Ok, that was much easier than it looks. Not only did I solve it, but I solved it on my first try without any restarts. I might even consider re-attempting it with the climbers replaced with rock climbers and see what happens (though that might perhaps be a bit of a stretch).Source thread: https://www.lemmingsforums.net/index.php?topic=990.msg33523#msg33523
"Take Up Archery", from Lemmings 2, is the hardest and most annoying level of all the saga. I'm sure most players would agree with me :evil::devil:
I've just recently completed the Acorn Archimedes version of Lemmings on emulator - all 120 levels. The level that gave me the most problems was Triple Trouble.
"Take Up Archery", from Lemmings 2, is the hardest and most annoying level of all the saga. I'm sure most players would agree with me :evil::devil:
nobody has mentioned "How Do We Get Up There" from Lemmings Revolution:
The worst kind of annoying; the devs took a concept that seems good on paper, or at least has potential then ruined it.
Sadly the ridiculous time limit completely ruins what would otherwise be a good level. What makes this level so hard is not only the time limit but with time limit removed altogether, I argue it would still be decent challenge. It looks pretty straight forward but turns out more complex than it at first seems, getting multiple worker lemmings where you need to go, a lack of skills and saving 100% isn't trivial by any means. I remember, back in the day being stumped on this level for a while before figuring out the proper route... BEFORE even realizing the problem of the time limit.
We All Fall Down.
The solution is of course trivial, having been designed for the original game as an extreme example of a level where doing the solution is where the difficulty comes from rather than figuring it out. But from that regard, really only the Mayhem and maybe the Taxing versions are "interesting" in the sense that they may require a slightly different solution just to be reasonably completable, although NL framestepping tools show that the level DOES actually have enough space to do the trivial solution, if you can somehow pull it off without those player assists. And ultimately the thing that you have to do to be able to pass it isn't very interesting; it's just finicky because it's easy to have to start over because of a single very slightly mistimed input.
Triple Trouble on PS1
and King of the Castle on any version.
While im at it, just. PS1's Taxing Rank, due to the flawed frame work and controls, I find the PS1 version to be the worst non-8 bit version of Lemmings. Why the heck does the cursor have momentum?!
What I find annoying about the Playstation port in general is that the music isn't assigned to a certain level at a time. It instead skips to the next song like a cycling playlist once you make a mistake and have to repeat the same level again. Plus half the tunes are missing in this port which could be because of several issues.
1. The disc was full of data and didn't have enough room to hold the entire 22 something playlist in redbook audio.
2. The growing awareness of copyright music may have become more of a deterrent at that point that it was far easier to just ignore the tracks that might offend or cause copyright? Go figure?
King of the Castle on any version.