — Holiday Lemmings 1994. Worker roles: basher; blocker. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 208. Steel Ice Span — Holiday Lemmings 1994. Worker roles: builder; builder + climber. Job changes: climber → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 209. Up, up, and away! — Holiday Lemmings 1994. Worker roles: basher + builder; builder. Job changes: builder → basher. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 210. How on Earth? — Oh No! More Lemmings. Worker roles: blocker; blocker + builder; builder. Job changes: builder → blocker. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 211. Got anything....Lemmingy??? — Oh No! More Lemmings. Worker roles: builder; digger. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 212. Presents of Mind — Holiday Lemmings 1993. Worker roles: basher + builder; builder. Job changes: basher → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 213. Evacuating a coal mine — Oh Yes! More Lemmings!. Worker roles: basher + builder + climber + miner; builder. Job changes: basher → miner; builder → basher; builder → miner; climber → basher; miner → builder. Three-step plans: basher → miner → builder; climber → basher → miner; miner → builder → basher.
  • 214. This Corrosion — Oh No! More Lemmings. Worker roles: builder; builder + digger; digger. Job changes: digger → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 215. Marshmallow Land — Holiday Lemmings 1993. Combine measured timing pressure with concurrent work.
  • 216. ROCKY VI — Oh No! More Lemmings. Worker roles: basher + builder; bomber + builder; builder. Job changes: basher → builder; builder → bomber. Also practise release-rate-manipulation.
  • 217. Santus Lemmingus — Holiday Lemmings 1993. Worker roles: basher + digger; builder + climber + digger + floater. Job changes: climber → floater; digger → basher; digger → builder; floater → digger. Three-step plans: climber → floater → digger; floater → digger → builder.
  • 218. On the Antarctic Coast — Oh No! More Lemmings. Worker roles: basher; builder; miner. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 219. Inroducing SUPERLEMMING — Oh No! More Lemmings. Worker roles: basher + builder + climber + digger + miner. Job changes: basher → climber; builder → basher; builder → digger; climber → digger; digger → builder; miner → basher. Three-step plans: basher → climber → digger; climber → digger → builder; digger → builder → basher; miner → basher → climber.
  • 220. NO PROBLEM — Oh No! More Lemmings. Worker roles: basher + builder + miner. Job changes: basher → builder; basher → miner; builder → basher; builder → miner; miner → builder. Three-step plans: basher → builder → miner; builder → basher → miner; miner → builder → basher. Also practise release-rate-manipulation.
  • 221. DIGGING FOR VICTORY — Oh No! More Lemmings. Control crowd spacing through a route that uses five skills.
  • 222. Up on the Rooftops — Holiday Lemmings 1994. Worker roles: builder; builder + climber + floater. Job changes: climber → floater; floater → builder. Three-step plans: climber → floater → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 223. The Stack — Oh No! More Lemmings. Worker roles: builder; builder + climber + digger. Job changes: builder → digger; climber → builder; climber → digger; digger → builder. Three-step plans: climber → builder → digger; climber → digger → builder. Also practise multiple-worker-coordination.
  • 224. The gate trap Lemmings. — Oh Yes! More Lemmings!. Worker roles: basher; basher + builder + digger; blocker; builder. Job changes: basher → builder; builder → basher; digger → basher. Three-step plans: digger → basher → builder. Also practise multiple-worker-coordination.
  • 225. Sir Edmund Hilemming — Holiday Lemmings 1994. Worker roles: builder; builder + digger; builder + miner. Job changes: builder → miner; digger → builder; miner → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 226. Three-way Call — GARJEN01. Combine a high resource pressure with work across several regions.
  • 227. Ten Green Lemmings — cLemmings Taxing. Bridge moderate coordination and expert concurrency with a busier familiar-skill route.
  • 228. Doomsday — Oh Yes! More Lemmings!. Worker roles: blocker + bomber; blocker + bomber + builder; blocker + builder; builder; climber. Job changes: blocker → bomber; builder → blocker. Three-step plans: builder → blocker → bomber.
  • 229. Born a blocker, die a blocker — PSP Special 27 36. Worker roles: blocker + climber; climber. Job changes: climber → blocker.
  • 230. Tribute to M.C.Escher (remake) — LEMREMAKE. Worker roles: basher + builder + climber + floater + miner; builder + miner. Job changes: basher → builder; builder → miner; climber → floater; floater → builder; miner → basher. Three-step plans: builder → miner → basher; climber → floater → builder; floater → builder → miner; miner → basher → builder. Also practise release-rate-manipulation.
  • 231. One way digging to freedom — Lemmings. Worker roles: basher + builder + climber + digger + floater. Job changes: basher → builder; basher → digger; basher → floater; builder → basher; climber → basher; digger → basher; digger → builder; floater → digger. Three-step plans: basher → floater → digger; climber → basher → digger; digger → basher → floater; digger → builder → basher; floater → digger → builder.
  • 232. A ladder would be handy — Lemmings. Worker roles: basher + digger; builder + climber + floater + miner. Job changes: builder → climber; builder → miner; climber → builder; digger → basher; floater → builder. Three-step plans: climber → builder → miner; floater → builder → climber. Also practise multiple-worker-coordination.
  • 233. Happy New Year! — Holiday Lemmings 1994. Worker roles: basher; basher + bomber + builder; basher + builder; blocker; blocker + builder. Job changes: basher → bomber; basher → builder; builder → basher; builder → blocker. Three-step plans: builder → basher → bomber. Also practise multiple-worker-coordination.
  • 234. SPAM,SPAM,SPAM,EGG AND LEMMING — Oh No! More Lemmings. Worker roles: basher + builder + floater + miner; blocker; blocker + bomber. Job changes: basher → miner; blocker → bomber; builder → basher; floater → builder; miner → builder. Three-step plans: basher → miner → builder; builder → basher → miner; floater → builder → basher. Also practise release-rate-manipulation.
  • 235. Lemming Productions Present... — Oh No! More Lemmings. Worker roles: basher + bomber + builder + climber; blocker; blocker + bomber + climber; miner. Job changes: blocker → bomber; bomber → builder; bomber → climber; builder → basher; climber → bomber. Three-step plans: blocker → bomber → climber; bomber → builder → basher; climber → bomber → builder. Also practise multiple-worker-coordination.
  • 236. Wild Lemmings — Oh No More cLemmings Wild. Worker roles: blocker + bomber; builder + digger + floater + miner. Job changes: blocker → bomber; builder → miner; digger → floater; floater → builder; miner → builder. Three-step plans: digger → floater → builder; floater → builder → miner.
  • 237. Have a nice day! — Lemmings. Worker roles: basher; blocker; builder; builder + digger + floater; builder + miner. Job changes: builder → digger; builder → miner; digger → builder; floater → builder. Three-step plans: floater → builder → digger. Also practise multiple-worker-coordination.
  • 238. Faithful Friends — GARJEN09. Worker roles: basher + climber; basher + climber + digger + floater; climber; climber + miner. Job changes: basher → climber; climber → floater; climber → miner; digger → basher; digger → climber; floater → digger. Three-step plans: climber → floater → digger; digger → climber → floater; floater → digger → basher. Also practise multiple-worker-coordination.
  • 239. Lemmings' Ark — Genesis Mayhem. Use five distinct skills in one worker's sequence.
  • 240. A Beast of a level — Lemmings. Worker roles: basher; basher + blocker; basher + builder; builder + digger; builder + miner. Job changes: basher → builder; blocker → basher; builder → basher; digger → builder; miner → builder.
  • 241. Time waits for no Lemming — Oh No! More Lemmings. Worker roles: basher + blocker; blocker; builder; digger. Job changes: basher → blocker. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 242. Lemming Rhythms — Oh No! More Lemmings. Worker roles: basher + builder + miner. Job changes: basher → builder; builder → basher; builder → miner; miner → builder. Three-step plans: basher → builder → miner; miner → builder → basher. Also practise release-rate-manipulation.
  • 243. Seeing double! — PSP Special 11 26 of 36. Worker roles: basher + builder; basher + builder + climber; basher + climber; blocker + bomber; climber. Job changes: basher → builder; blocker → bomber; builder → basher; builder → climber; climber → basher. Three-step plans: basher → builder → climber. Also practise release-rate-manipulation.
  • 244. Ecsape From Nightmare — ssam1221s Lemmings Havoc. Worker roles: basher; basher + builder; builder. Job changes: basher → builder; builder → basher. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 245. Water processing plant — Oh Yes! More Lemmings!. Worker roles: basher + builder + miner; builder; builder + floater. Job changes: builder → miner; floater → builder; miner → basher. Three-step plans: builder → miner → basher. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 246. Just a minute (Part Three) — Oh Yes! More Lemmings!. Worker roles: basher + climber + miner; basher + digger. Job changes: basher → miner; climber → miner; digger → basher; miner → basher. Three-step plans: climber → miner → basher. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 247. It`s the price you have to pay — Oh No! More Lemmings. Worker roles: basher; basher + builder + digger + miner; basher + builder + miner. Job changes: basher → builder; builder → digger; digger → miner; miner → basher. Three-step plans: builder → digger → miner; digger → miner → basher; miner → basher → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 248. X marks the spot — Lemmings. Worker roles: builder; builder + climber + miner; miner. Job changes: builder → climber; builder → miner; climber → miner; miner → builder. Three-step plans: builder → climber → miner; climber → miner → builder. Also practise multiple-worker-coordination.
  • 249. Emmings!  (No L) — Holiday Lemmings 1994. Worker roles: builder; builder + climber + digger; builder + climber + digger + miner; miner. Job changes: climber → digger; digger → builder; miner → climber. Three-step plans: climber → digger → builder; miner → climber → digger. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 250. Were ready for landing — Giga pack 04. Worker roles: basher + builder; builder; builder + climber + miner; digger; miner. Job changes: basher → builder; builder → basher; builder → miner; climber → builder; miner → builder. Three-step plans: climber → builder → miner. Also practise multiple-worker-coordination.
  • 251. Why do you all look the same? — AkseliPack01. Worker roles: basher + builder + digger; blocker + builder. Job changes: basher → builder; blocker → builder; builder → basher; digger → builder. Three-step plans: digger → builder → basher. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 252. Take care, Sweetie — Oh No! More Lemmings. Worker roles: builder + climber. Job changes: builder → climber.
  • 253. Lemming City — Pieuws Lemmings 2007 Awkward. Worker roles: basher; basher + builder + climber + floater. Job changes: basher → builder; basher → floater; builder → basher; climber → basher; floater → basher. Three-step plans: climber → basher → floater; floater → basher → builder. Also practise multiple-worker-coordination.
  • 254. Patience — Lemmings. Worker roles: blocker + climber; builder; builder + climber + digger + floater + miner. Job changes: blocker → climber; builder → climber; builder → digger; climber → floater; digger → miner; floater → builder; miner → builder. Three-step plans: builder → climber → floater; builder → digger → miner; climber → floater → builder; digger → miner → builder; floater → builder → digger. Also practise multiple-worker-coordination.
  • 255. Go Thataway! — Holiday Lemmings 1994. Worker roles: basher + builder + climber + floater. Job changes: builder → basher; climber → floater; floater → builder. Three-step plans: climber → floater → builder; floater → builder → basher. Also practise release-rate-manipulation.
  • 256. Science from the 4th dimension — Mikes Lemmix Pack. Worker roles: basher + blocker; basher + builder + climber; basher + digger; blocker; blocker + climber; digger; miner. Job changes: blocker → basher; builder → basher; climber → blocker; climber → builder; digger → basher. Three-step plans: climber → builder → basher. Also practise release-rate-manipulation.
  • 257. Fall and no life (Part Two) — Oh Yes! More Lemmings!. Worker roles: basher; basher + builder + floater + miner; builder; miner. Job changes: basher → builder; basher → miner; builder → basher; floater → builder; miner → basher. Three-step plans: builder → basher → miner; floater → builder → basher; miner → basher → builder. Also practise multiple-worker-coordination.
  • 258. Four Play — Holiday Lemmings 1994. Worker roles: basher + builder + digger; digger. Job changes: basher → builder; digger → basher. Three-step plans: digger → basher → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
Expert (34 lessons)
  • 259. Lemming Net — Lemmings Plus DOS Project Wimpy. Apply familiar skills with demanding assignment timing.
  • 260. It`s all a matter of timing — Oh No! More Lemmings. Apply the learned techniques across highly concurrent work.
  • 261. Who`s That Lemming — Oh No! More Lemmings. Worker roles: basher; blocker + bomber + floater; bomber + climber; builder; builder + floater; climber; floater; miner. Job changes: blocker → bomber; bomber → floater; builder → floater; climber → bomber. Three-step plans: blocker → bomber → floater.
  • 262. SUNSOFT Special — Oh Yes! More Lemmings!. Worker roles: basher + builder + digger; blocker; blocker + bomber. Job changes: basher → builder; blocker → bomber; builder → basher; digger → basher. Three-step plans: digger → basher → builder. Also practise release-rate-manipulation.
  • 263. KEEP ON TRUCKING — Oh No! More Lemmings. Combine a complex multi-skill route with high resource pressure.
  • 264. Just A Quicky — Oh No! More Lemmings. Worker roles: basher + builder + digger + miner. Job changes: basher → builder; basher → digger; builder → basher; builder → miner; digger → builder; miner → builder; miner → digger. Three-step plans: basher → builder → miner; basher → digger → builder; builder → basher → digger; digger → builder → basher; miner → builder → basher; miner → digger → builder. Also practise release-rate-manipulation.
  • 265. Tubular Lemmings — Oh No! More Lemmings. Worker roles: builder + digger. Job changes: builder → digger; digger → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 266. Save Me — Lemmings. Worker roles: basher + blocker + builder + digger; basher + builder + digger; blocker; blocker + builder. Job changes: basher → digger; blocker → basher; blocker → builder; builder → basher; builder → blocker; builder → digger; digger → builder. Three-step plans: basher → digger → builder; blocker → basher → digger; digger → builder → basher; digger → builder → blocker.
  • 267. It`s a tight fit! — Oh No! More Lemmings. Worker roles: builder + climber + floater; climber + floater. Job changes: climber → floater; floater → builder. Three-step plans: climber → floater → builder. Also practise release-rate-manipulation.
  • 268. There's a lot of them about — Lemmings. Worker roles: blocker + builder; builder; builder + climber; miner. Job changes: builder → blocker; builder → climber; climber → builder. Also practise multiple-worker-coordination.
  • 269. Not just a pretty Lemming — Oh No! More Lemmings. Worker roles: basher; basher + miner; blocker + bomber + climber; bomber + floater; builder; climber; floater; miner. Job changes: blocker → bomber; bomber → climber; bomber → floater; miner → basher. Three-step plans: blocker → bomber → climber. Also practise multiple-worker-coordination.
  • 270. Creature Discomforts — Oh No! More Lemmings. Worker roles: basher + builder + climber + miner; blocker; blocker + bomber; builder; builder + climber + digger; climber. Job changes: basher → miner; blocker → bomber; builder → climber; climber → builder; digger → builder; miner → climber. Three-step plans: basher → miner → climber; digger → builder → climber; miner → climber → builder. Also practise multiple-worker-coordination.
  • 271. ONWARD AND UPWARD — Oh No! More Lemmings. Worker roles: basher + bomber + builder + climber + miner; blocker + bomber; blocker + bomber + climber; bomber. Job changes: basher → bomber; basher → builder; blocker → bomber; builder → basher; climber → blocker; climber → miner; miner → basher. Three-step plans: builder → basher → bomber; climber → blocker → bomber; climber → miner → basher; miner → basher → builder. Also practise release-rate-manipulation.
  • 272. And now this... — Oh No! More Lemmings. Worker roles: basher; basher + climber; blocker + bomber + builder + digger + floater; builder; climber; floater. Job changes: basher → climber; blocker → bomber; bomber → floater; builder → blocker; climber → basher; digger → builder. Three-step plans: blocker → bomber → floater; builder → blocker → bomber; digger → builder → blocker.
  • 273. I have a cunning plan — Lemmings. Worker roles: basher + blocker; basher + builder + digger; blocker + builder; builder + digger + miner. Job changes: basher → blocker; blocker → builder; builder → basher; builder → digger; builder → miner; digger → builder; digger → miner; miner → builder. Three-step plans: builder → digger → miner; digger → builder → basher; digger → miner → builder; miner → builder → digger.
  • 274. Lemmings in a situation — Oh No! More Lemmings. Worker roles: basher + bomber + builder + climber + digger + floater. Job changes: basher → builder; builder → basher; builder → digger; climber → floater; digger → bomber; digger → builder; floater → builder. Three-step plans: basher → builder → digger; builder → digger → bomber; climber → floater → builder; digger → builder → basher; floater → builder → digger.
  • 275. Snuggle up to a Lemming — Oh No! More Lemmings. Worker roles: basher + digger; blocker + bomber; blocker + bomber + climber + miner; bomber; climber; digger; floater. Job changes: blocker → bomber; bomber → climber; digger → basher; miner → blocker. Three-step plans: blocker → bomber → climber; miner → blocker → bomber. Also practise multiple-worker-coordination.
  • 276. Origins and Lemmings — Lemmings. Carry permanent skills through a complex construction sequence.
  • 277. Oogilemming! — Holiday Lemmings 1993. Worker roles: basher + builder + digger; blocker; builder + climber + floater. Job changes: basher → builder; builder → basher; climber → floater; digger → builder; floater → builder. Three-step plans: climber → floater → builder; digger → builder → basher. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 278. Get the Point? — Holiday Lemmings 1994. Worker roles: blocker + floater; builder; builder + digger + floater; builder + floater; floater. Job changes: digger → builder; floater → blocker; floater → builder; floater → digger. Three-step plans: floater → digger → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 279. Merry Christmas Mr Lemming — Xmas Lemmings 1991. Worker roles: basher + builder + climber + digger + miner. Job changes: basher → builder; basher → climber; basher → miner; builder → basher; builder → miner; climber → digger; digger → builder; miner → basher; miner → builder. Three-step plans: basher → builder → miner; basher → climber → digger; basher → miner → builder; builder → basher → miner; builder → miner → basher; climber → digger → builder; digger → builder → miner; miner → basher → builder.
  • 280. The Far Side — Lemmings. Worker roles: basher + builder + climber + digger + miner. Job changes: basher → builder; basher → digger; builder → basher; builder → climber; builder → digger; climber → digger; digger → basher; digger → builder; digger → miner; miner → builder; miner → digger. Three-step plans: basher → digger → builder; builder → basher → digger; builder → climber → digger; builder → digger → basher; builder → digger → miner; climber → digger → miner; digger → basher → builder; digger → miner → builder; miner → builder → digger.
  • 281. Stepping Stones — Lemmings. Worker roles: basher + blocker + digger; basher + builder + climber + digger + miner; basher + miner; blocker; builder. Job changes: basher → digger; basher → miner; blocker → digger; builder → miner; climber → miner; digger → basher; digger → builder; miner → climber; miner → digger. Three-step plans: basher → digger → builder; blocker → digger → basher; climber → miner → digger; digger → builder → miner; miner → digger → basher.
  • 282. Don't let your eyes deceive you — Lemmings. Worker roles: blocker + climber + floater; builder; builder + climber + digger + floater + miner; builder + climber + floater; climber + digger + floater + miner. Job changes: blocker → floater; builder → digger; climber → floater; digger → miner; floater → blocker; floater → builder; floater → climber; floater → digger; miner → climber. Three-step plans: blocker → floater → climber; builder → digger → miner; climber → floater → blocker; climber → floater → builder; digger → miner → climber; floater → builder → digger; floater → digger → miner. Also practise multiple-worker-coordination.
  • 283. Rendezvous at the Mountain — Lemmings. Worker roles: builder; builder + climber + digger + miner; builder + climber + miner; builder + digger; climber + digger + miner. Job changes: builder → digger; builder → miner; climber → builder; climber → digger; climber → miner; digger → builder; digger → miner; miner → builder. Three-step plans: climber → builder → digger; climber → digger → miner; climber → miner → builder; digger → builder → miner. Also practise multiple-worker-coordination.
  • 284. The Fast Food Kitchen... — Lemmings. Worker roles: basher; basher + blocker + builder + digger; basher + builder; basher + builder + digger; basher + miner; blocker; builder; builder + climber + digger; builder + climber + floater. Job changes: basher → builder; basher → digger; blocker → digger; builder → basher; climber → builder; climber → digger; digger → basher; digger → builder; floater → climber; miner → basher. Three-step plans: basher → digger → builder; blocker → digger → builder; climber → digger → builder; digger → builder → basher; floater → climber → builder. Also practise multiple-worker-coordination.
  • 285. Chill out! — Oh No! More Lemmings. Combine long worker sequences, crowd spacing and concurrent work.
  • 286. AAAAAARRRRRRGGGGGGHHHHHH!!!!!! — Oh No! More Lemmings. Worker roles: builder; climber; climber + miner. Job changes: climber → miner. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 287. Up and Over — cLemmings Tricky. Worker roles: basher + builder + climber + floater + miner; blocker + builder; builder; digger; miner. Job changes: basher → builder; builder → blocker; builder → floater; builder → miner; climber → builder; floater → builder; miner → basher. Three-step plans: basher → builder → floater; builder → miner → basher; climber → builder → miner; miner → basher → builder. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 288. It Came Upon a Lemnight Clear — Holiday Lemmings 1993. Worker roles: basher + bomber + builder + climber; blocker; builder; digger + miner. Job changes: basher → builder; builder → basher; builder → bomber; climber → builder; digger → miner. Three-step plans: basher → builder → bomber; climber → builder → basher. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 289. Zygoptera — AkseliPack01. Worker roles: basher + digger; blocker; bomber; builder; climber; miner. Job changes: basher → digger. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 290. Waste High! — ANTHPCK5. Worker roles: blocker + bomber; builder + climber + floater + miner; builder + digger. Job changes: blocker → bomber; builder → climber; builder → miner; climber → builder; digger → builder; floater → builder; miner → builder. Three-step plans: climber → builder → miner; floater → builder → climber. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 291. A group of entrances — Genesis Mayhem. Worker roles: basher + builder; basher + climber; basher + digger; blocker + bomber; builder; miner. Job changes: basher → builder; basher → digger; blocker → bomber; builder → basher; climber → basher; digger → basher. Also practise multiple-worker-coordination, release-rate-manipulation.
  • 292. Three Birds With One Stone — Lemmings Plus DOS Project PSYCHO. Worker roles: blocker + bomber + climber + floater; bomber + builder + climber + digger; bomber + climber + floater; builder; climber + floater + miner; floater. Job changes: blocker → bomber; builder → digger; climber → builder; climber → floater; digger → bomber; floater → blocker; floater → bomber; floater → miner. Three-step plans: builder → digger → bomber; climber → builder → digger; climber → floater → blocker; climber → floater → bomber; climber → floater → miner; floater → blocker → bomber. Also practise multiple-worker-coordination, release-rate-manipulation.
#2


I've been building Ultimate Lemmings: an unofficial native macOS project bringing classic Lemmings, Oh No! More Lemmings, the Xmas and Holiday releases, Lemmings 2: The Tribes, and Lemmings 3 into one connected app.

It started with wanting to play Lemmings again. It has grown into something closer to how I remember playing it: sitting with other people, arguing over solutions, taking turns, making spectacular mistakes and cheering when we finally get everyone home.

It's now at 1.5.0. There are more than 6,000 fan levels, a proper level browser, playlists, a frankly unreasonable amount of music, and increasingly elaborate ways to recover from the terrible decision you just made. I may have got slightly carried away.

How is this different from an emulator or another Lemmings engine?

An emulator runs the original game executable inside a recreated machine. Ultimate Lemmings reads the original game data and runs its own native engines. That lets the games share menus, profiles, controls, QoL and saved-game flows, while retaining their different gameplay systems.

The aim is to preserve the original puzzles and character while making the whole experience comfortable to play today. Original campaigns, the sequels, rarely seen Macintosh artwork, shared play and modern controls, all in one place.

Community engines have already done enormous work keeping Lemmings alive, so of course I'm not claiming every convenience here is a new invention. What makes this project different is the combination, and the emphasis on returning to these games with someone sitting beside you.




Original 2x artwork - the way you imagined it in your mind!

  • Original 2× Macintosh artwork for Classic. The Macintosh release has beautifully detailed sprites, terrain and objects. These are actual higher-resolution assets, not simply enlarged DOS pixels. Unless you played the original Mac versions, you probably never even thought to emulate them. A lot of you will be seeing these for the first time. Which means, once you get to L2 and L3, you'd expect a drastic graphical downgrade, except...
  • I've also created NEW 2× Macintosh-style artwork for Lemmings 2 and 3. This is newly reconstructed artwork based on the original sequel assets and a close study of Classic's Macintosh art. It is not a recovered Mac release. The extra detail preserves the original collision masks, placement and animation timing.
  • Classic presentation with optional modern touches. Original game lettering, selectable graphics and audio, CRT effects and HDR feedback. The Xmas and Holiday games keep their seasonal soundtracks.
  • ACTUAL NUKES. Now you can REALLY nuke the Lemmings the way you remembered it in your mind. No spoilers. This will blow you away. And yes, there's an undo nuke. You may need it.
  • Speed you can see and hear. Variable speed goes up to 10× across all three games. In 1.5, moving lemmings leave longer, softer trails as the speed increases, and the music rises in pitch without changing tempo. Prefer the original look? The HD effects are optional.

The soundtrack has also got completely out of hand

495 versions of 210 tunes. Amiga modules, recordings from other ports, composer recordings and fan remixes. Apparently just getting the original music working was not going to be enough. This has blown the current package out to 1.7Gb, so the extra soundtracks will be optional downloads starting with 1.6.0 (on launch or in settings).

  • An adaptive DJ. Start with the original Amiga versions, then hear other ports and remixes as those tunes come around again on later levels. You can mix and match music across platforms, ports and games.
  • Music that follows the game. The level track stays put while you work on the puzzle. The DJ mixes at changes such as the result screen, with special-level and seasonal music keeping their own identity. Retries, saved runs and Hot Seat handovers keep the same version of the tune.
  • Modern sound, if you want it. Optional MOD enhancements bring drums and percussion into the centre instead of hard panning, alongside modern EQ, sound treatment and Spatial Audio.
  • Even retry has become a DJ trick. Press R and the music stops like someone putting a hand on a record. The next attempt spins it back up. Entirely necessary? Obviously.
  • A few less glamorous fixes too. The Mac sound set now has an Amiga pop fallback, and the SNES version of "As Long As You Try Your Best" actually plays to the end. Recordings use 192 kbps AAC to keep the download below 2 GB. The Amiga modules still play natively.

There are HOW many levels?

  • A connected Classic journey. Full Quest brings 292 official Classic-family levels into a six-release progression through Lemmings, Oh No! and the festive releases. All 292 have verified winning routes, tiered hints and solution replays.
  • Oh Yes! More Lemmings. Another 60 levels converted from the Amiga versus modes and the Mega Drive Sunsoft release. All 60 also have verified winning routes, hints and solutions. That's 352 verified Classic levels altogether.
  • 6,020 fan levels in 535 packs. Yes, I have included an insane amount of fan-created content. They all have load and render checks, but most do not yet have verified winning routes. If you find something that seems impossible under this engine, please report it!
  • An actual browser for all of this. The new CoverFlow browser shows campaigns, packs and levels with screenshot previews. Flick through with a trackpad, click a card, or use the keyboard or controller. Reduced Motion gives you a stable thumbnail list instead.
  • Make your own evening of Lemmings. Build and edit personal playlists, play them in order or shuffle them, and resume where you left off. Random 10 picks from a pack you choose. Shuffle all works through the installed fan-level library without repeating levels within that run.

Built for taking turns

Hot Seat and player profiles exist because that is how I played Lemmings as a kid: alternating attempts with my cousins, sisters and friends.

There are separate player profiles, persistent shared saves, clear turn ownership, paused handovers and explicit retry choices. You can leave a shared game, play solo and come back without losing your shared progress.

Handovers now accept keyboard actions too, and the game stays paused until the next player is ready. No lemmings marching off a cliff while someone is still getting comfortable.

It gives that old "your turn—let's see you do better" experience a proper home in the game.


More comfortable to play, without losing the plot

  • Your choice of controls. Original, Modern and Custom presets let you choose how much help you want. Mouse, keyboard and controller are supported, with remappable controller bindings and direct skill shortcuts.
  • Less "NO, THE OTHER ONE". Approaching-lemming targeting helps with crossing crowds. New options favour a blocker when you're assigning a bomb, or a builder when you want to extend its bridge. These work across all three games, using Use tool in Lemmings 3. Prefer strict nearest-lemming targeting? Turn the aids off.
  • A cursor that tells you what will happen. Green corners mean an eligible target, yellow means ineligible, and grey means empty terrain. Choose the size of the skill icon, hide it, or add a nearby lemming count. A subtle halo marks the target and a brief pulse confirms a skill assignment.
  • Fast-forward, rewind and single steps. Tap to toggle fast-forward, or hold Shift, the Speed button or a controller trigger for a temporary boost. New toolbar buttons rewind two seconds or step one tick backward or forward, leaving play paused. Rewind availability depends on the ruleset.
  • Help over the actual level. Press H, I or F1, or use the hints button. Left and Right move through the hints, from a gentle nudge towards a solution. The full solution still asks before spoiling it for you.
  • Ready? 3–2–1... Fresh levels and retries have a cancellable countdown. Pause or single-step to take control of the start. Restored saves stay paused.
  • Saved attempts and replays. Escape saves your attempt and returns to the menu. Recover interrupted runs, review your wins or export a replay as a video with sound. Saved runs from earlier builds carry forward.
  • Keyboard navigation that reaches the menus too. Tab, Shift-Tab and arrow keys move through dialogs; Return activates the selected button. Replay and original-movie controls also have keyboard and accessibility actions.
  • Accessibility options. Scalable menus, reduced motion and flashes, pause on interruption, clearer focus and named controls. The normal mouse pointer now stays visible over menus and controls, with the game reticle over the playfield.

THERE'S MORE??

Player profiles. Three-star level ratings. Personal bests. Career awards. Local records. Replays. Reasons to go back and rescue just ONE more lemming.

And yes, there is Game Center leaderboard integration, but that currently needs a separate development-signed build for registered Macs. The public download uses local records. DM me if you want to be on the Game Center test track.

OKAY SO YOU KNOW HOW ...this game is an advanced trolley problem? In addition to all the meta-goals above, it will also assign you a philosopher based on your playstyle per level. Useful? No. Utilitarian? You betcha!

Where it stands: 1.5.0 (!)

The Classic campaign and all 60 Oh Yes! conversions are complete, with 352 verified winning routes. Lemmings 2 and Lemmings 3 are playable previews: L2 has preserved wins for 73 of 120 levels, and L3 for 41 of 90. They still need wider comparison with the original engines.

There is also NeoLemmix preview work, including improved level rendering and a reader for current .nxrp replay files. Full replay and gameplay compatibility is unfinished. Fencer, Laserer, skill pickups and several other mechanics are still unsupported.

Since 1.1 RC2, there have also been plenty of fixes to the less exciting things that matter when you actually sit down to play: disappearing sequel cursors, pause keys toggling twice, speed buttons, clicks behind bridge builders, liquid under bridges, missing hints and rescue targets, and the black window on a fresh installation.

Startup and menus are faster too. With 516 saved runs on my development Mac, finding the newest save went from 6.1 seconds to 0.26 seconds. Returning to a campaign avoids repeated setup, and transition saves no longer block play.

The app checks for signed updates. From 1.5, you get the release notes and choose when to install. This is a universal Mac app for Intel and Apple silicon, running macOS 12.3 or later. The 1.5 download also covers Monterey. An iPhone or iPad app is not included in this release.

Things I'd love you to try

Bring an existing save across. Play Hot Seat with someone. Make a playlist. Try the targeting aids in a horrible crowd. Rewind the mistake you were absolutely certain was a brilliant idea. Switch artwork and soundtracks. See how it feels with your controller.

If something breaks, please include your Mac model, macOS version, game and level, and whether you were using a mouse, keyboard or controller. Intel and older-macOS reports are especially useful. Long sessions, sustained fast-forward, HDR and multiple displays still need wider testing, as do complete VoiceOver and physical-controller journeys.

Why I'm still working on it

I cannot emphasise enough how well this game has held up.

We are playing it NOW, laughing out loud at how we are fkking up levels and solutions, then cheering when something finally works. The Hot Seat features came directly out of those evenings. It is pure joy to play still and I am sad this IP was left on the vine to die (we speak not of the current gacha mobile games).

For me, this is as much fun in 2026 as it was in 1992. Lemmings is a ridiculously good game, and I want more people to have that experience again.

Download Ultimate Lemmings

Intel and Apple silicon • macOS 12.3 or later, including Monterey