All zips only need to be unzipped inside the main folder of your NeoLemmix Player!
NeoLemmix Level Pack: https://www.dropbox.com/s/jr5nj7n1cxccqoq/Contest_21.zip?dl=1
Music: https://www.dropbox.com/s/whzkuukb663f126/Contest_21_music.zip?dl=1
Styles: https://www.lemmingsforums.net/index.php?topic=5122.0
As Dullstar's l2-classic style is quite new and likely to be used quite a bit in the future given that it's an original style. I would like to ask people to give this a "final test" - so check the trigger areas tiles etc and if something seems off to you report it to Dullstar in the dedicated topic. Rather have critical fixes now when there are just some single levels using it! ;)
This shall not sow doubt in Dullstar's work, I just think extra testing for quite central styles is a good thing especially when it's early in the life cycle!
Rule 1 Levels
Armani's "NeoLemtris" (V6)
Crane's "Steeplechase" (V3)
Dullstar's "Alice" (V7)
IchoTolot's "I'm Loving This Circus!" (V1)
Mantha16's "Jump, Jive and Wail" (V2)
NieSch's "Step Up Your Game" (V2)
Shmolem's "Leap of Faith" (V3)
Ericderkovits' "This room is boiling" (V5)
WillLem's "HoPPiNg_mAd" (V3)
Rule 2 Levels
Armani's "Hornet Flight" (V2)
IchoTolot's "Tribute To V" (V1)
Mantha16's "6 of One, Half a Dozen of the Other" (V1)
NieSch's "Welcome to the Twilight Zone" (V3)
Rule 3 Levels
Armani's "Marina Bay Sands" (V6)
Crane's "Hell's Challenger" (V5)
IchoTolot's "Temple Of Escher" (V1)
Mantha16's "Lemception" (V1)
Nessy's "Abandoned Memory" (V1)
The R3 levels shall represent:
- Marina Bay Sands hotel in Singapore
- A tank (probably the british Challenger tank)
- M.C. Escher's famous stairs
- The lemmings game itself
- Megaman
Bonus
WillLem's "The Diving Area" (V5)
You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=5030.0
Playing Phase will be closed on 7th of November!
Updates will close on 4th of November!
Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.
Here are some replays for the Rule 1 levels I managed to solve in my first session! :thumbsup:
Very nice looking level and good use of the Tetris music and theming :) I don't think my solution is 100% intended though as I had one cloner left over (which I used on a random lemming at the end to meet the save requirement). It still took me more or less an hour just to find this solution though!
Nice looking pillar level, but sadly I found a major backroute in this level. It might be similar to kaywhyn's solution posted earlier but I haven't checked it yet.
Very good level and nice use of the tileset and the World Revolving music! I think that for the most part I did everything correct except the very last part of my solution on the left hand side. That part might be slightly unintended but you never know!
Nice and easy level. I think I might have backrouted it because I had some skills left over.
I attempted NieSch's level for a solid hour and a half and I couldn't figure it out yet. I also didn't get a chance to attempt Mantha16's level yet. I'll have to get back to you two on your levels! Finally, I tested Crane's level before the contest so I know that replay is okay but I'll include it on here anyway ;)
@Nessy regarding Dullstar's R1: Yup, the exact same as mine! The only difference is
I used another builder to turn the climber around. The rest is the exact same.
Regarding Icho's R1 rule: I pre-tested all of Icho's contest levels, and as he would agree with me: "Intended!" :thumbsup:
Alternatively, you can swap the shimmier on the right side for a jumper and use a shimmier to glide over the exit, but it's more precise, since I believe the only position that will work is at the extreme edge and the glider will still glide over the exit. If you do all that, then you'll only have a shimmier left to interrupt the basher on the left side. So really, those two areas it's fine to interchange the shimmier and jumper.
Also, ericderkovits' R1 level is a late submission, so you have that level to solve as well.
Very nice looking level and good use of the Tetris music and theming :) I don't think my solution is 100% intended though as I had one cloner left over (which I used on a random lemming at the end to meet the save requirement). It still took me more or less an hour just to find this solution though!
Your solution to my level is 95% intended! :thumbsup: (That means 5% is not intended :evil:)
Still, your solution is very closed to intended and I think you can easily find the intended solution for the fixed version because
You only have to adjust the position of the stacker a little bit and use leftover cloner somewhere else in clever way ;)
You already used every other skill in correct position an d timing.
I couldn't wait to see what other people made for rule3, so I played rule3 levels first. :-\
Rule3_02 Crane's Hell's Challenger
You really made an awesome looking tank! :thumbsup:
I managed to solve the level with two talismans at once.
This might be a backroute since I have some leftover skills.
Rule3_03 Ichotolot's Temple Of Escher
Let's see if someone manages to save even more skills!
Here's the solution that save 5 skills :evil:
I really love the music. It sounds calm and mysterious, well fitting with the level.
Rule3_04 Mantha16's Lemception
That huge floater lemming looks really nice :D
And I like the fact that you put hatch under the terrains look like an exit and put exit on the terrains look like an hatch :XD:
Rule3_05 Nessy's Abandoned Memory
Wow, You made a really impressive huge megaman with all those square terrains.
I didn't used bottom teleporter and save some skills so I think this might be an slight backroute.
All rightie, I got to take a look at the R1 and R2 levels, and here are my replays for them. I wasn't able to solve all the R1 levels, specifically, crane's, mantha16's, and niesch's, but I was able to solve all the R2 levels. Wow, I got to say these are all nice and quite tough levels! :thumbsup: It's not a bad thing at all if they manage to stump even me. Quite the contrary. I love a good challenge. Keep in mind that until this contest, the only levels I have ever played are from Icho, namida, and strato. Everyone else's levels I have never played, and so I don't know how tough their levels are or can be. Indeed, for my very first time playing mantha16's and niesch's levels, they're quite tough!
For Icho's levels, I was a pre-tester, and so I won't include my feedback for them.
R1 Feedback for the levels I did solve:
Ok, I must had backrouted this one as well, since I didn't use the stacker or the climber. The first version was easy, but this version is much harder.
Dullstar's Alice R1 V1
Already sent you my replay and gave you my feedback earlier. I saw Nessy's replay and his is almost the exact same severe backroute as mine.
I was able to solve your first version, and I was also able to resolve your V2. Nice level, but I still didn't use the floater pickup.
It's an ok level, but honestly I wasn't too fond of it due to the excessive repetitive glider, climber, and shimmier skill assignments and somewhat boring length of the level they have to go through even with the time skip. My replay doesn't quite solve it under your intended time limit for your Angry Lemmings pack, but it's an easy fix involving releasing the blocker much earlier.
Regarding crane's, mantha16's and niesch's levels, so far they're a no solve for me. NO HINTS YET, please! For crane's level, it's got to be the tightest time limit level I have ever played. It's not a bad thing, since I don't mind time limits, but it's quite frustrating because I always keep running out of time as the final two lemmings are exiting. I'm not sure how I can squeeze in a couple of extra seconds, but I'll keep trying.
For mantha16's level, yup, I agree with the others who said that you underestimate the difficulty of your levels. Both of your R1 and R2 are deceivingly tough, but I was able to solve your R2 (see feedback below). For your R1, it's still a no solve, but I'm going to keep trying. I'm probably just missing some obvious stuff that's preventing me from solving it. Also, I'm not a fan of the tileset, but thank you for not making the lemmings pitch black just like the terrain/objects! ;)
Finally, for niesch's R1, no solve as well after having spent about a half hour or so. I'm probably just overcomplicating an otherwise tricky but not terribly difficult level. Nevertheless, I'm going to keep trying.
Feedback for R2 Levels
Nice short and deceivingly tough level. This managed to stump me for a good half hour. I'm not sure if you intended the shimmier as a delaying tactic and turning a lemming around in the stoner's terrain.
This one was deceivingly tough, but still a nice level. Requires a lot of thought on how to get each lemming to a different exit. This is the very first time I have played a level in this tileset, so it's definitely going to take some time for me to get used to the various objects and their appearances. I totally had no idea that the grey thing was a button to unlock the locked exit on the right side. This is the first level of yours that I've been able to solve so far.
Wow, this one is extremely deceiving and quite tough. The skillset may seem very open, but in actuality is very tight. Still, nice level and so far the only level of yours that I was able to solve.
I haven't taken a look at the R3 levels yet, but I will soon! Great levels so far, everyone! Keep up the great work. :thumbsup: It's great to finally be able to play levels from other authors/players besides Icho's, namida's, and strato's.
Wow, this one is extremely deceiving and quite tough. The skillset may seem very open, but in actuality is very tight. Still, nice level and so far the only level of yours that I was able to solve.
Great job! :)
I had a different solution in mind, but I knew there would be multiple possibilities. They key thing is the same: finding a route between the upper and the bottom one. The "twilight zone" you could say. ;)
Well, I've been on a solving frenzy the last few days with the contest levels. I've taken a look at the R3 levels and was able to solve all of them, and they're probably all backroutes except for mantha16's level. So, find my replays for the R3 levels attached. Again, I pre-tested Icho's R3 level, and so my feedback/replay for his level is omitted.
This is likely a backroute, considering I used the simple blocker to hold back the crowd and I don't use the climber. So, might I had been successful in backrouting all 3 of your contest levels?
I honestly thought this was going to be another level of yours that I wouldn't be able to solve, but nope, I was able to. Before, I kept shimmying from the bottom and no matter what I wouldn't be able to get high enough to get over the top and mine to the exit and the crowd out due to running out of jumpers/stoners/stackers/shimmiers. Once I realized that I could stone under the entrance, then it was smooth sailing from there. I do have some miners leftover, as well as a platformer and stoner leftover, so backroute?
Wow, this is a really nice looking level! :thumbsup: A not too difficult contest level of yours for once. Not that I mind difficult levels, I love the challenges they pose. Also, didn't you say you don't like zombie levels? Maybe I'm just remembering wrong.
First off, your level looks awesome, Nessy! :thumbsup: This is the very first level of yours that I have ever played and solved. Until this contest, I have only played Icho's, namida's, and strato's levels from playing United, Lemmings Plus Alpha, and Lemmicks/Paralems/Pit Lems, respectively. Don't worry, I have plans to take on both your Lemmings Destination and Lemmings Migration packs soon.
Anyway, this is a great level that turned out to be quite difficult, although I might had backrouted it. I don't use the teleporter near the right entrance, and I simply left the RR at 1 the entire time so that the teleporter never overflows. I even managed to save 1 over the requirement.
Before this solution I came up with, I tried several other things that I couldn't get to work. In particular, mining from over the top which is just too high to get the right crowd up, and plus even if I was successful then I wouldn't use the teleporters at all. Also, I got to say that I didn't realize that was empty air where the eyes and mouth were, so I was taken by surprise when the miner stopped.
Note: also Kaywhyn you should try designing levels sometime, it kind of fun. Also fun to see peoples replays on your designed levels(even when you have to backroute fix them).
Yes, as I have mentioned I will definitely get into level designing, just not this contest. The next one for sure. Also, I would urge you to take the time to play and solve these levels yourself. It's how one gets better at level solving. Think about how unfair it is for those who actually put in the time to play and solve the levels while you download the replays, watch them, and then attempt to imitate what you see. The biggest problem I've seen with this is that it tends to make the player one-sided and think the replay is the only solution to the level when in fact there might be multiple solutions. I'm sure level designing is hard work, but level solving can be just as time consuming. That's why I only watch after I solve the level myself first just to compare my solution to other players.
@Kaywhyn
You totally backrouted both of my level :XD:
Neolemtris : As you might guess, Jumpers and a shimmier is not for delaying purpose. Increasing RR will block that.
Horenet flight : Same here. shimmier is not for delaying purpose. A fencer is now a pick-up skill ;)
That's me all right. I'm apparently the backroute king :P
Rule3_03 Ichotolot's Temple Of Escher
Let's see if someone manages to save even more skills!
Here's the solution that save 5 skills :evil:
I really love the music. It sounds calm and mysterious, well fitting with the level.
You are amazing, Armani! :lem-mindblown: You managed to save way more than both Icho and me. At first, I thought you were the one Icho was referring to in his post who saved two skills, but I'm guessing it might be josh. Not only are you definitely one of the best solvers, you're also a great level designer to boot! :thumbsup:
Thus, I have now seen all of the contest levels and I was able to save all of the R2 and R3 levels. Now I just need to go back and solve the 3 R1 levels I wasn't able to, as well as resolve both of Armani's R1 and R2 levels, as well as Dullstar's R1 and ericderkovits' R1 level. And of course, any other R2 and R3 levels I might had backrouted in the meantime.
Overall, excellent work to all the contest entrants! :thumbsup: I honestly thought I be able to breeze through all these levels very quickly. Nope, I was very wrong! Most of them turned out to be quite difficult even for someone like me who recently solved all of United but still need to go back and resolve the remaining 6 backroute patched levels in that pack. However, I still enjoyed the levels of those who I played for the very first time. Come to think of it, I think all of you I played levels by for the very first time, with the exception of Icho, of course. Once again, let me emphasize that you managing to stump even me is not necessarily a bad thing. Quite the contrary, as I love a good challenge, and I felt these contest levels challenged me enough appropriately to really make me think. In the end, I found it quite satisfying when the solution finally came to me and clicked and I was able to solve them!
Anyway, here's hoping I'll be able to solve the 3 R1 levels I haven't been able to yet, as well as being able to resolve the newest versions of some R1 and R2 levels. Also, I can't wait to see other solutions to Icho's R2 level from any/all of you if you're able to solve it. I admit that when I pre-tested it that it looks and feels overwhelming, but honestly it's more tricky than difficult. And of course, I'm looking forward to other R1/R2/R3 solutions.
Resolved Armani's R1, R2, and R3, as well as Dullstar's R1. Sorry Armani, your changes to your R1 and R3 have not prevented me from doing the exact same solution. Even though Nessy has the intended solution for your R1, I still backrouted it. I guess I really am the king of backroutes :P Your R2 should be intended now! :thumbsup:
No changes to my solution here except for a stacker to hold back the crowd. Otherwise, the exact same solution, BUT I was able to save way more skills this time around due to not using any jumpers except for 1.
This should be intended now! It surprisingly gave me a lot of problems after the change, but luckily I was able to figure it out. Nice very short and easy solution here! :thumbsup: The only thing that might not had been necessary was assigning a glider to get on top of the stoner, but rather I simply just needed to assign it on a lemming that's always right on top of the stoner during the ohno animation.
In the case of R3, the only thing I did differently was
adjust the first builder which was still able to close the gap AND still be able to bash all the way across. Also, I mined to the left first before cloning so that I only had to deal with one swimmer instead of two like last time. As a result, I have a climber AND a blocker left over this time
For Dullstar's Alice R1 V3, definitely a huge improvement over the first two versions, but I still think this is a backroute. For one thing, I use two jumpers, so it doesn't quite fit the criteria of the rule. Second, some skills left over.
I haven't looked at eric's V2 of his R1 level, as well as the three R1 levels that I wasn't able to solve yet. I will soon! Keep up the great work, everyone! These are all wonderful.
Solutions for Rule2 levels ;)
Rule2_02 Tribute to V
Truly an Awesome level :thumbsup: The level is so huge so it was a little bit laggy on my old laptop. After turning off the high res mod, there was no problem anyway. ;) It was really epic : starting with no given skill, gathering pick-ups, spliting the crowd, hunt the buttons, ,...
By the way, what does "v" in the title stands for?,
Rule2_03 6 of One, Half a Dozen of the Other
I managed to solve it saving some skills :D Nice puzzle though! Took me quite a while to figure it out.
Rule2_04 Welcome to the Twilight Zone
Not sure this is intended or not. I mostly used top route and save some skills
Rule2_02 Tribute to V
Truly an Awesome level :thumbsup: The level is so huge so it was a little bit laggy on my old laptop. After turning off the high res mod, there was no problem anyway. ;) It was really epic : starting with no given skill, gathering pick-ups, spliting the crowd, hunt the buttons, ,...
By the way, what does "v" in the title stands for?,
Once again, most impressive with Icho's R2 level, Armani! You managed to save way more skills than both Icho and me (interestingly enough, the skill we both saved was the basher, although I did one better than him). However, you could had saved even more skills in the end.
You totally didn't have to use the walkers on the lemming in the lower right in order to bash and collect the two pickups. Instead, all you had to do was assign the glider to it without doing anything else. Thus, you could had saved even more.
So, although I pre-tested Icho's levels and he considered mine an acceptable alternative, I'm not sure if yours is too. Let's see what Icho says.
If you understand the Roman numerals system, V represents the number 5. The level title is a tribute to the final level of namida's Lemmings Plus V pack.
Well, kaywhyn's solution is technically a backroute, but the meat and theme of the intended solution is there, so I'll let it pass. Well done!
Stoning under the trapdoor, and using shimmiers, stoners, platformers and jumpers to get around the barrel
I've found a few solutions that save tools, and the solutions that are closest to my intended solution (with some twists) are behind the talismans. Oh, and Nessy's solution!
Ultimately, Hell's Challenge is meant to look very intimidating and atmospheric, but if you just go to it, it's not all that bad, other than the rather mean red herring at the bottom!
I may release an updated version that makes some aesthetic changes though.
Rule2_04 Welcome to the Twilight Zone
Not sure this is intended or not. I mostly used top route and save some skills
Not intended. (The digging towards the exit below.) I'll fix that. :)
That's actually near enough the intended solution, but you were so efficient that you were able to save a Jumper. Well done.
The intended solution doesn't require a Jumper-to-Stoner, just a Faller-to-Stoner.
Resolved all the remaining levels
Rule1_05 Jump Jive and Wail After the fix, this level was the easiest among your contest levels. I totally agree with Kaywhyn that your Rule2 level is the hardest of three.(My favourite is Rule3 level though ;P)
Rule1_06 Step Up Your Game Looks pretty simple and obvious at first glance, but I was always 1 skill short yesterday. Now I managed to save that one skill at the beginning. Nice level!
Rule1_08 This room is boiling I have only 1 shimmier leftover this time. I hope this is acceptable now. 8-)
Rule2_04 Welcome to the Twilight Zone I used bottom route as well this time. It was really cool looking crystal level with satisfying solution! :thumbsup:
Rule3_02 Hell's Challenger I don't think cutting of one jumper made the level unfair at all! I like this solution, especially I like the first talisman one.
@NieSch: I was going to wait until I had more replays but I really want to know if this solution for your Rule 1 level is intended.
It is. The one and only I guess. (Aside from the possibility to swap a basher for a miner.)
I would be very surprised if there was an alternative one. Well done! :)
It is. The one and only I guess. (Aside from the possibility to swap a basher for a miner.)
I would be very surprised if there was an alternative one. Well done! :)
Awesome! It was a really good level: deceptively simple but it drove me crazy (in a good way of course) to save that last skill!
I solved some more levels and I kind of jumped around this time:
"Jump, Jive, and Wail" - Very nice and simple level.
"6 of One, Half a Dozen of the Other" - Not overly difficult but not trivial at all. Very fun to solve and I used all the skills.
"Lemception" - I tested this one but I attached my solution below anyway :)
"Leap of Faith" - I think I still backrouted your level but I think I'm getting closer to it hopefully :)
"Temple of Escher" - Beautiful looking level and very fun to solve! My own solution managed to save 4 skills (one of each except the platformer), so I couldn't beat Armani... yet ;P
Once again I tested Crane's Rule 3 level but I will post my solution for it on here anyway ;)
Got some more replays!
Very nice and easy level. I really liked that little part where you had to use a jumper to get the floater jumper to jump from his platformer way up high to a builder bridge way down at the bottom. Very fun!
Excellent level :thumbsup: It took me a long time just to figure out that the route towards the top was even viable and even longer to figure out how to get a lemming up there. I absolutely love that shimmier trick you needed to accomplish that!
Another nice level! Just like the level it's making a tribute to it seems very intimating at first, and all you can do is just dive straight in, start experimenting, and changing up your strategies as you go along. I also ended up saving a platformer and basher.
Another good level! This one took less time for me to solve than your Rule 1 level, but still required you to really think about how to use your skills because they all run out pretty quick.
Another excellent level :thumbsup: If intended (because you never know) it really makes you believe that certain skills need to be used in some places (like the miner at the end), but it can be bypassed with a simple use of other skills somewhere else which somehow makes it even harder to figure out because it's very easy to overlook it many times like I did.
@Ichotolot
Rule1 - Backroute.:P I will remove some terrains at the bottom.
Rule2 - Intended :thumbsup:
Rule3 - Almost intended. I will add a piece of steel, so you have to use leftover blocker somewhere. Still your solution is very closed to intended.
Finally back to play the contest levels again after taking a few days break from them. I finally solved Crane's R1 level and resolved his R3 level. I also resolved Shmolem's and Dullstar's R1 levels.
This was a really good level, and certainly very satisfying to me that I was finally able to beat the clock. Before I was successful with this, it was unsolved and was always about a second too slow. The key part I was missing was bashing the first pillar and cancelling with a jumper. I think I had tried this before and it didn't work for me, and so I kept building over it. Even though I finally solved your R1, it might not be intended, especially since I was able to save 2 jumpers AND a builder. I probably could had saved a few more seconds had I used the jumpers to get the lead lemming even further ahead. I'm sure there was less than half a second left.
Good level still, but this time I managed to save a stacker and a miner.
Think we're getting closer to the intended, but I think this might still be a backroute.
Now I use the floater pickup and all skills, so this should be intended now. Nice level! :thumbsup:
@Niesch My replay for your R2 still works, since the only thing you did was add the exit limit back, and your change to block off Armani's backroute doesn't break my replay. Also, your R1 is the only contest level left that remains unsolved for me, but I haven't given up on it yet. I just haven't attempted it enough ever since I came back to play the contest levels again earlier tonight. I'm sure I'll eventually get it given enough time ;) Hopefully the next time I post here I'll have a solving replay of your R1.
hey, Dullstar try doing this to help with the intended solution.
Put 1 of the miner skills as a pickup right above left trap, and subtract 1 miner skill. This will make it so a lemming has to fall there and stone and a 2nd one to land on stoner and turn him around and immediatly block there on top of stoner.
I did this to your level and your version 5 replay you uploaded works. You want to make sure a lemming can't mine in block until he gets that miner pickup skill. Also it uses all the skills.
This should be intended now. If so, nice job and nice level. The suggested fix a few posts above for v5 would be fine, except that it enforces the stoner above the spike traps but doesn't enforce a blocker on top of the stoner. Instead, you can still block at the end inside the miner tunnel if you send another climber at the right time. In addition, it's like you said, the solution will probably be a bit more obvious as well. No offense to him, but he be the last person anyone would ask for help to fix levels, for the time being.
My suggested fix which might had worked for your V5 would had been something different, and that is to place a second right-facing entrance to the left and above the left spike traps so that you're forced to stone and block. The only thing I'm not sure about is if the miner would be able to hit the blocker to turn around.
edit: Just tried it out, and yes, he be able to. I would had provided my suggestion of a fix much earlier, but I was waiting to see if further suggestions for fixes came up, particularly since I have yet to get into level designing myself. Oh well, too late for that now.
It requires that you block while the lemming is facing left so that the crowd can be contained. Otherwise, they will pass through the blocker. Also, it requires that you place the entrance in such a way that the stoner is a pixel away from the wall.
Ok my new solution to Dullstar's level is very close to my old solution again. :P
After v5, I didn't really have any ideas left regarding how to force my intended solution without walking the player through it step by step, so a new solution was put into place in v6.
Icho's v4 replay was used as the model for the v6 solution. The v4 and v6 replays in question will not work in v7, but I expect you will find it trivial to make this work in v7.
The purpose of the steel added in v6 was actually to try to force the player to discover that a basher tunnel could be used in the way this solution uses it, by forcing the tunnel be started with at least 1 pixel of terrain above it, although since it's maybe a bit hard to think to try if you've never seen it before, I've chosen to be lenient on solutions that manage to bypass it if everything else is correct
Hi Willlem, I noticed Icho put your V1 of Hopping Mad in the contest level. But I still solved it without the jumpers.
Your release rate was too low. You need to make to release rate 99 to make the jumpers needed.
here is my replay again not using the jumpers
@WillLem Replay for your R1 V2 attached. Yes, great fix and your contest level is a few times much better overall with the variation and decoration, even if it's still quite easy. In particular,
I especially loved your trick of cloning a right-facing jumper in midair but before you assign the right-facing lemming a climber so that the cloned jumper turns back around to the right. That's really clever! :thumbsup: Well done!
@ericderkovits It's ok. I got in ahead by almost 2 minutes. I also got in ahead of you with our suggested fix for WillLem's level, but there I was several hours ahead ;) In any case, I agree with WillLem's take on his revision. It's so much better than our suggestion of just simply having the RR already start as maxed out even though it's the easiest fix and doesn't involve any changing level design-wise. Making the floor completely thin is also just as easy, but it totally escaped us and is definitely a much better fix overall. Not only that, the other changes he made resulted in the level being so much better!