(https://i.imgur.com/siNcWat.png)
I listened to this criticism by Apjjm:
I think this is a really nice level overall and makes good use of all the terrain on it. The only downside this level had for me was the length of the feedback loop between skill assignments on the area near the start and being short a jumper / basher / shimmier at the very end - for me the stand out part of this puzzle was more in working out the path needed, rather than optimising the edges of the map.
By changing the part in the upper left corner a bit there is now the possibility to use a shimmier instead of a jumper. The intended solution still works, but you can now also solve the level if you spared one shimmier and used two jumpers instead of one in the first part of the level.
I also added one way arrows as a hint and to prevent you from wasting a crucial basher.