Lemmings Forums

Lix => Lix Levels => Topic started by: Wibble on August 11, 2020, 05:04:25 PM

Title: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 11, 2020, 05:04:25 PM
On the Quirky set

Overall an enjoyable set of levels that don't just rely on using 2 blockers and a trailblazer like so many of the originals. All have a different feel to them.

Levels that are easier than their placing -

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Levels that are harder than their placing -

Spoiler (click to show/hide)

Other notes

All Around the World - the method I have attached in the replay has pretty exact placement of skills.
Spoiler (click to show/hide)

Another Lix in the Wall - I noticed in another thread there was mention of losing a platform for this one as it was quite a fiddly method somewhere. My attached solution uses a platform but isn't fiddly at all. Is mine the intended method?

In terms of favourite levels for aesthetics, I seem to go for the 2 extremes - Insane Steve seems to favour very minimalist looking levels that appear much more horrible than they really are to complete, whilst Michael S Repton's levels feel more true to the art style of the original games and add a touch of nostalgia. 

Favourites to play in particular were Tribute to Flagpole Sitting, Box Set, The Rainbow Road, The Final Sacrifice, and Every Which Way But Loose.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Minim on August 12, 2020, 09:01:07 AM
In terms of favourite levels for aesthetics, I seem to go for the 2 extremes - Insane Steve seems to favour very minimalist looking levels that appear much more horrible than they really are to complete, whilst Michael S Repton's levels feel more true to the art style of the original games and add a touch of nostalgia.

It's interesting that you pointed out that one author created minimalist looking levels. Insane Steve's not the only designer that had a penchant for these; one of the DMA designers did a similar thing. I'll mention this in more detail in a new thread.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: geoo on August 12, 2020, 09:17:02 AM
Thanks for your comments! Also interesting to read your list of favourites - some of them are favourites of mine as well while some are very much not. Makes me happy there's such a variety of levels in the pack, for everyone some levels that speak to them.
Good luck on Cunning!
Some comments on individual levels below:

Prelude - There are definitely other solutions to this level as well. I believe this is one meant to be open-ended, but wait for Proxima to confirm whether your solution is a backroute.

Another Lix in the Wall - I don't know if Nortaneous had a specific solution in mind. There is definitely a variety of solutions, and some of them are not fiddly at all. I guess it's all a matter of how hard you try to push your initial idea through.

All Around the World
Spoiler (click to show/hide)

Tower of Babel - Interesting solution! This one is quite open-ended too, and there are definitely less 'risky' solutions out there as well.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 12, 2020, 10:29:32 AM
In terms of favourite levels for aesthetics, I seem to go for the 2 extremes - Insane Steve seems to favour very minimalist looking levels that appear much more horrible than they really are to complete, whilst Michael S Repton's levels feel more true to the art style of the original games and add a touch of nostalgia.

It's interesting that you pointed out that one author created minimalist looking levels. Insane Steve's not the only designer that had a penchant for these; one of the DMA designers did a similar thing. I'll mention this in more detail in a new thread.

It's not just the minimalist look so much as the minimalist and impossible look together that does it for me. Levels like the Little Miner Puzzles are minimalist too for example but appear more accessible at first (even if they do then have twists that show how well designed they are).
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 12, 2020, 10:53:40 AM
On the Cunning set

Levels that seem easier than Cunning

Once You Pop You Can't Stop 
Spoiler (click to show/hide)

Cry for me 
Spoiler (click to show/hide)

Skulls Sludge and Steel
Spoiler (click to show/hide)

Erbalunga -
Spoiler (click to show/hide)

Tick Toxic -
Spoiler (click to show/hide)

Levels that seem harder than Cunning

Again, none stick out as needing to move to Daunting as such. I found The Ob3lisk (missed opportunity on the title, surely The Obelix?) very fiddly with needing to issue so many floaters. Some Like to Run took me a long time to figure out, and Snowball Battle was tough too, but both are I think in the right band. Mental Process requires a bit of a trick in there that it took me a while to see, same with Lix Cannon.

Favourite levels:

Jacob's Ladder - looks great
Spoiler (click to show/hide)

Seven Pillars of Lixdom - classic looking level and a great puzzle.

Labyrinth of Persia - looks great and taught me that
Spoiler (click to show/hide)

It takes time to build
Spoiler (click to show/hide)

I also enjoyed Under the Rainbow and Mental Process.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 12, 2020, 10:57:11 AM
A few other level attachments - Lix Cannon and LMP3 both felt a bit fiddly with how I did them, and I am curious as to whether my solution for Under the Rainbow is the only one
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: geoo on August 12, 2020, 03:39:41 PM
Cry for me -- I'm not sure I see the resemblance.

Skulls Sludge and Steel
Spoiler (click to show/hide)

Erbalunga -
Spoiler (click to show/hide)

Tick Toxic -
Spoiler (click to show/hide)

Quote
I found The Ob3lisk (missed opportunity on the title, surely The Obelix?) very fiddly with needing to issue so many floaters.
It kinda goes together with the level The Mon0lith, which will come much later. They were both part of Insane Steve's Cheapo pack, though the Ob3lisk there was a humongous vertical level. I'm actually not sure if my down scaling is really in the spirit of the original level, I wanted something intimidating looking, but I think it wasn't possible to replicate the solution for the original level, so I went for something else. It's not one of my better levels and turned out more annoying to execute than I hoped, but I guess it's alright in the spirit of variety... Why do you think The Obelix is a better title here? Maybe I'm missing something.

Quote
Some Like to Run took me a long time to figure out.
I believe this is actually a backroute. Let me tighten the spawn interval (attached) to hopefully fix it. We should probably cross-check with Minim though as I'm not sure I know all nuances of the intended solution.

LMP3 is intended, there's a bit of timing to work out at the end that's hard to predict and thus might need a few tries to get right.

I'm not aware of any other solutions to Under the Rainbow.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 13, 2020, 09:32:31 AM
On Obelix - I just meant the fact it has the word "lix" in and sounds like obelisk. Nothing more than that really! That said I didn't know it linked to another level, and now you mention that I understand the reason behind the title!

On the comparison made for Cry For Me (both attached)
Spoiler (click to show/hide)

Should add as well that any comments I make are intended as observation rather than criticism, I like all of the levels so far in their own way.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 18, 2020, 11:34:15 AM
On the Daunting set:

I haven't completed them all yet, there are 7 left to do, all of which I have looked at but can't do yet - namely Tribute to Benny Hill, Derailed Level, I'm Gonna Make you Mine, Passing Engagement, To Destroy is to Construct, Two For His Heels, and The Lix Who Japed. So I suppose they are the ones I think are the hardest!

Will post 6 levels at a time with comments and my solutions.

Rhapsody - Nice and relatively easy opener, just needed a few tries to see which skills were employed in which places.

Round Trip - Completed 1st attempt, the easiest level in this set?

Death or Glory - Took a few goes to see what was going on here, I like the design on this one.

Over My Head - For me, it was for a while! This one is up there with my favourites for daunting. 
Spoiler (click to show/hide)

Backslash - Minimalist level showing a useful trick, I like it.
Spoiler (click to show/hide)

Now This is Fun - Bit of a slog this one, I feel it could have been compacted a bit whilst maintaining the same puzzles? My replay looks very un-optimised, I'm sure I could have used fewer skills to solve it in a similar way.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Forestidia86 on August 18, 2020, 04:15:44 PM
Round Trip - Completed 1st attempt, the easiest level in this set?

I agree that this level is easy compared to the others in this rank because the solution is indicated by the layout of the terrain.

Congrats on beating many hard levels fast. It's interesting that "Passing Engagement" and "The Lix Who Japed" seem to give you trouble since for me they were on the more doable side whereas other levels that you seem to have solved gave me much more trouble.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: geoo on August 18, 2020, 09:27:40 PM
Nice to see that the levels you're stuck on are mostly in the later part of Daunting. At least the ordering isn't completely off. :)
(The very last level is special in a way and expected to be a bit easier I'd say.)

Round Trip: This is one of Insane Steve's Cheapo levels, I remember it giving me a good amount of trouble back then (not sure why), which probably explains its original position in the pack. It already got down-ranked quite a bit, if I recall. Funnily enough, "A Towering Proposition" from Cunning (EDIT: Just realized it's actually in early Daunting) is also one of Steve's levels and in the Cheapo pack it's in the last rank, while here it didn't even make it into the second half of the community pack. The baseline difficulty for levels has significantly increased over time...

Over My Head - it's a minor variation (slightly different digger position) on the solution I know, but very much in the same spirit. I agree, the level looks simple but is not so obvious after all.

Backslash - if I recall you can save one extra (if you want) :)

Now This is Fun - I agree, I'd say it's a bit in the spirit of Save Me from the original game. Daunting and quite a bit of work to pull off. Not so much my flavor of level either, but it adds some variety I think.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 19, 2020, 11:17:45 AM
I have completed Derailed Level, The Lix Who Japed, and To Destroy is to Construct now, so just 4 left.

Variety Day - Took a while to figure out
Spoiler (click to show/hide)

A Towering Proposition - Completed 1st attempt, definitely among the easiest of the levels for this set.

Feel the Pressure - A combination of ideas from earlier levels. Replay has a random basher and a long wait at 1 point for reasons I do not recall!

Merge Sort - Really like the idea behind this one, very clever! Classic case of a level where trying things out for a bit lets you see the trick.

A Soulful Bounding Leap! - Nice to see a level using jumpers in a less obvious way. The idea on how to complete was found quickly but tweaking skills around to actually execute it took longer.

Go West - Very easy when you know how - it took a while for me to know how however!
Spoiler (click to show/hide)

Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 19, 2020, 07:32:39 PM
Alternative Route Required - Trailblazer fare with a limited skillset to choose from.
Spoiler (click to show/hide)

This Lix is Your Lix -
Spoiler (click to show/hide)

Tribute to Benny Hill - My attempt is below, it saves only 4 lix though is a couple of skill short of saving all of them. I think I have some elements of the solution correct but am missing something. Feels significantly tougher than all the levels around it, though it could be a very easy one where I am missing something simple. Hints would be appreciated at this point :) 
Spoiler (click to show/hide)

Railroad Plot - Seemed relatively easy for the difficulty, this only took a couple of goes.

Derailed Level - On the other hand this one took a lot of attempts.
Spoiler (click to show/hide)

Lixes in Motion - Nice timing puzzle.
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Forestidia86 on August 19, 2020, 08:21:46 PM

Tribute to Benny Hill - My attempt is below, it saves only 4 lix though is a couple of skill short of saving all of them. I think I have some elements of the solution correct but am missing something. Feels significantly tougher than all the levels around it, though it could be a very easy one where I am missing something simple. Hints would be appreciated at this point :) 
Spoiler (click to show/hide)

Following seven hints that should get more spoilery the higher their number is but your mileage may vary. Hope they help, good success on solving the level.

Hint 1 (click to show/hide)
Hint 2 (click to show/hide)
Hint 3 (click to show/hide)
Hint 4 (click to show/hide)
Hint 5 (click to show/hide)
Hint 6 (click to show/hide)
Hint 7 (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 20, 2020, 11:03:03 AM
Thanks, I got it off the first hint and read the rest after. Sometimes you just need a bit of a nudge - knowing that a skill I had ruled out was necessary was enough. :) The thing I was missing was
Spoiler (click to show/hide)
 

Lets just say I'm glad that this game has a fast forward!

This Is Too Much Stepping Stones - I like the puzzle element of this level but it is fiddly
Spoiler (click to show/hide)

Jack In the Box - Spotted this one relatively quickly, a nice minimalist level.
Spoiler (click to show/hide)

Slipping - Took a while to see the trick for this one, again it came from solving a different level
Spoiler (click to show/hide)

Slipping Again - This one was easier than Slipping 
Spoiler (click to show/hide)

Lix Ferenda - When I saw Lix Lata I thought that was a level that looked a lot harder than it was, I see now that this remake is the reason! I feel from the replay I was not fully optimal and more can be saved.
Spoiler (click to show/hide)

Segmentation Fault - Sad as it was to see all those lix splat, I liked this level a lot. Took a bit of time for me to see the trick
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 20, 2020, 11:39:57 AM
Cornerstone - Really liked the design of this, made me feel dumb for not getting thow to do it at first then smart when I worked it out! I think the hallmark of a good level in general is that it should either look really simple and actually be tough, or look horrible until you see something to simplify it. This fulfills the first of the criteria very nicely.

Repeating Patterns - As a maths teacher I approve of the fractal. Nice to see a level where you need to carefully think about where you use your turners.

The Crimson Room - Looks easier than it is I think - seeing where to save on skills to have enough I found quite tough. This was one of the later levels I completed. 

Narbacular Drop -
Spoiler (click to show/hide)

Duality - I don't know if my solution is intended but can't see another
Spoiler (click to show/hide)

BOGOF part 2 - Nice puzzle, I like that the differences to BOGOF 1 in skills are subtle yet make for such a different solution.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 21, 2020, 09:11:13 AM
I'm Gonna Make You Mine - From the replay I think I need at least 2 more miners. Or there is some technique that I am missing that saves skills. I don't see how to improve there. 
Spoiler (click to show/hide)

Passing Engagement - Feels like this should be an easy level with only 4 skills. I think 1 of my assumptions in the spoiled text must be incorrect but don't know which one.

Spoiler (click to show/hide)

Hints for either or both of these levels would be appreciated, though I have a feeling the first one is more a case of just optimising the plan I already have more.

The Ring of Fnargl - The polar opposite of Passing Engagement, a level that looks horrific yet was completed first attempt. I like the overall appearance of this one.

Hellfire - I liked this level, a nice puzzle requiring you to think about how to save on skills.

Gomen Ne Sunao Ja Nakute - Not sure if my method is the only one?
Spoiler (click to show/hide)

Rumble to the Bottom - As with the level above, feels like my solution may not be the only one?
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 21, 2020, 09:23:28 AM
To Destroy is to Construct - I liked this level, took a while to figure out
Spoiler (click to show/hide)

Two For His Heels - My best attempt is attached. I can see how to get an extra turner if that helps, but I am either a digger or miner short and don't see how to get that.
Spoiler (click to show/hide)

The Lix Who Japed - Took longer than it should have
Spoiler (click to show/hide)

Just Stop the Bleeding - Took a few attempts but mainly a case of working out how few skills you can get away with using on each side.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Forestidia86 on August 21, 2020, 10:51:50 AM
I'm Gonna Make You Mine - From the replay I think I need at least 2 more miners. Or there is some technique that I am missing that saves skills. I don't see how to improve there. 
Spoiler (click to show/hide)

Passing Engagement - Feels like this should be an easy level with only 4 skills. I think 1 of my assumptions in the spoiled text must be incorrect but don't know which one.

Spoiler (click to show/hide)

Hints for either or both of these levels would be appreciated, though I have a feeling the first one is more a case of just optimising the plan I already have more.

Hints for Passing Engagement:

Hint 1 (click to show/hide)
Hint 2 (click to show/hide)
Hint 3 (click to show/hide)
Hint 4 (click to show/hide)
Hint 5 (click to show/hide)
Hint 6 (click to show/hide)
Hint 7 (click to show/hide)

Hints for I'm Gonna Make You Mine (; they are rather tough to give without spoilering too much):

Hint 1 (click to show/hide)
Hint 2 (click to show/hide)
Hint 3 (click to show/hide)

I can give more hints to Gonna Make You Mine if you considered all the hints and still can use some after applying them.

Good success.

Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 21, 2020, 12:24:25 PM
Thanks to the hints I have now solved Passing Engagement and I'm Gonna Make You Mine. Just the right level of spoilerness!

PE - Missed something simple! My original plan was correct with 1 small but important tweak.

IGMYM -
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: geoo on August 21, 2020, 08:23:34 PM
Merge Sort -- I'm happy you like it. :) There was some discussion on where to rank it, as I was afraid it might be too obvious while other players (I think Simon?) got stuck. I'm glad there's also some middle ground.

Derailed Level - On the other hand this one took a lot of attempts.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

This Is Too Much Stepping Stones -- I have never seen this solution before! I'm sure, somewhat ironically, Insane Steve would be delighted to see this solution.
Spoiler (click to show/hide)

Cornerstone -- Thanks for the praise! :) I was concerned the level might be a bit fiddly, but maybe it's alright after all.

Repeating Patterns -- This one turned out well by total coincidence. My usual modus operandi for making levels is having a trick in mind (e.g. from a failed solution attempt for some other level), and then building a level around it. I made the fractal and slapped a generic "10 of some skills" skill set onto it, and it turned out that with bashers this makes for a decent puzzle.
Cool to hear you're a maths teacher! Quite a few people in this forum have a background in maths or at least CS, and I've also done a few maths education related things (running maths camps, resource creation, tutoring...). I feel in some way there are quite some parallels in designing levels for puzzle games and designing a sequence of exercises for a maths topic, with exercises (ideally) building on top of each other and following logical progression to deepen the understanding of the concepts (which in puzzle games equates to the mechanics and solution strategies).

Duality -- I believe that this is a backroute.
Spoiler (click to show/hide)

Quote
Gomen Ne Sunao Ja Nakute - Not sure if my method is the only one?
Spoiler (click to show/hide)
You can make the solution idea in spoilers work, you just need to figure out the crowd management. I guess your solution would be considered a backroute, but Proxima should confirm.

Rumble to the Bottom
Spoiler (click to show/hide)

Two For His Heels -- You haven't requested hints yet, so I don't want to give a full fledged hint sequence yet (the way Forestidia does it seems great btw), but maybe just one vague starter hint, in case you want to look at it:
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Proxima on August 21, 2020, 08:44:32 PM
Gomen Ne Sunao Ja Nakute ... You can make the solution idea in spoilers work, you just need to figure out the crowd management. I guess your solution would be considered a backroute, but Proxima should confirm.

I don't have time to look over all the replays yet (and in any case, since you are still actively playing the pack, maybe it would be better to wait until you are done) but this is quick and easy enough to answer.

The intended route (not the specific skill placements) is indicated in the following spoiler tag, and any other route is a backroute:
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Forestidia86 on August 21, 2020, 08:56:03 PM
Gomen Ne Sunao Ja Nakute ... You can make the solution idea in spoilers work, you just need to figure out the crowd management. I guess your solution would be considered a backroute, but Proxima should confirm.

The intended route (not the specific skill placements) is indicated in the following spoiler tag, and any other route is a backroute:
Spoiler (click to show/hide)

Considering the shown route in the spoiler tag Wibble's solution to gomenne is a backroute.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Simon on August 21, 2020, 11:06:12 PM
Merge Sort -- I'm happy you like it. :) There was some discussion on where to rank it, as I was afraid it might be too obvious while other players (I think Simon?) got stuck. I'm glad there's also some middle ground.

Older versions of Merge Sort had solid terrain near the sides, it was enticing to make holding pits here. We reranked this from Cunning to Daunting.

Current version has thin floors only, to avoid this red herring. It's possible that the current version is easier. I assumed it's still fine in Daunting, but we haven't re-tested it with new players. I believe it's still Daunting.

Merge Sort is iconic. If one gets stuck here, and then solves it, it produces the rare a-ha effect.

-- Simon
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: chaos_defrost on August 22, 2020, 12:13:48 PM
Spoiler (click to show/hide)

@Wibble: Also, loving the heck out of your comments on the levels in this pack. Been a few years since the harder stuff I wrote for it, but looking forward to your attempts at them :) Honestly a lot of what Lemmings as it was is about is trying to find wild solutions to levels that still work - so if your solution works, it works. I think every alternative route to a level I have written for Lix except for Chasm, of all levels, works. Resort if needed. Also note, backroutes exist for a reason :P

@Forestidia: Same, I'm in weird lurking mode since you've beaten a lot more of the levels I put in this pack so *shrug*
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 22, 2020, 05:52:22 PM
It may take longer before my next level thoughts, I have looked at some vicious levels but only completed the first 5 for now (plus the 10th one, the one with only 1 lix). Still toying with ideas for Two For His Heels, I feel I am close but just not quite there.

I'm guessing from the comments made that the intended solution for This is too much Stepping Stones is
Spoiler (click to show/hide)
Weirdly I wouldn't have thought of that - I think that shows I did the level on the original lemmings just by boringly making 3 well placed bridges!

I'd need more of a think on Gomen and Duality if my solutions are not the intended ones.

geoo - must admit I was thinking if I were to make a level pack my approach would be to think about failed alternative methods for levels and adapt the skillsets so those alternatives are the working method. I have an idea based on Slipping Again, and I could easily adapt I'm Gonna Make You Mine so my original method would work (but the way I ended up solving it doesn't) just by making the top block about half the thickness and removing 5 or so bridges.

And of course making a variant of This is Too Much Stepping Stones where my backroute is the intended method (for someone else to backroute) could be amusing!

Totally agree there are parallels between maths problems (and I suppose CS problems - that one isn't so much my area) and creation/solving of levels.

Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 24, 2020, 04:13:22 PM
I have now looked at the first 14 levels of Vicious, all done apart from Changing of the Guard.

Vicious  levels 1-6 - First 5 all felt like a jump down in difficulty from most of Daunting. , but that said the first few of each difficulty so far have felt easier than the end of the previous one.

Dividing Three By Two - I like the puzzle to this, the part of the solution I missed for a while was
Spoiler (click to show/hide)

Conundrum - This one didn't take long. I feel the main element to this could have been used as part of a bigger level. 
Spoiler (click to show/hide)

Endeavor  - Aside from the US English spelling this is up there with my favourites so far. It had 2 elements to the solution that I have not used before
Spoiler (click to show/hide)

Low Profile - Completed first attempt, feels more like late Quirky/early Cunning in difficulty. I don't mind having a breather every so often mind ;)

Betcha Can't Save Just One - A few things about this level have me curious. Firstly, is it possible to complete this in any of the 4 sanctuaries? Secondly, the title. It implies to me that the setter is saying saving just 1 is not possible, you have to save 2 or more? Betcha Can't Even Save One as a title would give the impression that you should target 1 only. Finally
Spoiler (click to show/hide)


Changing of the Guards - Errmmmm.... I don't even know where to start with this one. When I see the solution I'm either going to think I missed something really easy or that its an ingenious level. Maybe both. Not asking for hints yet, I don't even think I've scratched the surface with this!

 
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 24, 2020, 04:23:58 PM
The Last Laugh - Nice stall level. To solve this I learned that
Spoiler (click to show/hide)

Elixir - Deciding which way to loop the climber was what made me take the most time.
Spoiler (click to show/hide)

Lixster Quadrille - Nice level requiring economy of skills.

One-Lix Showdown - Felt a little on the easier side, the terrain governed where to use the skills to an extent. One of the first levels I solved in this difficulty.

Down Among the Dead Lix - A good number of potential red herrings here.
Spoiler (click to show/hide)
. Some precise placement required,
Spoiler (click to show/hide)
which at this difficulty seems fair.

Laser Deathroom - Really liked the design and solution of this one.

Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Proxima on August 24, 2020, 05:08:10 PM
Vicious  levels 1-6 - First 5 all felt like a jump down in difficulty from most of Daunting. , but that said the first few of each difficulty so far have felt easier than the end of the previous one.

This is deliberate, and imitates one of the features I found admirable about the original Lemmings.

Quote
Betcha Can't Save Just One - A few things about this level have me curious. Firstly, is it possible to complete this in any of the 4 sanctuaries? Secondly, the title. It implies to me that the setter is saying saving just 1 is not possible, you have to save 2 or more? Betcha Can't Even Save One as a title would give the impression that you should target 1 only. Finally
Spoiler (click to show/hide)

The title is a pun on an advertising slogan, "Betcha can't eat just one!" and you don't need to read more into it than that :P
About possible solutions... (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 24, 2020, 07:24:12 PM
BCSJO - I think based on your spoiler that my method is the conventional intended solution then.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: geoo on August 24, 2020, 08:29:37 PM
One-Lix Showdown -- This looks like a backroute, albeit a quite smart one. I'm attaching a modified version which (hopefully) eliminates this shortcut, in case you want to look for the intended solution (I don't think it's that much harder though).

Betcha Can't Save Just One
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Simon on August 24, 2020, 08:55:18 PM
Earmarked for next release unless namida suggests something else. This One-Lix Showdown by geoo is already covered by Proxima's solution in the proof collection.

-- Simon
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: mobius on August 27, 2020, 01:30:57 AM
Thanks for all these detailed comments! It's nice to see someone having fun.

IMO that solution to Duality is really yucky. (I say that about any solution using builders like that). Putting a small saw half hidden under the steel block may work to fix it? Or readjusting the steel but I think that might effect the good solutions. Readjusting the terrain might have the same problem.

On Two for His Heels;
While I'm not great at giving hints here's an attempt;

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

On Betcha Can't Save Just One:

In English (at least where I'm from) saying 'can't save just one' can be identical to 'can't save only one' or 'even one'. A lot of words are interchangeable like this. The original level (going back to Custlem) was meant to look difficult to save *even* one lemming,

Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 27, 2020, 05:14:08 PM
I agree that the solution to Duality is, shall we say, inelegant? And I've got a few more inelegant (imo) solutions below too!

Thanks for the hints for "FHH, will look back at that to see if I can finally solve it.

Dances With Lixes - Spotted what to do with this level fairly quickly, the bridging doesn't even need to be that precise as my solution shows. Bit of a breather!

Five For Fighting - One of those "easy if you know how" with few skills levels - my track record on these isn't great but I spotted this one quickly enough.

This is a Stickup - An inelegant solution, I like the level in principle (must admit it felt in style like an Insane Steve level but isn't).
Spoiler (click to show/hide)

The Gr8 Escape - Stuck on this one. My best attempt has I think 35 saved, can't see how to do all.
Spoiler (click to show/hide)

Trapeze of Weird Blue Blocks - Took ages and this solution is not very elegant making me think it may not be intended
Spoiler (click to show/hide)

Toccata - Now there's some familiar graphics - 2 favourite childhood games merged into 1! The only things that made me take a while on this was
Spoiler (click to show/hide)

That's now as many levels as I have solved, so Two for His Heels, Changing of the Guard, and Gr8 Escape are the 3 I am stuck on for now. I will see if I can solve the first using the given hints. Back at work soon so won't have as much time, that plus the levels getting harder will make this slower progress.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on August 27, 2020, 07:04:43 PM
Finally! Good puzzle overall, I should have seen that solution more quickly.

Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Simon on August 29, 2020, 08:23:10 PM
Back at work soon so won't have as much time, that plus the levels getting harder will make this slower progress.

It's all good. You've been plowing through lemforum at amazing pace, and are giving quality feedback. Many thanks already!

Proxima prefers easier levels at start of rank n than at finish of rank n − 1, and Proxima prefers varying looks/tilesets among consecutive levels. Thus, there is taste to the sorting of lemforum, it's not purely a strict ordering.

Interesting that Changing of the Guards is so hard and a candidate for upranking. I believe I've never solved it either.

-- Simon
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: geoo on August 30, 2020, 08:39:47 PM
Earmarked for next release unless namida suggests something else. This One-Lix Showdown by geoo is already covered by Proxima's solution in the proof collection.
I would consider waiting for Wibble to give the update a try, and/or Proxima's approval, as this was just a quick-fix which I didn't test thoroughly (same for the other two fixes I posted in this thread). I think Duality also warrants a fix.

This is a Stickup -- I think there are a very different solutions, but I haven't found any that I'd consider elegant.

Trapeze of Weird Blue Blocks
Spoiler (click to show/hide)

Changing of the Guards -- This is another one which seems impossible at first but once you know you wonder why you didn't think of that. :) I made a follow-up "All aboard the Pain Train" which I placed later in Vicious, but I'm curious how you feel about the placement as I don't think I got any feedback on whether it belongs in late Vicious (iirc it gave Proxima troubles).

The Gr8 Escape -- Funnily enough, I remember this being one of the earlier solves for me of tseug's 10-level Lemmix pack. Goes to show how insanely hard his levels are...
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 03, 2020, 07:54:44 PM
Update on Changing of the Guard - I am now at 4 out of 10 as opposed to 1 from before.
Spoiler (click to show/hide)
. No idea how to get that 5th one though. I did notice there is a thread on this level and read it but do want to complete it the proper way. I honestly would not of thought of that backroutish method mentioned though!

I'm no further at all on Gr8 Escape. Even when I complete it I will still have a bit of a thing about that use of the number in the title. ;)

Thomas the Climber - Slight breather compared to most. 
Spoiler (click to show/hide)

Buridan's Lix - Not a clue for either exit. Best attempt is there, saving a mere 6. I can also see how to complete it if I had 1 more bridge, albeit saving all on the rhs for that. 
Spoiler (click to show/hide)
I'm back to struggling big time on levels where there are only a few skills to allocate so theoretically the options to completion are fewer. Clever level in that it presents options a la Can't Even Save One so I'm sure I won't feel it is fully done until I can save through either sanctuary.

The Circular Ruins - A relatively quick one to solve, but a lot of rewinding and frame by frame needed for me. A bit like Now This is Fun in that I wonder if the puzzle elements could have been incorporated into a smaller level. That said, the sense of scale makes it feel a bit bigger when you do complete it. 
Spoiler (click to show/hide)

Merde, Merde, Merde! - I liked this level even though it took a good number of attempts. Whilst the allocation of the first skills is obvious, you then have a lot of different options, some of which looked to me good at first
Spoiler (click to show/hide)
but don't work. The minimalist art style plus impossible look of the level appealed as I have mentioned for other levels earlier. However, I shudder to think what this would have been like on the old Archimedes version of Lemmings where you couldn't allocate actions when paused!

Alien Invasion - Another one I liked, it looked impossible at first
Spoiler (click to show/hide)
but was good because it was a short level so each attempt didn't take long.

A Matter of Perspective - I'm 1 lix away, and can get to being 1 lix away using many slight variations on my method
Spoiler (click to show/hide)
. Only a few seconds out but I can't see how to optimise those.

Any level not completed but mentioned by name here is a level I have been struggling with for some time now, hints of even the vaguest nature would be appreciated. In terms of difficulty level I'd say the rankings are pretty accurate so far (that said, there are a couple towards the end of vicious that I solved very quickly, namely Triangle Inequality which feels more like Quirky rating, and 3.1.1.1).
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Forestidia86 on September 03, 2020, 09:55:10 PM
In terms of difficulty level I'd say the rankings are pretty accurate so far (that said, there are a couple towards the end of vicious that I solved very quickly, namely Triangle Inequality which feels more like Quirky rating, and 3.1.1.1).

I agree that 3.1.1.1 felt easier than Vicious rank.

A Matter of Perspective - I'm 1 lix away, and can get to being 1 lix away using many slight variations on my method
Spoiler (click to show/hide)
. Only a few seconds out but I can't see how to optimise those.

Yeah needed long to get it solved as well, happened rather by accident.

Hint 1 (click to show/hide)
Hint 2 (click to show/hide)
Hint 3 (click to show/hide)
Hint 4 (click to show/hide)

Update on Changing of the Guard - I am now at 4 out of 10 as opposed to 1 from before.
Spoiler (click to show/hide)
. No idea how to get that 5th one though.

Hint 1 (click to show/hide)
Hint 2 (click to show/hide)
Hint 3 (click to show/hide)
Hint 4 (click to show/hide)

I can give more hints if you need more, good success.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 04, 2020, 06:19:37 PM
Thanks as always for the hints. Just realised I didn't attach my unsuccessful method for Changing of the Guard - all skills are used in there apart from the climber (if I assign one it won't save them anyway for that method).
Spoiler (click to show/hide)

A Matter of Perspective is now done.
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Forestidia86 on September 04, 2020, 06:55:02 PM
Thanks as always for the hints. Just realised I didn't attach my unsuccessful method for Changing of the Guard - all skills are used in there apart from the climber (if I assign one it won't save them anyway for that method).
Spoiler (click to show/hide)

If you still can't find an approach after some thinking further hints:

Hint 5 (click to show/hide)
Hint 6 (click to show/hide)
Hint 7 (click to show/hide)
Hint 8 (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 05, 2020, 10:37:12 AM
Couple more unsuccessful replays of Changing attached.

Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Forestidia86 on September 05, 2020, 11:03:59 AM
Hint 9 (click to show/hide)
Hint 10 (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 05, 2020, 07:32:25 PM
Still on COTG -
Spoiler (click to show/hide)

Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Forestidia86 on September 05, 2020, 07:44:15 PM
Concerning "backroute" (click to show/hide)

Hint 11 (click to show/hide)

Since Simon and Wibble had/have such problems with the level it would be maybe a candidate for higher ranking.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 06, 2020, 12:56:36 PM
At last...

Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Forestidia86 on September 06, 2020, 01:43:01 PM
At last...

Spoiler (click to show/hide)

Congrats on solving.
Concerning Proxima's solution (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 07, 2020, 05:11:42 PM
I think I'd have been there for months trying without those hints. Every other level I've had hints for has not required nearly so much!

Hopefully the solution has taught me some things I can apply to later levels - it's a bit like Snowball Battle in that a general assumption you almost always apply to levels is turned on its head
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Forestidia86 on September 07, 2020, 05:40:58 PM
For Gr8 Escape think problem oriented.

Hint 1 (click to show/hide)
Hint 2 (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 09, 2020, 06:46:54 PM
Hmm...I'm going to post my thoughts as much as a way to help myself as anything on Gr8 Escape.

Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Forestidia86 on September 09, 2020, 06:57:38 PM
I can tell you as much that
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 09, 2020, 07:09:29 PM
Brute Fours - A very apt name for the level, I took a lot of attempts experimenting with various possible combinations. Really curious to know if mine is the only solution, feels like more should be possible.
Spoiler (click to show/hide)

100% Built by Lixes aka Tribute to Tribute to M. C Escher? - I'm 1 bridge short, feels like I'm so close but so far.
Spoiler (click to show/hide)

Waltz in C Sharp Miner - Felt the key to this level (geddit?) was
Spoiler (click to show/hide)
. I don't know if I did a backroute or if
Spoiler (click to show/hide)
was intended? A nice level again presenting lots of possible options and asking you to optimise the limited skills available. Given the most known composer of a piece of this nature is Chopin, surely the traps should have been the spinning blades?

Wait Why is There a Tree? - Presumably, there is a tree because
Spoiler (click to show/hide)
. Included here for completion in order but I haven't spent too long on this yet.
Spoiler (click to show/hide)

Get Hype - Solved this one fairly quickly after abandoning the red herring idea of
Spoiler (click to show/hide)
Timing is a bit fiddly
Spoiler (click to show/hide)

All Aboard the Pain Train - Given the fun I had with COTG it would be something of an irony if I solved this straightaway. Funnily enough, I haven't, though like WWITAT? its a level I can take a bit more time to explore I think.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Proxima on September 09, 2020, 09:06:13 PM
Finally getting round to watching some replays to my levels.

Brute Fours:
Spoiler (click to show/hide)

Waltz in C Sharp Miner:
Spoiler (click to show/hide)

Toccata is exactly as intended.

The Circular Ruins:
Spoiler (click to show/hide)

Thomas the Climber is intended. As for the title, it's both a pun on Thomas the Rhymer (https://en.wikipedia.org/wiki/Thomas_the_Rhymer) and a very obscure hint. (The name "Thomas" means "twin".)

Buridan's Lix:
Spoiler (click to show/hide)

Rumble to the Bottom: Close enough to intended.

I'm Gonna Make You Mine: Not intended, but this is a level where anything that works is acceptable.

Dividing Three By Two: Good solution.

Down Among the Dead Lix: Also good. I think my solution does use two bombers to turn around the right group, but yours is a bit more elegant.

Lixster Quadrille: This is another "anything goes" level. Yours is a good solution.

This Lix is Your Lix: Much nicer than my solution! I will definitely leave this in.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 10, 2020, 03:53:10 PM
Chopin = Chopping = Blades? A simple pun.

Brute Fours - replay with 18 lix saved attached, so the save requirement can go up to that to get around my unintended solution.

Buridan's Lix - hints would be appreciated, even with a limited skill set I'm not seeing it. 
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: geoo on September 10, 2020, 08:52:13 PM
Hopefully the solution has taught me some things I can apply to later levels - it's a bit like Snowball Battle in that a general assumption you almost always apply to levels is turned on its head
Spoiler (click to show/hide)
It's funny the way you state this, because I think you've probably used the trick/idea stated in spoilers probably a dozen of times already (just not necessarily with a digger). And I'm sure it won't be the last :P

Alien Invasion -- This level has always been riddled with backroutes (which explains the Lixes spawning in the wall...).
Your solution is very close in spirit to what I had in mind; mine is arguably a tiny bit more elegant (no fiddly skill placements), but I don't think I can remove your variation.

COTG - I think the solution I found first is the same as Simon's, and I wouldn't say it's a backroute (but maybe Proxima's opinion differs).
I remember struggling with this for a bit as well though, and
Spoiler (click to show/hide)

100% Built by Lixes -- This is probably not much of a hint, but I'll spoiler it just in case:
Spoiler (click to show/hide)
And another very loose one, just to taunt you :)
Spoiler (click to show/hide)

Buridan -- Left exit: There are actually (at least two) different ways of doing this! I'll clue at only one of them.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Buridan -- Right exit:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 12, 2020, 06:15:14 PM
Progress update - I have 9 levels left to solve in Vicious now - The Gr8 Escape, Buridan's Lix, 100% Built by Lixes, Wait Why is There a Tree, All Aboard the Pain Train, Tinker Tailor Soldier Lix, Theresa Falls Up the Stairs, Heed the Traffic Light, Halfway Down the Stairs, and Chasm.

I have also solved a couple of Hopeless levels, (Division of Labour and Empty Space is Hardly a Waste, both done fairly quickly) -  haven't really spent long on anything in Hopeless yet though.

Feel like I'm close with some and clueless with others...

For the remaining solved vicious levels:

Survival of the Craftiest - Solved 1st attempt, the only fiddly bit to me was
Spoiler (click to show/hide)
. Liked the level in terms of just how big it looked (without being onerous in length)

Dream the Impossible Dream - Also solved fairly quickly, (fewer than 10 attempts)
Spoiler (click to show/hide)
. Feels to me like a lot of the alternative routes can be ruled out very quickly?

Triangle Inequality - Reminded me of Tribute to Benny Hill in that its about clumping the group together, but it seems much easier than that level - feels like it should be in Cunning at the latest? As a level at that difficulty level its a nice idea.

3.1.1.1 - I felt it was very generous with the skills available, and the terrain made it pretty clear where to deploy most of them, so it only took a couple of goes.

Finale - Solved this more quickly than Toccata, though of course Toccata has to go first. And with the artwork used in Toccata you can't even switch the names.
Spoiler (click to show/hide)
. Like SOTC I liked the fact the level had scale but did not take a long time for any attempt.

Strange that 4 of the last 5 levels in Vicious have been relatively tame, idk if that matches others experiences?

Also attached is a better but still failed attempt for Buridan's lix, an optimisation of the earlier one. 8 lix saved now, so there is still something I'm doing wrong.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Forestidia86 on September 12, 2020, 07:03:54 PM
Triangle Inequality - Reminded me of Tribute to Benny Hill in that its about clumping the group together, but it seems much easier than that level - feels like it should be in Cunning at the latest? As a level at that difficulty level its a nice idea.

3.1.1.1 - I felt it was very generous with the skills available, and the terrain made it pretty clear where to deploy most of them, so it only took a couple of goes.

[...]

Strange that 4 of the last 5 levels in Vicious have been relatively tame, idk if that matches others experiences?

Your solution to Triangle Inequality is a known backroute (https://www.lemmingsforums.net/index.php?topic=3721).

As I indicated in an earlier post I agree that 3.1.1.1 feels on the easier side for the rank and could in my view be ranked down or come earlier in the rank. The level design indicates indeed much there.

I think I myself backrouted Dream the Impossible Dream, so I can't assess how hard it is intendedly (can't tell you as well if your route is intended or not at the moment). I can't remember Finale (in comparision to Toccata) very well, so I can't assess there either.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: geoo on September 12, 2020, 09:17:52 PM
The backroute to Triangle Inequality being known must have slipped me, because it completely trivializes the level.
Here's a fix (I hope):
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Proxima on September 12, 2020, 09:19:09 PM
Finale is intended. I agree with it being easier than Toccata, but as you said, can't really switch them :P (Incidentally, all three levels were originally created in Cheapo using Repton graphics -- but the level now called "Prelude" used Repton 1 graphics, while "Finale" used Prelude graphics and was called "Prelude". So the ordering made more sense then.)

Survival of the Craftiest is anything-goes. Nice trick with the batter 8-)

Dream the Impossible Dream is a backroute.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 13, 2020, 12:05:35 PM
Halfway Down the Stairs - Nice timing level, feels like I may have backrouted it somehow as I saved 2 more than required and had skills remaining?
Spoiler (click to show/hide)
. A 1 of everything puzzle which is nothing new as an idea but interesting to see how many ways you can have lix climb up terrain with no bridges.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Proxima on September 13, 2020, 01:24:31 PM
It's an anything-goes level, so no worries. Nice solution.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 14, 2020, 06:21:23 PM
Heed the Traffic Light - I liked this level - looked very difficult at first but having solved it I genuinely felt I should have spotted the method sooner.
Spoiler (click to show/hide)

All Aboard the Pain Train - After practically being given a solution replay for Changing of the Guards I was expecting this to be a complete nightmare and had avoided any serious attempts at it until today, but got the idea fairly quickly.
Spoiler (click to show/hide)
. I think its in the right place difficulty wise as although I solved it a lot more easily than COTG, I used some ideas from the solution of that level (its a bit like the fact I solved Slipping Again much more quickly than Slipping).

Tinker, Tailor, Soldier, Lix - I don't know if this is a backroute or if
Spoiler (click to show/hide)
.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Simon on September 14, 2020, 08:31:15 PM
Tinker Tailor (click to show/hide)

I'm happy that there is so much solving these days, and I'm already gathering the fixes across your and Forestidia's threads.

-- Simon
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Minim on September 15, 2020, 05:43:55 AM
I can't believe I haven't looked at Wibble's replay properly yet.

Quote
Some Like to Run took me a long time to figure out.
I believe this is actually a backroute. Let me tighten the spawn interval (attached) to hopefully fix it. We should probably cross-check with Minim though as I'm not sure I know all nuances of the intended solution.

It is a backroute. :(
Spoiler (click to show/hide)
Entertaining solution though I must admit. Geoo's spawn rate fix should hopefully sort the problem out, and maybe a laser trap could be added somewhere too?
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 15, 2020, 06:52:51 PM
So, with the remaining 6 Vicious levels I'm pretty much stuck. Some feel close to the solution, some not. 

Gr8 Escape - still not seeing how to apply any tricks with bridges to either stall several lix in 1 go (without needing an extra basher) or turn around without a wall.

Burridan's lix - 1 short on the solution for the left, not even close with the right.

100% Built - not seeing how to save a bridge on either side.
Spoiler (click to show/hide)

Wait Why Is there a Tree? -
Spoiler (click to show/hide)

Theresa Falls Up the Stairs - 2 different unsuccessful methods attached.
Spoiler (click to show/hide)

Chasm - Most of my attempts are variants of the attached.
Spoiler (click to show/hide)

Hints for any or all would be appreciated at this stage.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Proxima on September 15, 2020, 07:56:59 PM
Gr8 Escape
Spoiler (click to show/hide)

Buridan's Lix, left
Spoiler (click to show/hide)

Buridan's Lix, right
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Simon on September 15, 2020, 08:30:30 PM

-- Simon
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: geoo on September 15, 2020, 09:05:51 PM
All Aboard the Pain Train -- Good work! Pretty much intended. There's one element I had in mind which you didn't do and I realize it's completely unnecessary:
Spoiler (click to show/hide)

Buridan's Lix, left
Spoiler (click to show/hide)
Actually, this is not true (see one of Forestidia's replays). But maybe that's what you consider the backroute that should be fixed (see backroute thread)?

100% Built - not seeing how to save a bridge on either side.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Wait Why Is there a Tree? -
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Theresa Falls Up the Stairs - 2 different unsuccessful methods attached.
Spoiler (click to show/hide)
This one is tricky, a lot of things to try.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Chasm - Most of my attempts are variants of the attached.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 16, 2020, 06:34:52 PM
Thanks for all hints given, I have looked at 3 of the levels I was stuck on and solved 2.5 of them now.

Burridan's Lix (LHS) - OK, should have saw that way sooner than I did!
Spoiler (click to show/hide)
For the RHS, have read Proxima's hints, I did suspect it would be something to do with the level mentioned there, still working on how though.

Wait Why Is There a Tree? - I had most of the idea already, just missed
Spoiler (click to show/hide)

Theresa Falls Up the Stairs - Got this one off the first hint. Liked this level a lot, any level that uses a variety of skills, particularly the non basic lemmings ones, is one that appeals. The trap adds a nice bit of scenery even if it is generally cosmetic in function.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 16, 2020, 06:59:22 PM
The Gr8 Escape - To answer Proxima's question
Spoiler (click to show/hide)

Chasm - to answer the question in the hints, see the replay.
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: geoo on September 16, 2020, 09:04:35 PM
Chasm (click to show/hide)

The Gr8 Escape (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 17, 2020, 04:00:08 PM
Burridan's Lix RHS now solved. Weirdly I thought I'd tried that method earlier, clearly I hadn't!

Chasm -
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Forestidia86 on September 17, 2020, 04:40:12 PM
Concerning Gr8 Escape

Hint a (click to show/hide)
Hint b (click to show/hide)
Hint c (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 17, 2020, 05:37:09 PM
Gr8 Escape -
Spoiler (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Forestidia86 on September 17, 2020, 05:45:26 PM
Gr8 Escape

Hint d (click to show/hide)
Hint e (click to show/hide)
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Proxima on September 17, 2020, 05:46:01 PM
Burridan's Lix RHS now solved. Weirdly I thought I'd tried that method earlier, clearly I hadn't!

Did you attach the wrong replay? This is a failed attempt and is dated August.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 17, 2020, 05:51:11 PM
Looks like I did then, let me try that again!

Also on Gr8 Escape
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Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Forestidia86 on September 17, 2020, 07:24:56 PM
Also on Gr8 Escape
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Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 18, 2020, 04:22:20 PM
So, no further on Gr8 Escape or 100% built. For Chasm, this is now where I am at,
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Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: geoo on September 18, 2020, 09:06:29 PM
So, no further on Gr8 Escape or 100% built. For Chasm, this is now where I am at,
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Gr8 Escape and 100% built:
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Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 19, 2020, 10:18:03 AM
I suspected the first of those hints, and got 100% built solved off the 2nd hint - at last. That's a trick I don't think I'd have ever spotted otherwise. Ironically, the level referred to was the level in Lovely that I found the most difficult by a considerable margin!

Chasm - I had the right idea after the hints told me to approach it
Spoiler (click to show/hide)
. Took many rewinds and attempts to
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though - a worthy final level for this difficulty I think!

Escape - I think I have seen the trick you all were hinting at, but still a bridge short.
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Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 20, 2020, 01:17:28 PM
Still stuck on Escape, have started more seriously looking at Hopeless now.

Will post about others later, but thought I'd comment on Bipolar Maniac. Surely this is a backroute, otherwise this should be in Lovely!
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Simon on September 20, 2020, 01:49:34 PM
Bipolar Maniac: Yes, this is a backroute. This looks fixable by requiring 10/11 instead of 9/10. One can also give a 6th floater then.

You can change the level in the editor. Nepster isn't around; if nobody has a better idea, I'll also earmark this for the next release.

-- Simon
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Forestidia86 on September 20, 2020, 03:09:47 PM
Bipolar Maniac: Yes, this is a backroute. This looks fixable by requiring 10/11 instead of 9/10. One can also give a 6th floater then.

You can change the level in the editor. Nepster isn't around; if nobody has a better idea, I'll also earmark this for the next release.

-- Simon

The author line says Insane Steve?

Gr8 Escape

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Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Simon on September 20, 2020, 05:05:05 PM
The author line says Insane Steve?

Wow, yeah, had it wrong in mind then for years. Insane Steve is chaos_defrost and still here.

-- Simon
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 20, 2020, 07:28:56 PM
Thanks all, that hint of
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was all I needed - well, on top of all the others! To be fair, I think I'd have still been there waiting if I hadn't had the hint to
Spoiler (click to show/hide)

Had one of those moments where I was counting skills used for 1 method for a different method
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.

After all that I still had a bridge to spare too!

So, with all of Vicious done I feel that it's fairly obvious which levels I consider the hardest in there!

For Hopeless, I have solved a few.

Recycling Plant - very original,
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. I had the idea to
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but took a lot of different attempts, varying use of the remaining skills to get to a solution. Looks good in fast forward mind!

Empty Space Is Hardly A Waste - solved this before
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, so I really should have saw the solution to the latter earlier, especially as this level didn't take long at all. Love the simple aesthetic of this one.

Close to the Edge - Got the idea fairly quickly for this one too, but was slowed slightly
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. Once I changed that approach it was solved pretty quickly.

The Hotel In Hell - As with Close to the Edge, I was pretty close to the solution pretty quickly, a slight tweak changed me from almost there to there, namely 
Spoiler (click to show/hide)
. Liked the aesthetic of this one again.

Division of Labour - Solved in 2 attempts, honestly didn't think my method would work and just tried it in case it did! Only just mind - in 2 places the timing is very tight.

I've got a feeling I have picked the low hanging fruit so far mind, the other levels I have looked at in Hopeless are nowhere near a solution as yet.



Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 23, 2020, 07:05:45 PM
Don't Catch Me If You Can - This is an "easy if you can see it, impossible if you can't" type of level, a nice stalling trick in the end. Nice to see the shadow tribe getting a go at the game too.

Yuki, Muon, Madobe, Nite - I assume this translates as
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. Assuming my solution is the intended method I like that trick at the start.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on September 28, 2020, 04:34:55 PM
Ascending and Descending - Great in scale and I must admit having only 1 basher really stumped me for a bit, but
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.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on May 15, 2021, 05:42:41 PM
Back after a while not playing, though I expect progress to be much much slower now I'm on the hardest levels.

I do have one more solved level - Stuff in the Way. I don't know if my solution is the only/intended one, certainly requires a bit of T+I in the timing.

Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Forestidia86 on May 15, 2021, 06:32:47 PM
Solution to Stuff in the Way matches in most parts the replay from the collection. At one point the use of two skills is basically swapped but this meets in both solution basically the same ends.
From my perspective an alternative solution but the maintainer would have to decide.
Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Wibble on May 23, 2021, 05:42:25 PM
Evacuate the Sinking Ship - spent ages on this one. With how the solution
Spoiler (click to show/hide)
fits I'm fairly sure its the conventional method.

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Title: Re: Wibble's thoughts on Lix Lemforum levels
Post by: Forestidia86 on May 23, 2021, 05:56:27 PM
Solution to Sinking Ship matches one of the lemforum replays. It seems to be the more elegant variant.

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