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Messages - IchoTolot

#3631
General Discussion / Re: Forum users' birth years
April 25, 2015, 09:53:39 AM
Well... just realized Simon and I come from the same town :lem-mindblown:
The world is just a tiny place.......
#3632
General Discussion / Re: Forum users' birth years
April 24, 2015, 10:46:13 AM
Quote from: Simon on April 24, 2015, 12:39:23 AM
<SimonN> http://asdfasdf.ethz.ch/~simon/etc/age-topic.txt[/i]

Nationality confirmed ;) (wrote it also in "ze" video description)
Also sent you a pm with my brithyear and town for the list.
#3633
I've got the Lemmings 2+3 ones in MOD format.
Just download my Lemmini Pack and there is a music folder init which they are part of.
#3634
What am I talking? The next patch is out (1.2)!

Fixed a few time things and following backrouted levels:

2 17

3 19

4 07
4 08
4 11
4 16
#3635
Quote from: Nepster on April 19, 2015, 10:29:06 AM
Then please be aware that you might have to wait for another week, because I decided first to work on my level for the ongoing contest and then to update my NepsterLems levels, before playing the rest of Lemmings Reunion.

Ok, then I might consider a patch uo to the secound half of rank 4 in the next days.
#3636
Quote from: namida on April 19, 2015, 05:47:46 AM
Another one of the new graphic sets. Haven't picked a name for it yet.

From the looks of it, the first thing that comes to my mind is "Clockwork".
#3637
Quote from: Akseli on April 18, 2015, 10:24:19 PM
I'm in rating 2 level 8: Knights of Honor. So far really enjoyable stuff, I had high expectations for this pack and they've been nicely fulfilled! :thumbsup: So much effort put in every level, playing experiences are guaranteed to be superior to sparsely detailed levels in many other levelpacks. So far maybe even a bit too many too large levels, to some extent it could turn out to be tiring.

In my opinion the difficulty is really high already, and if you compared in your starter post those difficulties to the original Lemmings, then I'd disagree. :P I think the game goes Mayhem already in the first rating, 4 last levels were pretty tough. All the levels (except for maybe level 2) have been also Mayhem or higher tier in my opinion in the second rating. So, I don't know how hard this is exactly going to get, or if the rest of the ratings are going to be close to each other in terms of difficulty.

I love to see the different tilesets though, and there seems to be quite equal amounts of those, which is always an issue I respect a lot. :) And did I already mention that the music is splendid too, I feel so pumped up for these challenges with all these new tunes, like used in rating 1 level 28: Morituri te salutant!

Ty for the comment!
I am currently waiting for Nepsters last replays of rank 4; then I am preparing a little patch to fix some more backroutes he found and some more time issues.
The big level position changes will be made when some people got through the whole pack (and there are quite a few to be made! .... evaluating the difficulty of your own stuff is quite hard)
#3638
Ah, my favorite level won! :8():
Took me half a year to solve it back in the day.
#3639
Lemmings Main / Re: How long does a level take you?
April 15, 2015, 12:44:06 PM
Quote from: namida on April 14, 2015, 10:35:24 PM
And for the record IchoTolot, I'm almost certain WinLemm does have directional select, though it definitely doesn't have save states or frame-control. :P

What! :lem-shocked: "Lemmings for Windows 95" (not WinLemm) has directional select? All that time and frustration that could be avoided :'(
#3640
Lemmings Main / Re: How long does a level take you?
April 14, 2015, 06:15:48 PM
There I must think really hard. Was a long time ago.
I completed the original game first on "Lemmings for Windows95". It had replay function, but no directional Lemming choice and that was the biggest time eater in Taxing, because here you have very limited tasks and you need to give them the RIGHT Lemming (especially "Triple Trouble").
To figure out the solutions in Taxing was not that hard, but sometimes you needed to think a little harder ("Upsidedown World").
Now they are no brainers, but back in the day the solution to a Taxing level was up to ~ 15min, but getting it done without screwing up the skill placement ....that took the most time (Now these troubles are gone due to the new features in the current engines).

#3641
Patch 1.1 is out, which fixes a lot of time frustration (rank 1-4) and a few broken levels (2 01; 2 16; 2 17; 2 28; 3 07; 3 20; 3 24)!
Pack level order stays the same at this point, but will be reconsidered at a later point.
#3642
Quote from: namida on April 09, 2015, 10:55:33 PM
Definitely seems like a good pack! However, one thing I would point out - the background on level 7 (I think), "City Builders", makes it VERY hard to see the cursor...

Yes that's a weakness of the tileset. That's why there are just 5 level of this kind in the pack (and the terrain tiles are kinda clumpy).
#3643
I will take notes from the feedback you send me and prepare a overall patch when at least 1 or 2 players get through it. (So I don't need to upload x versions in the first few days).

Do not be shy to send me sharp criticism!
#3644
Quote from: Giga on April 08, 2015, 10:14:52 PM
Hopefully soon becuase i don't want to deal with the basher glitch

One replay and the basher glitch is gone ;)

A few month certainly. I'll wait at least until namidas pack tutorial (if I port it to NeoLemmix) and I need some rest from big pack creating.

#3645
Quote from: Giga on April 08, 2015, 09:31:23 PM
Can you run this with superlemmini?

No, but maybe I'll try to port to NeoLemmix/SuperLemmini after some time.