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Messages - jammer64

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1
Lemmings Main / Re: Assigning function vs lemmings' crowd
« on: April 18, 2019, 05:31:29 PM »
Good to know that - I was totally unaware of such standard, participating for the first time in level design contest here couple of years ago :) Yup, my pack is going to be very oldskool/arcade in this respect and, probably, most fun played in one go as on good old Amiga :) At least I playtest it that way and trim time limits accordingly to my record playthroughs :D

Once more, thank you very much! :)

2
Lemmings Main / Re: Assigning function vs lemmings' crowd
« on: April 17, 2019, 02:55:32 PM »
I solve levels in traditional way with a lot of repetition, maybe that's why I usualy fail, hahahaha! ;)

3
Lemmings Main / Re: Assigning function vs lemmings' crowd
« on: April 17, 2019, 09:13:33 AM »
Thx a lot, guys! :)

Question bothered me as one of my custom levels - 'Moss & Iron' - requires miner both to block and release crowd. With NeoLemmix aid it's pretty simple, otherwise not that much (especially after I've tweaked playtime and available functions to absolute minimum for sake of final version) ;)

4
Lemmings Main / Re: Assigning function vs lemmings' crowd
« on: April 15, 2019, 12:03:23 PM »
Thx a lot! I've gone through manual several times but missed it somehow :)

5
Lemmings Main / Assigning function vs lemmings' crowd
« on: April 15, 2019, 09:35:55 AM »
Any protips how to assure you're going to assign basher/builder/miner in the right direction inside 100 lemmings crowded/blocked in small area? ;) It's real hell to pull off both in stock and custom levels. I do apologize if it doubles some rudimentary tutorials or belongs to another section ;)

6
NeoLemmix Main / Re: Preferred level height
« on: March 29, 2019, 03:48:37 PM »
All clear, thx a lot! :)

7
NeoLemmix Main / Preferred level height
« on: March 29, 2019, 01:30:32 PM »
Are there any standards for level height in more classic levels? Editor default is set to 160 but there's that grey letterbox which kind of annoys visually. After setting it to 184 level covered 16:9 screen nicely. Is it allowed in competition maps etc.?

8
Closed / Re: [SUGGESTION][EDITOR]Additional editor Zoom In/Out hotkeys
« on: March 03, 2019, 11:49:25 PM »
Greatness! \o/

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Closed / Re: [SUGGESTION][EDITOR]Additional editor Zoom In/Out hotkeys
« on: February 23, 2019, 12:43:11 PM »
Always a solution, still it's more of a workaround ;)

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Closed / [FIXED][SUGGESTION][EDITOR]Additional editor Zoom In/Out hotkeys
« on: February 20, 2019, 12:43:33 PM »
I'd suggest adding alternative hotkeys for editor Zoom In/Out, apart from mouse wheel. Maybe regular and alphanumeric +/- ?

11
Works flawlessly ;) Great job!

12
Level Design / Re: Lemmix, Lemmini or Lix?
« on: March 20, 2014, 07:49:31 PM »
Speaking of music, I'm a professional composer myself with experience in tracker mods, also for C-64 and Amiga :-D Cannot promise any goodies at the moment, though ;-)

13
Contests / Re: Level design contest #3!
« on: January 20, 2014, 01:17:41 PM »
OMG, how come I've missed voting phase? :( Hail to the victor!

14
Contests / Re: Level design contest #3!
« on: December 22, 2013, 07:36:10 PM »
Geoo also has gone through the tree according to my intentions :D Thanks, man!

Tree House:

- Möbius - intended
- Proxima - intended
- Gronkling - intended
- Crane - intended
- Pieuw - intended
- Akseli - intended
- Clam Spammer - intended
- Geoo - intended

15
Forum Games / Re: Ask a stupid question, get a stupid answer!
« on: December 10, 2013, 11:07:51 AM »
A: You DIDN'T!

Q: Why didn't You just lock the topic?

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