Hello Armani,
Well done! :thumbsup: Thank you for playing my pack and thank you for your kind comments! I looked at everything and made the necessary corrections. I knew there would be backroutes (because no one tested my pack before it was put online). ;P
I agree with you, I used the locked exits a lot. ;) I haven't seen many of them in the level packs I've played. If I have to create other packs, I will pay attention to this. However, as you say, it doesn't really matter.
Here are the updates, plus some comments:
100 metres:
9: Entirely valid alternative solution.
15: Huge backroute :lem-shocked:: I raised the water a little and added two blocks to prevent the 3 stairs from going directly to the other side.
200 metres:
5: Backroute: I removed the pick-up skill (which was a red herring !) :P
9: Slightly different solution than I had considered. Well done !
17: Solution very slightly different from the one I had intended (at the beginning).
18: Little backroute : I moved the stone block so that this solution no longer worked and the glider could no longer land on it.
19: Little backroute: I removed two shimmiers. More interesting solution than mine. :thumbsup:
400 metres:
1: Well done! Very close to the intended solution. As Swerdis wrote, I don't like miners who stop miners, which explains the fact that I had two slider skills. :D
4: Backroute: One-way-wall added.
5: Well done. I put a lot of skills so that we can consider different possibilities of solving the level, but all of them will undoubtedly be close to the one I had imagined.
6: Little backroute: I added an unlock button and moved the pipe block by one pixel.
9: Huge backroute :lem-shocked:: A steel added, a one-way-wall added, enlargement of the hole and one less basher. Nevertheless, it is still possible that there are backroutes on this level... :'(
11: Little backroute. Nice alternative solution. However, I lowered the "rocks" to prevent one from being able to pass underneath them (as well as in the 100 metres 13).
14: Little backroute: Close to the intended solution. I didn't think you could stop a basher with a blocker and release the blocker at the same time. I learned something. :laugh: So, I removed a bomber and increased the number of lemmings to save ("29" instead of "28").
16: Backroute: I changed the number of lemmings in entrances #1 and #2 ("3 and 1" instead of "2 and 2") and raised the hole on the wall.
18: Well done! Nice alternative solution. But… more complicated than the intended solution.
19: Huge backroute :lem-mindblown:: Steels added.
One minute:
4: Nice alternative solution, but more complicated than the intended solution. There is an easier way to solve the level.
6: Nice alternative solution.
7: Little backroute: I removed the blocker because it makes solving the level a little too simple.
For the other levels, your solutions are those that I intended, or very close.
A few hours after putting my pack online, I made some graphical modifications to the following levels: 100 meters 11 (I had raised the central terrain by a few pixels) and 100 meters 13/400 meters 11 (I had raised the thin bars on which the three imprisoned lemmings walk). I should have specified this, but it would not have changed anything compared to your solutions. :-[
Thank you Armani for retesting these levels.
It’s quite normal that some of them are similar to your previous solutions: I had made some changes just after putting my pack online and you had downloaded the first version, so this didn’t change anything in your solutions. ;)
That being said, you have found the intended solution for most of the levels. :thumbsup: Only 3 levels weren't resolved as I expected, but you proposed an interesting alternative solution for each of them (and not a backroute). However, I made some small corrections:
200 meters 5: I removed a few blocks from the ground, which makes your level solution obsolete.
400 meters 19: Besides an unimportant design element, I changed this: one glider and one slider are "in pick-up skill" and one shimmier has been replaced by a glider (so the two sliders are no longer assigned to the entrance).
One minute 7: I added two steels to the bridge.
I also made a correction on the next level, because the solution you found wasn’t the intended solution. I wanted to fix the problem earlier, but I forgot :-[:
One minute 10: I made the trunk of the little tree thicker.
We’re almost there ! ;P
For levels 400 metres 19 and One minute 10, you’ve found an alternative solution.
Here are the fixes:
400 meters 19: I removed a block from the ceiling and made some small skill changes.
One minute 10: I congratulate you on your very ingenious solution! :thumbsup: But that's not what was intended. So, I made the big tree bigger.