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# New Features #
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> Added two new skills: Slider and Laserer.
> Added support for automatic screen start position in levels.
> Added support for a hotkey to show used skill counts (rather than remaining).
> Added a general records for levels (like the user records, but includes results from other users' replays).
> Implemented a "Paint" object. This is a no-effect object with "only on terrain" drawing always enabled.
> Reimplemented the triggered animation object, along with a single-use counterpart. These will not be shown if the user has Hide Backgrounds on.
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# User Interface #
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> Multiple trigger areas overlapping each other will be a darker color in clear physics mode than a single object's trigger area.
> Replay editor displays newest action in bold, and actions added in insert mode in blue. Also, it has a placeholder item added to mark the current frame.
> When a dropdown box for a replay naming pattern is clicked into, the human-friendly text will be replaced with the actual pattern to allow for using the defaults as a base.
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# Other Changes #
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> The "Only On Terrain" feature (except as an inherent attribute of Paint objects) is considered deprecated (but is not yet culled).
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# Bug Fixes - Physics #
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> Fixed Jumpers sometimes being able to bounce off a zombie-blocker without becoming infected.
> Fixed Reachers and Jumpers being able to exit.
> Fixed Shimmiers being able to pass under the bottom of the level.
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# Bug Fixes - Other #
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> Objects' primary animations behave glitchy if the user pauses while the level is loading, then immediately loads a replay without pausing or frame advancing.
Bugfixes marked with a (*) will be backported to a 12.11.X update if one is released.
The major feature for V12.12 will of course be the Slider and Laserer skills. There's a few minor features, see the changelog above. At this stage, no further features will be considered for V12.12.