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Messages - Calamity

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In Development / Re: [NeoLemmix] GrentLems demo (16 levels)
« on: June 17, 2017, 03:44:08 AM »
Forgot to mention I have updated the levels so that hopefully everyone can reach the intended solution

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In Development / Re: [NeoLemmix] GrentLems demo (16 levels)
« on: June 15, 2017, 06:33:04 AM »
Thanks for playing my levels!

I didn't know the convention on time limits and I just ported these from Lemmini, so I'll get rid of them on the ones where it doesn't serve a clear purpose.

The levels aren't particularly well ordered by difficulty as I rushed this demo out.

I also had no idea how many backroutes there would be; I think 3/16 of nepster's replays were intended which is insane and it's mostly due to me not putting steel everywhere. My brain is so used to the intended solution that I just assume I can't dig/bomb through certain bits of terrain and so I miss somewhat obvious backroutes.

Sorry for bad formatting for the next bit, idk how to use this text editor. Backrouted replays:
Complacency:
Spoiler (click to show/hide)

Christmas Chill:
Spoiler (click to show/hide)


Abandoned Palace:
Spoiler (click to show/hide)

Separate the Crowd:
Spoiler (click to show/hide)

Lemming Designer:
Spoiler (click to show/hide)

Caught in the symmetry:
Spoiler (click to show/hide)

Tiptoe through the factory:
Spoiler (click to show/hide)

Cosmic Junk
Spoiler (click to show/hide)

It's raining Lem
Spoiler (click to show/hide)

All at once
Spoiler (click to show/hide)

A double rotation
Spoiler (click to show/hide)

(I also have all the Lemmini replays recorded for intended solutions, which I just need to edit together).

Again, thanks everyone for playing and exposing all the backroutes, and thanks for the feedback! :)


EDIT:
lem waz here's basher is awful because in Lemmini bashers stop very easily

3
In Development / [NeoLemmix] GrentLems demo (16 levels)
« on: June 13, 2017, 08:14:06 AM »
I might make a full pack of 80 levels soon. These are 16 of my favourite levels that I have made.

The pack was originally intended for Lemmini but I just got NeoLemmix and am updating the levels; the original Lemmini version can be found on the lemmings level database. Instant bombers have required me to change one of the levels significantly and the increased builder length has made Lemming Sold Separately backroutable (which it still is in RotL, you can see namida backroute it in a video). There are also random holes in the terrain on marble levels which is annoying and I'll fix it if I ever make a final version.

The .nxp file should be attached.

EDIT: The newer version should be up which fixes many, many backroutes

4
Thanks :)

What do you mean pointed out in the news ticker (if I search that only this post comes up). I just finished everything (aside from Flexi stuff) so I just need to know where to post it.

5
I just put GrentLems on the database and then realised no one will play it with Lemmini and the levels need to be altered for NeoLemmix to fix backroutes. I now have most of the levels in the .lvl format, but to playtest them I have to open them one by one and then close it and open NeoLemmix again for the next one. I was wondering how I can make these into a pack (similar to levelpack.ini for Lemmini) with ratings/ability to change between levels without closing and reopening NeoLemmix. Sorry if this has been answered before.

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