Yes, Can't Reach It hides things in clear sight. Nothing is unfair, but several skills are multi-purpose, and the purposes aren't classical.
From IRC earlier today:
15:04 <Ramond__> last stream i sat 30 mins on Snowjump and couldn't wrap my head around it before I moved on
15:04 <Ramond__> now I went into the level and 5 seconds in i try something new and it is the solution
15:04 <Ramond__> the brain works in mysterious ways
16:32 <Ramond__> and Watch Ye Step! in Cunning is definitely underranked
16:33 <Ramond__> while I didn't take much too long to figure it out, I was totally lost in the beginning and the solution is very clever, sort of hard to come up with it
-- Simon
Thanks!
Mental Process: It's possible that your first attempts ran into airwalk (https://www.lemmingsforums.net/index.php?topic=4005), which I consider a bug but which has been forever in both Lix and Lemmings 1. Haven't come around to removing it so far.
outlier to me was "Backslash", Daunting 5. It feels way too easy because there hardly is anything but the solution you can realistically attempt with the given skills anyway.
I'd be happy downranking Backlash by, hmm, 0-50 levels. Yeah, the lack of red herrings helps.
"Mice in the Pipeline", Cunning 38, which - while being a very cute level - is pretty simple to figure out and more an execution exercise than a brain teaser.
With Mice, I'm not so sure.
Right, as soon as you see that you must bat climbers, it's all execution; I've tried to remove everything from Mice other than spotting that you must bat climbers.
But how hard is it for a new player to realize that you must bat the climbers? I assume that the new player has played Lemmings 1, but knows no custom levels besides what came earlier in lemforum. In particular, let's assume he doesn't have your inclination to cluster and bat.
oh and btw: brilliant solution to Tick Toxic! :lix-laugh: :thumbsup:
I recommend leaving that one in.
Happy to leave it in, even though it's moderately far from the proof replay. If you want to find a different solution: Solve it with the proviso that the batter may hit at most half of the total lix in the level.
-- Simon
Buy One Get One Free Part 2: You had fewer problems with it than I or Flopsy had with it. We consider to uprank it, and I think it still warrants some upranking even after your success.
This is one level where I do need to mention I feel like my first community pack solve (was it around 2015? not sure) did help me with this, because I distinctly remember the solution having a different geometric format than Part 1, if you get what I mean.
Thus my solution process for this level definitely had bias. Indeed! Verily, I say... Ergo!
Time to change the road: Used to have a time limit, enforcing a specific idea. Now it's easier, so I think it could be moved down to Lovely. (Could also fix it enforce my initial idea, but in line with the assessment above I'd also support the simple downrank).
100 ways to die: Should this maybe go into Lovely as well?
100 ways to die: Hard to assess as an experienced player. I re-solved it quite fast, could be different for a new player. But downranking seems ok.
Time to change the road: I actually struggled to re-solve this though there exists an easy solution. I think I solved it close to geoo's original idea (the more difficult way) - appart from not using the third cuber but letting the second upper lix fall. I don't know why there is a third cuber, it doesn't seem to change anything judging geoo's replay? - so maybe removing the third cuber just enforces the original idea?
Heh, I said I wouldn't really ask for many backroute fixes to my levels, but Wait Why Is There A Tree is far enough from intended to where I'd call it one. Any solution where the imploder on the bottom doesn't come in falling facing left from the top of the tower I'd call a backroute, this requires the spare driller.
Fortunately I think the fix is pretty easy: Put a third "notch" on the gold pillar so that a builder where Ramon put it can't climb-bomb the top wall, but where one that builds from the very top of the tower to the left will.
Nice work finding it, though! Also, terrific job solving so far! Looking forward to the future vids (especially Hopeless)!