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Messages - ac4rd

#1
Lix Main / Re: Newbie with very basic questions
January 31, 2026, 11:19:27 PM
Quote from: IchoTolot on January 31, 2026, 12:46:39 PM... comes to my mind in that regard would be the splitter object in NeoLemmix (another game engine). These alternate between sending Lemmings left and right.

Thank you, IchoTolot!  (Does your username mean something?  Languages always interest me.)  I'm VERY pleased with Lix and I'd rather stay with it, learning slowly, than try a new game.  I really admire how very easy Lix is for a newbie to use and enjoy.  The growth since my ancient Lemmings game is amazing.


I seem to have messed up the multi-element quoting but another quick reply: I would never dream of "suggesting" anything to Simon.  ;)  In current American idiom, "suggesting" carries an implication that the person doing the suggesting, is relatively as smart and/or capable as the person to whom the suggestion is aimed.

I am, my helpful friend, MUCH less a person to "suggest" as to say "absolute newbie with a question."  ;-)

Again, I note that IMO a real strength of Lix is that there is such a helpful and welcoming online community.  I appreciate it!   --ken ac4rd
#2
Lix Main / Re: Newbie with very basic questions
January 31, 2026, 03:25:48 AM
Hello, all, and thanks again for the helpful information!

To answer one question, I don't have a need about the splat height, it just seemed unfair that the little guys splat on a nice soft bush as quickly as they do on sandstone or steel.  I'm not even using things like that very often these days--it's like my childhood train set: setting up track layouts was more fun than really running the trains. 

I'm glad to see that everybody understood my initial questions as being "newbie asks if things are possible with existing code" and not "you must rewrite this immediately to include" nonsense.

I do have one further question which may well be possible but I've found only one crude way to do it.   I'd like to randomize a walking string of Lixies to go either up/down or left/right (and pseudorandomized is fine).   The one way I've found to do this is let a string of Lixes into a moderately wide pit.  They begin walking back and forth, moving either east or west depending on the last wall they bumped off.

One straight-down digger in the pit digs to drop the group down onto a lower level.   My little Lixes go either east or west on the lower level, to different routes, depending on the direction they were going in the pit.  This is not a very elegant solution, as you see.  Is there a better way?

Quick digression to note again, this a clueless Lix newbie, and perhaps at least reading my questions (and really, you need not reply) gives you Lix-Masters an idea of what newbies wonder about.    So another very vague sort of question:

Even if it limited me to one entrance hatch, is there a way to pre-assign skills?  So I could, for instance, set a level to start with 5 runner-floaters to build something before the rest arrived?  I have no need for this, obviously, it's just one of those vague ideas that come to me as I play with my little single-user nonwrapped levels.   (I'll attach a screenshot of my most recent diddling, HMS_Troutbridge.  Very preliminary but I do love having Lixes in streams crossing over each other in this way.)

Speaking of "what's on a newbie's mind," can I offer a few observations?   The level designer is IMO *really* good IMO.  It's exceedingly easy to pick up an existing level, play with mods, save as your own learning playground, and have fun.   And from there, new bespoke levels to suit one's mood are easy.  I never made levels with Lemmings or Cavemen, and found the Pingus level editor confusing.   Lix makes it very simple IMO.  This is a *big* bonus point to me; possibly to others.

The tilesets (if that's the right word? the scenery modules) in 0.10.30 flatpack are great--much fun to fiddle with.  More would be great, though I may be missing those because I don't have the newest version.   No problem with the skills, though most were already familiar-ish from other games.   A bit more in the way of background colors would be nice but it's unimportant.    And the presence of an active and helpful web community is a big positive--for which I thank you again.   

Regards!  --ken ac4rd
#3
Lix Main / Re: Newbie with very basic questions
January 28, 2026, 05:36:36 PM
Thanks, everybody!  I very much appreciate the input!  None of my questions were important; just newbie questions.  I'll keep enjoying my little Lix friends as they march around my desktop.  :-)  Thanks!  --ken
#4
Lix Main / Newbie with very basic questions
January 27, 2026, 02:55:04 PM
Greetings from a Lix neophyte, and thanks for making this website possible and keeping the Lemmings family alive.  I didn't know how deeply the Lemmings fanbase was!   Like most of you probably did, I loved the original Lemmings.   I'm an absolute Lix newbie and, looking at the Lix general postings, I feel like a first-grader listening to an algebra class.   

Quick intro: My name is Ken, I'm an old retired guy, playing "Lix" casually, mostly designing long paths without traps, and sending the little Lixes off marching.  The fiddling with designs is my favorite part.  I'm using Lix 0.10.30 on a Fedora laptop from the official (I think) repository.  Zero problems.

My questions will seem dumb to you tech folks, but I'm wondering if there's a patch or modification or update that might have any of this--advice welcome, thanks in advance!

A.) I'd like Lixes that could dig *upward* on an angle, that is, miners going up on an angle instead of down, if they exist.

B.)  Can "splat height" be adjusted somewhere, such that falling X onto steel kills the little Lix but falling the same X  height onto a tree or bush does not?  (this may exist but I don't find it)

C.)  Is there a way to control how many Lixies emerge from each entrance hatch?  Or control spawn speeds for individual entrances?  Or to give our Lixes different colored shirts or something for different entrance hatches?

I rarely add traps; I mostly make little pathways for my little Lix amigos, watch them marching around as I fix paths and think of new things, and then usually get tired of any one level and start a new one before finishing or refining the first.  I rarely get one level really finished.  If it's OK i'll include a link to screenshots; if not allowed, please delete and my apologies.  ("It's my first day!")
   
   https://kuzenski.org/lix_levels

Thanks!   --ken ac4rd