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Topics - Tygerboi

#1
I'm not sure whether this is actually a bug, but is there any way to increase the size of the skills/map panel underneath each level to fill the entire width of the screen when in high-res full-screen mode, or at least to make it larger, as it appears to be very small at the moment.  The option to increase the panel zoom level only has 1x.  If I set it to low resolution and increase the panel zoom to 3x it's about the right size, but everything obviously looks pretty awful compared to the high res mode.

Additionally, it would be nice to be able to optionally display skill labels underneath the skill icons for clarification for new players (e.g. my teenaged daughters, or even myself when it comes to the new skills).
#2
1) I think it would make more sense in Level Select for the "Xmas Lemmings" subgroup to be renamed to "Holiday Lemmings" and for the "New Year Lemmings..." collection to be moved inside this subgroup in addition to the "Holiday Lemmings 1993 & 1994" and "Xmas Lemmings 91 & 92" collections.

2) In the "Covox Lemmings" collection there are only two levels per difficulty, whereas in the SupperLemminiToo "Save the Lemmings" collection there are six levels per difficulty.  Would it be possible please to add these levels into SuperLemmix in a future release?

3) Please could you modify the 'Sleeping Lemming' mouse cursor that appears between levels so that the blue "ZZZ" at the top contains the actual section that is used to select?  Currently it is the sleeping lemming at the bottom of the cursor, which feels a bit odd.

4) Context-sensitive help in the level selector and settings screens - maybe like in some Windows apps where you can click on a "?" in the title bar of the menu window and then click on/hover over an option to get a tooltip description of what particular options mean, e.g. "deactivate clear physics"/"deactivate skill queuing", "Activate postview jingles", etc in the options menus, or "Mass Replay Check", "Cleanse All Levels", etc in the Level selector.

5) A "bye-bye" lemming voice sound effect when exiting the game instead of the current sound effect.
#3
Quote from: WillLem on April 09, 2024, 01:37:59 PM

Unfortunately, neither L2 nor L3 has been fully ported to any of the modern clones yet. However, NeoLemmix and SuperLemmix both feature the style sets, sprites and other assets from these games, and fan-made levels have been created using them.


Hi WillLem,

Thanks for the info, I will definitely check out SuperLemmix as that sounds very cool.  Bearing in mind that NL and SL have many of the features (and many more) of L2/L3, is there any particular reason why neither game has been fully ported?  It seems like any modern clone of the Lemmings games that include all the levels from L1, ONML, all the holiday/Xmas levels, etc is somehow incomplete if L2 especially, but also L3 aren't also included - sort of like an "Ultimate Classic Lemmings" bundle but tweaked with the modern bug fixes/enhancements/options found in the clones in this forum, such as improved gfx/sound, visual sfx for builders, etc.