Lemmings Forums

NeoLemmix => NeoLemmix Levels => In Development => Topic started by: Gronkling on November 22, 2020, 01:50:44 AM

Title: Gronkling's animal packs development thread (pack 1 in testing)
Post by: Gronkling on November 22, 2020, 01:50:44 AM
Working on a large-scale project doesn't agree with me, so instead I'll be releasing my levels 10 at a time just like the old days. :D This way I can focus on getting a batch of a few levels perfect at a time, instead of dealing with over 100 levels which stressed me out.

Introducing Gronkling's animal packs :8:()[::lemcat:

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Animal pack 1: Rodents! :lemming:
Here's a squirrel
(https://i.imgur.com/Vqb8uVO.png)
[INITIAL LEVEL CREATION finished]
Title: Re: Gronkling's animal packs development thread
Post by: Pieuw on November 22, 2020, 09:13:16 AM
How great to know you're still making levels!
This is a great project, and you're so right about making a small amount of levels at a time instead of making dozens of them and then trying to sort them all and losing your mind. :scared:
Will you use custom tilesets or original tilesets with added animal sculptures in them?
Cool squirrel! At first glance I though it was a llama with a bell on its neck :crylaugh:
Title: Re: Gronkling's animal packs development thread
Post by: Gronkling on November 22, 2020, 11:06:19 AM
I'm just using already existing tilesets, with the sculptures made out of various terrain from the same tileset as the level.
Title: Re: Gronkling's animal packs development thread
Post by: Strato Incendus on November 22, 2020, 11:19:39 AM
Awww, that's cute! :thumbsup: Glad to see another level designer join the club of people who "paint" with level tiles. This looks amazing! I can't imagine how much time it must have taken to place all these overlapping trees from your Beast II tileset and cutting away the excess parts. Must have been a bit like stone-carving, but with terrain pieces. :D

I guess those animals are going to be completely peaceful towards the lemmings wandering around all over them? ;)

Not like in my levels, where usually every animal is a trap, be it an object or terrain... :P
Title: Re: Gronkling's animal packs development thread
Post by: Gronkling on November 22, 2020, 12:14:15 PM
They're mostly just an optional to look at decoration of the level that are on the sides as a kind of frame right now, though I might add a few into the level themselves as terrain decoration once they have been tested (so I don't have to put loads of work into a decoration then remove it when a backroute goes right through it!)
Title: Re: Gronkling's animal packs development thread
Post by: Gronkling on November 24, 2020, 01:35:21 AM
I finished the initial creation of all 10 levels of the first pack, so testing will begin. 8-) I currently have 2 testers, if you feel like testing I'll take one more.
I have all the testers I need :D
Title: Re: Gronkling's animal packs development thread (pack 1 in testing)
Post by: WillLem on November 24, 2020, 02:39:06 AM
Happy to help if you need :lemcat:
Title: Re: Gronkling's animal packs development thread (pack 1 in testing)
Post by: Gronkling on December 03, 2020, 06:07:23 PM
I decided I'm going to release 20 levels per pack so it's a bit more substantial, and it makes each pack the size of a standard rank.
Also I could do with 1 more tester I think! So let me know if you want to test some hard levels.