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Messages - Voxy

#1
Fan Corner / Re: Lemming walk cycle
December 27, 2018, 11:07:21 PM
Quote from: ccexplore on December 27, 2018, 09:58:10 PM
Hmm, the first one didn't seem so bad to me either.  If anything, the second one's hair feels to me like maybe it's moving a bit much for a leisurely walk, and together with the apparently faster animation cycle, it almost feels like the second lemming is running rather than walking.  Still, both are way better than anything I could put together, so keep it up! ;)

Thank you! I guess the additional frames per second contributes to the effect! As for the hair, I just wanted it to feel cartoony, kind of like the early sprites:
#2
Fan Corner / Lemming walk cycle
December 27, 2018, 04:14:48 AM
Hey y'all! I decided to dabble in the wonderful world of animation, and what better way to start than to animate a familiar lil' green-haired guy walking?



The animation was done in DragonBones, and the image assets were created on Photoshop, based off screenshots of the mobile game.
I should point out that it's my second attempt at making this animation. The first one used a different design, closer to my recently posted fan-art and... well, suffice to say that I had no idea what I was doing.

Spoiler


I don't know what I was thinking when I did the hair... :-\

But the second attempt was, as you can see, much more successful! I think it turned out heaps better than I would've thought, and I hope you like it too!
#3
Fan Corner / Re: Careless strolling
December 27, 2018, 04:02:44 AM
Quote from: Nepster on December 25, 2018, 09:06:55 PM
[snip]

Yeah, I figured that the handling of physics and terrain destruction wouldn't play nice with the features I mentioned. :( And I'm not saying that you can't do anything nice with pixel art, mind you. It's just that my heart still yearns for a proper HD Lemmings game on the PC. :laugh:
#4
Fan Corner / Re: Careless strolling
December 24, 2018, 03:39:13 PM
Thank you for the warm welcome! Really happy you enjoyed my fan-art. I plan on making some more overtime, perhaps I'll develop this style a little!

Quote from: GigaLem on December 24, 2018, 08:07:25 AMyou can even take stab at making a graphic set yourself for Neolemmix here. If you so wish that is ;)

I'm actually considering it, the thing is, I haven't really looked too deep into it and I'm unsure if the engine would support the features needed for my ideal Lemmings graphics set. (Alpha blending for smoother edges, high framerate for animations, high definition graphics, etc.)
#5
Fan Corner / Careless strolling
December 24, 2018, 03:46:11 AM
Hello all! Before anything, I feel like I should introduce myself. I'm Voxy, a 20 year old aspiring UI and webdesigner from Belgium. I have fond memories of Lemmings, back when I'd play it for hours on end on my sister's PSP. The recent mobile released brought those back, though I (just like a lot of you, I assume) was very disappointed by the way it was handled.

Buuut, if there's one thing I like about this game, it's the art style. I just like it a ton, it feels like a modern take on the Amiga graphics, and while the actual level assets are kinda generic, the promotional artwork makes me wish there was a fan engine that actually supports high-definition graphics so that we could get a game that'd look as good. <3

Anyways, enough rambling. As you can probably tell, all that inspired me to open Photoshop and get drawing for a few hours. It ended up being a mixture of the new style and the Team 17 one, but I think it turned out great. I did rush the cliffside because it was awfully late and I really wanted to finish this piece, but it does the job. Hope you'll like it!