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Messages - JemmingDad

#1
Thank you so much for taking the time to reply.  I had no idea there were other clones out there - I just set Claude making it for the kids ipads - they have loved it, I have loved playing it again and It's great that we havenow made a level editor with levels we can share for each other. 

It seems that the whole community here is well ahead of me so I'll not confuse things by sharing 'yet another remake' I have been fixing quirks in steel ground pieces tonight to improve the game - I hope I'm allowed to say that.

All the best.
#2
Hi all, I'm new here. I've been building a Lemmings remake for iPad, with the DOS physics ported across and a level editor. I'm hoping someone here knows the answer to a steel question.

In DOS Lemmings, you can't assign a basher, miner or digger if the lemming is within about 8px of steel. The game checks for steel 8px ahead at chest height, and for digger and miner it also checks under the feet. The skill is refused outright, so there's no chink and no skill used up. The chink only plays once a lemming is already bashing or digging and hits steel.

It also means a lemming walking along a steel area can't start bashing until it's a few pixels clear of it.

Did the Amiga and Atari ST and PC versions behave the same way? Or could you assign the skill right up against steel and just get the chink? I'm trying to decide whether to keep the DOS behaviour or let the skill go on and chink.

Thanks, and thanks for all the brilliant work on Lemmix and NeoLemmix, which has been a big help.