Interception v3
More backroute fixes. Technically, the changes to the skillset have been reverted, but the re-added skills are used differently than they were in v1's intended solution. It would also seem that it has been decided that flipping hatches is okay even though it wasn't part of L1, so I've gone ahead and flipped the hatches that are only unflipped because L1 didn't have that feature.
Changes:
- Increased builders from 3 to 4.
- Increased miners from 1 to 2.
- Added shredder above exit.
- Added steel to top-right of rightmost one-way wall.
- Rightmost hatch is now flipped.
Old Changelogs
I'm not sure this fixes all the problems, but let's release an update and let someone break it again instead of wasting the entire playing phase trying to get it right in the first update. I'm hoping I at least patched two of the three backroutes I'm aware of.
Changes:
- Raised the middle section of the level (the one containing the exit) to prevent a bahser+miner at the bottom of the right side from making it past the steel.
- Altered right side of the map to make crowd control a bit more complicated than just waiting for the last lemming out of the hatch. (yes, those pieces are originally part of marble - there's just a lot of erasing going on).
- Lowered hatch on right side. No real reason; it just kinda happened during other alterations and is noted here for thoroughness.
- Also altered right side so climbers on rightmost wall don't have to go as far before turning around (previous changes to crowd control made this an issue when doing the intended solution).
- Miners reduced from 2 to 1
- Builders reduced from 4 to 3
The Chamber of Mummies v2
Starting with a minor intervention. I suspect this can be bypassed to make the existing backroute(s) still work, but it's probably going to help get it fixed faster if I introduce some small changes now that might help and let people adjust their own backroutes instead of spending like 3 days trying to do it myself because I'm slow at this, only to find that I missed something and have to release another update anyway. Bonus: I didn't have to record a new intended solution replay proof; the old one still worked.
Changes:
- Reduced starting platformers from 4 to 1.
- Reduced starting builders from 4 to 3.
- Added Platformer x3 pickup skill.
- Added Builder x1 pickup skill.