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Messages - klapaucius

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1
Reviews / Re: Oh No! More Lemmings - Level Reviews
« on: March 23, 2011, 03:01:17 AM »
Wicked 8 - A TOWERING PROBLEM


Lemmings : 50
Save : 45 (90%)
Release rate : 1
Time : 4 minutes
5 Climbers, 2 Floaters, 5 Bombers, 1 Blocker, 3 Builders

Good : Characteristic layout and neat solution. Apt level title.
Bad : Methods of passing through the poles are just unified. they make the solution monotonously. It could be more fun if it had more variant ways to pass through the poles.

2
Forum Games / Re: Count to 1000
« on: February 07, 2011, 12:28:01 PM »


I love rhythm games. :)

3
Level Design / Re: The Level Design Game: 2nd Edition!
« on: December 13, 2010, 06:02:05 AM »
Wait... Is this an attempt at my challenge, or Steve's? It seems to be halfway between the two. ???

This is about your challenge. The requirement of this level's just save 4/7, not save 8/10 :)

4
Level Design / Re: The Level Design Game: 2nd Edition!
« on: December 12, 2010, 05:37:19 AM »

Here's my level. Maybe this level looks shoddy a little....
This level has three types of skills. one builder, one climber, one digger. Save 4/7 (57%).

5
Help & Guides / Is there the 3D Lemmings level editor?
« on: November 04, 2010, 12:39:33 PM »
I tried to find 3D lemmings level editor, but I couldn't find,

I never looked any 3D lemmings custom levels, so I guess that there's no level editor for 3D Lemmings.. But I want it!


6
I'm expecting that a lot! That will be great for beginners.

7
Lemmings Main / Re: Backroute
« on: October 01, 2010, 03:17:30 AM »
I think that ONML 74 (WICKED 14 :The Lemmings Learning Curve) is the most obvious level in the offical lemmings for explain what the backroute is.

Maybe the creator of this level designed this level to using two climbers, two blockers and three miners for making the way and free the one blocker.. but he gived us BUILDERS AND BASHERS.

Therefore.. almost all of players used builders and a basher for beat this level, and this level has become to too easy to beat. :-)


8
Help & Guides / Re: Start Level
« on: September 29, 2010, 03:59:43 PM »
I guess that when you're experienced to using Lemmix level editor, It will be much more convenient than only using the LemEdit.

Above all, the "Instant Level Test" by only pressing 'F2' key , replay function ('R' Key) and 10-seconds jump function('Space Bar') will greatly help you to create and test your own levels. :)

I sometimes use DOS LemEdit for create or modify terrains and objects, but I always use Lemmix editor for test my levels.


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