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Messages - Shvegait

#766
Lemmings Main / Re: Least Favorite Level
December 01, 2004, 01:43:43 AM
Yeah, I just went and played it (DOS version). You do indeed get blockers and diggers.
#767
Lemmings Main / Re: Favorite Level
December 01, 2004, 01:06:37 AM
From classic Lemmings:

1. And then there were four....
2. It's hero time!
3. Save Me
4. Upsidedown World
5. Postcard from Lemmingland
6. From the Boundary Line
7. Cascade

(5 and 6 are from my childhood days when these were insanely difficult)

And this is obligatory since people don't seem to like it very much:

8. I have a cunning plan
#768
Lemmings Main / Re: Least Favorite Level
December 01, 2004, 12:56:31 AM
Why do so many seem to hate "I have a cunning plan"? It's a brilliant level, not annoying at all (hint: you can beat it without a single builder!)

Here's my list:
All or Nothing
One way digging to freedom (way too simple)
The ascending pillar scenario
Hunt the Nessy.... (no challenge, just a waste of time!)
Take a running jump..... (is there an echo...?)
Curse of the Pharoahs (they could've tried to make it harder than Fun 29, worra lorra lemmings)
Pea Soup
Steel Works
Mind the step.....
#769
Lemmings Main / Re: It took 12 years, but I did it!!!
December 01, 2004, 12:38:01 AM
The original DOS version gives 20 bombers, 20 blockers, 20 builders, and you only have to save 75% (out of 80), making this level quite easy for that version.

While we're on this topic, I beat the game a couple weeks ago, after playing through all the puzzles in about a week and a half. When I was a kid I didn't think it was possible, I remember getting stuck on Taxing 3 and claiming it was impossible. When I tried it recently I beat it on maybe my 2nd or 3rd try. I got stuck on "Save Me" for a little while, but I realized the solution while walking to calc class to take a quiz... strange how things work out ;)
#770
Level Design / Re: Level designing tips
November 30, 2004, 03:48:41 AM
I don't think I ever implied that I was, but it's cool to see that this forum exists and there is still such an interest in such an old game :) There was this girl on my bus in 2nd grade who drew them too, and we shared on the bus or something... that was a long time ago though, when I knew nothing... &#A0;;)

If anyone wants to try my first (LemEdit/CustLemm) level pack, it's in the level pack topic. Feedback would be very helpful, though I admit these levels are short and most of them are pretty easy to figure out. Then again, it's hard to tell if something is hard to figure out once you have it figured out, you know? Hard to implement is anoter story, though you shouldn't have much trouble with these compared to many others...
#771
Levels for other engines / Re: Level pack topic
November 29, 2004, 06:01:38 AM
Hey, I'm a newcomer here, but I've recently discovered LemEdit and CustLemm.

This pack is not finished, only 8 levels, but since I won't be able to work on it for 3 weeks, I figured maybe people might want to try it and give feedback if possible.

(Edit: Link removed, update to this pack available in later post.)
#772
Level Design / Re: Level designing tips
November 29, 2004, 05:48:36 AM
Hey, first time poster. I wish I could say long time lurker but I just recently discovered this forum &#A0;:)

My friend recently got me back into Lemmings with the discovery of a DOS emulator. I played through all the levels even though I had thought it was impossible when I was 8 years old ;)

Even then I drew ideas for Lemmings levels, but it was just a childhood dream. It's hard to believe that it is now a reality 10 years later. Too bad I don't have those old papers anymore &#A0;:-( &#A0;Haha, yeah right, I bet they were all either impossible or too easy...

So far I've been using LemEdit and CustLemm, haven't tried Cheapo yet but I imagine I will soon since LemEdit isn't working on this computer (it won't recognize my laptop's mouse or touchpad, even under the DOS emulator). But I went home from college over Thanksgiving break and worked for hours on levels, since we've got an old 166 MHz comp with Windows 98 on it. I won't be able to sit down and make the levels for about 3 weeks, but I'll be drafting for sure.

Sorry for the long introduction. In my so far short level making career (only 8 completed levels, but over 5 days that's not too bad), it seems like I've already tried the different ways of making levels. I'd say half the levels I had ideas for before I sat down to make them, and the others happened on the spot. They're all short, but I would like to get a full and better pack out over winter break. I find that having an idea before sitting down turns out a lot better than the other way, which sometimes seems almost too forced and unnatural, but still can have quite good and challenging results of course. The best things happen by accident. I guess what I should say is that when you have an idea beforehand, maybe the level isn't necessarily better, but the work is much less indeed. Of course half the challenge/fun is trying to beat your own levels, when you don't even know the solution yourself!

So, I don't know if people still use LemEdit and CustLemm anymore, but if they do, I've got an 8-level pack ready (with 2 dud maps at the end, for now). A couple of the levels are interesting imo... a couple are not so interesting... but if you're looking for more short levels... :)

Edit: Alright, I just saw the Level Pak topic, posted it there.