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Topics - chroda

#1
I have noticed some strange and unusual behavior in SLXEditor_2.9.2 (and also 2.8.9b) when loading (either directly or via NeoLemmix CE 1.0.1) the gaps_V2.nxvl level (or gaps.nxlv for that matter) from saba.

With the saba level loaded in the aforementioned editor, if you select, for example, terrain pieces located at 102/191, -5/93, or 324/260 and apply the various ROTATE, INVERT, or FLIP functions to them, we observe that the behavior of these pieces when the chosen function is applied is not at all what is expected and that, in addition, the normal fluidity of general movement of pieces in the editor is significantly reduced.

However, this bug (functions and fluidity) does not exist if you load the gaps_V2.nxlv level in SLXEditor_2.8.8!

Problem with SLXEditor 2.9.2? With this specific level? A combination of both?

#2
NeoLemmix CE 1.0.1
The following is based on three game files with a Time Limit of 2 seconds, available as attachments
test_1.94_.nxlv
test_2.00_.nxlv
test_2.06_.nxlv   
     
If a Time Limit is assigned to a level, and the assigned value is exceeded, an alert lasting approximately 2 seconds is heard, similar to the sound of an alarm clock.

Except that...

If we run test_1.94_.nxlv: no alarm clock sound and the message "Superb! You rescued every Lemming..."  "Your time taken is 0.01. 94" is displayed.
It makes sense.

If we run test_2.06_.nxlv: alarm clock sound for about 2 seconds and no display "
It makes sense.

If we run test_2.00_.nxlv:
The result is: "Superb! You rescued every Lemming..."  "Your time taken is 0.02. 00"
and we hear the alarm clock sound for about 2 seconds, indicating that the Time Limit has been exceeded, which contradicts the result displayed.
It doesn't make sense; we should not hear the alarm clock sound in this specific case.

Can this be fixed?
#3
Closed / [✓][BUG][ED] Decrease minimum time limit
July 29, 2025, 07:02:00 PM
I've created - as a training exercise - a small elementary level which resolves perfectly in exactly 9.00 s (0:09. 00), with a Spawn Rate locked at 99, a Time Limit legitimately set at 9 s and 6 lemmings out of 6 saved successfully.

When I validate this level created in SLXEditor 2.8.8 (File/Validate Level), I get the following message: "Not enough time: Only 9seconds available".
If I set the Time Limit to 10 s, when I validate this level, I get the following message: "No issues found".

There seems to be a minimum duration (10 s) for the Time Limit below which you can't go without getting the error message indicated, although the level has been successfully solved.

Is this by design? If so, why? Or is it a bug?
#4
Hi Will,
Steps to reproduce:

Launch SLXEditor 2.8.8
Tools
tick 'Snap to Grid'
(tick 'Snap to Grid' <=> 'Snap-to-Grid amount in pixels' ticked)
Settings
Snap Pieces to Grid
GridSize  '1'
Choose grid color 'Blue'  (Blue for example, any color except invisible)
Save And Close
File/Exit

When exiting and relaunching SLXEditor, 'Snap to Grid' in unticked and GridSize returns to its default value of '8' (note that this does not happen if GridSize is different from '1', any GridSize value other than '1' is maintained as well as the grid color and 'Snap to Grid' is always ticked).

This can be annoying if you're working with a full background (blue, for example) because you have to redefine GridSize each time you work.

When activating 'Snap to Grid' AND 'Snap-to-Grid amount in pixels' with GridSize '1', is there a solution so that when SLXEditor is exited, the Gridsize '1' setting with 'Snap to Grid' ticked are maintained when SLXEditor is restarted?
#5
In SLXEditor 2.8.8, the X/Y coordinates of a selected piece are displayed in the bottom right-hand frame in white on a grey background, which is not very visible. Is it possible to make these X/Y coordinates more visible?
In addition, when you zoom in to the maximum on a selected piece, X/Y almost completely disappears and becomes very difficult to read. Can X/Y be placed elsewhere so that its visibility is not affected when zoomed in? I can see that this is not the case in Level Arranger Window: X/Y is stable and fully visible in the bottom right-hand frame, whatever the zoom level.
#6
Unless I'm mistaken, I've noticed - for example for the same selected piece - that the maximum possible zoom level is lower in SLXEditor 2.8.8 than in Neolemmix CE 1.0.1.
Would it be possible to increase the maximum zoom value in SLXEditor as this may make it easier to work at the pixel level?