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NeoLemmix => Bugs & Suggestions => Closed => Topic started by: Dullstar on July 10, 2020, 11:19:44 PM

Title: [PLAYER][SUGGESTION] Differentiate locked/unlocked exits in Clear Physics Mode
Post by: Dullstar on July 10, 2020, 11:19:44 PM
Fairly self-explanatory, really.

Right now, when you look at an exit in clear physics mode, it tells you it's an exit.
If the exit is locked, it also tells you it's an exit.

It does not tell you it is a locked exit; this must be inferred either by interpreting the graphic outside clear physics mode or by finding buttons in the level.
Title: Re: [PLAYER][SUGGESTION] Differentiate locked/unlocked exits in Clear Physics Mode
Post by: WillLem on July 11, 2020, 01:32:50 AM
+1 for this.
Title: Re: [PLAYER][SUGGESTION] Differentiate locked/unlocked exits in Clear Physics Mode
Post by: Strato Incendus on July 11, 2020, 08:37:08 AM
+1 from me as well ;) . Good job for catching this, I never noticed before!
Title: Re: [PLAYER][SUGGESTION] Differentiate locked/unlocked exits in Clear Physics Mode
Post by: namida on July 11, 2020, 06:42:06 PM
Yes, this should happen. Anything about "when" or "how", I'll get back to later (though I don't see any reason why it can't be a 12.10 feature).
Title: Re: [PLAYER][SUGGESTION] Differentiate locked/unlocked exits in Clear Physics Mode
Post by: namida on August 03, 2020, 04:38:55 AM
Would a padlock icon or similar next to the word "exit" be sufficient?
Title: Re: [PLAYER][SUGGESTION] Differentiate locked/unlocked exits in Clear Physics Mode
Post by: namida on August 04, 2020, 06:54:08 AM
Implemented (using the above suggestion that no one objected to) in commit 90f79aa. Leaving the topic open for now in case of late objections - it isn't too late (or overly difficult) to change it.
Title: Re: [PLAYER][SUGGESTION] Differentiate locked/unlocked exits in Clear Physics Mode
Post by: Dullstar on August 04, 2020, 09:37:31 AM
A padlock should work fine.

My suggestion would be to draw it in the center of the graphic, but I'm mostly just throwing that out there - it might not be any better than the placement now. That said, I think whatever is done should always be displayed, i.e. the player should not have to hover over the exit to distinguish a locked from an unlocked exit, as locked exits/unlocked exits frequently have identical silhouettes, unlike traps, water, fire, etc. Other than that, as long as it communicates it clearly, it should be fine.
Title: Re: [PLAYER][SUGGESTION] Differentiate locked/unlocked exits in Clear Physics Mode
Post by: namida on August 04, 2020, 06:22:23 PM
Hm, this is a good point.

Perhaps I should revert this to it always just displaying "EXIT", and instead display a lock icon over any exit that is locked (as in over the exit itself, not above it like the current display - this would be seperate, and additional to the "EXIT" text). This could be extended to an open padlock once the exit has been opened, and an "X" over it or similar if the allowed lemming count has been used up (this last part could possibly extend to entrances too). Thoughts?
Title: Re: [PLAYER][SUGGESTION] Differentiate locked/unlocked exits in Clear Physics Mode
Post by: WillLem on August 04, 2020, 07:52:03 PM
My suggestion would be to draw it in the center of the graphic... the player should not have to hover over the exit to distinguish a locked from an unlocked exit

+1 for this, and for padlock. Great ideas!
Title: Re: [PLAYER][SUGGESTION] Differentiate locked/unlocked exits in Clear Physics Mode
Post by: namida on October 18, 2020, 04:26:53 AM
From commit d33bf19, both types of exits display the same "EXIT" text overhead, but locked exits that are currently locked will display an additional padlock icon over the exit silhouette graphic.